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12-14 player Urgaia
Since Quantum_Mechanic mentioned thinking that Urgaea would be a fun map to play with 13 players, and I agreed that it would be interesting, I did a little thinking about it.
Certain races (Jotuns, Ulm, etc) would have a huge advantage, given the incredibly close proximity of everyone to one another. Because of this, I'm not sure it would be a good / fair game if races went out first come, first claimed. Someone, either Zen or Gandalf, had mentioned doing games where each person designed a pretender for a nation, but then the nations were randomly assigned. Thus, no-one builds the uber-setup they think would be capable of winning, but rather one that someone else would be hard pressed to win with - everyone gets a sub-optimal pretender. Kind of interesting, but a lot of work, what with passwords and all. But maybe if you did a lottery to see who gets first choice of nations, who gets 2nd, etc? Everyone has a fair chance of getting something decent - the 1st person gets a primo nation, sure. But the next to Last and Last get to make a choice with the knowledge of just what nations are going to be in the game, which might even it out a little bit. (This actually goes with what I think is wrong with tournaments like Napoleon is doing - certain people, with certain nations, are going to dominate. But giving them a random nation, or maybe even better, a random setup - ie, the Pretender is already designed - makes it more of an even playing field, imo.) |
Re: 12-14 player Urgaia
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[ July 25, 2004, 00:26: Message edited by: Norfleet ] |
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Well, it looks like you probably won't be going for Urgaia or a similar sized map. If so, I volunteer for being the 'third party' that creates the pretenders http://forum.shrapnelgames.com/images/icons/icon7.gif .
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Re: 12-14 player Urgaia
I'd suggest instead not to design pretender, but to assign nations randomly.
So on everyone design his pretender of his randomly got Nation. I believe many ppl could bet upset to have a blessing suited pretender when they want something else. Or such things. |
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Doing a lottery means that every player in the game has a chance at a good pick of nations; maybe they don't get one, but they have the chance. While the regular fanatics don't always get their favorite races just because they check for new open games every 10 minutes, all day, every day. http://forum.shrapnelgames.com/images/icons/icon12.gif But I agree - randomly assigning nations would be good as well, possibly leading people to discover a new favorite, and at the minimum giving them a better understanding of the nation, helping them to play more effectively against it. |
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Norfleet!
Are you trying to say that T'ien Ch'i is an inferior race? It is unbalanced then? If so, than you should be forced to take T'ien Ch'i in your next game to see if you are truly an expert or not. Of course, I admit it would be nearly impossible to truly balance 17 races. However, I do like to go random, which means choosing my race by dice roll. I am a total newbie so would just like to know your opinion. |
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Not only would that be a helluva lot of fun, but it'd really be great as a way to level the playing field. It'd also be great for doing scenarios that simulate a civil war - fantasy / Dom2 Version of the War of the Roses or the Hundred Years War. If Illwinter had tied units / provinces / sides to the player, this could fairly easily be done; unfortunately I think they used nation as the index / identifier. (Not that that wasn't a decent design decision - simpler code / structures to do things that way. Flexibility isn't necessarily the first design constraint. http://forum.shrapnelgames.com/images/icons/icon12.gif ) |
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