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2.12 VQ nerf
Hi all,
Back after a long relapse into Diablo II, and looking forward to investigating 2.12 .... but my half-finished SP game won't load, Nagot Gik Fel says "error - game is broken". It's a 2.11 game with a VQ pretender - so I was expecting to see some kind of "player is cheating" message, but to be able to carry on. I've searched this board for "2.12 VQ" and similar terms, but can't find anything. Surely this has happened to someone else, continuing a 2.11 game with a VQ. What do I have to do? Yours confused, CC |
Re: 2.12 VQ nerf
There appears to be no issues known with continuing a 2.11 VQ game under 2.12, so that's not the cause of why your game is broken. Admittedly "Game is Broken" is not a terribly informative error. Maybe it's just corrupt.
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CC |
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CC |
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did you put all your save games in a dir that you named "game"? |
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FWIW, each game dir contains only three files: fthrlnd race.2h race.trn where "race" is whatever I was playing that game. (cc1 = man, cc2 = pythium, cc3 = ulm) The newlords dir contains only .2h files for each pretender, much smaller than the .2h files in the game dirs .... So, is anything missing? CC |
Re: 2.12 VQ nerf
It looks to me like what you are missing are the .trn and/or .2h files for the other races in the game. The fatherland file is fixed and contains the initial world data only. The current state information is stored in the .trn and .2h files.
You'll also need the copy of the .map and .tga files you were using. The stuff in newlords isn't really important for savegames. |
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Maybe the map files are the problem - but surely a reinstall would have sorted that out. How does the program know which map is being used by each game - is that in the fathrlnd file? I should just check that all the map files are in the right places, and haven't been changed in 2.12. All three of my games use different maps, so I don't suppose all three have been changed. CC |
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Hmm you are right about that. AI players in multiplayer write .2h files but in actual single player games they don't.
So my suggestion is useless then. |
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Did you install dom2 into a different directory or drive the second time around?
Maybe the map information is stored on the file and says: The game map is in "A:\bcdefg\hijkl\mnop\dominions2\maps" Instead of the new "M:\nopqrst\uvwxyz\domII\maps" ? Its a possibility :\ |
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Well cut off my legs and call me shorty, then.
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Calling all devs - I'd really appreciate a pointer here - is Agrajag onto something? I have installed Dom2 onto a different drive this time around. Is it perhaps something to do with the Windoze registry? Is each game entered into the registry when created? I've created a new "cc1" game, and the only change to the Dom2 directory was the new cc1 game dir being created. I then replaced the files in cc1 with the files of my old cc1 game, and it won't load. So I suspect there must be something path-specific in the ftherlnd file, but I can't find it. Any help much appreciated, CC |
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