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-   -   MP Game - Yarnspinners (http://forum.shrapnelgames.com/showthread.php?t=20435)

Zapmeister August 18th, 2004 10:39 PM

MP Game - Yarnspinners
 
Nations:
  • Abysia (Cheezeninja) Last yarn 2, total 4
  • Arcoscephale (puffyn) Last yarn 2, total 4
  • Atlantis (jarenko) Last yarn 0, total 2
  • Caelum (Tuidjy) Last yarn 2, total 4
  • Ermor (Karacan) Last yarn 2, total 4
  • Machaka (Sheap) Last yarn 2, total 4
  • Man (Alneyan) Last yarn 0, total 2
  • Mictlan (YellowCactus) Last yarn 2, total 4
  • R'lyeh (Mark tM) Last yarn 0, total 2
  • Vanheim (Yvelina) Last yarn 2, total 4

Game rules:
  • Zen's modified Cradle map
  • Normal settings (indeps 6, magic sites 50 etc)
  • No restrictions on VQs, clams, etc
  • 84 hours per turn with no quickhost
  • Game ends after the execution of turn 60
  • Each turn, players may write some story text in this thread. I will award 0-2 points per player per turn for their stories as follows:

    0 points if no story is submitted;
    1 point if, in the judge's opinion, the story is too terse or too long-winded and rambling;
    2 points otherwise.
  • At the end of the game, each nation scores additional points based on their rankings in each score graph except Army Size as follows:

    20 points if first;
    10 points if second;
    5 points if third;
  • The player with the highest final total is declared the winner.

YellowCactus August 18th, 2004 11:51 PM

Re: Game for AAR Writers
 
Sounds like fun. I'd write In-Character Messages within the game. Don't count on poetry or nothin'. Put me down for 'probably' and any faction is fine.
Yc

Karacan August 19th, 2004 12:26 AM

Re: Game for AAR Writers
 
I'd love to join. Change the 48h no quickhost to 72h quickhost, and I am game... considering that we know what the judge is looking for. A storybased AAR or a tactical AAR? I'd suggest a board of judges, but I suppose that's just too much organization. http://forum.shrapnelgames.com/images/smilies/happy.gif

Thufir August 19th, 2004 12:48 AM

Re: Game for AAR Writers
 

I'm not quite ready to write AARs, or participate in this game, but I think it's a great idea, and I look forward to reading this thread. Good luck!

jarenko August 19th, 2004 02:46 AM

Re: Game for AAR Writers
 
I love writing AARs and roleplay in games in general.

I'd love to play, but alas I fear I'm only 3 weeks with this game and I fear my lack of experience might upset the game balance.

But if you have trouble getting enough people let me know, i've been dying to jump into the MP world. http://forum.shrapnelgames.com/image...es/redface.gif

magnate August 19th, 2004 04:55 AM

Re: Game for AAR Writers
 
Quote:

Karacan said:
I'd love to join. Change the 48h no quickhost to 72h quickhost, and I am game... considering that we know what the judge is looking for. A storybased AAR or a tactical AAR? I'd suggest a board of judges, but I suppose that's just too much organization. http://forum.shrapnelgames.com/images/smilies/happy.gif

As a player I really don't like the idea of arbitrarily ending at turn 60, but as an observer it sounds fascinating and I'll happily offer my services as a judge of AARs .... I'll be looking for proper grammar, syntax and spelling as well as interesting prose http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif

CC

PrinzMegaherz August 19th, 2004 04:57 AM

Re: Game for AAR Writers
 
This sounds like a great idea... but I think you should give less points for the score graphs and more for the aar :-)

Karacan August 19th, 2004 09:10 AM

Re: Game for AAR Writers
 
I find the scoring very well balanced. 0-2 points per turn means making 0 to 120 points from AAR writing, which is a very nice incentive.

I also do not think that newbies would ruin the game balance at all. Since everyone gets to see everyone else's strategy, at least rudimentary, everyone is on a semi-equal footing. http://forum.shrapnelgames.com/images/smilies/happy.gif And simply going for scoregraphs is much easier than going for world domination. You don't need to master it all, just a few aspects.

Alneyan August 19th, 2004 09:24 AM

Re: Game for AAR Writers
 
I would be interested by such a game. However, I would need some details about what qualifies as being an AAR for this game.

Should you post something every turn, or is it possible to do something more fleshed out for several turns? And should it only apply to what happens in the game, or can "fillers" be added? (Such as, for example, how would feel the commoners in the capital while your armies are on the borders)

If it is already possible to pick nations, I would like either Man or T'ien Ch'i (I cannot really decide between these two; they both beg for my love and my attention. http://forum.shrapnelgames.com/images/smilies/wink.gif).

Vicious Love August 19th, 2004 09:26 AM

Re: Game for AAR Writers
 
In as BF Ulm, if no one objects. I'd make it one AAR entry per two, three, or even four turns, though, else the readin' might get real dull, real fast.

Zapmeister August 19th, 2004 07:13 PM

Re: MP Game - Yarnspinners
 
Well, it sounds like there's enough interest to do this, so I've created the game on mosehansen under the name Yarnspinners. Anyone willing to play under these rules is welcome to claim a nation here, upload a pretender and identify themselves on the mosehansen game page. Anonymous registrations will be kicked before the game starts.

I've made the turnaround 72 hours with no quickhost as per one person's request above.

To get full points for yarns, you will need to post about 3 paragraphs each turn. If you write in longer blocks than that, simply break it up and post in instalments. Don't worry too much about posting exactly the right amount, as I plan to be lenient until everyone gets the hang of it.

Lex August 19th, 2004 08:16 PM

Re: MP Game - Yarnspinners
 
it might be fun to come up with an ingame reason for the fates being decided on turn 60 (that's only 5 years ingame i think right?). If you could feel the tension building in the various characters as they see the 'end' approaching.

The Last time I wrote AARs was for my Stars! games (which was quite a few years ago). I think I might be interested in trying this out, playing as Vanheim. I'm still really new, but this would be fun.

Agrajag August 19th, 2004 08:20 PM

Re: MP Game - Yarnspinners
 
Quote:

Lex said:
it might be fun to come up with an ingame reason for the fates being decided on turn 60 (that's only 5 years ingame i think right?). If you could feel the tension building in the various characters as they see the 'end' approaching.


Five years 'till the end of the world, eh?
Reminds me of "Odyssey 5" =P
Good night.

August 19th, 2004 09:25 PM

Re: MP Game - Yarnspinners
 
By Rickirack! Bob is amused! Best of luck Zapmeister.

Zapmeister August 19th, 2004 10:58 PM

Re: MP Game - Yarnspinners
 
At a player's request, I've just kicked anonymous registrations, which took them all out.

For those unfamiliar with mosehansen games, the procedure is

1. Claim your nation here
2. Upload your pretender
3. Go to the mosehansen game page, find your nation in the list, click "That's Me" and "Submit".

YellowCactus August 20th, 2004 01:16 AM

Re: MP Game - Yarnspinners
 
Sethra of the Mictlan moves to feast upon godling souls!
(I'll take the race of blood)
-Yc

Karacan August 20th, 2004 01:26 AM

Re: MP Game - Yarnspinners
 
I never played Ermor in MP, thus I herewith claim it. And, after all, I want to score at least the twenty points at the end of the game once, for army size. http://forum.shrapnelgames.com/images/smilies/wink.gif

And the dark, brooding style of Ermor is much better suited to motivate me to write 180 paragraphs. Oh gods. There goes my holiday!

Karacan August 20th, 2004 01:58 AM

Re: MP Game - Yarnspinners
 
Noth, the Prince of Famine, Terror Of The Tomb and Lover Of War has come to ascend the godhood unjustly denied those aeons ago when the world was young and the old gods alive. Ermor rises again.

Cainehill August 20th, 2004 02:14 AM

Re: MP Game - Yarnspinners
 
Quote:

Zapmeister said:[*]At the end of the game, each nation scores additional points based on their rankings in each score graph except Army Size as follows:

20 points if first;
10 points if second;
5 points if third;
[*]The player with the highest final total is declared the winner.[/list]

How are points to be awarded in the case of ties? Provinces and castles in particular might be even, especially as everyone has an incentive to try to get up there for the points.

Lex August 20th, 2004 02:26 AM

Re: MP Game - Yarnspinners
 
Quote:

Karacan said:
I never played Ermor in MP, thus I herewith claim it. And, after all, I want to score at least the twenty points at the end of the game once, for army size. http://forum.shrapnelgames.com/images/smilies/wink.gif

And the dark, brooding style of Ermor is much better suited to motivate me to write 180 paragraphs. Oh gods. There goes my holiday!

Riven, Lord of Fire and Ice, Breaker of Spirits, Corrector of Illiterate Fools hereby rises from his slumber to bring attention to your ill conceived plans: it is clearly stated in the rules for this contest of wit, that no army will be counted points.

Tuidjy August 20th, 2004 03:31 AM

Re: MP Game - Yarnspinners
 
Given that Vanheim has been taken, I'd like to call
Caelum. I do not know what predender I will end up
playing yet, I have never thought of a storyline for
the birdies. But I bet on something nasty :-)

Mark the Merciful August 20th, 2004 04:52 AM

Re: MP Game - Yarnspinners
 
This sounds like fun. I'd like a go with R'lyeh as I haven't played them yet (bit of an easy one of course, with lots of available material - as long as I don't mind risking my sanity...)

jarenko August 20th, 2004 05:16 AM

Re: MP Game - Yarnspinners
 
I'll play as Atlantis.

Zapmeister August 20th, 2004 08:55 AM

Re: MP Game - Yarnspinners
 
Quote:

Cainehill said:
How are points to be awarded in the case of ties? Provinces and castles in particular might be even, especially as everyone has an incentive to try to get up there for the points.

I'll pool the points and distribute them evenly, e.g. 2 players tied for first and second get 15 points each.

Vicious Love August 20th, 2004 10:48 AM

Re: MP Game - Yarnspinners
 
Raven Darkshadow Bloodfyre will show you fools the folly of your ways, in blackness and in night. Stygian night. Nevermore.

Karacan August 20th, 2004 11:52 AM

Re: MP Game - Yarnspinners
 
Quote:

Lex said:
Riven, Lord of Fire and Ice, Breaker of Spirits, Corrector of Illiterate Fools hereby rises from his slumber to bring attention to your ill conceived plans: it is clearly stated in the rules for this contest of wit, that no army will be counted points.


What lies Dead yet stirs as Life need not read nor write nor wit nor thought. World domination by turn 60 will suffice.

Lex August 20th, 2004 09:30 PM

Re: MP Game - Yarnspinners
 
I'm gonna pull out while the game is still open. Doing the responsible thing and gonna give equal time to work as I do to games. Got too much work expected in the next few months. maybe next time.. Vanheim is now up for grabs

Karacan August 20th, 2004 11:02 PM

Re: MP Game - Yarnspinners
 
How many players are you looking for, anyway? I'd suggest a max of ten, that's ten Posts per turn plus two or three from observers. You get my meaning. http://forum.shrapnelgames.com/images/smilies/wink.gif

And when do you intend to start, anyway? As I said, next week is going to be a busy one for me, but with 72 no quickhost, I should be able to get in everything.

Frosted Flake August 20th, 2004 11:11 PM

Re: MP Game - Yarnspinners
 
People used to ride cohen about weird games...LOL

frosted flake

Cheezeninja August 21st, 2004 12:54 AM

Re: MP Game - Yarnspinners
 
I'd like to participate in this as well, with the 72hour no QH i'll even be able to savor it. I'll be taking Abysia into the fray.

[edit]
might i also suggest that as an addittional rule, 20 points be awarded for each global spell a nation has in play on turn 60?

Zapmeister August 21st, 2004 02:56 AM

Re: MP Game - Yarnspinners
 
We have 7 registrations, but Ulm is still anonymous. I'll give it another 48 hours from the time of this post, then kick out anyone that's still anonymous and start the game.

puffyn August 21st, 2004 01:56 PM

Re: MP Game - Yarnspinners
 
Limmy, He Who is at the Center, will try his hands at this game, leading the great people of Arcoscephale to glory.

YellowCactus August 21st, 2004 03:05 PM

Re: MP Game - Yarnspinners
 
Hey Zap!
Is there any way for me to change my faction to Jotunheim? It's okay if that's too much trouble.
Yc

YellowCactus August 21st, 2004 03:17 PM

Re: MP Game - Yarnspinners
 
Oh, nevermind....
Half the time I don't even know what I'm talking about!
-Sticking with Mictlan
Yc

Yvelina August 21st, 2004 03:44 PM

Re: MP Game - Yarnspinners
 
Vanheim's open?! I want it! The One-Eyed Bastard rides again!

But guys, this game will Last for six months. Don't you think that it just may be worth to wait for a week or so before we start it, so that we can have as many players as possible? The cradle map is quite large, and seven players may take too long to meet.

[edit]

http://forum.shrapnelgames.com/image...s/confused.gif Is Vanheim open or not? In order for anyone to upload a new prentender, the slot has to be marked as annonymous, and then the game owner has to delete the annonymous entries...

Lex August 21st, 2004 04:26 PM

Re: MP Game - Yarnspinners
 
Quote:

Yvelina said:
http://forum.shrapnelgames.com/image...s/confused.gif Is Vanheim open or not? In order for anyone to upload a new prentender, the slot has to be marked as annonymous, and then the game owner has to delete the annonymous entries...


thanks! I didn't know i had to make it annonymous.. its all yours!

Cainehill August 21st, 2004 05:14 PM

Re: MP Game - Yarnspinners
 
Quote:

Yvelina said:
Vanheim's open?! I want it! The One-Eyed Bastard rides again!

But guys, this game will Last for six months. Don't you think that it just may be worth to wait for a week or so before we start it, so that we can have as many players as possible? The cradle map is quite large, and seven players may take too long to meet.

No, no no! Close the game and start it quickly, before the temptation to snag a nation overcomes me! http://forum.shrapnelgames.com/images/smilies/wink.gif

Zapmeister August 21st, 2004 10:23 PM

Re: MP Game - Yarnspinners
 
Quote:

Yvelina said:
But guys, this game will Last for six months. Don't you think that it just may be worth to wait for a week or so before we start it, so that we can have as many players as possible? The cradle map is quite large, and seven players may take too long to meet.


Yeah, OK. I'll leave it open a while longer.
Edit: Anonymous players have been kicked again, taking out Ulm and Vanheim.

msew August 22nd, 2004 12:47 AM

Re: MP Game - Yarnspinners
 
>This sounds like fun. I'd like a go with R'lyeh as I haven't played them yet (bit of an easy one of course, with lots of available material - as long as I don't mind risking my sanity...)

any chance you might be willing to play another race? :-) I would love to play in this game but I have only experience with R'lyeh really. And at heart and one with their outlook on life.

Mark the Merciful August 22nd, 2004 08:06 AM

Re: MP Game - Yarnspinners
 
Quote:

msew said:
any chance you might be willing to play another race? :-) I would love to play in this game but I have only experience with R'lyeh really. And at heart and one with their outlook on life.

Sorry mate. This is my first chance to play R'lyeh in MP. I've designed my Pretender, played my test games, and am now really looking forward to it.

Try something new, it's what I did. And competitiveness and experience with your chosen race is hardly a major issue for this particular game.

Mark

Zapmeister August 22nd, 2004 09:11 PM

Re: MP Game - Yarnspinners
 
We have 9 registrations, and personally I think that's enough for Cradle. Unless there's serious objection, I'll start the game 24 hours from now.

Sheap August 23rd, 2004 02:07 AM

Re: MP Game - Yarnspinners
 
Bah. You're all sons of motherless goats. Unless someone objects, I'll play as Machaka http://forum.shrapnelgames.com/images/smilies/happy.gif

jarenko August 23rd, 2004 03:48 AM

Re: MP Game - Yarnspinners
 
No objection from me buddy. http://forum.shrapnelgames.com/images/smilies/happy.gif

No objection to the game starting either. http://forum.shrapnelgames.com/images/smilies/happy.gif

Tuidjy August 23rd, 2004 04:27 AM

Re: MP Game - Yarnspinners
 
It may be a good idea to make the time between hosting a
factor of 168 hours. That way, the hosting would happen
at the same time of the week.

Zapmeister August 23rd, 2004 08:40 PM

Re: MP Game - Yarnspinners
 
The game is about to start. I've settled on a turnaround time of 84 hours, which is exactly 2 turns per week. Yarns should be posted here, and are due at the same time as each turn. I'll maintain a running total of yarn points in the first post of this thread.

Note that the map is Zen's modified Cradle map, which may be downloaded from http://www.techno-mage.com/~zen/zencradle.zip if you don't already have it. The map and tga files must be renamed to cradlez14.map and cradlez14.tga respectively.

Edit: Actually, I think that the link above only gets you the .map file. The .tga is the same file as for the regular Cradle map, which can be copied and renamed cradlez14.tga

Good luck everybody.

YellowCactus August 23rd, 2004 09:35 PM

Re: MP Game - Yarnspinners
 
Um....
What's a file? That's something chicks do they're finger-tips with....right?
Okay, I'm not all that computer illeritit. But I'm going to need some help with this one. I have the zen_cradle map downloaded. Now, should I move it into the yarnspinner game folder? (and change it's name to cradlez14.map) And then move the regular Cradle map to Yarnspinners and change it's name to cradlez14.tga)
Because if that's what I need to do....it's not working...

Please Help....Simple is good!
-Yc

Zapmeister August 23rd, 2004 09:48 PM

Re: MP Game - Yarnspinners
 
No. Firstly, you need to get the original Cradle package (2 files, zipped in cradle.zip) from http://www.illwinter.com/dom2/maps.html and unpack it into the maps subfolder in your dom2 folder. Rename the .tga file to cradlez14.tga. Then replace the .map file with the Version you got from Zen's site, and rename it to cradlez14.map

Get back to me if you still can't make it work.

Cainehill August 23rd, 2004 10:09 PM

Re: MP Game - Yarnspinners
 

Cradle is for ... 8-12, I believe? Would an eleventh be too many, in which case, I'll offer to share the fifth. http://forum.shrapnelgames.com/images/smilies/wink.gif

YellowCactus August 23rd, 2004 10:17 PM

Re: MP Game - Yarnspinners
 
Can't....make ....file thingie do that thingie.....
Must stop trying to get tga file thingie to load...
-Yc
I can sit this one out if the files don't load.
I downloaded cradle (original into map and changed it's name.
I downloaded Zen and changed the mapfile name.
They're both in the maps folder
I took all the porn off my computer....
And the dang thing still doesn't go!

Zapmeister August 23rd, 2004 11:03 PM

Re: MP Game - Yarnspinners
 
Quote:

YellowCactus said:
Can't....make ....file thingie do that thingie.....
Must stop trying to get tga file thingie to load...
-Yc
I can sit this one out if the files don't load.
I downloaded cradle (original into map and changed it's name.
I downloaded Zen and changed the mapfile name.
They're both in the maps folder
I took all the porn off my computer....
And the dang thing still doesn't go!

Hmmm. When you unpacked the .zip from Illwinter, you had a cradle.map file and a cradle.tga, right? The cradle.tga became cradlez14.tga, and the cradle.map was overwritten with Zen's file, and became cradlez14.map, right?

When you try to open your turnfile, do you get an error saying something like "Can't open cradlez14.tga" or "Can't open cradlez14.map" ? Or something else (like just "Nagot Gick Fel") ?


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