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-   -   My demonbred (http://forum.shrapnelgames.com/showthread.php?t=20449)

DLC1 August 19th, 2004 04:31 PM

My demonbred
 
Who thinks they can best my SC 1vs1 no prophet/god or unique items and my SC is defending.

Demonbred equipped with hydra armor, amulet of resilience,the heart of life, boots of the messenger, starshine scullcap, firebrand and shield of luck.

Casts phoenix pyre first then blood vengeance if not bumrushed and then attack.

25N
20B
15S
5F
5E
260 gold spent on demonbred.

SSNNE mage needed

125 in total astral cost not counting the gold, with gold 159 astral gem cost, its worth he's the invincible defender! unless you know of a way to kill him http://forum.shrapnelgames.com/images/smilies/wink.gif without using a variant of him.

Boron August 19th, 2004 05:29 PM

Re: My demonbred
 
question :
you have 19 reinvigoration if i counted right .
the heart though gives you a chestwound ( + 5 encumberance iirc ) .
a demonbred has base encumberance of 5 too .

so you get 9 net reinvigoration each turn right ?

further question :
your fire brand makes fire damage .
if my sc is 100% fire immune he shouldn't suffer any damage right ?

so what with a standard ice devil / bane lord with a life leech weapon and the base gear like pendant of luck , boots of flying , jade armor etc ?

just scripted to attack immediately .
then you have phonix pyre up but are probably 2 times hit and suffer already quite nice fatigue .

i think the standard ice devil / bane lord should have quite good chances to bring you to 100 fatigue sooner or later .
i don't know how much damage you suffer though from the phönix pyre explosion but i think not too much .

i have not too much knowlegde with blood vengeance yet but a standard ice devil / bane lord with amulet of antimagic etc has a pretty high mr too so the blood vengeance effect shouldn't hapen too often .

Sheap August 19th, 2004 05:34 PM

Re: My demonbred
 
Any unit with fire immunity, a lifestealing weapon, and a reasonable number of HP will defeat this SC.

The lifesteal in this case is needed to repair the damage from blood vengeance, rather than fatigue, this unit will suffer plenty of fatigue on its own.

It is however an inventive combination.

Boron August 19th, 2004 05:53 PM

Re: My demonbred
 
Quote:

Sheap said:
Any unit with fire immunity, a lifestealing weapon, and a reasonable number of HP will defeat this SC.

The lifesteal in this case is needed to repair the damage from blood vengeance, rather than fatigue, this unit will suffer plenty of fatigue on its own.

It is however an inventive combination.

ah so my understanding seemed to be quite correct http://forum.shrapnelgames.com/images/smilies/happy.gif

the idea is very good i think too http://forum.shrapnelgames.com/images/smilies/happy.gif

vq seems perfect for this . no need for the reinvigoration items , no worries about afflictions ...

the arch devils are probably good candidates for this too .

Boron August 19th, 2004 05:58 PM

Re: My demonbred
 
how does it work together with crystal heart ?

is crystal heart removed after death ? because with phönix pyre the user is not really dead so perhaps it keeps him alive and is not consumed ?

DLC1 August 19th, 2004 06:29 PM

Re: My demonbred
 
Quote:

Sheap said:
Any unit with fire immunity, a lifestealing weapon, and a reasonable number of HP will defeat this SC.

The lifesteal in this case is needed to repair the damage from blood vengeance, rather than fatigue, this unit will suffer plenty of fatigue on its own.

It is however an inventive combination.

phoenix pyre is concussion damage,alot of generic damage. http://forum.shrapnelgames.com/images/smilies/happy.gif

so fire immunity wont save you http://forum.shrapnelgames.com/images/smilies/laugh.gif

alexti August 19th, 2004 09:05 PM

Re: My demonbred
 
I didn't test it, but I think an Arch Devil with antimagic amulet, armour of souls and boots of quickness should do just fine, I don't even think that life-stealing weapon is needed, any decent one should do. The demonbred will probably get killed every turn, how much fatigue holy pyre reanimation causes exactly? My impression was it is something around 50.

nakomus August 19th, 2004 09:13 PM

Re: My demonbred
 
The problem is how to keep the attacker alive. I believe Phoenix Pyre does, or at least did, do generic damage, as opposed to fire damage, so there is no easy way to protect yourself. Can the Arch Devil absorb a Phoenix Pyre every turn?

Cheezeninja August 19th, 2004 10:02 PM

Re: My demonbred
 
I tend to avoid phoenix pyre with SC's, because while they may win one battle, after dying that many times they're usually going to pick up a cornucopia of afflictions, effectivly neutralizing themselves in the process.

[edit]

Oh, and a dusk elder with Staff of Storms and skull helm set to cast drain life, drain life, drain life, drain life, drain life.

or possibly a dwarven smith with SoS and earth boots set to cast summon earthpower, petrify, petrify, petrify, petrify.

alexti August 20th, 2004 01:49 AM

Re: My demonbred
 
Quote:

nakomus said:
The problem is how to keep the attacker alive. I believe Phoenix Pyre does, or at least did, do generic damage, as opposed to fire damage, so there is no easy way to protect yourself. Can the Arch Devil absorb a Phoenix Pyre every turn?

For a several turns, yes. To be safe, it's better to give him some regeneration item or life-steal weapon. Or both.

Astral mage with lifelong protection, amulet of antimagic,
reinvigoration items and rune smasher can probably succeed to by casting Soul Slay.

DLC1 August 20th, 2004 07:21 AM

Re: My demonbred
 

Quote:

dying that many times they're usually going to pick up a cornucopia of afflictions, effectivly neutralizing themselves in the process.

as long as it isn't feeblemind it's ok http://forum.shrapnelgames.com/images/smilies/happy.gif

the dusk elder would work i suppose cause of staff of storms, that he can melee your dusk elder to death.

DLC1 August 20th, 2004 07:26 AM

Re: My demonbred
 
the astral mage would be meleed to death before he has time enough to cast enough soul slay to succeed i'd think.
dunno if the arch devil would be able to survive two or three phoenix pyre's, they do around 50 damage each or something i think.

Boron August 20th, 2004 10:15 AM

Re: My demonbred
 
Quote:

Cheezeninja said:
I tend to avoid phoenix pyre with SC's, because while they may win one battle, after dying that many times they're usually going to pick up a cornucopia of afflictions, effectivly neutralizing themselves in the process.

[edit]

Oh, and a dusk elder with Staff of Storms and skull helm set to cast drain life, drain life, drain life, drain life, drain life.

or possibly a dwarven smith with SoS and earth boots set to cast summon earthpower, petrify, petrify, petrify, petrify.

it seems perfect for the immortal pretenders .
they don't need to care seriously about wounds .

alexti August 20th, 2004 10:59 PM

Re: My demonbred
 
Quote:

DLC1 said:
the astral mage would be meleed to death before he has time enough to cast enough soul slay to succeed i'd think.
dunno if the arch devil would be able to survive two or three phoenix pyre's, they do around 50 damage each or something i think.

I've done few experiments:
--------------------------
Arch Devil:
- Blood thorn
- lucky coin
- starshine skullcap
- no armour
- boots of quickness
- amulet of magic
I've started with more equipment, but it's not needed. First of all, demonbred can't cast blood vengeance, because after the phoenix pyre, arch devils flies-in and kills demonbred causing explosion which kills the blood slave. So I had scripted AD to Hold-attack to let demonbred cast blood vengeance. In almost every attempt demonbred was killed in every round and he has rarely lived beyond 3rd round. explosion deals something like 4-8 points of damage to AD, so AD's hitpoints are actually growing in the process.
--------------------------
I didn't have any S2 mages in my test game, so I've tried
Lamia Queen S2D2N2 (empowered to S2, too much trouble to roll one).
- Rune smasher
- lucky coin
- wraith crown
- rainbow armor
- boots of quickness
- spell focus
- amulet of antimagic,
4 astral gems
scripted to soul slay x 5.
All 6 battles went to lamia queen. 3 kills, 2 times demonbred routed and one time LQ has charmed demonbred ;-)
Scenario was more or less similar: while demonbred was casting spells and dealing with undead horders LQ would land one or 2 soulslays, which would either result in demonbred death or route. The 6th battle was actually developing the most favourable for demonbred, because LQ couldn't land soul slay, but after running out of scripted spell AI has switched tactics and casted charm http://forum.shrapnelgames.com/images/smilies/happy.gif

I suppose nature mage could employ charm x 5 tactics.
--------------------------

DLC1 August 21st, 2004 06:47 AM

Re: My demonbred
 
mr seems to help alot vs generic magic damage then?

Boron August 21st, 2004 08:13 AM

Re: My demonbred
 
Quote:

DLC1 said:
mr seems to help alot vs generic magic damage then?

probably the generic damage is neither an nor ap .
something like 25+ e.g.

this would declare why the arch devil in alextis test lost some hp but not many .

i will hopefully test phönix pyre today afternoon myself too so i might be able to guess then which kind of damage it is http://forum.shrapnelgames.com/images/smilies/happy.gif

Yossar August 21st, 2004 08:21 AM

Re: My demonbred
 
Quote:

DLC1 said:
mr seems to help alot vs generic magic damage then?

No, not at all. Don't feel like testing it now but Phoenix Pyre damage may be lessened by armor and I don't think it's all that much damage in the first place. In response to another question, IIRC correctly Pyre does 20 or 25 points of fatigue damage to the caster when he dies, but that's easy enough to test if you really want to know.

Edit: And blood vengeance isn't very good against anything with decent MR (such as any properly-outfitted SC) because the spell gives you the easily-resistable "Blood Vengeance +0). Anything attacking takes no damage if they resist the spell. The innate Blood Vengeance of something like a Vastness or a Doom Horror is a bit better at something like +2 or +3.

PDF August 22nd, 2004 08:07 AM

Re: My demonbred
 
Oh well, one good Bow of Botulf shot maybe, shooter being anything with increased Precision ? http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/images/smilies/happy.gif


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