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Opinion on Planets
Been Playing around with photoshop and i decided to make a few planets for the Imagemod.
http://69.56.133.54:81/threads/uploa...allplanets.jpg Left to Right - An Ice Oxygen Huge Planet, An Ice Oxygen Large, A Rock Oxygen Medium, A Rock Methane Huge, A Rock Co2 Huge and a Hydrogen Rock Huge Planet. Opinions welcome on this http://forum.shrapnelgames.com/images/smilies/happy.gif We always need more planets http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Opinion on Planets
Yummy
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Yeah, they look nice! You using a plug-in or just "doing it the hard way"?
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I'm Using Lunarcell, a filter that lets you create planets extremely easily.
I could do it the hard way but considering i plan to make a lot of these it's a lot easier to use this filter. I can pretty much make a planet every 3-5 minutes with it. http://forum.shrapnelgames.com/images/smilies/happy.gif I personally don't care that i'm using the very easy way, as long as it looks good http://forum.shrapnelgames.com/image...ies/tongue.gif EDIT: By the way, I never mentioned but i'm planning on making around 5 Planets for each Type. E.g. Ice Oxygen Huge - 5 New Planets, Ice Oxygen Large - 5 New Planets and so on. It will give Fyron either a big smile for FQM Deluxe or a headache http://forum.shrapnelgames.com/images/smilies/laugh.gif Also should give modders a lot more options |
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Maybe instead of even amounts, you could create amounts to fill the voids in the Image Mod? Currently, there is a wild imbalance in the number of custom planet images of each type... it would be great to bring it back to the stock SE4 balance between planet types and atmospheres... http://forum.shrapnelgames.com/images/smilies/wink.gif
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Well, personally, Number 3 looks like a CO2 planet, rather than oxy, since its so green.
The planets themselves, are beautiful. |
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What if the images were monochrome patterns and the type/atmospheres connected to VGA color ranges? It would allow the same feel but with much more variety. A swirled medium sized planet might be image9. The map could record image9, color 1, color 2, atmosphere, etc, etc. If an image9 is displayed with blues and greens then its oxygen, shades of purple for methane, shades of orange for carbon dioxide, etc etc. That would allow for alot of planet variance with the same files. Possibly even a sliding quality ties in with sliding colors ranges (perfect green and perfect blue would be optimal oxygen). It could also reflect a "closeness" to another type. Its a rotten oxygen planet but its close to methane and quickly converted (the scale of blue/green to purple) |
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Very very nice! The cratering pattern on the far right planet (the Huge Rock Hydrogen) almost looks like that of the moon!
I'm looking forward to seeing more of your great creations. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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So if you export your settings when you make a good planet, you can come back and export a texture map to use in se5 when you're making your mods. Neat eh? See the sample below for where the export psp layers button is in lunarcell.. http://69.56.133.54:81/threads/uploa...879-_Luna1.jpg Cheers! http://forum.shrapnelgames.com/images/smilies/laugh.gif |
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Interesting, David (and Raging).
I should really look into getting something better than what I have. Something more dedicated to planet creation than the tools I've been "getting by" with (Universe, Mojoworld, and Vue). Are you saying, David, that Lunarcell is part of the "Space Bundle"? |
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Beautiful images! Now, can you make a series of them showing slightly different views of the whole planet in a 'strip' like the shields animation so we can have rotation? http://forum.shrapnelgames.com/images/smilies/happy.gif
There's more ways than 3D models to get rotating planets! http://forum.shrapnelgames.com/images/smilies/happy.gif |
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Thanks everyone, i'm glad people like them.
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Hmmm... a while back I wrote a program to generate planets as Povray scene files, would anyone like me to dig that out again and modify it to generate animations, since Povray can do animations as well? The planets look rather cartoony but I'm sure they could be improved http://forum.shrapnelgames.com/images/smilies/happy.gif
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The other program I use for 'rendering' is Bryce 5 from Daz3d. very good raytracing/landscaping/rendering package. It allows you to import many 3d file formats to include in your scenes. There are a few good examples of Bryce over at spaceempires.net (in the gallery section.) an underwater colony I did and the Crash Site scene were both done in Bryce. Have fun, and have a great day, Cheers! http://forum.shrapnelgames.com/images/smilies/laugh.gif Edit: http://69.56.133.54:81/threads/uploa...eLunarcell.jpg Here is an image of a planet made with lunarcell and exported as a texture map (PSD Layred image converted to a .bmp) imported into Bryce and mapped onto a sphere. Right off you can see the difference, the lunarcell Version has more debth and detail, while the bryce rendering does have the texture but looses the detail. You might say Bryce sucks, or why not just use lunarcell. well lunarcell while making great 2d planets has no option to rotate the image. once converted to a texture map and placed on a 3d sphere it can be rotated, resized, and otherwise manipulated. There might be a way to add a 'bump-map' to the Bryce rendering but I didn't learn how yet. Anyway I digress, I just wanted to give you a 'visual' aide on how lunarcell could be used to make texture maps for se5 planets or Starfury. I won't turn this into a discussion on the pros and cons of 2d vs 3d. they each have their good and bad points. Nuf said, Cheers again, http://forum.shrapnelgames.com/images/smilies/wink.gif |
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nice looking, where can i get a link to DL some planets like that? before you say make them yourself i have 0 skills in that area http://forum.shrapnelgames.com/images/smilies/happy.gif
Emperor Fritsch the Dense |
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David. I Have to admit there i prefer bryce. Lunar cell, although it does add texture i think they look terrible (not all the time, some textures it adds are very nice, but the one below is not that good) and also the clouds are quite nasty if they have an edge. It can be limited, as you can see in the ones i did i tried to keep the texture to a medium where it wouldn't look too bad. I do have a program called Terragen which renders planets but have yet to use it. I'll be trying it out soon so I'll give everyone an update there. If anyone has a list of Planet types i need to render please contact me so i can get started. |
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Hello, again
The main point that I was making is that you can use LunarCell to make Planet textures for use in 3d Apps or games. You'll notice that the sample below is in the right size and form as the planet textures in Starfury. (which is the same engine used in SE5) So, if you want to creat all new planets, making textures for them is a cinch with Lunarcell. http://69.56.133.54:81/threads/uploa...nettexture.jpg FYI 2.0.. this type of texture can also be mapped onto a sphere created in any 3d app. (ie Anim8or which is free) then rendered in that program. bryce is not the end-all be-all of programs, it's just my app of choice for rendering. Cheers! http://forum.shrapnelgames.com/images/smilies/laugh.gif |
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http://69.56.133.54:81/threads/uploa...m_secttype.png So, images need to be made to make these balanced. http://forum.shrapnelgames.com/images/smilies/wink.gif At the very least, enough to get the same number for each size of planet for each type and atmosphere... |
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COOL SJ thingy.
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Ok, after much time neglecting this I finally got to work and did the huge planets. There are now 6 Rock Huge Planets for each type (CO2 Already had 6). I'll start working on the Gas Planets now, As i need to set photoshop up to blur the layers to make them look like gas giants.
http://www.shrapnelcommunity.com/thr...ockPlanets.gif They are a Bit grainy as i think i said months ago, Thats from the Gif Format I'm using to save time for you. They look much nicer in Bitmaps |
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Ok, so when will you post a complete set of 'upgraded' planets as a mod? http://forum.shrapnelgames.com/images/smilies/happy.gif
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OOOOOoooooooooooh... Me likes. Me wants to see planets in FQM Deluxe. Gives it; Gives it to me, my prrrrrrrrrrecious... http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Lot of trouble making planets for all sizes and all atmospheres! I think these look really good!
Great job! |
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A couple of ringed planets would be cool too (hint, hint http://forum.shrapnelgames.com/images/smilies/wink.gif)
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First It will be to get All Atmospheres of all types and sizes done. Then I'll start doing the special ones like Ringed, Mechanical and such. There should be equal number of planets then.
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Ok, Here's The Rock Large Planets to even out the current ones. There should be 7 for each now. You'll have to excuse the faint glow around the none atmosphere planets as they look terrible without some slight illumination.
http://www.shrapnelcommunity.com/thr...ockPlanets.gif |
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And the Medium Rock Ones.
http://www.shrapnelcommunity.com/thr...ockPlanets.gif Yeah I know, they look a bit bland but there are very few None atmosphere pictures in the Imagemod. The Next few additions should have more varied atmosphere types in. EDIT: I've just noticed the glow on the none planets pays no attention to the shading from the bottom right, I'm fixing those now and they'll be released when I finish the rest of the planets |
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Will the minis have those dark sides on them? I hope not.
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Shiney!
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Looking in game and Now I can agree I have put too much shading on the right bottom side. It will be reduced when I post the new ones and redone on all the others. (I saved the settings for every planet, it also means i can reuse, resize and reedit etc any planet whenever I need) |
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Why would no-atmosphere planets even HAVE atmospheric glow? http://forum.shrapnelgames.com/image...s/confused.gif
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RD:
Very nice planets! Me like! I've been playing around with Lunarcell also (David recommended it to me in another thread). The only difference is I made my planets 3D, I want to prepare for SE V. Maybe we can work together and make a nice big range of planets. I can make them 3D and you provide the maps. PM me if you're interested. |
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Fyron: You are Reknown on this forum for your ability to pick out imperfections in work, It's actually very helpfull on things like this. http://forum.shrapnelgames.com/image...es/biggrin.gif Mini's will not have the dark glow in the corner Timstone: Send me a PM with what exactly you need the landscape maps format in, what size roughly and your e-mail address and i'll send some samples for you. I'm interested in this. |
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Okay RD, I've send you the PM.
I'll hear from you via my e-mail adres. |
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Please make a few (say, 3-4 of each atmosphere) pictures for use as "massive" gas giants. They would be larger than "huge" ones. The images will naturally the be same size, as most "huge" are the full size they can be. It would be nice to have different, semi-standard pattern images for the massive ones, however... Normal mods can just use these as huge gas giants. But those that have massive ones (such as future Versions of FQM and Adamant) need special images... http://forum.shrapnelgames.com/images/smilies/wink.gif
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I plan to do a Selection of Extra Huge Planet Sizes for Mods that use them, Like Devnull. Massive Gas Giant pictures will be included with them. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Massive, Extra Huge, same difference. One is just far less corney than the other. http://forum.shrapnelgames.com/images/smilies/wink.gif
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