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what the...finally a question about SE4 !
Hey,
two questions: 1. Are drones hit by mines ? 2. Are fighters hit by mines ? 3. How do you defeat mines without minesweepers 4. How to attack a planet that is protected by mines with drones ?!? In a pbw game i constructed 5 antiplanet missiles and just noticed by enemy is mining wormholes...so im assuming he is most probably mining his planets as well http://forum.shrapnelgames.com/images/icons/icon9.gif damnIT |
Re: what the...finally a question about SE4 !
"1. Are drones hit by mines ?"
Yes. This is controllable in Settings.txt, so it can be disabled to allow them to pass. "2. Are fighters hit by mines ?" Yes. This is controllable in Settings.txt, so it can be disabled to allow them to pass. "3. How do you defeat mines without minesweepers" Flood the sector with cheap ships/drones/etc. Each will set off a mine. Alternatively, fill the ship/drone with armor, so that each one can absorb several mines. "4. How to attack a planet that is protected by mines with drones ?!?" See #3. Or, send in over 100 drones, so that some will survive. Certainly not feasible to attack more than one planet this way, but then, drones are not all that useful in the end anyways (unless you have a very long time of peaceful buildup in which to build lots of them). |
Re: what the...finally a question about SE4 !
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That way by the time you are feeling evil enough you have a nice supply of drones to flood the warp point and attack while not having to risk your fleet that you think maybe just isn't overkill enough yet http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: what the...finally a question about SE4 !
too bad a friggin mine costs about NOTHING and can still do 100 damage at tier 1 which is a fking lot compared to what a drone or several fighters can take (yes the game im playing allows mines to hit both drones and fighters)
damnit i guess i followed the wrong researches in that game http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: what the...finally a question about SE4 !
Launch fighters one at a time and send them in a stream? A small fighter with just engines, life support and a cockpit isn't too costly. Although, it is a pain to launch fighters one at a time in simultaneous movement mode, and might require some cheap stations or ships loaded with only 1 fighter at a time, so this is probably highly impractical... Add to that the problem that launching more fighters in a sector that already has fighters places them all in the same stack... Ok this idea won't work. http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: what the...finally a question about SE4 !
Organic Armor is good for getting past the mine fields. It spends itself killing off the mines and then re-grows.
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Re: what the...finally a question about SE4 !
Doesn't organic armor only repair after combat (other than in-combat regeneration)?
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Re: what the...finally a question about SE4 !
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Re: what the...finally a question about SE4 !
Organic Armor used to build up a pool of regenerative points as soon as combat started. Now, they only start generating regenerative points after an organic armor component is destroyed. Say you have 2 OA comps that have 150 HP and 15 regeneration. Then one is destroyed. It will take 10 combat turns to generate 150 regenerative points and repair that destroyed OA. However, the display of the ship does not update to reflect the repaired component until the ship is hit by an enemy again. Until it is hit by an enemy, the damage points remain and the component still appears destroyed. This display bug is often a source of confusion.
Additionally, you must have a functional component with the OA ability to get any components to regenerate. One organic armor is useless, and OA can not regenerate if all OA components are destroyed. |
Re: what the...finally a question about SE4 !
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And to the other point, as I said, once a component of OA is destroyed, it will never be repaired after battle unless there is some sort of repair component available (SY or Repair bay). |
Re: what the...finally a question about SE4 !
Actually, under the Last patch, Organic Armor will completely heal after combat if you have any regen points left.
EG: After a particularily strenuous battle, in which you had 9 out of 10 OA destroyed by the time you finish the battle... You will have all 10 OA intact for the start of the next combat or the start of the next turn. Damage done to your armor outside of combat (by retrofits for example) does not regenerate each turn. If an OA ship is being retrofitted when combat occurs and has at least one intact OA at the end of the battle, it will get all of its armor regenerated for free (speeding up the retrofit process) During combat, after taking a hit to the armor, and then running away, you will see the dead-component crater holes turn back into OA components one by one as the regen points build up. Your hull damage numbers won't be updated until you get hit again, but the components you see fixed are fixed. On the next hit, it will do the damage normally, and update the numbers to their correct, and probably lower, value. At 1024x768 resolution, the game will display the damage done just below the ship bar graphs. With OA, that number sometimes comes up as a negative value, since the OA gained a lot of hitpoints since the Last hit. |
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