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-   -   A FQM bug? (http://forum.shrapnelgames.com/showthread.php?t=20535)

The FryeR K August 24th, 2004 05:18 PM

A FQM bug?
 
I've been having problem with the FQM, every time I generate a map in "new game", more than half the planets are listed, but they are either invisible or off the map.

Raging Deadstar August 24th, 2004 05:35 PM

Re: A FQM bug?
 
Quote:

The FryeR K said:
I've been having problem with the FQM, every time I generate a map in "new game", more than half the planets are listed, but they are either invisible or off the map.

You need the Planet Pack part of the Imagemod.

http://imagemodserver.mine.nu/other/MM/SE4/imagemod/

Install the Planet Pack to the Pictures/Planets part of your Main SE4 directory. You're probably using FQM Deluxe as well.

Fyron August 24th, 2004 05:38 PM

Re: A FQM bug?
 
Did you read the Readme.txt? It mentions the necessity of the Image Mod...

Aiken August 24th, 2004 05:38 PM

Re: A FQM bug?
 
Looks like you don't have latest Imagemod Planet Pack installed.

The FryeR K August 25th, 2004 12:46 PM

Re: A FQM bug?
 
That is not what i mean, the planets are listed in the planet window, but don't show up in the system.

I just opened a map in the editor, and they are all located at (1,13)

Aiken August 25th, 2004 01:24 PM

Re: A FQM bug?
 
http://forum.shrapnelgames.com/images/smilies/shock.gif

Send this map to Fyron. It sounds like serious bug.

Master Belisarius August 25th, 2004 02:34 PM

Re: A FQM bug?
 
Quote:

The FryeR K said:
That is not what i mean, the planets are listed in the planet window, but don't show up in the system.

I just opened a map in the editor, and they are all located at (1,13)

Have you installed the imagemod? This happen when you have not the pictures to show the planets.

Wardad August 25th, 2004 07:54 PM

Re: A FQM bug?
 
that's not a bug, it's a feature...

Fyron August 25th, 2004 08:15 PM

Re: A FQM bug?
 
Quote:

Wardad said:
that's not a bug, it's a feature...

Neither. Just a lack of properly installed Planets Pack from Image Mod.

The FryeR K August 25th, 2004 11:16 PM

Re: A FQM bug?
 
Just installed the new image mod, and I will test it tommorow.

Thanks

Perrin August 26th, 2004 08:34 AM

Re: A FQM bug?
 
Quote:

I just opened a map in the editor, and they are all located at (1,13)

If you could colonize those planets that would be the best exploit ever. Hmmm.. I wonder what would happen if your Homeworld was at (1,13)?

Fyron August 26th, 2004 12:10 PM

Re: A FQM bug?
 
I believe that causes game crashes... so not really an exploit there... http://forum.shrapnelgames.com/images/smilies/wink.gif

Perrin August 26th, 2004 12:38 PM

Re: A FQM bug?
 
Ahh shucks

Fyron August 26th, 2004 12:44 PM

Re: A FQM bug?
 
If you really want such an exploit, mod the game to make systems like that for you. http://forum.shrapnelgames.com/image...ies/tongue.gif

Perrin August 26th, 2004 03:02 PM

Re: A FQM bug?
 
I need all the help I can get sometimes. [img]/threads/images/Graemlins/icon45.gif[/img]


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