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-   -   Experimental "Political" Game (http://forum.shrapnelgames.com/showthread.php?t=20302)

Soapyfrog August 12th, 2004 09:59 AM

Experimental \"Political\" Game
 
Map will be Pergamos
24 hour quickhost
No restrictions except special rules

We are testing out some simple political rules (surrender rules and enforced peace) grafted from one of the greatest board games of all time, Empires in Arms.

Rule specifics and server info can be found at www.soapyfrog.net/dom2/. Server will start at 6:00pm EST with whatever players happen to have joined.

House rules will be strictly enforced. Political negotiations should be done by email, so please be willing to make your email address available.

Some of the players already connected are VERY green so this will both be an experimental game and a learning game.

Any takers?

Cohen August 12th, 2004 10:52 AM

Re: Experimental \"Political\" Game
 
CoA Empires in Arms?
Or it's AVA, don't recall.

Karacan August 12th, 2004 11:33 AM

Re: Experimental \"Political\" Game
 
Sounds interesting. However, unfortunately I for one don't have the time for once-a-day-games, but I'd still like to comment the rules:

I believe that six turns non-aggression is not sufficent, at least for anything larger than, say, Urgaia. Six turns is the amount of time a land-based army needs to reach the hotspot, and I don't think that's the spirit of the enforced Peace. I suggest upping it to 8 turns, or even 10 turns when playing on a huge map.

As another side note, I wouldn't accept any players into your game who challenges you on the "unenforcable" rules or even simply asks how you intend to enforce those rules. You need players for that who trust each other. *gasp*

Best of luck finding some. Oh, and if you for some reason switch to twice a week, I am game. (Not that I expect you to.)


And the greatest boardgame ever is either Puerto Rico or Magic Realm. EoA is the most complex of boardgames, I grant you that. /fanboymodeoff

Sheap August 12th, 2004 01:59 PM

Re: Experimental \"Political\" Game
 
Quote:

I believe that six turns non-aggression is not sufficent, at least for anything larger than, say, Urgaia.

Parganos is smaller than Urgaia, but I agree six turns is not much of a peace treaty. It's more like a cease fire where you can research a couple of new spells and replace losses in your army http://forum.shrapnelgames.com/images/smilies/happy.gif

Quote:

And the greatest boardgame ever is either Puerto Rico or Magic Realm. EoA is the most complex of boardgames, I grant you that. /fanboymodeoff

I'm going with Star Fleet Battles. (For both categories http://forum.shrapnelgames.com/images/smilies/happy.gif )

YellowCactus August 12th, 2004 02:51 PM

Re: Experimental \"Political\" Game
 
This seems like an interesting experiment......
-But the Greatest board game is WORLD IN FLAMES by ADG.
Yc

Maltrease August 12th, 2004 03:19 PM

Re: Experimental \"Political\" Game
 
With the peace agreements, do you go by what is currently owned, or what was owned before the war started?

What is you conquered all of players provences except their capital in a single turn? Would you have to give most of those up in the peace process, or is the capital the only provence left for negotiation?

Cohen August 12th, 2004 03:28 PM

Re: Experimental \"Political\" Game
 
World in Flames is pretty long, and you need skilled player to play it.

However I appreciate it played with all his expansion (well I've Planes in Flames - not gold edition - Africa a Flame, Asia a Flame, Mech in Flames, Ship in Flames, Days of Decision 1-2, and 5th edition base game).

However due to the too high complexity and the too high time commitment I withdraw myself to a more humble but entertaining Europe Engulfed or Barbarossa to Berlin of GMT games.

Pickles August 12th, 2004 05:18 PM

Re: Experimental \"Political\" Game
 

"I'm going with Star Fleet Battles. (For both categories http://forum.shrapnelgames.com/images/smilies/happy.gif ) "

Then you have not played ASL. 1830 is the best game though

Pickles

Soapyfrog August 12th, 2004 05:48 PM

Re: Experimental \"Political\" Game
 
Quote:

With the peace agreements, do you go by what is currently owned, or what was owned before the war started?

What is you conquered all of players provences except their capital in a single turn? Would you have to give most of those up in the peace process, or is the capital the only provence left for negotiation?

Whatever you could grab before the surrender you get to keep, excepting provinces where you do not hold the castle.

In a gamemastered game wth good accounting I think you might be able to do something more sophisticated, but keep in mind this is just an experiment.

As for greatest games of all time, yeah SFB is up there too, along with WiF (I'm actually just about to head out to WiFcon, fancy that). But EiA is hard to beat!!!

Ironhawk August 12th, 2004 05:49 PM

Re: Experimental \"Political\" Game
 
This sounds tremendously fun! I wish I wasn't up to my eyeballs in work and other dom2 games or I'd sign up in a heartbeat.

Soapyfrog August 12th, 2004 07:15 PM

Re: Experimental \"Political\" Game
 
Server is started. Only 4 players, but what the hey its just a test. If it seems to go well I'll start a larger game with more lead time for interested parties.

Cheezeninja August 12th, 2004 09:46 PM

Re: Experimental \"Political\" Game
 
I think a gamemaster might help quite a bit in this game, and it reminded me of an idea i posted awhile ago that you can find here: Post#275041

with a gamemaster that has a master password, the gamemaster could pop in, check the # provinces and get a result for what gets given away, and check gem income and tell everyone how much player A loses each turn. I like it, but i think it would work much better on a longer than 24 hour quickhost... it's going to be hard to work out whether a unconditional surrender is accepted, and the conditions of any surrender in 24 hours with people posting according to different schedules...

If you up the quickhost time, id be interested as well.

[edit] more about the timeline:
if you think about it, lets say player A wants to sue for peace with B.
A sends a message to B suing for peace, B might already have taken his turn for the day though.

Assuming B recieves the message and replies the same day, A might now have to send back another message accepting the unconditional surrender, or work out which and how many provinces he owes to B for a conditional surrender, which equals another message (i.e. my forces will pull out of provinces #67, #72, #60, etc)

i think longer than 24 hours is definetly called for. But thats just IMO

Soapyfrog August 23rd, 2004 05:31 PM

Re: Experimental \"Political\" Game
 
OK stupid question here... how do I restart an MP server instance that has crashed???

Soapyfrog August 24th, 2004 11:26 AM

Re: Experimental \"Political\" Game
 
Will no one help me? http://forum.shrapnelgames.com/images/icons/icon9.gif

Karacan August 24th, 2004 11:36 AM

Re: Experimental \"Political\" Game
 
You simply select "Set up server" like you originally did, enter the same port number (preferably), and then enter exactly the same game name. If you don't remember the exact name, check your dominions directory and look for the name of the game directory.

That's all.

Soapyfrog August 24th, 2004 12:10 PM

Re: Experimental \"Political\" Game
 
Ah thank you! Much appreciated...


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