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your favourite 2.12 vq nation
a short funny poll .
i am curious if my favourite vq nations share interest or are rather uncommon http://forum.shrapnelgames.com/images/icons/icon7.gif you may chose several answers in the 3 questions . |
Re: your favourite 2.12 vq nation
to be brief i only listed nations .
if i had listed all themes the number would have increased to about 25. in question 1 + 2 you may chose as many answers as you want , in question 3 only 1 . |
Re: your favourite 2.12 vq nation
My favorite VQ nation is Marignon. http://forum.shrapnelgames.com/images/icons/icon10.gif
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vq would fit great into diabolic faith but is not allowed http://forum.shrapnelgames.com/images/icons/icon9.gif |
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VQ is still a viable choice. It is pricey though, so any nation which allows you to play w/ crap scales will be good.
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I only ever take the VQ with BF Ulm because I think she's thematic for that race/theme.
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perhaps that is really a sign that vq is still too good . i like the vq a lot ( i started playing in 2.12 so i never saw a pre 2.12 vq ) but i have to admit that she really is a small bit too good still . i have thought of how to make a lich ( for ryleh e.g. ) a semivq at least midgame but he would need so pricy equipment that it is not worth it . with no regeneration + a dagger as starting weapon i think it is impossible to use him as an indyexpansion earlygame sc . no other sc can be used as riskless for early game expansion because all others have either always the small risk to gain a really nasty battle affliction or they have recuperation / immortality but are otherwise too weak to be used as sc . perhaps i should start a new poll asking about the vq , nerfing it down a little bit more by the following : forbidding her for most nations . only allow her for thematic natioins : pan cw , ermor , bf ulm , abysia . at least disallow her for pythium , caelum , arco . increase her path costs to 60 or 70 . this way the basic high dominion , 2-3 E , optional 2-3 A , 2+D , 1+B , 2+ W vq will be really hard to pay for e.g. pythium/caelum and so still be worth it for ermor but not be imbalanced (+ very thematic http://forum.shrapnelgames.com/images/icons/icon7.gif ) . but at the moment she still is perhaps a slightly too good pretender for the races which can afford lousy scales . do you think i should try to make a new thread / poll which perhaps results in small changes which balance the vq even more ? |
Re: your favourite 2.12 vq nation
First of all, let me say, I really don’t want to start a flame war about game balance here. Just expand on my own poll response, mainly. I’m not exactly an expert at MP. But my vote would be for the VQ to be left alone for now.
I’m one of the people who voted that they built there strategy around the VQ (with Abysia). By that I meant that the VQ was an integral part of the strategy, not that she was the whole point of the strategy. The Last time I played with a VQ and Abysia I used her for early expansion and extra defense in my dominion so I could focus on getting my blood economy going. I didn’t choose Abysia because they have extra points to dump into a VQ; I choose the VQ because I wanted to focus on Abysia’s magic and she let me do that. I said that I based on strategy around the VQ because the strategy as a whole would not have worked well without her or something similar. It seems to me that ones strategy should be based around your pretender god; they are afterall what the game is about. With the VQ forbidden to Ermor now, Pan CW is probably in first place for disposable points to sink into a VQ. From reading these Boards, I get the impression that CW is a weak theme. Even with a tricked out VQ, is CW really overpowered? Quote:
If you do want to poll about balance, I think you should put it in the context of specific nations: Is Pan CW with a VQ unbalanced? Is Abysia with a VQ unbalanced? Would Ermor with the patched VQ be unbalanced? (although its removal was I think partially thematic) Even if the VQ is a little better than her competitors, I’d rather see the effort spent on improving the worst pretenders rather than dragging down the best. |
Re: your favourite 2.12 vq nation
I was in favor of weakening the VQ before, but I think it is too soon to say if she needs to be weakened again. It does seem to me that she remains the most powerful combat Pretender you can get starting out the game. In the late game other Pretenders and summons can also be very strong with the right equipment, but the VQ comes with so many nice abilities built in that nothing really compares early on. But something has to be the best fighting Pretender early in the game. It might as well be her.
The problem before, at least as Illwinter seems to have seen it, was that the VQ was both an excellent fighter and Rainbow. The only reason you wouldn't take her is if you wanted a bless effect or wanted to dump most of your points into scales/dominion/forts. |
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On the other hand, with the VQ being nerfed largely to oblivion, the crown has more or less passed to the GK, being that the VQ is no longer affordable in the same role as before: The number of nations that you can squeeze a VQ out of is now far more restricted, and with the exception of those select nations, I, personally, have shifted to the GK for the rest. |
Re: your favourite 2.12 vq nation
Quoting Boron:
"forbidding her for most nations . only allow her for thematic natioins : pan cw , ermor ," These nations kill people & she eats people so I do not think they are thematic doh! as others point out later in the thread "bf ulm , abysia ." ATM you have to allow her for all Ulm if you allow BF - not that she is a good choice for the others As you say she is powerful for the nations that can afford to trash their scales plus that benefit from the blood/death she starts with She seems to be almost a theme on her own as you the build around her thing shows. I am not sure she is ovepowered but she is the best choice by miles for this type of scale trashing good early, good middle, good late SC so she gets boring. I think maybe some other chasis could be boosted to close to her level (& cost) to create options for this role. Pickles edited typoes [ August 02, 2004, 23:32: Message edited by: Pickles ] |
Re: your favourite 2.12 vq nation
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no blood is a good point though . but once she is a real god she can create her own bloodslaves http://forum.shrapnelgames.com/images/icons/icon10.gif i think raising something else to similiar strength as the vq is the wrong approach . first some pretenders like the father of serpents should be nerfed up . perhaps for these pretenders illwinter could disallow the rule : no troops , commander retreats if not immortal . then the lions , snakes etc the various pretenders get would be a real small help. only for the moloch the routing should be left otherwise he is a sc early game + cheapest fire bless chassis . |
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Even late game, fully tricked out, the CD and Allfather are just as good. The difference is that the VQ dying is a only an inconvenience, as are any crippling wounds, even feeblemindedness. (Crippling wounds also aren't a big deal for the CD.) |
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Even late game, fully tricked out, the CD and Allfather are just as good. The difference is that the VQ dying is a only an inconvenience, as are any crippling wounds, even feeblemindedness. (Crippling wounds also aren't a big deal for the CD.) </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">yeah her immortality is a problem . so you may chose what she should do : still be quite dangerous unequipped / only low euquipped in many situations or extremely well euqipped . she has built in so many things already . flying , no need for boots of air , so she can take boots of quickness etc. the carrion dragon may be more powerful from turn 1 but he has only 3 slots . and with alteration 3 the vq is sufficient enough to expand against all but 5% of the indies and win 99% sure . the allfather is good too but restricted to vanheim only . if you spent lots of points in him it is a waste for vanheims good troops . and he still may die unluckily . with the vq you really can do everything she is the best allrounder . mid-lategame you can either let her be a supporter by forging / summoning or turn her into at least a top 3 sc with euqipment . because of their allround abilities she is still the best choice for the nations who can afford . perhaps putting her to fire -100 resistence like the lich would solve that . |
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I liked the idea of fire-100 vulnerability. |
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Perhaps more importantly - the CD doesn't _need_ to wait for Alt-3 or Ench-2. It's big and bad enough that it can solo provinces on turn 2 or 3, before the research gets done. Quote:
*shrug* I still think immortality shouldn't give recuperation; that's one of the side effects that makes it too powerful, imo, even for the cost. Let the immortal heal all afflictions on immortal rebirth, and then they at least have to shuck off their equipment and get themselves killed when they have too many afflictions, instead of constantly healing them all along. |
Re: your favourite 2.12 vq nation
[quote]Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Graeme Dice: Quote:
Therefor, only immortal pretenders and a few others are going to commonly be able to use Astral Weapon, and let's see - the Phoenix can't use a weapon, the monolith, Baphomet, and Shedu have no hands (and no attack for the first two - lot of good Astral Weapon does them http://forum.shrapnelgames.com/images/icons/icon12.gif ). So generally speaking - only the liches, bog mummie, and VQ might realistically be seen with Astral Weapon. Oh, wait! The Great Enchantress maybe, since she starts with Astral magic? I can just see her going into melee combat. http://forum.shrapnelgames.com/images/icons/icon12.gif (Well, actually, I did just see one do that, and my Jonin wasted her after dealing with her troll bodyguards. So much for S4 and whatnot. http://forum.shrapnelgames.com/images/icons/icon10.gif ) |
Re: your favourite 2.12 vq nation
[quote]Originally posted by Cainehill:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Norfleet: </font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Graeme Dice: Quote:
Therefor, only immortal pretenders and a few others are going to commonly be able to use Astral Weapon, and let's see - the Phoenix can't use a weapon, the monolith, Baphomet, and Shedu have no hands (and no attack for the first two - lot of good Astral Weapon does them http://forum.shrapnelgames.com/images/icons/icon12.gif ). So generally speaking - only the liches, bog mummie, and VQ might realistically be seen with Astral Weapon. Oh, wait! The Great Enchantress maybe, since she starts with Astral magic? I can just see her going into melee combat. http://forum.shrapnelgames.com/images/icons/icon12.gif (Well, actually, I did just see one do that, and my Jonin wasted her after dealing with her troll bodyguards. So much for S4 and whatnot. http://forum.shrapnelgames.com/images/icons/icon10.gif ) </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Wow. Cianehill disagreeing with Norfleet. /Stormbinder rubs his eyes to make sure it is not an strange dream/ http://forum.shrapnelgames.com/images/icons/icon10.gif To Norf: 2 words - Mind Duel. Inless you get huge ammount of astral up to at least 8+, which would force you to waste huge ammount of points on most SC pretenders. [ August 03, 2004, 02:51: Message edited by: Stormbinder ] |
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I liked the idea of fire-100 vulnerability. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">But is the VQ's popularity due to objective assesments of its strengths, or because people find the idea of immortality an attractive safety blanket (even though its strategic value turns out to be pretty limited), or simply because Vampires Are Cool? |
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If the VQ is popular becuase it's overpowered - and therefore the obvious choice for munchkins everywhere - then nerfing is a valid option. But if it's popular simply because people like it... Well they paid money for the game, and they're entitled to play it how they want. I don't think nerfing the VQ into oblivion just to make people choose other Pretenders is a reasonable objective to aim for. |
Re: your favourite 2.12 vq nation
it was the munchkin uberpretender par excellence. it perhaps still is, but at least you have to pay for it now. the vast popularity it held amongst pubbies was in large part simply a reflection of it's reputation as a munchkin uberpretender - a lot of newbies would take it in some MP game because they had heard how strong she was. However, they usually didn't know how to use her.
Norfleet is being a bit disingenuous. i think all those games i've seen him playing since 2.12 where a VQ is an option, he has taken the VQ. before the patch he also tried the line that the GK was "in many ways the superior pretender", but I also never saw him take the GK when the VQ was an option. http://forum.shrapnelgames.com/images/icons/icon7.gif at least now i don't feel dirty picking her as a pretender. immortality may still be too powerful, but at least she is no longer ridiculously underpriced. |
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i still think susceptile to fire 100 for the vq is a good solution . it is thematic anyway because vampires get killed by the sun + they don't like fire too . this will make the vq still good but not slightly overpowered as she still is . all the other undead immortal pretenders like the lichs have that -100 fire resistence . this way the vq still can be used as a super early game expander and for combat but has to chose to either do something against the -100 fire resistence or live with it . she already has 2 resistences + most wished built in abilities . this way she can take 1-2 useful items more than anyone else . flying -----> boots of quickness -----> no jade armor needed etc. another advantage of the vq is she has D1B2 . so she can easily chainsummon vampires . a vq abysia with chainsummoned vampires / vampire lords pushing dominion by blood sacrifice is scary http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: your favourite 2.12 vq nation
I do not think the VQ is overpowered any more. Previously she was a little strong. But as it is only a few races can really afford her. Sure (almost) anyone can take her but she will lose much of her effectiveness. And even for those races which can afford her, it's not simply that she is just as good as before for them. They can simply better afford the sacrifices that must be made.
Compared to the liches she now has worse dominion, and always had worse physical stats, but gains etherealness, regeneration and flight and is less flammable. But she costs 40 points more and has worse path cost. Built in the typical VQ-as-SC-way, that's going to add up to about 70 points extra cost over a comparable-magic lich, with worse dominion. This really seems like a fair deal to me. Someone is going to be the best SC pretender. As long as the price is fair, that's OK. |
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this makes them even more desireable . from my short experience now abysia + caelum are under the 5 first chosen races in most offered games . </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You missed my point. Yes, you can build an uber-VQ with Abysia or Caelum (also with Pangaea, also with Ulm, also with Jotunheim). But with those same points, Abysia and Caelum can also build unGodly Virtues, PoDs, etc, that are _JUST_ as potent as the VQ. Their only problem is when they die or get feebleminded, they don't shrug it off the way the VQ does. (Albeit Pan's Carrion Dragon shrugs off the feebleminding.) |
Re: your favourite 2.12 vq nation
ok true . but all in all they are not so much cheaper than the vq .
especially for abysia the d1b2 of the vq is just nice because with only little empowerment there she can summon vampire lords . all in all the pod + the virtue are about 100-150 points cheaper than the vq so about +3 scales . this is the price for immortality etc. but both need to be equipped in the best possible way you can if you want to use them in combat mid-lategame . the vq can be equipped but it is no 100% must you can simply degrade her to a forger / summoner + occasional attacker not of the main enemy army but raiding armies etc still unequipped . the immortality bonus is not that great but is good from psychological viewpoints . if you are e.g. 80% sure to win the battle you can use your vq but perhaps you don't use your pod/virtue . |
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this makes them even more desireable . from my short experience now abysia + caelum are under the 5 first chosen races in most offered games . |
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