![]() |
Gem use question.
I can't figure out how to make a wizard cast a spell of higher lvl.
I have an Air1 mage, I have the air Gems, and when I pop open the roster to point out his battle spells to cast , some of the spells are shaded (like Lightning Bolt). I guess he can cast a spell above his lvl if he uses a gem for it , Correct? But HOW EXACTLY do I do that ? Sorry for the newb question http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Gem use question.
he can also have his spell casting level increased through communion.
as to using gems, I believe a mage can use up to 2 gems per innate level of ability. as such, if you wish your Air-1 mage to cast an Air-2 spell (a free one, not one which itself costs any gems), just script the spell and give him a gem. well, giving him two would be safer - as gems can also be used to lower the fatigue costs of the spell. |
Re: Gem use question.
Quote:
|
Re: Gem use question.
Quote:
|
Re: Gem use question.
Quote:
For instance - a D1 mage can not cast Summon Lammashtas by carrying two gems. Reading the manual, you would think that 1 gem would go for the spell's innate requirement, and 1 would raise the mage's level to cast it. But no - the D1 mage carrying 2 death gems will cast a random spell, because as the manual states on page 17, "A mage may not use more gems than his skill level in the path of the gem being used." Of course, the next sentence says "If a spell requires magic gems to be cast, the mage must pay that amount of gems in addition to the gems used to raise his skill level", which implies that the D1 mage could use 1 to raise her skilll level, in addition to the spell's requirement. But no - a D1 mage can use 1 gem, period, and a F3 mage can use 3, period - if the spell requires 3, he can't raise the skill level or reduce the fatigue at all. |
Re: Gem use question.
Adding further to Cainehill's reply:
Please note that the example on page 17 of the manual uses Fireball, a L2 Evocation spell that uses NO gems. Hence a L1 caster can use a single gem (his limit as a L1 caster) to boost his casting ability to L2. If Fireball needed any gems whatsoever, the L1 caster could not cast the L2 spell at all (unless via Communion). A L2 caster could use 2 gems to boost his ability to L4, but only with zero-cost spells such as Fireball. If the L2 caster was casting a spell that normally needs 1 gem, then his limit would be only 1 extra gem (for L3 effect). And, as Cainehill points out, if a spell needed 2 gems, a L2 caster cannot apply any extra gems at all. |
Re: Gem use question.
ah ok, thanks for clearing that up guys
|
Re: Gem use question.
Quote:
|
Re: Gem use question.
Quote:
Or possibly there's a bug with level 1 mages, if they should be able to use 1 gem in addition to what was required by the spell, since they can't. |
Re: Gem use question.
Quote:
|
Re: Gem use question.
Quote:
Quote:
|
Re: Gem use question.
Quote:
I'm thinking I need to set up a mini map (like 19 or so provinces), and run all nations through to where they have about everything researched and lots of gems. That way it'd be easy to save that game, and easily create a variety of mages for any nation via empowerment, in order to test bed various spells. I agree that what Graeme describes (S4 mage being able to cast it via burning 4 gems plus the 5 required) is how _I_ interpretted the manual, and makes more sense to me besides. But I definately found that D1 mages can't cast Lammashtas, no matter how many gems they carry, while D2 with a single gem cast it in the same circumstance. In fact - Graeme might remember it. An Onyx Amazon Priestess wandering into a huge army of his, and ... not doing much. http://forum.shrapnelgames.com/images/icons/icon12.gif It was scripted to cast Summon Lammashtas, had the gems, had a nice big army it was casting against and ... blip! Out comes a skeleton instead. |
Re: Gem use question.
Quote:
|
Re: Gem use question.
Quote:
|
Re: Gem use question.
Thanks for some excellent replies guys.
I have to bug you with a few more newbie questions though, please bear with me http://forum.shrapnelgames.com/images/icons/icon12.gif 1) How does one perform "communion" ? So far I've only played Ulm and Machaka and I haven't seen any indication of communion anywhere. Maybe I'm looking at the wrong places, who knows, ... I haven't noticed this command anywhere anyway. Something's dawning on me as I write this ..... maybe I need a Priest with a Magical skill first ? Yes ? No ? I haven't had that yet. http://forum.shrapnelgames.com/images/icons/icon10.gif 50 Gems for a lvl of Magic , Jeez, how can you afford that ? 2) A Global Enchantment has been cast in my current game. Something about an oak tree. What effect does this have on my dominion and what can you do about it ? How do you "dispel" a global enchantment ? 3) How does Flying work on the battle map? I noticed a Flyer had 7 action points but it still crossed the entire field in one turn.So I reckon flying costs only 1 action point, or what ? Thanks for helping out http://forum.shrapnelgames.com/images/icons/icon12.gif [ July 21, 2004, 17:35: Message edited by: Borg ] |
Re: Gem use question.
Quote:
Communion Master can be cast by an astral mage after the necessary research is done (Thaumaturgy, IIRC), or it can be auto-cast by an astral/earth crystal matrix. Communion Slave can be cast by an atral mage after said research, or it can be auto-cast by a slave matrix, or it can be auto-cast by Pythium's Theurg Communicants. Quote:
It's saner for some than others. Blood slaves, for instance, can be gained in quantity once the machine's up and running. Death, if you have a nice surplus, can be exploited fairly readily because death allows a cheap booster (at level 2), a moderate one (at level 3), and lots of chain-summoning possible (revenants, spectres, mound fiends, demilichs). Quote:
Research Enchantment 5, get a good astral mage to disepl it. Or dispel it by killing the caster. Or force a dispel by casting global after global. Quote:
|
Re: Gem use question.
Quote:
Quote:
|
Re: Gem use question.
Quote:
however your answer raises another question http://forum.shrapnelgames.com/images/icons/icon10.gif From your answer I conclude that there can only be cast a limited amount of global enchantments. Maybe something like 5 or 6 (until the Global Enchantment box is full I guess) And the oldest GE is automatically removed/dispelled from the list. Is that how it goes ? Man, this game is good http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Gem use question.
There can only be 5 active globals, and if another is cast (by anyone), it may replace an existing one at random.
|
Re: Gem use question.
Quote:
|
Re: Gem use question.
Quote:
[ July 22, 2004, 02:32: Message edited by: NTJedi ] |
Re: Gem use question.
Only 5 global enchantments max at any one time, OK.
But if you cast another one (when there are already five out) can you be SURE your new GE will become effective and one of the older ones will be dispelled OR is there a chance your newly cast GE will not be able "to break into " the list ? |
Re: Gem use question.
Quote:
|
Re: Gem use question.
Quote:
Edit: he doesn't know either, but he's the only one likely to find the answers in the code. [ July 22, 2004, 08:56: Message edited by: Kristoffer O ] |
Re: Gem use question.
I'll keep posting my questions in this thread so I don't clutter up the board with trivia questions.
So far I've "experienced" http://forum.shrapnelgames.com/images/icons/icon12.gif that you can't recruit in a besieged fortress. Four questions : 1) do you have to keep "some presence" in a fortress to defend it or can you leave it alone (empty) and will the walls STILL have to be broken down first before the besieger can attack ? 2) does a province which holds a besieged fortress still generate gold ? 3) What other possible effects - less noticeable for the newer player - come with besieging a fortress ? 4) Apparently, when a commander has no troops under his command he's supposed to be IN garrison. Does that mean that you can add a Commander to your Provincial Defense just by putting 1 unit under that commander's command so that he's supposed to be out on the field ? [ July 22, 2004, 19:21: Message edited by: Borg ] |
Re: Gem use question.
Quote:
Quote:
Quote:
|
Re: Gem use question.
Thanks Arryn.
Q : I have some Magic Arrows coming at one of my mages who's researching in a Fortress. Does that mean there must be a spy/assassin/scout in the province - and thus time to start patrolling or hiring some (poor) province defense ? - Or is my province not necessarily infiltrated ? Just some info : I'm playing Machaka-default on the Aran map. Indy's : 7 Order +3 / Heat +3 / Misfortune -1 / Magic +3 Dominion 8 Wizard's Tower. My god is Lisa ............. the old Crone http://forum.shrapnelgames.com/images/icons/icon10.gif 25pts for starters - probably the cheapest isn't she ? Gave her 2Fire - 2Air - 2Earth She's not fast (1/6) but then the Machaka hoplite can move only 1 province at a time as well, so nothing gives. Makes it more important to keep her in the right strategic locations all the time as she can't jump around the world like some can. I got a great starting locating. The Coastal Forest in the North-Western part of the map. No marine nations , so nobody in my back (for now) and surrounded by yummie yummie farmland (mucho dineros, Machaka like http://forum.shrapnelgames.com/images/icons/icon10.gif ) I just finished turn 20 and have 6 provinces under my control, three Fortresses and generate 449 gold per turn. Resources are not a problem. I've researched Alteration and Evocation both up to lvl 3 and will have finished lvl 1 of Construction next turn. That's about ((20+40+80 *2) +20 = 300) pts of research in 20 turns , or an average of about 15 per turn. Average I guess, but I have want I want at this point. Fireball, Magma Bolts, Ironskin. I just came across the spell Quickness ..... http://forum.shrapnelgames.com/images/icons/shock.gif ...... darn ... I should have given Lisa 1W too. Oh well, I know now http://forum.shrapnelgames.com/images/icons/icon7.gif I'm going to settle down for a turn and then turn my attention more southwards (towards the peninsula) where Marignon seems to be stuck in its starting province. I noticed they went up to 2 provinces just recently but then back to 1 and none of the other factions seemed to go up a province that turn. How do you explain that ? Anyway , Marignon has a tough time because its bordering provinces include one with Heavy Cavs and others with lots of units (90-100ish) So, I'm going to try to beat Marignon while they're still down (my bad http://forum.shrapnelgames.com/images/icons/icon12.gif ) and because the peninsula is relatively easy to defend afterwards. If I can add that regio to my Dominion I (think) I can just "out-economy" the others. Q : is Flames from Afar really worth the 10 Fire Gems because I really have my doubts about that one - since I only generate 1F gem per turn) My other neighbour - located in that midwest mountain region - is Pythium. They have three provinces at the time, but their armies do not have a threatening size for me at this point , nor do they generate enough income to get me worried. I have spies all over their territory , so I notice every move they make. I just have a tough time cranking my Dominion up in their neighbourhood. My Bane Blade Prophet is preaching constantly in a nearby Dom1 neutral province but can't get anything higher than that. Pythium seems to use high Dom, is that the standard for them ? Anyway, having a great time with a wonderfull and REALLY strategic game (ordered it Online yesterday , btw) and really anxious to try out all those other interesting strategies/units/Gods I've laid eye on so far. btw, is there a turn limit in the demo ? [ July 23, 2004, 10:45: Message edited by: Borg ] |
Re: Gem use question.
Quote:
Quote:
|
Re: Gem use question.
Quote:
|
Re: Gem use question.
Quote:
|
Re: Gem use question.
Those Castles could have not been repaired from their Last siege, had bonuses to siegeing in some way or otherwise been able to batter down whatever fortress you had on their own. This is remarkably true if you've been fighting long drawn out wars on multiple fronts and your castles are in a constant state of disrepair.
|
Re: Gem use question.
Problem :
My mage has Fires from Afar in his ritual spell list, but its shaded grey. The Mage has Fire 2 lvl and has 13 fire gems available. From what I understood so far all I would need is 1 Fire gem to give him Fire3 skill for that spell and 10 gems for the Ritual, correct ? Then why do I get the message "The ritual is too complex for your mage" ? |
Re: Gem use question.
Because you can't increase your skill with gems for purposes of casting Ritual spells. You can only do that for casting battlefield spells.
You'll need to get him a fire-boosting item, empower him, or use another mage, before he'll be able to cast Fires From Afar. PvK P.S. Fires From Afar is worth it when you hit a province full of valuable and vulnerable flammable units (e.g. a convention of mages and high priests). It's probably not the best use of fire gems when most of the targets don't fit that description. [ July 24, 2004, 00:20: Message edited by: PvK ] |
Re: Gem use question.
Quote:
|
Re: Gem use question.
Quote:
|
Re: Gem use question.
Quote:
What may have happened in the cases where you saw the castle fall immediately is that your opponent brought along scouts or other stealthy unit with a gate cleaver or horn of bLasting. If you were playing against Vanheim or Tuatha, then you wouldn't have seen all of their troops anyways. You don't receive precise intelligence on the forces outside of your castle, so it's fairly easy to have siegers that only come out from hiding till the walls fall, then leave to go somewhere else. |
Re: Gem use question.
Quote:
Quote:
Quote:
Why is it so hard to accept that there may be an intermittent bug? It wouldn't be the only one that this game has had. I could see people dismissing the idea out of hand if I was the only one reporting it, especially since I have no save games to prove it. But I'm not alone (thanks to Cainehill stepping forward). |
Re: Gem use question.
Quote:
Quote:
Quote:
Quote:
|
Re: Gem use question.
Quote:
Quote:
Quote:
I do appreciate you and Zen pointing out all the "normal" ways to cause undefended keeps to quickly fall. heh It make me that much more desirous of maintaining some sort of garrison at keeps that might be at risk. |
Re: Gem use question.
Quote:
Obviously, no message about walls being damaged or breached. I'm not sure, but I think it was situations where there was no troops defending, period. None inside the fortification, none outside, possibly not even any PD. Army moves into the province, snatches the fortification. I think I've even done it a time or two. |
All times are GMT -4. The time now is 01:47 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.