![]() |
Best Setups For Mictlan
I am having great difficulty in winning against AI in Difficult or better settting with Mictlan.
I am a decent player but cannot seem to make this Nation flourish. Any suggestions out there form you hardened veterans would be appreciated. 1)Pretender Choice? 2)Scales/Dominion 3)Fortress Type? 4)Magic Choices? Any other in-game tips would be greatly appreciated. Glock |
Re: Best Setups For Mictlan
Quote:
1)Lord of Night: Air 4, Earth 4, Death 4, and Blood 5 2)Turmoil 3, Sloth 3, Heat 3, Growth 3 Luck 3, Magic 3 3)I use the normal starting fortress because it is cheap and quick to build so I can protect blood hunters and sacrificers. 4)By this do you mean choices on the pretender or research strategies? Any questions about my choices please ask and I will elaborate on them or you can try it out and see for yourself if it fits your style. It is geared for never using national troops and generating income from rich provinces and converting gems to money as needed. Lord of Night is chosen to sneak nearest high population province by second turn and start assassinating commanders. I then use scouts on retreat to attack the province twice; once to see how many commanders exactly I need to assassinate and then second to take over the province on the Last assassination attempt since the attempt will take place before normal combat. Assassinations are slow going so any cutting on time corners is essential. I then do a search with the Lord and move on the next province and repeat. While this is going on I will alternate researching and summoning fiends till I have about 9-12 and start taking other independent provinces with them lead by my prophet high priest who can do fire searches for more money producing fire gem sites. Any other questions then let me know. |
Re: Best Setups For Mictlan
I was using something like this:
I am going by memory so bear with me if it doesn't add up quite right. Pretender:Fountain of Blood Magic:Blood 5/Air2/Death2/Earth2 Scales:Heat+1/Growth+1/Order+1/Productivity+2/Magic0 Fortress:Castle Dominion: 5 Something like that. |
Re: Best Setups For Mictlan
I'm not the great expert but I prefer to go with a rainbow pretender in order to find a helpful site or at least provide some gem income to suplement your base income. Maybe a pretender with more girth if your indie's are high, focusing magic in fire/earth/ast for finding those sites.
definately have to have order 3. You only got the capital to provide you with your priests and you have to put one out as often as possible [ June 21, 2004, 13:48: Message edited by: djtool ] |
Re: Best Setups For Mictlan
Norfleet,
I noticed that you pick apart the assassin and then stated that there is a better setup for the Lord of Night. Now the question is - What is the better setup?!? You stately very clearly how you would set the rest of it up and gave reasons why. Basically, what are the optimized paths for battle performance when using Lord of Night? -Christopher (Just a fellow blood god trying to sac his way to the top or I love micromanagement 101.) |
Re: Best Setups For Mictlan
Quote:
Quote:
Quote:
Quote:
Quote:
Thanks for your observations. http://forum.shrapnelgames.com/images/icons/icon7.gif Edited to exchange the word misfortune with Turmoil as it would cause complete confusion if left that way. [ June 21, 2004, 20:33: Message edited by: Anglachel ] |
Re: Best Setups For Mictlan
Quote:
Quote:
However, battle optimization is expensive, and will definitely not be done well with your present set of scales: You're going to have to take a hit. What you probably want: Earth 2(Ironskin, Earthpower+Invuln), Water 2(Quickness+BoW), Air 4(Mirror/Mist - Mirror gets better results with more air), and Death 3(Soul Vortex). Wedge what you can into this, then spend the dangling points as you will on dominion and scales: I'd suggest a dominion of no less than 6, and you may have to just accept a hit from Luck to Misfortune-2 and not expect to see your national heroes - your pretender fills in the magic holes tolerably anyway. The Lord of the Night is a particularly sweet chassis by midgame, particularly if you slap him a Wraith/Hell Sword or Thorn. His fatigue rating is quite good also, and you'll get some better starting dominion out of him. The assassination is fun, too. Whack somebody's pretender in a duel. Laugh at him. However, in your original build, your LotN gave you some small low-level 4-blesses. You may still want to keep that, which is why I didn't immediately rip that apart, but merely pointed out that it wasn't really battle-tweaked....and doing this can be very expensive, so you may not want to. Although what you did looks expensive, too. Plus you took Turmoil. Yeck. |
Re: Best Setups For Mictlan
Quote:
[ June 21, 2004, 20:27: Message edited by: Anglachel ] |
Re: Best Setups For Mictlan
[quote]Originally posted by Anglachel:
Quote:
Quote:
Luck gives your very nice national heroes, which do a good job filling in missing magics, but your pretender has already covered the known Mictlan Earth/Air/Death holes. However, they're a little suboptimal for pure battle performance. You lose out on Quickness and Breath of Winter by lacking water-2, and BoW can clear out those pesky indies fast. However: Turmoil BAD! That's going to absolutely MAUL your economy, reducing your ability to churn out priests like they're on sale. Quote:
Quote:
While certainly acceptable in SP, this is probably a little too slow for competitive multiplayer. The Lord of the Night's fatigue is relatively modest, so in lightly populated provinces, with the magic paths you chose, you may be able to clear them out just by buffing Mirror/Mist/Ironskin/Attack Rear. Your paths aren't quite optimized for battle performance, though. |
Re: Best Setups For Mictlan
Maybe I did not state my original question well, or maybe I am just slow due to eating lead paint, but can you guys tell me what you would pick and why for the following:
1)Pretender-I choose Fountain of Blood due to the Blood Hunt Bonus and 0 cost-What would you choose and why? 2)Scales: I choose Heat1,Anglachel has a good point with heat2, more points with little penalty-just the type of tip I need! But what of the other scales-please state reasons for choosing your settings. Fortress:I can also see the advantage in choosing watchtower-Thanks. MagicPaths:My choices are something like Blood4 or 5, 2 in Water,Astral,Fire,Nature. This gives me a broad range of spells in all areas that I get starting gems in. Any more suggestions are greatly appreciated. Thanks In Advance. Glock |
Re: Best Setups For Mictlan
Norfeet,
I was considering the setup again with the Lord of Night pretender you suggested. If you take a watch tower, I can set up taking 3 Sloth 2 Heat 2 Growth or 2 Luck (I've seen the arguements do you really need growth at all...does it help.) 3 Magic Or would you suggest other scales. Christopher |
Re: Best Setups For Mictlan
Norfeet,
I was considering the setup again with the Lord of Night pretender you suggested. If you take a watch tower, I can set up taking 3 Sloth 2 Heat 2 Growth or 2 Luck (I've seen the arguements do you really need growth at all...does it help.) 3 Magic Or would you suggest other scales. Christopher |
Re: Best Setups For Mictlan
You forgot Order. Order-3 can generally be considered mandatory for most living nations, and Mictlan is not an exception.
|
Re: Best Setups For Mictlan
Quote:
I would use the Smoking Mirror for having a rainbow style mage because the initial cost of buying is 20 less than a Ghost King, has 1 in fire, death and blood off the bat, and the same 20 point cost for extra paths that the Ghost King has. He also can shape shift into a jaguar, which I think is cool. I wouldn't use the fountain of blood personally because it feels too limited for my play style. Being immobile is just to big a pain for what little you get. Quote:
I have already gone over my reasoning for choosing Turmoil 3. It is not an optimal choice in almost every case. In single player games I have yet to find myself crippled by it but I like to play on large maps, which are more forgiving. I only do it to see what will happen and how it interacts with luck 3 as an accelerator to make up for the 30% income loss by lucky events that produce income to offset or even overcome this. So far my findings have been favorable but far from conclusive until I run many, many games using this extreme approach. I like Growth 3 because it not only helps alleviate blood hunt loss and unrest management loss but works basically like an income accelerator that rewards province expansion and investment in keeping what you grab that is synergistic with castling strategy for protecting blood hunters and temples. The more provinces you have and keep, the more income generated above and beyond the 6% flat rate increase you get initially. Magic 3 is kind of a no-brainer. If I am relying on magic to raise my armies then I better be getting my research done and done fast. I don't know if this setting is synergistic with Luck 3 on getting favorable results that would help a summoning strategy. Sloth 3 for my strategy is almost as big a no-brainer. Since mages don't require big production and I can only buy one per castle/temple/lab setup up then I would find it rather impossible to use up production even on the weakest setting (sloth 3) in the worst production province imaginable. No matter what I do I will ALWAYS take sloth 3 for Mictlan given my playing-style preference for them. I take Luck 3 because if I didn't do that to offset and work with Turmoil 3 then I would end up one sorry S.O.B. I like being experimental but taking Turmoil 3 without Luck 3 is just plain suicidal. As far as conventional scales settings that are all about being maximally optimal and NOT experimental I would always take Order 3, sloth 3, misfortune 3, heat 2, and either some growth or at the very least NO death setting. Quote:
Hope this helps some. |
Re: Best Setups For Mictlan
Quote:
I play a Mictlan quite different from most others, and it must be one of the later Versions of Mictlan (ie, 2.08 will not cut it). My preference, again, different than most - is to go with Astral/Water. (Side Benefit - research paths coincide pretender with moon/rain priests). So I use the Oracle. I go with a dominion 6-7. Game plan is to churn out hordes of jaguar warriors, and priests sufficient to bless. I build eagle warriors only to tie up enemy pretenders in citadels. Otherwise my research path is typically mindslay. I never build any of the other units. In this configuration, jaguars will have defense 16 MR 15 IIRC. Upon a wound, they bump up to 16 strength, and regenerate. Hence, they tend not to get afflictions. When blessed, they get a free hit (Twist Fate). Cost is 20/4 - this is why you can afford to set the scales Turmoil:3, Sloth:3, Heat:3. After that, personal preference. I generally go with a drain dominion. Again strength 5 indies, and using normal common sense, I tend to not lose a single jaguar warrior through turn 10 or so. Since my dominion does not extend (much) without active effort, I will typically try to find an indy location to setup and do research from. Quote:
Quote:
SP this never fails to win, and .. at least among the people that I play around.. it wins MP. Best |
Re: Best Setups For Mictlan
That's certainly one approach to Mictlan, the "My Dominion Sucks" Version, as Mictlan certainly can choke off the flow of nasty dominion easily enough simply by failure to perform regular sacrificing in certain areas, combined with stone idols to poke holes.
I also don't consider the Jags potent enough to really be worth basing a bless strategy around, but they ARE relatively cheap, and as of newer patches, no longer capitol-only. I personally favor the thinking which states that Mictlan troops are mostly crud, and thus neglect them in favor of going for the blood. Another thing worth noting is that because Jags really have very little merit on their own, they tend to hit obsolescence fairly quickly. When do you start replacing them with blood in your strategy? |
Re: Best Setups For Mictlan
Quote:
[ June 24, 2004, 13:59: Message edited by: Anglachel ] |
Re: Best Setups For Mictlan
Quote:
|
Re: Best Setups For Mictlan
Quote:
|
Re: Best Setups For Mictlan
what is that blood-9 blessing (death curse) all about anyways?
|
Re: Best Setups For Mictlan
Quote:
I *never* go the blood route.. its much more a swamp them with quality approach. Remember, you are spending character actions to find bloodslaves, character actions to raise slave armies, character actions to patrol unhappy territories, character actions to summon your devils/demons and imps. I choose to go an alternate route.. typically like the astral king or supercombatant. But some of the spells legions of steel, mass protection, etc are great too. As described, believe it or not the jag warriors can go toe to toe with heavy calvary - units which cost twice as much to build - and 1/8th to maintain. best.. Chris |
Re: Best Setups For Mictlan
[quote]Originally posted by Anglachel:
Quote:
Turned out to be not effective tho. |
Re: Best Setups For Mictlan
Quote:
And yes, it does take character actions to do all this: Of course, it also takes character actions to shuffle your replacement jags to the front, and they're not THAT nimble, and they're not that cheap, either. Character actions can be performed as long as the character lives, which only costs his meager upkeep, as the aforementioned actions are performed by low-cost sacred commanders and slaves. So is having to spend "character time" really better than having to blow gold on something which will quickly die? |
Re: Best Setups For Mictlan
Despite the reeking mediocrity of Mictlan's base troops (you should only be building Feathered Warriors, alone of all their national troops, just for you slave armies imo), Mictlan can make use of powerful blessings.
The best is probably Fire-9 for obvious reasons; and flying, sacred troops with 2 attacks and +9 damage can do nicely against a rearguard. Death, Blood, and Nature are all perfectly valid blessings for Mictlan. Of course the 'perfect' blessing for crap sacred troops is always a maxed Phoenix 9-Air/9-Fire. Or is it 8-Air, i forget if going to 9 increases Air Shield percentage (i think it does despite the manual). Anyway that works like a charm for Mictan as its most powerful troops are most vulnerable to ranged fire. Same with Flagellents, Battle Vestals, ect. |
Re: Best Setups For Mictlan
Quote:
|
Re: Best Setups For Mictlan
Well i should have said Blood-4. In fact, its probably the strongest 4-Bless you can get. Its cost effectiveness quickly dimishes beyond that until its virtually useless compared to the others.
|
Re: Best Setups For Mictlan
Of the 4 Blessings, I would have to say Death 4 has the greatest impact. +2 Str is nice, but for me it doesn't fall into the same Category as mass fear. But to each their own http://forum.shrapnelgames.com/images/icons/icon12.gif
|
Re: Best Setups For Mictlan
If Blood had even a mediocre level-9 effect I could see myself taking Blood for the blessing too. It works well with the javelin-wielders. Also, I would like to try equipping their holy commanders with Fire Bolas, Storm bows etc. They don't have the best possible magics for that task, but it would still be interesting thing to try. It is not the optimal one, though.
|
Re: Best Setups For Mictlan
[/quote]Yes, but if you don't go the blood route, dominion doesn't spread. Admittedly, your dominion is crud, but how do you avoid an unpleasant dominion-kill, since dominion doesn't spread unless the blood is sacrificed?
And yes, it does take character actions to do all this: Of course, it also takes character actions to shuffle your replacement jags to the front, and they're not THAT nimble, and they're not that cheap, either. Character actions can be performed as long as the character lives, which only costs his meager upkeep, as the aforementioned actions are performed by low-cost sacred commanders and slaves. So is having to spend "character time" really better than having to blow gold on something which will quickly die? [/QB][/quote] Laughing.. Well, I think we're going over same ground. Yes, jag shuffle is a problem. Summoning Devils etc (Death by terror) is not that low char. As for avoiding Dominion kill - typically I avoid it by killing all your men, storming your castles, and raping your maenids. I have yet to die from Dominion kill - if i'm to that point, you're going to kill me militarily. A mictlan sun preist prophet with a jade knife..in his capital is 9 temple checks per turn. Hard to imagine you having 5 neighboring terrains all maxed out and generating more than that. |
All times are GMT -4. The time now is 02:00 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.