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Underestimate the AI: Reap the consequences.
Well i was recently playing a little game as Arco, just for fun and to try out the Nataraja as a SC. I was at the point where i had accumulated a small but impressive army of about 35ish heart companions backed by a firing squad of about 8 astrologers mass casting soul slay http://forum.shrapnelgames.com/images/icons/icon7.gif So i rolled over the indeps for awhile and then pangea declared war on me with my funsquad right near their borders. Well i immediately made for their main army and smashed it. About 100 satyrs with centaur support. About now your probably what unit gave me my comeuppance... some pans maybe? Some Claymen? Maybe some Kithaironic lions? Nope, it was harpies. Harpies. I engaged a force substantially smaller than the one i had just smashed (without losses, though i didnt mention it) and was caught completely with my pants down when their harpies turned out to be on good old Dom1 'attack commander' orders. Or at least that what i believe they must have been on, because instead of making for my wonderfully resilient decoy damage sponge heart companions (who were there for that very purpose) they waited 2 turns and jumped right into my astrologers, killing them all in one turn and causing my companions to rout.
Whoops anyone else have some fun stories of the same variety? |
Re: Underestimate the AI: Reap the consequences.
Well, either that's "Attack Rear" gone horribly right for a change, or the claims that the AI doesn't cheat are, in fact, false.
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Re: Underestimate the AI: Reap the consequences.
Oh i know for a fact the AI can use orders we cannot, because i've 'aquired' AI units with strange looking orders already programmed in before. I dont remember if it was enslave mind and then GoR, or the tien chi hero reincarnation bug, but i distinctly remember wondering what the heck i was looking at when it said some gibberish like "A 2 COM" in the orders. I actually have very little recollection of what the orders looked like, only that it was something I couldnt order.
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Re: Underestimate the AI: Reap the consequences.
So in other words, the AI does, in fact, cheat.
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Re: Underestimate the AI: Reap the consequences.
i think its more appropriate to say that Humans have a handicap by not getting access to those special orders. If the AI could talk, it would be saying Humans cheat because they are creative... or a much more likely explination is that the harpies wasted two turns on whatever and then attacked the rear (which is quite smart). You should have left bodyguards to surround your casters.
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Re: Underestimate the AI: Reap the consequences.
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Of course, it's probably more likely to be a simple alphanumeric identifier with the COM standing for computer, but the coincidence is remarkable. http://forum.shrapnelgames.com/images/icons/icon6.gif [ August 01, 2004, 05:17: Message edited by: Sindai ] |
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It didnt actually say that.... i just dont remember what the exact order was. It was something strange and abbreviated like that, and i believe with numbers. I wish i could remember, but its been awhile and i didnt get too worked up about it at the time. It just seemed to me like something that someone had written as a reminder to themselves, but didnt bother to explain fully because they knew the consumer would never see it. |
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A human can be "creative," while an AI can only run on what it is programmed with (common AI, atleast). A human learns new things every second of its life, while the AI is either unable to learn without additional programming, or learns slowly. So, doesn't it sound right that the scales be evened by giving the AI additional commands as a tradeoff for "creativity?" Note: I'm not against yelling out "That's so ]f-bomb}ing cheap!" nor "The comp is ]f-bomb}ing cheating!" Just don't believe it when rage isn't clouding your judgement. Another Note: In some games (barely any of which are strategy), the AI is kinda cheap. |
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Looks like the AI got very lucky with the harpies. Of course, if you had all of your HCs in a single stack and had just them and the Nataraja, the harpies only needed to succeed once to get at your astrologers. Having several squads mitigates the problem with flyers that attack rear. Edi |
Re: Underestimate the AI: Reap the consequences.
There was an 'attack commander' order in Dom1. It was removed as it was far too powerful. It seems likely that the AI order selection wasn't fully updatded.
If it isn't just a lucky 'attack rear' do you want it gone or do you think it is OK if the AI comes up with this kind of stunts from time to time? I think it has been reported that Fang, the troll archer hero, shoots at commanders as well. In this case I'm not for a change, but in normal battles it might be a bit unfair, at least unless you expect it. |
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could it be possible that they had attack archers oder ? Cheezeninja you haven't mentioned archers but mages have "ranged" attacks so perhaps if you command attack archers if there are none then mages are targeted ? |
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I think that it's a bad thing for regular battles. The Troll Archer is fine, as he's not a player, but the AI shouldn't have special cheats in normal play: He already gets to pick what spells to cast in battle without having to script them, which is enough of an advantage as it is.
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Re: Underestimate the AI: Reap the consequences.
In my experience flying units set to attack rearmost actually will attack rearmost a fair amount of the time. With any other kind of unit it seems like it hardly ever succeeds. So it could just be that the harpies were set to attack rearmost.
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so perhaps a good use of the harpies http://forum.shrapnelgames.com/images/icons/icon7.gif and they are excellent patrollers . hm standard pangenea is really like a living ermor . lots of harpies and hordes of maenads http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Underestimate the AI: Reap the consequences.
You should always ground the flyers with a Storm Staff when enemy has flyers and you don't have any ! http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon12.gif This holds true vs anything, AI or human .. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Underestimate the AI: Reap the consequences.
"He already gets to pick what spells to cast in battle without having to script them, which is enough of an advantage as it is."
umm, if you don't script your casters, they use the same combat AI as the player AI.. http://forum.shrapnelgames.com/image...s/rolleyes.gif |
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A human-played army would have to first go through its pre-scripted spells, regardless of the fact that many of them would be near-useless (certainly by comparison with Banishment), before finally settling down to kick some undead butt. This seems to me to indicate that the AI has "more dynamic" AI, and it certainly isn't always a hindrance. |
Re: Underestimate the AI: Reap the consequences.
if you blindly send your casters into combat without knowing what you're fighting, and plannig ahead for it by setting custom script, then its your fault that they didn't cast banishment or whatever would have been better. That's the purpose of scripts: to react in a strategic way to what you're facing. But don't complain that you don't have access to dynamic AI, cos you do: just get rid of your scripts.
Its a question of micromanaging your casters so they always do the right thing for the right opponents (if you didn't know that you where facing an army of undead, your combat scripts are the least of your problems), or putting your faith in the combat AI to chose the right spells and forgetting about strategic combat spells. Maybe the third option is for Dom3 to have the option to SAVE scripts. That way you could load different scripts prior to entering a battle/war without having to redo them individually each time for each caster (which can be very tedious) Edit: I think it's quite funny that the AI actually "corrects" your scripts dynamically during battle to stop your casters from doing really stupid things (like casting a spell that is already in effect, or that simply wouldn't have any effect, or that would have too big an effect and would simply waste gems). This same dynamic AI also decides for you when to use gems to bring down your fatigue and keep you conscious when your scripts where a bit too much for the caster's level. All-in-all, I think the AI is alot smarter then most players. But its a bit much when you expect it to override your "strategic" orders when it thinks your combat strategy stinks against a particular opponent. Next thing you'll be asking for the AI to write you strategy guides as well. http://forum.shrapnelgames.com/images/icons/icon12.gif [ August 02, 2004, 05:50: Message edited by: Alexi ] |
Re: Underestimate the AI: Reap the consequences.
role play for two seconds: you are god, and your generals just prayed to you before marching into enemy province for battle. They ask you for guidance. You can either give them scripted orders that they should follow, or you leave them to decided themselves what to do. Trust your generals, or use your awesome power to give them divine orders. Now, what kind of God would you be if you told your generals to follow the same orders over and over again, reguardless of what they're facing? And if you don't know what they'll be facing, then you aren't doing a very good job at being omniscient! In which case they'll be better off reacting on their own then following your generic orders. http://forum.shrapnelgames.com/image...s/rolleyes.gif
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Re: Underestimate the AI: Reap the consequences.
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A human-played army would have to first go through its pre-scripted spells, regardless of the fact that many of them would be near-useless (certainly by comparison with Banishment), before finally settling down to kick some undead butt. This seems to me to indicate that the AI has "more dynamic" AI, and it certainly isn't always a hindrance. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes, but your army would do the excatly the same if you scripted you mages to "cast spells". Or leave than at "none", which would be the same. So you have an option of archiveing the same result, if you choose to. [ August 02, 2004, 06:21: Message edited by: Stormbinder ] |
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Re: Underestimate the AI: Reap the consequences.
Commander: "Hey Mage-Priest, your combat script orders you to be casting Thunder Strike right about now."
Mage-Priest: "But there's a hundred or so undead out there. I should be casting Banishment instead!" Commander: "Listen you ungrateful AI, who dropped out of the game and made YOU God?! Just follow the orders!" http://forum.shrapnelgames.com/images/icons/icon10.gif ahh.. you know you're a geek when you're making bad game jokes at 3am http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Underestimate the AI: Reap the consequences.
A bit off topic but another case of underestimating the AI. Playing Multiplayer with independent strength 7 and very difficult research, and BE Ermor goes AI on turn 2 or 3. By turn 14 Ermor hasn't left his castle. His army is slowly growing but I figured it might just be someone stuck summoning spectral velites. I figured the AI had given up and so I attack his capital. But to my surprise he has troops patrolling the province and I lose. He then counterattacks on the next two turns. I guess I should have expected that but how can you go thirteen turns without taking a single province, even on independent strength 7??? None of them had anything too powerful in them.
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Re: Underestimate the AI: Reap the consequences.
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You, as a player, have an option to use this dynamic tactical AI routine at any time, by scripting you mages to "spells". Your computer opponent *always* use the same tactical AI routine that you have access to. So if you script mages to spell, the *same* dynamic AI alhoritms will control *both* sides, with possible very rare exception that is the topic of this thread. But in any case the spell selection will use the same dinamic AI routine for both you and your opponent. Got it? [ August 02, 2004, 09:08: Message edited by: Stormbinder ] |
Re: Underestimate the AI: Reap the consequences.
Sounds like advantages for AI that humans dont have is a Good Thing.
I think Stormbinder got it right, too, in pointing out the difference between "AI" in the sense of dynamic tactical battle control and "AI" in the sense of "strategic player ersatz" -- but there is no need for name-calling and flaming, is there? |
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[ August 02, 2004, 13:43: Message edited by: Stormbinder ] |
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[ August 02, 2004, 14:33: Message edited by: Gandalf Parker ] |
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On topic : Am I the only one who wishes that the phantom AI wouldn't decide that unscripted B1 sages should ... charge the attacking barbarian horde? |
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Re: Underestimate the AI: Reap the consequences.
There is no need for namecalling.
And yes, calling someone "stupid" is namecalling, as well as immature. |
Re: Underestimate the AI: Reap the consequences.
well in any event, be it a lucky attack rear that laid me low, or an actual Dom1 order, i think it should stay. Its good to be surprised by the AI every now and then and i dont mind that at all.
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But yes, perhaps it would be nice if any mages who don't have any efficient spells to cast, would just hold thier spot, instead of switihing to "stay behind" routine. Or maybe if devs would add "stay in your position" order to the script commands. I hate seeing my archers charging after they run out of arrows as well and geting slaugtered. [ August 02, 2004, 21:08: Message edited by: Stormbinder ] |
Re: Underestimate the AI: Reap the consequences.
Alright, I've had enough of the Storm/Norf jabs. It seems with my recent allowance of people to express their opinion, that certain parties feel they need to get back on their very tired and dead horse.
Don't make me lock a thread just because two of you can't take your bluster and brawl to the playground and have to bring it here. Hint taken? |
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[ August 02, 2004, 21:59: Message edited by: Stormbinder ] |
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i understand it that norfleet means : the ai can give orders to each unit the whole battle while you can only give indirect orders for the first 5 actions . under this viewpoint norfleets statement is quite true and even wisely http://forum.shrapnelgames.com/images/icons/icon10.gif so the ai has full control of every unit while you have only really little control for the first few turns if you give orders yourself . |
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The proper solution is removal of offending Posts, and if that doesn't get the message across, removal of the offenders themselves. Please don't do something heavy-handed (and senseless) like throwing the baby (the thread) out with the dirty bath water (the miscreants). Respectfully, Arryn |
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The proper solution is removal of offending Posts, and if that doesn't get the message across, removal of the offenders themselves. Please don't do something heavy-handed (and senseless) like throwing the baby (the thread) out with the dirty bath water (the miscreants). Respectfully, Arryn </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">good points and good examples to further strengthen them http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Underestimate the AI: Reap the consequences.
A heavy handed approach would be to ban the offending parties Arryn. I am not going to spend my time in moderation of this Board selectiely pruning away certain Posts of certain people (who consistantly post the same things). Maybe with your constant suggestions that I could do things for this board, (such as take extremely poorly worded and antogonistical 'wish lists' and clean them up for developers to take an look at regardless of how they are approached) and community I don't have the time or desire to take it to that personal level.
This is not kindergarden, but if people wish to approach it like kindergarden they will be treated like children. If people can act like mature adults who simply have a difference of opinion (which is most of those who choose to read the Boards) then there would never be a reason to lock a thread based on personal insults and attacks. But since I don't want to be seen as targeting single individuals particular Posts (Cainehill, Storm, Norfleet, yours) as some sort of vendetta I will allow the poorly worded Posts to stay (until there is a forum software change) and lock threads that people feel the need to taint with their personal venom. While I respect your opinion of how you think things should be done, I don't have the time to prune, then send PM's, then delete the 'replacement Posts' then the prune the flame Posts for 'singling out' people and other such things. Perhaps if you feel that way, you could try talking to those who constantly barrage us with their immature behavior and get them to treat each other with at least enough respect that they don't feel they need to insult each other at every concievable opportunity. |
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If no orders are given, Both your units as well as those of your AI enemy will use the same Algorythms to determin what to do. But you can override this for the first five turns which can give you an advantage. The AI obviously can't override itself. |
Re: Underestimate the AI: Reap the consequences.
Cheezeninja... of course what could have happened is if you placed guards around a few of your commanders in the back. Then when the harpies were set for hold and attack rear the harpies attacked the rear most which were the few guards standing near the commanders.
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