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ReBOB preview thread
Get the set here: http://www.shrapnelcommunity.com/thr...?Number=292500
WinRAR format, 1.1 Mb Get the ZIPped sev set here: http://www.shrapnelcommunity.com/thr...?Number=292804 Get the RAR sev set fix here: (not needed if you've downloaded the ZIP Version) http://www.shrapnelcommunity.com/thr...?Number=292803 |
Re: Texture comparison
I like the grey one better. Easier to see and I think it looks more like a spacecraft.
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Top one. Easier to see and would look better in game.
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Am I the only one who likes the colorful one? (And thought it was a tank? http://forum.shrapnelgames.com/image...s/rolleyes.gif)
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The actual textures are better, but the color combination...
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Textures area PITA. http://forum.shrapnelgames.com/images/smilies/frown.gif
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I like the color combo but it's too much purple on the one ship. What I think would look good would be purple markings/striping/highlights to set it off a bit. (but I know that's tough). And grey/purple is one of my favorite combos so I may be a bit partial to using those 2 colors on a ship. |
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I thought people would like the second one better; new textures instead of those old DoGA textures, I guess I was wrong. http://forum.shrapnelgames.com/images/smilies/frown.gif |
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I like the top one better. It looks more metallic. The second one looks too dark and purple. [img]/threads/images/Graemlins/icon17.gif[/img]
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I prefer the purple one and i Say keep the Purple http://forum.shrapnelgames.com/images/smilies/smirk.gif
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Too much purple...
Again, TC, the 2nd one's textures are better. It is the specific color combination that is bad... |
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I prefer the purple/grey one. http://forum.shrapnelgames.com/images/smilies/smile.gif http://forum.shrapnelgames.com/images/smilies/cool.gif
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I'd have to say I like both of them. I'm not sure which is 'better' though. http://forum.shrapnelgames.com/images/smilies/laugh.gif Each has some of the qualities needed to make an 'ideal' ship texture.
The 'plain' grey one does look like a more realistic color scheme for a spacecraft, but the dark grey/purple one is much more detailed and that gives it a 'real' feel as well. The lighting is better, too. Can you introduce more contrast into the grey one? The nose ought to darken on the side away from the light source just like it does on the second one. If you could increase the lighting/shading effects on the grey one, and possibly add some more detail -- if the shading effect isn't what brings that out -- I think that would be best. Maybe if you convert the 'purple' parts of the second one to the same dark grey as the main body of the ship... |
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Maybe a recolor to a reddish color on the bottom one.
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Here is my rendering of TC's model with my own texture and background. (I turned his model into a 'skimmer' and placed it on a methane planet.)
while you wait for me to re-upload my rendering, here's an avatar Version of the pic... http://www.shrapnelcommunity.com/thr...odelAvatar.gif And here is the big pic.. (again) http://www.shrapnelcommunity.com/thr...0-TCModel2.jpg Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif P.S. Comments welcome. Edit: Grrrrr. Richard asked me to delete my Posts to keep the upload forum cleaner. but when I delete the post (after posting the 'uploaded pic' here.) it deletes the 'attachment' and the pic here gets killed. Grrrr. Got to re-upload now. |
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Sweeeeeeeeeeeeet http://forum.shrapnelgames.com/images/smilies/happy.gif
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On the second one, I think the glossiness and blue mottle of the missile pods (or whatever those side things are) just don't go with the drab gray of the main hull. How about taking the blue and applying it more uniformly over the missile pods, and making the sheen consistent, either glossy or not, over the entire ship?
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TC said,.."I know that there's a few people here who knows how to make some good textures from scratch; to those people, how can you add windows to a texture? (specifically, using photoshop 6?)"
Not a simple task, to get the windows in the right place the model needs a UV map and with this you can paint in the window glows manually. A second option is to create a small rectangle box and scale it down to the size you want. then give it a 'glowing' texture perhaps making it semi transparent and placing a light source inside it. then manually duplicate this and placing the box along the hull where you want the windows. The other way is to manually paint them on the finished rendering. Hard to make them look like part of the rendered ship. Cheers! http://forum.shrapnelgames.com/images/smilies/laugh.gif |
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Well, he MUST have liked the avatar, David...look how fast he scarfed it up!
(I think it looked darn good, too!) |
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THIS is a (very quick) coloration of what I was talking about earlier. Something like this (of course, here I go on purple again...LOL):
http://se4-gaming.net\images\ship.jpg |
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I don't want this to be taken the wrong way, Fyron, so please don't (we so often seem to get confused at each other's responses).
So, help me out here. Why does it display for me without any problem? Alneyan has complained of the same thing. Could it be because you and he use a different browser than IE and "it" isn't as tolerent? I want to post it so it can be read, obviously. Thanks for any explanation you can offer. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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URLs should never have back-slashes in them "\". It is wrong (well, there might be a few cases of weird scripting Languages using "\" as part of a function call, but for normal URLs, bad). All slashes must be forward-slashes "/", as per the standars set forth for URL structure. IE apparently has yet another hack which breaks the rules and allows "\" to be used. This problem arises from IE being used as the file manager shell in the recent Versions of Windows... Standards-compliant browsers do not accept "\" in URLS. This is the correct URL address of the image, which will work in all graphical internet browsers:
http://se4-gaming.net/images/ship.jpg Now, I may have had a typo in the URL when I fixed the slashes and tried to view the image manually, as it was not appearing Last time I tried. It will load fine now, in a new window with a corrected URL. |
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Thanks, Fyron, for the explanation. Must be IE's allowances. I'll try to remember that in the future.
For "old time sake", I'll mention a pet peeve of mine (well, that's because I'm old and remember these things): All the time at work (working in IT), I hear people say "forward slash" and "back slash". Before computers came about, there was only the "slash". When computers (and paths) became an everyday word, people felt the need to call a slash a "forward slash". I've always maintained that there is a "slash" and a "back slash". Of course, this reference is not half as bad as this one (that I hear all the time!): a "forward backslash" http://forum.shrapnelgames.com/images/smilies/rant.gif http://forum.shrapnelgames.com/images/smilies/shock.gif. |
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Now, the purple in that image looks good... it was the combination of dark grey and darker purple, with huge massive parts purple and huge parts grey, that was bad... http://forum.shrapnelgames.com/images/smilies/wink.gif
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Just a comment...
I have LOTS of respect for people who will go through all the trouble for all the componets to make a shipset and "give" it away. Considering that, I hesitate to make comments because I'm too lazy myself to do stuff like that. On the other hand, I don't want to let people who are doing that kind of work think than hardly anyone is paying attention, so I try to give my opinion when I "feel" something. |
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Ooh, shiney!
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Yes, well, he did not painstakingly create a new ship. The model was just a base that TC made in 3 minutes to put the textures on...
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And don't worry about hurting my inflated ego, grab a pin and pop away! http://forum.shrapnelgames.com/images/smilies/laugh.gif |
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LOL...you sound almost like a Firefly fan. I hopped on this because I will be doing the following at Dragon*Con this year: (1) This weekend, meeting to help build a Firefly float for the parade at Dragon*Con; (2) Manning the Firefly booth to promote the show on Sunday (of the Con); (3) Donated $50 for printed materials for the "effort"; (4) Wifey and I spent over $250 for her to dress like Zoe and be in the parade. There is a small select group headed by a guy here in Atlanta and a lady from Florida helping make "Firefly" become a part of Dragon*Con for years to come. So far, if you are familiar with the short-lived series, Nathan Fillian (Mal), Kaylie (Jewel Staite), and Jayne (Adam Baldwin) are coming and our group hopes to have a close and personal meeting with them (SO KEWL!). But, who knows. Anyway, I will be sure to post pics of D*C like I did Last year. |
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I've been using 'shiney' for pictures I like since about...uh...somewhere around the first pictures I commented on here. Firefly has nothing to do with it.
Um. Didn't mean to sound abrubt. |
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Yeah, TC, that's looking very promising! I like the highlights (did I say I liked markings before...LOL).
With all the edges and sharpness, I'd say it qualifiys for some sort of "crystal" race... http://forum.shrapnelgames.com/images/smilies/wink.gif. |
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Even neater!
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About new TerranC's avatar: David, how do you do this shiney effect for your avatars? Could you share the template?
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Neato!
You never did get those armor platts thickened, did you? http://forum.shrapnelgames.com/images/smilies/frown.gif |
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/me watches the ship crash.
...Oh, right, different windows.:D Shiney! |
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That is very dam...shiny. Great ship, are you using doga for this?
And Yes, Slynky, I am a firefly fan http://forum.shrapnelgames.com/images/smilies/happy.gif |
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actually it bluescreened
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