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Luck3 gold boni
I'm playing Turmoil 3 - Luck 3 for the first time (with Pangaea) and was wondering how big the gold boni would be.
Around turn 20 I "found" 500GP but what really blew me away around T30 was a "find" of 1500!! GP + Magic Item + several Gems. 1500 Gold ........ man, I could get anything I needed in just 1 turn instead of having to spread it out over 5 turns. I wonder what the biggest "finds" in the game are. What did you get that blew your socks off at one point ? |
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That's the biggest one I've ever gotten, and boy, it is nice isn't it!
I usually play T1/L3 for Tien Chi, I've never had the nerve to go for T3/L3... |
Re: Luck3 gold boni
sunray has listed them all on his website :
http://www.freewebs.com/dominions2/events.html the 1500 gold + gems + items is the nicest one . i like the one where a rich prince died in your land and you get 1000 gold because it is so funny : Quote:
luck can be really nice . with pangenea ( base for maenads + pan cw ) , ermor , tien chi s&a luck is pretty attractive . i like it with caelum e.g. too http://forum.shrapnelgames.com/images/smilies/happy.gif mainly because i don't need to care that much about my population there too http://forum.shrapnelgames.com/image...ies/tongue.gif |
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with pangenea carrion woods your population in positive dominion dies anyway . with base pangenea turmoil gives you hordes of maenads . so both nations have a strong intention of taking turmoil 3 . this way they should take luck 3 to compensate somewhat . edit : with ermor it is obvious since your pop is dead soon anyways. in case you have never played tien chi s&a they have forced turmoil 1 , same with marignon diabolic faith . so for this 2 nations luck 3 is nice too . |
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Turmoil is real bad, but because of the income effect, not the random events. |
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Here we go again.
As I opened Turn 40 I got the 1500 Gold , Magic Item and Fire Gems again. That's twice in exactly 40 turns, which comes down to a 5% average exactly. That 1500 Gold is so sweet, man, as I can get everything I need in just 1 turn on EVERY FRONT. PS. On the figure evaluation I read somewhere that the low-resource Minotaurs (40G-7R) were not really worth it. Maybe. But against Ulm they rock, being able to recruit a bunch of them due to their low resource demands, their Trample ignoring Ulm's protection and their battle axes+strength doing enough damage to overcome that protection again. So far I've enjoyed every minute I've played Pangaea. Those Maenads really come in huge numbers and are very good early game units due to their high morale. I have the Vine Ogre machine at full speed right now (12 per turn, Druids summoning) and mixed up with those Minotaurs and led by a Firbolg/Dryad combo Ulm has its hands full. On my Southern border a 75-something army lead by Ram Head consisting of about 44 melee Satyrs (Prot 7) and 24 Centaurs (the speedy low resource units) are keeping Abysia at bay and are running over Machaka troops. I'm getting into more confrontations with Jotunheim on my Eastern borders. The Maenads obviously don't work that well against the Giants, so I'm sending my Cataphract Centaurs in that direction. Northern Border means Mictlan, with which I have an unstable peace so far. Guess Maenads will fare well against Warrior/slave armies especially with some Minotaurs mixed into it. I obviously have a significant amount of Lions accompanying my armies (Pride of Lions) and Wolves (Call of the Wild) are all over the place as well. The Werewolf Commanders coming in very handy and saving me the time and gold to have to recruit additional commanders. There's no doubt I'm going to win this game as I'm already ahead in practically every stat (even 3rd on Research) but I'm going to continue to see what pitfalls might still lay ahead as the more powerfull spells are beginning to surface. |
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My luckiest game I managed to get the 500 gold event consecutively on turns 5, 6 and 7. It was in Dom 1 ( not sure if luck has been changed in Dom 2) using pangaea with luck 3 turmoil 3. It was multiplayer, I ought to write it up one day. |
Re: Luck3 gold boni
The gold is nice, but I've been even happier with the magic items and mages that appear sometimes, especially when they are things which were not things I could directly get, or would be expensive. E.g.:
* Animist with wolves * old scholar guy * soul contract * pocket ship * phoenix rod * heroes PvK |
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Let's say the baseline is a 20% chance of an event happening in a province. If you have Order-3, you only have a 5% chance of an event happening. If you take Luck-3 though, you're back to a 20% chance of an event happening, and a 35% chance it'll be a bad event. If this was the baseline, and all you had was your capital, Order-3 would on average have 1 bad and 1 good event in 40 turns. With Order-3 Luck-3, you get 8 events, roughly 5 good, 3 bad. Three times as many bad events as if you stuck with Order-3 and no luck. That means - 3 times as much a probability of getting death events. And since there are few if any events that increase population (having played Last of the Tuatha, mandatory Luck and Growth several times and never getting one), Luck-3 really does increase the odds of catastrophic loss of population. |
Re: Luck3 gold boni
Cainehill,
I've played for over 40 turns now under Turmoil3/luck3 scales and I have had NO (repeat "NO") really bad events happening to me. The worst stuff that has happened so far is a "group of rebellions (or such) taking up residence in a province and increasing unrest". (big deal , he ? I have had no library burn downs, temple destructions , hurricanes or storms of any kind hit my provinces, nothing of the really bad stuff, nothing that made me shout "sh!t" ........ and that is AFTER 40+ turns, which leads me to believe that luck3 eliminates the "worst events" from among the possible events. I'm just guessing here ........ maybe all events simple fall into a certain Category, like Luck3 , luck2 .. all the way down to BadLuck3. Maybe the worst you can get under luck3 scales is a "BadLuck1" event ....... so no Badluck2 and BadLuck3 events there (just guessing though, but it certainly points that way, from my perspective anyway) |
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It would be fine if that was so. I once had my temple and lab burn down on me in turn 5 and turn 6, consecutively. That was with Order 2, Luck 3.
The gods (me) be praised that it was only a singleplayer. I usually take both, Order and Luck. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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not long ago i had turmoil 3 and luck 3 and got my capitol hit with -25% pop on about turn 5
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Pah I had turmoil 2 luck 3 & a Jade Empeoror (mitigates bad luck) & I got -25% pop on my first turn (of my first ever MP game)
Pickles |
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Heh, Boron and I both had luck 3 in our MP game, and both of us had our lab burn down before turn 5.
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I used to play turmoil3/luck3 a _lot_, back in March / April. I also played Turmoil-1/luck-3, turmoil-2/luck-3, etc : Zen once mocked me by saying, "Yes, and I remember when you used to like turmoil 3 / luck 3". http://forum.shrapnelgames.com/images/smilies/wink.gif Luck 3 definately doesn't protect against the really bad things. With Luck-3, I had 40% of my capital's population wiped out in a single event prior to turn 5 (This was a mosehansen game where I played Abysia with a pathetic VQ - my only VQ ever in MP). Of course - 2 turns later, I got 1500 gold, a magic item, and some gems. But the luck didn't do anything to protect against the worst events - burned temple and burned lab early suck, but 40% population loss is the worst whammy event I've come across so far. Also with Luck-3, I had labs burn, temples burn, floods killing population, barbarian attacks, knight attacks, etc. Nope - luck-3 doesn't protect against the worst events, it might be worthwhile if it did. I believe that Luck-3 _is_ however necessary for some of the best events, like the 1500 gold and a magic item (also requires Magic-1 or 2 minimum). |
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