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The Ultimate Mod
Hi, I just signed up. Well to the point of this post, I have had Space Empires IV (non-gold) for about 2 - 3 years. Anyway I had downloaded the Untimate Mod, I found it on SpaceEmpires.org. But I ended up having to uninstal the game, and becuase my CD-ROM drive had failed [img]/threads/images/Graemlins/mad.gif[/img], I could not reintall the game. Well I have since gotten a new CD-ROM drive, but when I went to download the Ultimate Mod I could not find it http://forum.shrapnelgames.com/images/icons/icon9.gif. Instead of it being on the PBW site there was a link for a Ultimate Mod 2, which had been removed. So I tried SpaceEmpires.org only to find out that site was no longer up, which I would like to know why. So I was hoping that someone here would know of somewhere that I could download the mod.
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Re: The Ultimate Mod
The mod was discontinued a few years ago. Hadrian requested that it no longer be available to download from PBW, so it was removed. SpaceEmpires.org was shut down about 2 years ago due to it's owner, Hadrian, leaving the SE4 community for the final time.
There are, in the meantime, many other interesting mods avaliable for SE4. Malfador Machinations has a mods listing page to browse. Most are for Gold, however. There are some pre-Gold mods available to download from SpaceEmpires.net |
Re: The Ultimate Mod
I remember that mod! It was sad to see the site go down. I looked forward to the release of the Ultimate Mod. I wonder if he could give up what he completed for someone else to finish it... http://forum.shrapnelgames.com/images/smilies/smirk.gif
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Re: The Ultimate Mod
Apparently he gave everything to Lord Kodos. Nothing has come of that though...
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Re: The Ultimate Mod
ultimate mod was a collection of many ideas from many mods.
most of the ideas stemed from the se3 game. And the Mod just grew and grew. Problem was that is was never completed in any areas. Nor was it balanced. I found it unplayable vs computer and vs other players. What I did find in it was some good ideas. And It was a snap shot of what modding was like 3 years ago. New mods are tweaked and built off these older mods. Or an idea or concept is created. Then the mod is slowly built up around that idea or concept. And the modder these days adds section. Takes an idea from another mod , looks at their idea... and goes hmm balance... And builds from that. Personally Hadran and Kodus made the right decision to retire the mod. I disagree with the fact that it was taken down and perhaps you should send kodus a message to offer it up again. For historical purposes and for some good ideas. I built my first mod off some of the layouts in that mod. Yea tescomod. Which was along time ago. |
Re: The Ultimate Mod
Wow. I have not posted here in ages. But I still lurk, like a horrible monster what lurks in the shadows of the night.
Upon his departure, Hadrian entrusted the UM to me, to splice and dice as I see fit. Many of its masterwork images have made it into the LR mod, as have many of its concepts. What is the LR mod you ask? Allow me to hijack this thread for a moment and explain. LR Mod, shortly for Space Empires IV: Legacy of the Ra'shrakil, is my epic mod that has many new features, and lots of cool shiny things. Its been in production for ages, primarily due to my ungodly laziness, but the latest Version is good to go as soon as I test it. Now then, back to the UM. The UM was never completed. I have access only to what was publically released. I never had, nor do I now have, access to any "Secret" data or art files. Now, on to the subject of a UM Re-Release. LR, in many ways, builds upon the UM1, and takes ideas from what was known of the UM2. I do not think Hadrian would want the UM being re-released in its original form, considering how he had it removed, and I will not go against his wishes. So, in closing, to those of you who have the UM: Congratulations, you own a piece of SE history. To those of you who dont: Sorry. Look forward to LR. |
Re: The Ultimate Mod
i am still amazed that he deleted every post he made here as well... That must have been fun with the way the old forum did its linking....
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Re: The Ultimate Mod
A couple of months ago I asked Fyron if he could give some info about the UM. He gave me a link to the pre-gold Version and also gave me some addtional info. I planned to make a Gold Version of it. Just to update it, nothing further.
I updated it to Gold, but I haven't asked Hadrian yet if I could release it. It's not perfect, the AI for instance isn't made completely gold yet, the empire files are still pre-gold. I would be happy to make it available to someone who would like to continue it. Any takers? |
Re: The Ultimate Mod
well since u updated.... call it the timstone ultimate mod and away you go. since mod of a mod is liked by all.
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Re: The Ultimate Mod
Thanks Tesco, but I really think Lord Kodos is in command now over this Mod. I mearly updated it. I added nothing new.
Anyway, I donīt even have a website to upload it. Lord Kodos: Are you interested in the UM Gold? If not, I'll go ahead and refine it a little bit (the AI) and publish it myself. |
Re: The Ultimate Mod
Lord Kodos? You've been lurking here?
Please give me an answer. |
Re: The Ultimate Mod
I remember that he was rather upset about being called a cheater or something, and feeling a bit under appreciated. http://forum.shrapnelgames.com/images/icons/icon9.gif Oh well, we are all that sometimes, under appreciated that is.
I sat down tonight, originally to work on my story, but then went on to mod, but found that I could not mod any more. I have lost the touch. http://forum.shrapnelgames.com/images/icons/icon9.gif The STM sucked me dry guys. |
Re: The Ultimate Mod
Go to sleep. When you wake up, if you still don't feel like modding, forget about it for a few hours. Go play something that's not SEIV until you get bored. I recommend Half-Life or City Of Heroes.
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Re: The Ultimate Mod
No I am screwed as far as modding goes. I mean it, I can't even begin to comprehend it. Its like I lost the power man. http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: The Ultimate Mod
Artist's block, then. Still no idea except take a break, but there are probably artist/auther help sites that deal with this.
On the good side, judging from things I've seen with webcomics, most of the time it does go away. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The Ultimate Mod
Hm. Well, seeing as how a UM Gold is not a pure re-release I will consider it. I would like to help you on this project, in Gold-izing it. But my knowledge of SE A.I. editing is pretty non-existent, but I can help you in other areas. Maybe fleshing out some of the techs that were never finished. Like the Malfadorian Ancestry techs, and a few others I believe he never actually finished.
I would also like to limit the mods release to here at SGIF, and at the Solar Outpost and possibly a few other places, if things go the way I hope they do. Just like Hadrian had originally intended. Do you have AIM? If you do, please contact me. Tyrant343 is my name on it. I look forward to working with you on this project of moosey goodness. |
Re: The Ultimate Mod
Cybernetics racial tech area (I think that was the name) is completely empty. So are a few other racial tech areas.
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Re: The Ultimate Mod
Thanks Lord Kodos for that answer.
I must say, I have already converted it to Gold only the empiure files must be redone. And in time (if we feel for that), we could also give the AI an overhaul. I don't have AIM, I don't have time for that kind of programs. I found them too timeconsuming. Sorry. I'll PM you my e-mail adres. Just to be absolutely clear. I don't want to make huge mod like the B5 2.0, because I don't have the time for that. I only intend to add the missing techs. And I'm couting on you to provide accurate info on it. Don't take this as rude, I just don't have the time to do a huge mod. Besides I need a little more time for my own mod (not very large, but it still consumes time). |
Re: The Ultimate Mod
Yo Lord Kodos!
Are you still there?! I await a message of you. I've decided to pospone my mod and wait for SE V to come around. My mod woudn't be that special if I release it now. So I have time to work a bit more on the UM. I really want to get started. Come on, give me some info to work with. |
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