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Fix This Theme: Return of the Raptors
It seemed like such a neat idea, what went so wrong with Return of the Raptors?
Well, several things. Weak, expensive priests; no sacred troops at all (losing the pretty good sacred troop that base Caelum had); non-cold-resistant troops in a nation that still economically wants cold-3; weaker, more expensive mages for a nation that lives and dies by its magic. It's obvious that Return of the Raptors is in need of serious help. I suggest these changes: </font>
As it stands now, RotR is clearly magically weaker than base Caelum - no randoms, two paths they can't get more than 1 in without empowerment including 40% of their base gem income, and even those dumbed-down mages are *more* expensive than base Caelum's - and their priests are probably the worst of any theme in the game (270 gold for a Holy-2 priest - ok, he's also a pretty good mage, but in terms of priest power for your money, awful). It seems that they should compensate with military might to rival Ulm's - but instead they have the same subpar military as base Caelum, possibly even worse (giving up the temple guard for the unimpressive Raven Guard and the crappy Raptor). And their climate still works against indies and mercs. I think the above suggestions would make the theme fit together better (all the black wings are sacred, less cold so the non-cold-resistant troops can tolerate it, HEs can use any of the theme's magic paths) and, more importantly, bring it closer to a competitive level (flying sacred troops are often worthy of consideration, priests recruitable everywhere help them not lose dominion battles as badly, and a 7-pick mage is often an asset even at high costs). I've put together a mod with all the above except the cold restriction (which can't currently be modded), but I don't have a place to host it. If there is any interest I will submit it to Illwinter or see if I can get it hosted somewhere. |
Re: Fix This Theme: Return of the Raptors
I agree with many suggestions, particularly about raven guard, but there are really some themes in worse need. There is basicly no reason to take Barbarian Kings at the moment, and serious disadvantages. Serpent Cult is a pale shadow of basic Pythium. Raptor theme is not that bad, just a theme of one of the most high-powered nations.
[ July 29, 2004, 06:06: Message edited by: quantum_mechani ] |
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Serpent Cult is "Meh". It's not the most awful thing there is, but it doesn't stack up to stock Pythium. That's not a huge problem, for the same reason, though: Pythium is already a very strong nation. TC, on the other hand, is a marginal nation in any theme, and BK does nothing to alleviate this condition. The entire nation could probably use some love. |
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Re: Fix This Theme: Return of the Raptors
The obvious use for powerful priests is to cast Fanaticism.
However, I hate mixed mage/priests. They drive me up the wall. It's basically just a way of making the mage more expensive. |
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Re: Fix This Theme: Return of the Raptors
Chris: We would be glad to post your mod.
All: agreed, raptor theme is rather weak, as is BK. |
Re: Fix This Theme: Return of the Raptors
Well,
I'm certainly no expert but I just saw the Caelum Raptor theme absolutely dominate a 15(?) player game on Mosehansen. Maltrease won the game by a HUGE margin - it was never really in doubt after about turn 35 or so I would say. The theme can't be _that_ bad. Caelum is pretty good anyway. John |
Re: Fix This Theme: Return of the Raptors
Thanks for the compliment, but that was base Caelium not Raptors.
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However, I don't think priest-mages are *that* expensive, in general. Keep in mind that if you buy a priest and a mage separately, you pay full upkeep on the mage; and that you often don't need two priest-mages to do everything you could do with one priest and one mage (because you can't always find a good use for both of them every turn). Of course, some are very expensive - but I will point out that the Grand Master, Arch Theurg, Celestial Master and Harab Elder all cost the same or less upkeep than a Crone or Norn, despite their high recruiting costs. (The Sauromancer and High Seraph are a little less, but they are unusually cheap for their power - a trait not originally shared by the RotR harabs.) |
Re: Fix This Theme: Return of the Raptors
[quote]Originally posted by Graeme Dice:
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There's no way you would have recruited 20 or so priests who didn't have spell casting, forging, and research ability. IMM, that's one very good reason to love priest mages : you have the priests when you need them. Also, when you run into an undead province, banishment is often more effective than mage spells, at least early to mid game. Again - those mages having priest abilities comes in handy. |
Re: Fix This Theme: Return of the Raptors
a funny unit idea comes to my mind i want to share :
since caelum RotR is thematically about death and the Raptors are according to description fierce and fanatic warriors what about adding a suicide unit ? would be hard to balance but extremely funny . since dominions is fantasy you don't need to care about ethics . this is a game not rl. so in the unit description should stand : "Raptors don't care much about weak ones . They believe in the false faith that only useful raptors may life . those which have not proven their skill in combat or magic at the age of 20 years are sacrificed . in times of need the harabs curse them with various foul rituals . now the sole purpose in the life of these cursed ones is to "kamikaze" on the enemies of the raptors. " these cursed units fly into the enemy and then explode . there are 2 Versions : the air one explodes in a lighning nova . the death one explodes and spreads desease on area ( game technical : mr easily negates , by hit : decay ) . the killed death Version suicide raptor revives than as soulless for the rest of the battle . if he survives the battle he still disappears ( like with reanimate ) . suicide units would be really fun and fit very well in a fantasy game like dominions . although they were totally imbalanced ( too weak ) in age of wonders + aow 2 ( sm ) the goblin suicide bombers there were really funny http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Fix This Theme: Return of the Raptors
already done. Exploding amulet.
Everyone can use it by casting Call of the Winds and assiging the bid-troops to someone else so you can use the leaer bird as a kamikazi |
Re: Fix This Theme: Return of the Raptors
I´m willing to take this kind of nations on MP. I saw Knudsen play with BF Ulm in a game and he did extremely well. (I won that game with Rlieh taking order 3 and luck 1 (why I did this?)).
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