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Pricing of Mages ... is it balanced?
I've compared some prices of the mages ...
First of all I noticed there're a too high variable according to the stat of the piece, instead of the lvls of Magic. I believe this is wrong! There're mages that have 2-3 hit points more than other mages (like Abysya compared with every human mage) ... and this increases the cost of a lot of gold! Meanwhile the *battle-mages* (Vantype Leaders, Thuata-type, or Jotunians who've a lot of hit points), I see some mages with like 8 hit points, or such, 8 strenght ... usually a stat totally irrilevant since one arrow bolt, or 1 generic hit will kill every low protection mage, not depending if having 10 or 12 or 8 hit points. So on ... think like an Abysyan Warlock Acolite (3 lvl mage, 2 blood, 1 astral) costs 150 gold. For the same price Pythium gets an holy (halved unkeep), 4 lvl mage (2 astral, 1 water, 1 air) and a lvl 3 priest! Think on Caelum, a non capitol only mage with 3 Air, 1 water, 1 random ... for 180 gold! I believe base mage stat should count far less in pricing the mage, and magic paths should do the big job, with special skills (fire immune, heat aura, cold immune, holy and such). |
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[ August 05, 2004, 02:50: Message edited by: Norfleet ] |
Re: Pricing of Mages ... is it balanced?
Abysian warlocks are the cheapest B2 mages there are*. I would love to spend 150 for them with Jotun instead of 250 for a Skratti (SP)
Pickles *Goetic masters are cheaper after 40 turns & Amethyst?(the blood ones) amazons may be cheaper too. |
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Re: Pricing of Mages ... is it balanced?
Well Goetik Master have 2B, 2F and 1?, + Holy Magic 2, and are sacred.
So I believe for 190 they're damn good. True you've to take mandatory Turmoil 1 and Heat 1, that reduces a lot your income to have Goetik Master. However I should underline that Warlock Apprentices if used to blood hunt will cripple your research, since you can only build blood huntes and good researchers in capitol. |
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Yes, the occasional natural disaster will reduce your income, but it will not cut it in half, especially if you use the points you saved from not taking Order to buy Luck. |
Re: Pricing of Mages ... is it balanced?
Cohen: The mages are not intended to be equally cost effective for all nations. Caelum have cheaper powefull than any other nations not because they have two hitpoints less but because cheap mages is intended as a feature of the magocracy Caelum. Other mage prices vary similarily for similar reasons. The different nations are not intended to pay the same cost for the same punch, it is one of the ways in which the nations are differentiated, both thematically and gameplay wise.
Edit: rereading the orignal post drunk I see it is barely comprehensible, I have tried to correct the grammar. [ August 05, 2004, 22:07: Message edited by: johan osterman ] |
Re: Pricing of Mages ... is it balanced?
1/2 to 1/3 sounds possible for early game after upkeep as say upkeep is 40% gross income then if your gross income goes down 20%, your net icome goes down 1/3
If gross drops 40%, net drops by 2/3 etc I forgot warlocks were capital - only you really need some indeps to help out - but who doesn't? & it's not like they are rare. [ August 05, 2004, 17:47: Message edited by: Pickles ] |
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That's because Caelum is one of the best nations!
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Re: Pricing of Mages ... is it balanced?
I don't see anything wrong with the mages for different nations costing different sums, because it usually more than balances out in other respects.
A more interesting comparison about cost effectiveness is the one between indie mages you can get from sites. There are some real eye-poppers there. Most indie mages costs 180, with the apprentice Version generally being 80 to 120, but then there are guys like the Circle Master that have D2B2 for 100 gold that are good as cheap researches and blood hunters if nothing else. Admittedly, their magic combo is one of the less useful, but they are some of the best bang for buck I've seen so far. Adepts of Pyriphlegeton are also great, F3 for 180, when most of the 180 gold mages have more or less one fixed and three random picks. If anybody is interested in taking a closer look at the indie mages (and all other indie units as well, take a look at the Unit_ID.xls from yours truly, available on Arryn's site. Edi |
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Re: Pricing of Mages ... is it balanced?
It's not that bad...
The effect of luck scale is only 5% increased frequency per step. So you will get only about 15% more events with luck-3 as with luck-0. But if you have taken luck-3 instead of being 50% good they will be 80% good. You will have only 46% as many bad events with luck-3 as you will with luck-0, and 85% more good ones. Other than militia, all the good ones are actually good http://forum.shrapnelgames.com/images/icons/icon7.gif But even militia is not that bad. Let's take a militia event - discounting that sometimes you get a priest with them, or flagellants, which actually does make for a useful event. Let's say you get 30 militia, which cost you 14 gold per turn in upkeep. Let's also say you don't have any commander handy so you have to recruit one, for 30 gold and 1/turn. Let's also say it takes 5 turns to dispose of the militia. This is pretty much a worst-case scenario, unless you play on an insanely huge map, in which case it might take longer to get rid of them. Add it all up it comes to 105 gold the militia event costs you, worst case. It costs less, a lot less, if the militia come with their own commander, or if you get fewer of them. That still sucks, but it sucks less than many of the actual bad random events. |
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To make matters worse, it can take you a lot longer than 5 turns to dispose of the militia, because they are very cowardly and will often flee after losing only one or two men, and as a result, have to be rounded up, and then marched to their deaths AGAIN..... |
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Re: Pricing of Mages ... is it balanced?
If there's any unbalanced mage out there i would imagine its the Tien-Chi celestial master. The balancing formula just doesnt include the disadvantage that having low astral on an expensive mage is. 1F1A1S2W3H1? for 250 gold... The only possible 3 path (other than holy, of course) is water. And the most common use of W2, forging clams, is hard because there is no base water gem income. Abysia is doing just fine.
Blood mages cost more IMO because they are capable of producing their own gems in addition to casting spells, an ability more than worth its weight in gold. If anything i would rather see MORE unbalanced mages, because so long as the nations are balanced it just adds more flavour to the game. |
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Haven't had more than the barest minimum of experience with them, but I imagine that a pretender-made path booster or two could make them downright wicked searchers and item forgers. In that order.
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Re: Pricing of Mages ... is it balanced?
Cohen, to illustrate KO's point:
Both Tien standard and Tien S&A mages cost 250 gold, but the S&A mage gets TWO randoms AND a strat-3 flying movement! And this is a Good Thing. (Bad would be: if they cost more, or the standard CM cost less.) btw, I think that S&A CMs are great, my favorite mage in the game bar none, and with good gear, they can cast almost any spell in the game. I love them. |
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Like when I found out yesterday that Void Lurkers don't like breathing air. Most expensive teleport to site search I ever did. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Pricing of Mages ... is it balanced?
I like to get my free militia killed too, but it seems pretty useful as it dies, sucking attention from enemy attacks and spells and such, buying me time to do important things on the battlefield, adding to the number of unburied corpses which can be turned into armed soulless... http://forum.shrapnelgames.com/images/icons/icon12.gif
PvK |
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i think Cheezeninja was quite clear . an cm has S1** that means he can be killed too easy by mind duel . they don't get good / high enough randoms for good conjuration forging easy too . so i think pretty true against ryleh , arco + pythium the cm might suck extreme . |
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Unless you have an astral king with them...
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i love that mages are not balanced but nations otherwise it would be boring http://forum.shrapnelgames.com/images/smilies/happy.gif
i myself don't like the celestial master anymore though because of my mentioned reasons tinktank http://forum.shrapnelgames.com/images/smilies/happy.gif i use them only for research , sitesearch , forge but not for combat . i love tien chi s&a but they are really difficult and i can't play them well http://forum.shrapnelgames.com/images/smilies/happy.gif |
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I agree that they are very difficult, Boron. I enjoy them, however, and find that especially in mid-late game, almost nothing beats a decked-out CM.
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Re: Pricing of Mages ... is it balanced?
Well, nothing, except a handful of cheap S1 mages scripted to duel, anyway. http://forum.shrapnelgames.com/images/smilies/happy.gif
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