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Thank you Stormbinder!
I wish to directly thank Stormbinder for bringing to light the cheating by Norfleet. You absorbed many admonishes from gamers and Moderators about you rants. Thank you for sticking to your guns. No matter what others say if you had not hounded on the facts they would have ingored them hoping they would go away. To you conspiracy theorists : Yeah and OJ is innocent [img]/threads/images/Graemlins/crazy.gif[/img] I had given Norfleet the benefit of the doubt but anyone with a speck of logic will come to the conlusion he cheated. I foolishly believed this community was immune to this type of cheating but I was naive. I believed that this (more intelligent) type of game did not have the same issues as other main stream games. Once again a strategy game that I love to play in multiplayer is tainted by cheating and with a lump in my thoat I put the CD in in its case and shelf it. Sadly the cycle continues. I am done playing multiplayer for a while until some of these cheating issues are resolved. In the games I am active in (one including Norfleet) I will be going AI. I hope this does not inconvenience anyone.
To all the (non-cheating players http://forum.shrapnelgames.com/images/smilies/wink.gif ) players thanks had a bLast playing in all the games. This is still a great community and I hope alot of these issues are resolved. |
Good bye Pirateiam
Thank you Pirateiam.
I am very sorry to see you leaving, at least for now, Dom2. But I certanly understand your position. http://forum.shrapnelgames.com/images/icons/icon9.gif I hope you'll be back soon and we will have more fun and intesting Dom2 games in the future. DAfter all Dom2 is a great game, and I hope few rotten apples like Norfleet will not be able to rob you of the future enjoyment of it. I wish you luck in whatever things you'll be doing meanwhile. Take care friend! With best regards, Stormbinder |
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I agree with Pirateiam wholeheartedly. I gave Norfleet the benefit of the doubt and I apologize, Stormbinder. I basically thought you were insulting and making unfounded accusations. Now you are proved right and I appreciate your persistence. Well done, Storm.
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It seems pretty definate that it was hex-editing of the turn file. Any protection from such rare cheating will cause alot complaints amoung the players. No matter what game you play, there will always be people capable of editing the files for an advantage.
I was under the impression that there was more than enough warnings about Norfleet floating around that noo one should be TOO surprised at all this. I think you should continue enjoying Dom2 and simply be abit more careful who you play with. |
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An added advantage would be that AI-bots could have been implemented |
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You never Banned Norfleet for cheating, at least that was my impression. Otherwise I'm sure this type of discussion would have been had a few weeks ago. Or what is more likely is that you suspected him of cheating, couldn't prove it, so didn't want to play with him to avoid it. There was a distinctive difference between your 'banning Norfleet' and say, Graeme's refusal to join games/have Norfleet play in games, with him. Graeme's particular method was by far, to my mind, less overzealous and attacking. Even though Graeme and Norfleet had disagreements on a personal and philisophic level. With your recent adulation and statements, it appears that is just your personality. |
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I was being "careful who I played with". |
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It sort of goes back to your Dom1 days and going out of control about alliances and such. As far as I'm concerend you can not play with anyone you wouldn't like to, I certainly don't play with people I don't like, but I don't make huge announcements and flame them at every opportunity. |
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There has never been anyone, including Norfleet, that I've "flamed at every opportunity". I think this discussion is in danger of becoming the kind of flamefest we both regard as counter-productive. Let's stop. |
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For that kind of obvious flame personality I'm going to have to respond with ...
http://www.winternet.com/~mikelr/flame1.html (As the Torch would say "FLAME ON") |
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I want to respond a second time to these statements from Gandalf, because an intervening dialogue between myself and Zen has buried the original. My concern (possibly unfounded - if so please put my mind at rest) is that these statements are a justification-in-advance for an announcement that the vulnerability will not be fixed:
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If you want peace of mind, you can know that IW is on it and has several answers already in place in the Last day(s). As for the Flame Warrior's link. Come on man, unclench a little, I was not biting my thumb at you. Some people take everything too serious. |
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More checks and encryption could maybe be added if the devs wish but that would tend to cause alot of complaints. |
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It is possible to make a game such as Dom2 much more hackproof against various forms of cheats, including "dreaded" hex editing. The combination of better and more powerful encryption methods that those that are being used now, with changes along the lines of what Mose have mentioned (BTW the mantra of all network security programmers is "Remember! The client is in the hands of the enemy!" http://forum.shrapnelgames.com/images/smilies/wink.gif ), with any numbers of additional security checks can make dom 2 *much* more difficult to hack, or even completely hack proof, depending how much efforts and changes into client/server architecture and tasks balancing devs would be willing to do to improve security. Finally, I just don't think that the solution that Gandalf proposed "Sorry, but this game can always be hacked, just choose your partners carefully" would be an acceptable solution to a lot of Dom2 players. The typical MP Dom2 game can take anywhere from 4 to 17 players. When people invest *days* of their time into game with many other playes, some of whom they don't know very well, they want to be sure that they are not wasting their time playng against some jerk with unlimited ammount of gems. I am sure you understand such feelings. Regards, Stormbinder |
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I dont think I said anything in disagreement with what you just said, but yes, the way you said it is correct. |
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All right, I am glad we are on the same wavelength than. |
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While it is possible to make a bullet-proof server, it is not necessarily practically possible to make an existing server bullet-proof. Judging by some of the previous bugs, I suspect that in Dominions 2 the GUI is mashed in with the underlying game logic to such a degree that it would probably take an almost complete redesign and rewriting of the game engine to accomplish. That would be too much work to invest over some very rare incidents of cheating. Remember, if it was easy to make secure software, people would do it more often. Quote:
(And yes, this is hair-splitting - at least when we're talking of nothing more important than turns for a game.) Quote:
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As for the strategies, "madcastling" and "massive clamhoarding" strategies are still very efficient ones, if boring, norf was not the only one who used them successefully. Just like VQ was still overpowered before it was nerfed, regardless of the fact that Norf used her in all his games while cheating. Basicly I am not saying that there are tons of cheaters out there, and I hope there are none or just a few. I just wanted to point out these three facts: First, we have no real way of knowing if there are other cheaters out there and if there are - how many of them. Second - Norf's kind of cheats are virtually impossible to detect by other players, unless cheater is really greedy or stupid, and the curcumstanses are right. Third - from my personal experience with computer MP games once the cheat is out the number of people using it would only grew in time, never shrink, until the loophole is closed. Call it human nature, or murphy law, or whatever. http://forum.shrapnelgames.com/images/smilies/wink.gif But I never seen cheats appear, and just slowly fade by themself with time. Quote:
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I repeat: Given a trusted server, cheating can be limited to "better clients". If no trusted server exist, cheating is possible. Try looking in the KDE forums for KBattleship. Battleship --- such a simple game. But there is no way to make it cheat-free without a third part acting the part of the trusted server. Try me, if you want http://forum.shrapnelgames.com/images/smilies/happy.gif And yes, I'm aware that this would require such a major redesign that it would not be feasible for Dom 2. But I, for one, are secretly wishing for a Dom3, and for that, it might be done right <tm> |
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In my 3+ years of playing first DomI & now DomII I have only been burned once, and that was a 'map edit'. The cheating host was spotted & exposed easily. I have joined many games in different servers since then with mostly unknown (at the time) opponents, and always met some excellent people. No cheating in them at all I believe. I dispute also the idea that 'mild' cheating could become common: cheating in a MP games when no rewards are available always comes down to an ego issue: 'must win at all cost' for recognition or whatever, so it's never mild but rather tries to _fully_ guarantee victory, all the more the more opponents involved. Both the data KO offered re Norfleet's empire at turn 23 & my own experience confirm this. The problem with this issue is IMO that Norfleet was such a dedicated player, involved in a dozen or more games at the same time...so it looks like many people might have been burned by him and a good deal of newbies at that, which is a sad first experience. Quote:
It all comes down to investing scarce resources in either the short term or the long, and the answer to the question of what to do with someone that is putting all his eggs in the long term is always 'kill him before he gets his return on his investment'. |
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And just to point out something: if there is a way to have gems set to 200 specifically / exactly, it seems much more likely that this is a debugging / internal game testing command that was left in and discovered. Possibly a bogus way of using the wish spell, without having the astral / research necessary. Say, Stormbinder : you're demanding / whining for Illwinter to make the game cheat-proof. You going to donate them the money to hire a couple of dedicated security/encryption specialist programmers, considering that big companies (Blizzard, for example) with multi-million budgets can't manage it with programmers largely dedicated to said task? |
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Yes that would allow for MANY things to be fixed if all actions were interactive at the server. Of course even more would be fixed if you just went all the way to an Online world environment. Of course then you have to shift attention from hex editing to packet editing. Everything has its pros and cons. |
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The game would still be the same, but you would get rid of hex-edit cheating - as all the information in the turn files would be just player orders that the server would examine for legality (as opposed to just checking for validity and correctness.) |
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More checks could be added (and it looks like they will be) but there is ALOT of variation in this game as to how anything can be accomplished so such checks are hard to implement without a rash of (rarely friendly and understanding) Posts by players that they were declared to be a cheater when they werent. Of course any checks will make it even more time consuming to hunt for the way around it so it will serve some purpose. But as a security person my view is that nothing ever stops anything. The best effort is to only make it as hard as possible for as many as possible for as long as possible. |
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If I were to make such a game, I would make at least these separate components:
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No offense intended to the IW folks, but the thing you must understand, Esben, is that IW does not have (AFAIK) any professional software engineers. Dom 2 has been created in the "spare" time of a few folks whose day jobs are something other than being programmers, game architects, graphics designers, network engineers, et cetera. It's actually remarkable that they've been able to do as well as they have given their relative lack of in-depth knowledge of professional computer game design (as compared to almost all other game dev shops) or even the inner workings of the coding tools they're using. I think you may be expecting too much from them, however nice your suggestions sound (at least they sound great to me). Perhaps if they become successful enough to consider giving up their day jobs, or hiring outside 'experts', then we might see the sort of polished product we'd love to have.
IW reminds me a lot of Paradox, who also began with 2 coders. After several years of popular products, they've grown to the point of recently soliciting for additional programmers. (Hopefully they've hired someone who actually has a clue on how to code a competent AI, and even more importantly, gotten a decent internal QA manager.) IW appears, to me, to be sort of following in the footsteps of Paradox. More or less. The largest difference is that I'm sure Strategy First has more money to throw at Paradox than Shrapnel has to throw at IW, since SF is a by far bigger publisher (nor better, just bigger). With more money, you can try to do more (or more difficult) things. |
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Actually IW is 2 guys and I think only Johan K calls himself a programmer. Kristoffer O is a teacher and seems to be the source of the thematic research, graphics, etc. |
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Oh my word, Arryn. I usually don't get involved in these discussions, but your post caught my eye and I feel compelled to speak. I disagree that Illwinter may be compared to Paradox. Dominions 2 has been said to offer "the most gameplay of any 4X game available anywhere" (Computer Gaming World, Sept '04).
And please don't compare Shrapnel Games with Strategy First. Paradox has dumped SF - the grapevine intimates because of unpaid royalties (http://www.wargamer.com/news/news.asp?nid=1002). Stardock left for that reason (http://www.joeuser.com/index.asp?c=1...=21895&u=0). Just this week, LegendStudios posted on their forums: "Strategy First Inc, our North America publisher, have not paid us a single cent since we sign our contract and what's more, they have not spend anything in ads and the distribution of the game is even worse (that's why the servers were not very busy). There is no way to get the game in big stores and even Amazon takes 2 months to deliver! Completely amazing. So due to this situation and the economical problem we are suffering, we are forced to close our servers for Internet gaming. We have tried to arrange a solution with Strategy First but they refuse to find a solution." (http://www.lsgames.com/wartimes/eng/...opic.php?t=243) Don't be fooled by appearances. It's not how much money (or the number of programmers) a company has that makes it successful. It's understanding your product, your market and your customers that's key to successful publishing. And it's creativity, intellegence and dedication which make development teams great. Just my dollar and 2 cents... |
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You're quite welcome, Gandalf.
Despite my saying that JK is not a "professional" programmer, he's apparently a better one than many of the CS-degreed migrant laborers (what I call the Indian and Chinese H-1Bs) I've had the dubious "pleasure" to work with. And, if one considers the term "professional" to mean that he gets paid for what he does, then JK is, indeed, a professional. Coding not being his day job notwithstanding. Kudos to JK and KO. Of course, my admiration for what they've done doesn't stop me from wishing IW had a professional GUI coder. http://forum.shrapnelgames.com/images/smilies/smirk.gif |
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I still don't understand why someone would cheat?
If I play chess and give myself all queens, so I always win, how is this fun? why would Norfleet or anyone do this? where is the reward to winning if you cheat? these people ruin the games for everyone and waste a lot of our time. <end of rant> |
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Sorry, Annette. I had absolutely no intention of offending. Personally, I detest Strategy First. They have lousy customer support. Perhaps I should have made that point in my post. Another SF case of unpaid royalties involves JA2:Wildfire.
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BTW, my comparison of IW to Paradox was intended to show how a small dev shop can grow. IW is by far a better shop than Paradox. And Paradox is better than most others. (What that says about most others I'll leave to your imagination.) |
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Indeed it was. I happen to play HoI, and I'm curious as to what this means for HoI2 which is in dev now? I hadn't known that Paradox had dumped SF. Good for Paradox. If they have any brains they'll sign with Shrapnel. Or at least Matrix (cough, choke). |
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Another nice advantage is that if everything is stored by commands instead of interface/results, it might open the door for scripting which would open the door for programmed bots which would open the door for player-programmed AIs. But lets not go there today. http://forum.shrapnelgames.com/images/smilies/happy.gif Quote:
I did understand the response I got about them not wanting to update multiple programs. Just the game and demo have floated quite a ways apart from each other. |
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Boy, Arryn, you really know how to push my buttons http://forum.shrapnelgames.com/images/smilies/shock.gif How do you do that? Certainly, no apology necessary. I'm sorry if I've spoken out of context. Back to my cell before anyone notices I've escaped! (See why they don't let me post much??)
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