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Dumb QUESTIONS
1. How do I get my Commanders to build forts,
2. How do I get my priests to build temples? 3. How do I get my Prender God to research Magic and stuff? one suggestion. In the Army Set Up window, could you PLEASE put the EXIT button on the top. Thanks. [ August 03, 2004, 07:57: Message edited by: Atrocities ] |
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In the map screen:
L-click on the text with the orders of said commander (default will be 'defend'), or alternatively press SPACE. You will get to a menu where you can select his new orders. If you have multiple commanders highlighted at the same time, you can give orders to all of them this way. |
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lol
1. select "construct building" from the commander actions (click on the activity on the bottom of the commander icon), then choose "fortress", and have sufficient gold 2. remarkably similar to 1. 3. same, but choose "research" http://forum.shrapnelgames.com/images/icons/icon7.gif |
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good play Liga |
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If you Right-Click on a province that you do not own then the display for that provice you can hit "i" for info on who is there if you can know (its close by, or you have dominion strength there, or a sneaking unit there). You can also click the scale icons for info on whats affecting it. If you own the province you can click on scales, and on taxes, and on defence. Defence gives free troops if you are attacked. Local militia which differs with each nation. It can be very helpful for not losing provinces too much. I tend to use defence numbers like 1, 6, 11, 21 |
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In the Dom maps, it seems that there aren't many chokepoints. Because of this, in my Tien Chi game I'm finding that I can win every battle with my better quality, massed troops, and still lose strategically because I can't chase down every one of the enemy's troops. It's real frustrating. |
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In the single player game, if you attack the computer players' home province, it will draw their fleets like a magnet, saving the annoying "whack a mole" syndrome.
The AI tends to attack the most weakly defended province. You can't catch enemies by attacking where they are, but once you get the knack you can often catch them by moving to where they are going to be. Another option, which works also in MP, is to simply defend the important provinces, and ignore the others. |
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Thanks guys. Hit the end of my second round with the demo. Kicked butt. http://forum.shrapnelgames.com/images/icons/icon10.gif
Man it is easy to get spread thin in this game. I was moving my troops from my core regions to the outer ones to fend off the MAN people. I was running real thin and lost a few regions to them. Although I took twice as many from them. http://forum.shrapnelgames.com/images/icons/icon10.gif |
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I think Caelum's troops are crap compared to mine, since I get huge kill ratios in my favor all the time whenever I can catch one of their armies, but like I said, I can't field enough armies to hold a frontline against them, so they're all over the place. What I'm doing right now is summoning an angelic host every 3 or 4 turns and having them raid behind enemy lines destroying temples. Caelum seems to have a temple in every province they control. Note: Abyssia shares a border with me but don't seem to be attacking me. Is the AI smart enough to realize that it should ally with another nation to beat off a more powerful enemy even though there's no diplomacy in the game? |
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Just finished my third game. Man this game is addictive. http://forum.shrapnelgames.com/images/icons/icon10.gif The micro-Managment though can become a bit tiring though.
Another question, how do you attact water cities? There was a peach of one just off my coast and I could not figure out how to attack them. http://forum.shrapnelgames.com/images/icons/icon9.gif Also are there naval units? What other units are available in the full Version of the game? Air, additional ground, etc??? |
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While Angelic Hosts are one of my favorite summons, because they can act as "fire brigades" just like you're using them for, the normal angels of the host are somewhat fragile (especially compared to the archangel leader). You might want to step back for a bit and switch to building SCs capable of taking and holding the provinces you're presently raiding into. Especially if you have death magic and good death gem income, which is excellent for such purposes. |
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( For the inexperienced players : A benefit of jacking the PD up in a contested province that also has your army in it : The PD acts as chaff, soaking up a lot of casualties that your army, and quality troops, might otherwise take. And then, as long as you managed to hold the province, the PD regenerates, even if it was _all_ killed. ) |
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Also, I think you get an extra commander at 11 and 21. Small thing, but sometimes having a second commander can prevent a rout.
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You get one commander at 1, and another at 21. There's no such thing as a commander at 11.
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Atrocities, how did you get nearly 8000 Posts?
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( For the inexperienced players : A benefit of jacking the PD up in a contested province that also has your army in it : The PD acts as chaff, soaking up a lot of casualties that your army, and quality troops, might otherwise take. And then, as long as you managed to hold the province, the PD regenerates, even if it was _all_ killed. ) </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">It also might really depend on what nation you are playing and what stage of the game you are in. Sometimes I will invest in higher PD if I have a nation with good PD and have some extra cash but no acute provincial goals and do not wish to purchase additional troops to keep my upkeep down; I like to get troops right before a big battle. Also, higher PD may help if you are getting hit by many Calls of the Wild or similar spells if you play a nation with good PD. PD is upkeep free. PD is also regenerating, which is good if you use a lot of poison or diseasing or other self-damaging AoE spells -- your PD may be crippled beyond belief, but they'll be fresh next turn. Sometimes PD is truly dangerous, like if you have commanders getting ready to launch a Wrathful Skies attack but before they move, the province is hit with a Call of the Wilds or whatever; if in a province with PD, the PD may actually cause your commanders to rout because you killed your PD with wrathful skies. |
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8000 points? You lost me.
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