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ryleh : mindbLast question
the mindbLast attack of the illithids is negated through magic resistance .
i planned to take magic 3 domain scale but if i would take drain 3 instead would that help my illithids much to make their mindbLast more efficient ? and is there a commander in the game which is mindbLastimmune ? only mindless beeings can be mindbLast immune and a commander can never be mindless right ? or does a commander enchanted with MR increasing items has such a high MR that the mindbLast of the illithids can only hit him with an open ended attack throw and so with such a small chance that its not worth the risk ? which units are mindless and flying ? i remember spring hawks and air elementals since i plan using the unarmed illithids because they have not much resource cost / strat move of 2 against them they are probably quite efficient are the illithids in general one of the quite good national troops which i even can use in lategame quite well ( then of course together with other good units ) or are they quite useless in mid-lategame ? and has a horde of illithids quite a chance to kill a sc ? or is my fear true that their mr can almost not be overcome by the illithids mind bLast only like 1 of 100+ mindbLasts hits ? |
Re: ryleh : mindbLast question
A few answers:
Magic 3 will make your mindbLasts harder to resist by lowering MR, not the other way around. Golems are mindless. You can turn a mindless unit into a commander with Gift of reason. Some spells, like Carrion reanimation, give you mindless commanders also (in this case, a soulless). High MR on a commander helps, but is not 100% sure because of the open-ended dice, especially against large Groups. It's the best option if you have no mindless commanders. Off the top of my head, gargoyles are also mindless & flying, IIRC and so is iron dragon, air elementals, and sylphs. Probably some others as well. Hope this helps somewhat. [ June 25, 2004, 21:48: Message edited by: HJ ] |
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a golem has 0 leadership but via items like crown of command and so on you can turn him into a leader too or ? hm the gargoyles seem to me very dangerous for ryleh. which nation / theme is best suited for making quite large armies out of these ? ulm has a main base 5 earth site but only 3E1F mages is there any national mage with 3E1A ? or a very high chance for that through random paths ? another question : can you move only 1 friendly province / turn underwater ? my army + my leaders have 2 strategic movement but they can move only 1 province ?!? does the voice of tiamat spell find all magic sites or "only" the elemental ones like written in the manual ? if i take a void lurker as pretender ( aquatic , 0 strat movement ) or the underwater archmage ( aquatic ) can i bring them out of the water via global spells like teleport ? or is there an item or something like that which transforms the aquatic into amphipian ? a counterpiece to items like pills of water breathing which gives aquatics land breathing http://forum.shrapnelgames.com/images/icons/icon10.gif i can't remember one but would be perhaps a funny little thing for the next patch http://forum.shrapnelgames.com/images/icons/icon7.gif best would be a unique which is quite expensive but then if you want your aquatic pretender can go on land after researching construction 8 http://forum.shrapnelgames.com/images/icons/icon7.gif |
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are there any other mages or mages from magic sites which have 3E1A or at least earth+airmagic ? like a 2E1A which would be quite easy to bring up to 3E1A ? |
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Edited: Or at least one of them is...are they 1 ele, 1 sorc ? - Kel [ June 26, 2004, 16:31: Message edited by: Kel ] |
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The Galderman has a random elemental, and a random sorcery pick. |
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Re: ryleh : mindbLast question
thnx for the answers
today i started my ryleh game with a friend but i came to new problems http://forum.shrapnelgames.com/images/icons/icon7.gif my main problem was that i could not make enough illithids http://forum.shrapnelgames.com/images/icons/icon9.gif i made an army out of shambler thralls + the resource 3 illithids because of the map movement of 2 then . and this way i could go sloth 3 to have more points for pretender design. but although ryleh is the resourcecheapest race of all i think the 50 gold for an illithid and the 35 for a shambler are quite expensive . so i couldn't build enough quick enough . do the random creatures you get on your land fortresses cost upkeep too ? the hybrids i mean ? i guess so http://forum.shrapnelgames.com/images/icons/icon9.gif you can do nothing against this or ? can i wish a vastness if i want to ? does the militia of belphegor the archdemon cost upkeep too ? ryhleh is one of the best nations for wishing / clam hording right ? which is the best one especially for clam hording ? atlantis because of 5 water income + water 2+ mages ? or ryhleh ? or arco / pyhthium / caelum ? edit : if you wish for power can you do it several times too or do you get it only once ? i don't wont to waste the 100 astral games to try this because i suppose it is a clear waste http://forum.shrapnelgames.com/images/icons/icon10.gif regarding dominion : if you wish dominion your dominion slightly increases . does anyone know how this is exactly handled ? because i plan a long sp game with all 17 races on impossible and i am thinking the following : a god gives +1 dominion / turn + 2 chances for an increase according to the dominionfaq http://forum.shrapnelgames.com/images/icons/icon7.gif a temple gives a further increase . so if i theoretically would cast 5 following turns 4 or 5 wishes for dominion each turn would i have a quite high chance that each time the dominion of my enemies even in their province where their god is decreases each time 1-2 so that i can destroy the weaker gods this way ? [ June 26, 2004, 19:30: Message edited by: Boron ] |
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