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Petition to Save the Moloch!
Join me my dominions 2 faring brothers! Raise your voices in unison so that the moloch might be a capable pretender! Cry out so that there might be better diversity! Demand equality for a demonic, horned chassis, of firery goodness! Let him rejoin the ranks of the wonderful he deserves to be in!
Petition now for the dev's to simply get rid of the imps! Raise the Moloch up to the status he deserves! Say Aye! Save the moloch from he's repressed state! I for one will start! I want the imps removed! |
Re: Petition to Save the Moloch!
he's pretty cheap for what you get, so perhaps the Moloch's natural cowardice was a design decision on the part of the Dev's.
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Re: Petition to Save the Moloch!
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However, the entire Moloch issue has been run into the ground in multiple threads in the past. In Soviet Russia, dead horse beats you! |
Re: Petition to Save the Moloch!
It can be fixed as a mod, it was fixed as a mod, and the players forgot it. Are you sure developers are interested in something like this, when the fix that already exists has not seen much use?
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The other reason we don't hear much from mods is that you can't use them on fully-automated servers like mosehansen's. Neither of these problems are suffered by an official patch. |
Re: Petition to Save the Moloch!
I think that problem will be solved in the next patch: At that point, servers should be able to use mods, at which point I will load several mods which can be selected at game creation time. That should make modding much more useful.
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Re: Petition to Save the Moloch!
What would you think about an 125 points moloch with a built in soul contract?
It has often been pointed out that the ability to start a battle with some free units looses its value after a few turns and makes those pretenders worse than comparable pretenders who are either cheaper or have a usefull ability instead. Maybe this ability could be changed that instead of a certain amount of free units at the beginning of the battle, the pretenders receives some units every round (like Soul contract) |
Re: Petition to Save the Moloch!
PrinzMegaherz,
I'd rather keep him as he is now, or even better, without any kind of special ability at all. A built in Soul Contract would not be worth all those points, IMO. |
Re: Petition to Save the Moloch!
All the Moloch's Imps mean is that you have to use him a little differently than some other pretenders. A good thing, imho.
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Re: Petition to Save the Moloch!
The moloch isn't the only pretender getting combat summons. At least the imps are somewhat useful, lord of the gates get 3 shades.
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Also, the Lord of the Gates sucks, and isn't really that cool-looking to boot, so nobody uses him when the Prince of Death can do the same thing with better magic for the same cost. He has the same problem, but nobody really wants him, so it's not a big issue. |
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Yes, it's entirely possible to have him accompany an army, but then you've largely defeated the point of having what would otherwise be a high-class SC chassis and reduced him to the level of artillery support. Certainly he does this well at the moment, since the only reason to take him at all is for the Fire-9 bless, but as an SC chassis, he's of very questionable worth at present. |
Re: Petition to Save the Moloch!
Just because you don't know how to use him doesn't mean he can't be used as SC.
And, btw, he has far better combats stats then LoD. Unless you don’t consider 20 vs. 15 attack (not counting fire bonus), fire immunity, ambidexterity and fire magic (which is far better in combat then death) an advantage. The only combat advantage that LoD has is better fear. Take out imps and you will get and UBER pretender with BEST combat stats in game that EVERYONE will use. |
Re: Petition to Save the Moloch!
I'd like to see the Imps removed. If the Moloch is too strong without the Imps, then take away the Imps and make him weaker as well. But it's just weird to have him handicapped by something that is supposed to be an advantage. Weird and confusing.
As for the idea of using a mod that removes the Imps, that's only really practical if you're playing with a group of friends. I pretty much just play in games that get started on this forum. What am I supposed to do? Say, "I'll join as Ulm. Here are the mods I expect everyone to use." |
Re: Petition to Save the Moloch!
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The Moloch didn't generate Imps in Dominions 1, there he actually had a command to summon devils, and he really wasn't that overpowered. He also is currently just a bit beefier Version of an archdevil. |
Re: Petition to Save the Moloch!
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As for Fire Magic being better in combat than Death, that's debatable. Fire has Phoenix Pyre and Fire Shield, which are certainly neat...but Death has Soul Vortex, which allows the aspiring SC to both damage his enemies in a radius, and alleviate the need for a lifestealing weapon. Fire certainly has excellent artillery spells, but this is useless for an SC, unless your intent is to use the Moloch as an artillery caster, which is something he can do well, but makes his combat stats mostly irrelevant in that case. Besides, Death has Drain Life. The PoD set for drain life/summon chaff will be far more effective as an anti-SC duellist than the Moloch will. |
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No one's arguing that the Moloch makes a fine devil commander, though. Hmm.... You know, the Lord of the Night doesn't rout which his fiends bite it. I wonder if the Moloch would still rout if he were commanding devils, the Imps died first, and then the devils died? [ July 06, 2004, 03:39: Message edited by: Norfleet ] |
Re: Petition to Save the Moloch!
there really is no use arguing that "he can still be useful in combat you dont know how to use him" because the imps *are* supposed to be a benefit but are really a hindrance because the Moloch routs AS SOON AS they die and they die fast because they fly and enter combat immediately and are weak.
the only thing that needs to be done is code the moloch not to rout when his imps die, that is it! |
Re: Petition to Save the Moloch!
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Graeme is also of course entirely correct that characters with high fire magic can scorch the earth and then fly in to disembowel the survivors, without much fatigue, and with nice penetration bonuses, etc. Routing when the imps die is a bug which should be fixed, but saying the Moloch is "useless" just proves that all of Norfleet's Messages should be censored with a filter than replaces all assertions of "uselessness" with phrases such as "inefficient", "problematic", "sub-optimal", "sub-par", "imperfect", "flawed", "not the best", "not able to fly 3 provinces and wipe out an entire army by himself in one turn with a <1% risk of affliction", etc. http://forum.shrapnelgames.com/images/icons/tongue.gif PvK |
Re: Petition to Save the Moloch!
I agree the Moloch should be fixed. It's not just the Moloch which needs fixing... other important fixes/improvements include:
1) The auto-killing of attacking units after X amount of turns during battle should be switched into an auto-retreat. 2) Improving the Arena Death Match event so human players view it as worthwhile sending someone... the prize is not worth the life of a good commander. Also computer opponents should NOT be sending their pretenders into the Arena Death Match event... that's a big flaw. -------- All of these topics have been around for awhile... would be nice to get a developers opinion about these suggested improvements. For example if we knew the developers were not going to change the Moloch or one of these other suggestions then we'd stop seeing them over and over. |
Re: Petition to Save the Moloch!
For those individuals here that would prefer keeping the moloch in its present cowardly state, why not have imps pop up in the providence Moloch is residing, in the fashion that Vampires apear in providences where the VQ is.
This way, the player is given the option of whether he wants to keep those useless imps in tow or not, or if he wants them to be a burden to some other less important commander. [ July 06, 2004, 21:13: Message edited by: Spacepain ] |
Re: Petition to Save the Moloch!
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I agree the imp/rout thing is a silly bug that cripples one specific way he might be used otherwise. I just object to your over-use and abuse of the term "useless" and related expressions, as in: Quote:
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PvK |
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I agree the imp/rout thing is a silly bug that cripples one specific way he might be used otherwise. I just object to your over-use and abuse of the term "useless" and related expressions, as in: Quote:
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In the end, the Moloch is currently "cheap fire blessing dude". His effectiveness as a warrior is greatly hampered by his craven cowardice. |
Re: Petition to Save the Moloch!
Also note that you can't take advantage of one of the huge benefits of having a flying Pretender or other SC : being able to attack behind enemy lines. Dragons, PoD, Virtue, Manticore, etc can all very effectively fly into enemy territory and easily nail a province.
The Moloch can't, because the bloody imps will show up, race at the militia / PD, and almost instantly rout. At this point, the Moloch dies because a couple of puny, totally disposable units got wounded and ran away. A Virtue on the other paw, even in the early game, can effectively "cherry pick" isolated provinces to attack and conquer. Likewise a dragon, PoD, etc. The Moloch would die to 30 LI attempting to do the same. |
Re: Petition to Save the Moloch!
A starting artilley pretender is almost useless.
I tried Moloch in MP games, and used it with my army. Other player took twice the land I got by using their pretender to take 1 province, and army to take another. I had both of them taking 1 province. This slows you a lot since the enemy has the double of your income potentially (well if he starts in the middle of wastes and you in the middle of farms...it's a little different but I've never seen this), and could have more mages/temples/castles later to get a winning edge. I agree with dropping Imps like PoD drops undeads here and there, instead of having imps in battle. |
Re: Petition to Save the Moloch!
Again, I have no strong disagreement against those points. I was just complaining about overuse of "useless" to mean anything but "has NO use".
I'd add that not only should the imp routing not rout the Moloch, but they should also be guarding him, rather than charging into the wild. Or, as suggested, just dropping an imp every now and then (1/turn?) would be good. PvK |
Re: Petition to Save the Moloch!
Why can't the imp thing be implemented like the Soulstone of the Wolves? i.e. have imps appear all round the battlefield and converge on your foes. I'm not exactly sure how the Soulstone works, but I've had literally dozens of Soulstone-produced wolves rout and still not have my Soulstone-carrying commander rout. I think it's because every round new wolves appear, so technically the unit hasn't routed. If the number of imps produced was even 3-4 per round, it would help without making the Moloch too powerful (except against indies and the like, which is fine) - they'd just be a nuisance to more powerful foes.
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Re: Petition to Save the Moloch!
The stone is probably casting Howl every turn. That's a powerful effect against mortals, even when it's mere wolves. People mock imps, but they are actually pretty good units, when they don't get wiped out due to suicide flights. Infinite imp stream would I think be overpowered, unless perhaps it were only one per combat round.
PvK |
Re: Petition to Save the Moloch!
I see the same dorks are here nitpicking at the use of the word "useless" again. Norfleet is completely correct that save for the use for fire-9 blessing, the moloch is not a strong choice for any pretender role. Even in the fire-9 blessing role, he is arguably superceded by the phoenix, who is a stronger artillery unit and is of course... immortal.
Having to tow around an army with your SC sucks. He's clearly worse than the POD and Virtue in the flying humanoid class, simply because of the presence of the imps. Were the imps removed or repaired, his high attack rating, heat aura, fire resistance and ambidexterity would place him in the upper tier with the POD and Virtue. His combat stats are all equal or higher than the POD, and his path cost and combat abilities are superior to the virtue. Having said that, even with imp removal... the 70 point paths make building a killing machine extremely expensive. Air and Earth magic are standard for most SC's, and selecting both bring the Moloch's pricetag up to a hefty 247 with FFF/EE/AA. While certianly feasible, I suspect players intending to use him as a SC and not a bless chassis will find other avatars to be superior in most cases. How come nobody talks about their Shedus anymore? Wait! That pretender is perfect too. |
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Starting with F3 is also going to give him a huge discount if you want to make him a fire bless *and* an SC (entirely feasible). Lastly, when you are balancing, you can't aim for the top of the power curve or you will get balance inflation. How many of the available pretenders would be better but, also, how many would be worse ? Quote:
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- Kel |
Re: Petition to Save the Moloch!
The Moloch has a base Prot of 15 (same as all Devils) so there is no need for Earth Magic outside of those who have played with too many VQ's. A suit of armor will put him in the upper 20's which is by and large close enough for protection purposes.
I like the Moloch, I don't like his imps however, but the Imps do not make the Moloch 'useless' in any role other than a Blessing Strategy. It only makes him at current inflexible in his SC role early in the game (which is where SC's are most valuable). AFAIK it is not the intention of IW to keep the battlesummon creatures routable as they are and finding the reasons why and modifying them to the vision of IW to work how they see them is in progress. That is the only answer that I can give you with any assurity. |
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You on the other hand, have made points that nobody disputes, least of all myself... making your post completely irrelevant. Obviously once again you are making an attempt to discredit your percieved foes by attacking their dominions 2 knowledge, spelling, or child care theories. |
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Where oh where is the Plonk button? Bah! |
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[ July 07, 2004, 19:53: Message edited by: Graeme Dice ] |
Re: Petition to Save the Moloch!
Maybe we should simply change the moloch's description?
"The Moloch will surely shatter the world, unless his imps rout." |
Re: Petition to Save the Moloch!
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Do you really have nothing better to do than run around message Boards picking at people's Posts? On the other hand I do, and I don't really care to answer your every nitpick argument. You're basicly looking for another 120 post flamewar like the one you goaded me into earlier this month. You may enjoy such things, but I do not. I'm sure the Moloch will get fixed eventually. |
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"Boo hoo. I made a bunch of statements that were wrong and got called on it. Now I'm going to ignore that and try to claim that I didn't actually make them." [ July 07, 2004, 20:20: Message edited by: Graeme Dice ] |
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I'm going to wait half an hour before posting this... just to piss you off as you hit F5 repeatedly. [ July 07, 2004, 20:45: Message edited by: Blitz ] |
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