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-   -   Patch 2.13 available now (http://forum.shrapnelgames.com/showthread.php?t=20643)

Johan K August 31st, 2004 08:58 AM

Patch 2.13 available now
 
The new patch can be downloaded from Shrapnel Games' Dominions II page.

http://www.shrapnelgames.com/Illwinter/d2/6.htm

Chazar August 31st, 2004 09:13 AM

Re: Patch 2.13 available now
 
Quote:

Bows could be used after one arm was lost.

Uh, oh, that means good bye to my cute brave 3-star-experienced and one-armed blizzard warrior in one of my on going games... (caelian archer) http://forum.shrapnelgames.com/image...es/Injured.gif http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/images/smilies/smirk.gif

Lepakko August 31st, 2004 09:14 AM

Re: Patch 2.13 available now
 
I say Big thx!!!!

deccan August 31st, 2004 09:14 AM

Re: Patch 2.13 available now
 
Quote:

Main screen commander scrolling works in full rows only to make it easier to keep track of individual commanders when there are many in the same province.
Wow, I was just going to make a post asking for something similar. Thanks for being a mindreader! http://forum.shrapnelgames.com/images/smilies/smile.gif

Pickles August 31st, 2004 09:43 AM

Re: Patch 2.13 available now
 
Several nice little changes.
On a related note in one game I can hire a "Keeper of the Tombs" from a captured C'tis capital & that is also presumably a bug

Pickles

Edi August 31st, 2004 10:52 AM

Re: Patch 2.13 available now
 
Woohoo! The Great Warlock is back! Hooray!

Edi

Lepakko August 31st, 2004 10:58 AM

Re: Patch 2.13 available now
 
Mmm... Great Warlock has funny dagger http://forum.shrapnelgames.com/images/smilies/happy.gif

archaeolept August 31st, 2004 10:59 AM

Re: Patch 2.13 available now
 
omg crystal amazons now exist, it looks like :p

liga August 31st, 2004 11:07 AM

Re: Patch 2.13 available now
 
thank you

good play
Liga

atul August 31st, 2004 11:16 AM

Re: Patch 2.13 available now
 
Quote:

Couatl can now wear helmet.

...and this happens just after I've had a Couatl cast several subsequent Transformations in order to get a mage with base astral-3 and a head slot... Hey guys, shouldn't a Chimeira get a head slot too, after all it has three of 'em? http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif

archaeolept August 31st, 2004 11:40 AM

Re: Patch 2.13 available now
 
ehh, what am i going to do about my large stockpile of burning pearls? can I get a rebate please? http://forum.shrapnelgames.com/image...ies/tongue.gif

Mosehansen games will now be able to be created w/out score graphs and w/ mods, once esben incorporates this into his pages. very nice Illwinter.

Boron August 31st, 2004 11:41 AM

Re: Patch 2.13 available now
 
Quote:

Pickles said:
Several nice little changes.
Pickles

i agree http://forum.shrapnelgames.com/images/smilies/happy.gif

i apreciate especially these 2 changes :

Quote:

Burning pearl fire res 100 -> 50.

makes the burning pearl no longer the nobrainer for fire resistence http://forum.shrapnelgames.com/image...es/biggrin.gif

Quote:


Possible to combine more 50% fire/cold resistance items to gain full immunity.

makes things like the elemental armor more useful again so more useful magic items http://forum.shrapnelgames.com/images/smilies/smile.gif

Boron August 31st, 2004 11:47 AM

Re: Patch 2.13 available now
 

Quote:


Possible to combine more 50% fire/cold resistance items to gain full immunity.


a question to this because i never paid attention there :

if i give a leader with e.g. 50% lightning resistence a copper plate does he still have 50% lightning resistence or 100% then ?
or do i need to use e.g. a elemental armor to get 100% lightning resistence ?

archaeolept August 31st, 2004 11:59 AM

Re: Patch 2.13 available now
 
neither.

he should have 150% http://forum.shrapnelgames.com/image...ies/tongue.gif

copper plate gives full immunity.

Gandalf Parker August 31st, 2004 12:00 PM

Re: Patch 2.13 available now
 
For those who are agonizing over updates, you can usually copy the dom2.exe to something like dom2v212.exe before updating. Then if you have something like a multiplayer game sticking to the old Version simply make a new icon to call the dom2v212.exe instead of the dom2.exe

Boron August 31st, 2004 12:01 PM

Re: Patch 2.13 available now
 
Quote:

Gandalf Parker said:
For those who are agonizing over updates, you can usually copy the dom2.exe to something like dom2v212.exe before updating. Then if you have something like a multiplayer game sticking to the old Version simply make a new icon to call the dom2v212.exe instead of the dom2.exe

damn that is really helpful but comes 1 hour to late http://forum.shrapnelgames.com/images/smilies/frown.gif

archaeolept August 31st, 2004 12:11 PM

Re: Patch 2.13 available now
 
uhh, you probably don't want to install the patch until you are sure that your games are going to be doing so immediately boron...

I'd suggest reinstalling, then applying 2.12, renaming it, then applying 2.13 so that you have access to both. Unless you are sure all your games are updating before their next turn...

Boron August 31st, 2004 12:18 PM

Re: Patch 2.13 available now
 
Quote:

archaeolept said:
uhh, you probably don't want to install the patch until you are sure that your games are going to be doing so immediately boron...

I'd suggest reinstalling, then applying 2.12, renaming it, then applying 2.13 so that you have access to both. Unless you are sure all your games are updating before their next turn...

hm getting ones else 2.12 exe would that be ok too ?
or which files were patched together ?

if it is only the exe +1-2 small files transfering it from a friend via icq/irc or email would be much quicker than reinstalling i think and should work too .
any serious concerns against this approach ?

hopefully not since i will be busy to find my dominioncd in my hundreds of cd cases otherwise probably 1 hour http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/Sick.gif

Boron August 31st, 2004 12:22 PM

Re: Patch 2.13 available now
 
Quote:

archaeolept said:
ehh, what am i going to do about my large stockpile of burning pearls? can I get a rebate please? http://forum.shrapnelgames.com/image...ies/tongue.gif


you could make arch angel / harbinger thugs http://forum.shrapnelgames.com/images/smilies/happy.gif

50% natural FR + 50% FR from burning pearl should add to 100% http://forum.shrapnelgames.com/images/smilies/laugh.gif

a harbinger thug should be almost as costeffective as a bane lord but have slightly higher att-rating since he gets +4 from burning pearl while the banelord won't use burning pearl anymore probably http://forum.shrapnelgames.com/images/smilies/smile.gif


hmmm the more i think of it harbingers + arch angels could replace the bane lords as standard thugs with this change .
makes clamhording more useful midgame too since you don't need to convert your clamincome http://forum.shrapnelgames.com/images/smilies/happy.gif

archaeolept August 31st, 2004 12:31 PM

Re: Patch 2.13 available now
 
yah just getting the 2.12 .exe from a friend should be fine.

Thufir August 31st, 2004 01:29 PM

Re: Patch 2.13 available now
 
Quote:

from patch notes:
Roc ate too many elephants.


Ya know - I always hated it when that happened!

Johan K August 31st, 2004 01:51 PM

Re: Patch 2.13 available now
 
Quote:

archaeolept said:
uhh, you probably don't want to install the patch until you are sure that your games are going to be doing so immediately boron...


This time it doesn't matter much if you use the wrong Version. Battle replays will be incorrect, but everything else will work when you mix Version 2.12 and 2.13.

Thufir August 31st, 2004 01:54 PM

Re: Patch 2.13 available now
 
Quote:

Edi said:
Woohoo! The Great Warlock is back! Hooray!
Edi

What is the "Great Warlock" - a pretender? If so, for who?

tka August 31st, 2004 01:55 PM

Re: Patch 2.13 available now
 
>> Basic Magic Item modding implemented.

How do I use this?
Modding.pdf doesn't say anything about it.

Thufir August 31st, 2004 01:55 PM

Re: Patch 2.13 available now
 
Quote:

deccan said:
Quote:

Main screen commander scrolling works in full rows only to make it easier to keep track of individual commanders when there are many in the same province.
Wow, I was just going to make a post asking for something similar. Thanks for being a mindreader! http://forum.shrapnelgames.com/images/smilies/smile.gif

I've never been able to make commander scrolling hotkeys do anything visible - what screen do I use it on and what does it do?

Johan K August 31st, 2004 02:01 PM

Re: Patch 2.13 available now
 
Quote:

tka said:
>> Basic Magic Item modding implemented.

How do I use this?
Modding.pdf doesn't say anything about it.

Psitticine [img]/threads/images/Graemlins/icon39.gif[/img] (who edited the manual) is working on updating the modding manual. It will hopefully be finished soon.

atul August 31st, 2004 02:12 PM

Re: Patch 2.13 available now
 
Quote:

Thufir said:
I've never been able to make commander scrolling hotkeys do anything visible - what screen do I use it on and what does it do?

If I understood correctly it is the scrolling of visible commanders in map view if you have more than 28 commanders in a province. If so, it's a very joy-joy thing to change, was getting frustrated with provinces harboring 40+ mages. http://forum.shrapnelgames.com/images/smilies/laugh.gif

The Panther August 31st, 2004 02:33 PM

Re: Patch 2.13 available now
 
Hm... One thing not in the patch that I was hoping to see. The game still does not seem to keep track of exactly how many resources are available when you partially built a guy on the previous turn. Looks like you still have to keep track of this manually...

But there sure were some nice improvements in this patch. The greyed out thing when you are under seige is nice and this will no longer confuse the heck out of the newbies!

I also agree about the burning pearl. It was much too strong for the price. It is still stong, of course, and will still be built anyway. But, Arch, feel free to send your excess pearls to me! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Thufir August 31st, 2004 02:38 PM

Re: Patch 2.13 available now
 
Quote:

The Panther said:
Hm... One thing not in the patch that I was hoping to see. The game still does not seem to keep track of exactly how many resources are available when you partially built a guy on the previous turn. Looks like you still have to keep track of this manually...


that would be a great one for 2.14!

Esben Mose Hansen August 31st, 2004 03:01 PM

Re: Patch 2.13 available now
 
Eh... is the linux patch borked? The patch didn't seem to work, giving med the 2.12 Version again, as far as I could determine. So I unpacked patch 2.12 and 2.13 in separate dirs, which I ingeniusly called 212 and 213, and ran diff:
<font class="small">Code:</font><hr /><pre>esben@musvit dtmp $ diff -ru 212 213
Only in 213: army4.trs
Only in 212/doc: modding.pdf</pre><hr />
Not to complain, but I think this can't be right... except for these 2 new files, the patches are identical(!)

lebarjack August 31st, 2004 03:37 PM

Re: Patch 2.13 available now
 
Half borked??
I tried rehiring some mercenaries in a game and it starts with half the initial price, as stated in the 213 changelog.

Thufir August 31st, 2004 04:08 PM

Re: Patch 2.13 available now
 
I'm seeing a new bug with the new patch - I'll post the details in the bug thread, but basically if tab out and tab back in occasionally the rendering is kinda hosed.

DeathDaemon August 31st, 2004 05:08 PM

Re: Patch 2.13 available now
 
Although I like nation specific pretenders, I still dont find the Great Warlock for Abysia and Skratti for Jotuns to be viable choices, despite their slight advantage over similar human pretenders. But maybe thats becuase I find rainbow pretenders are only really effective finding gems that your national mages and their summons can use, and that I also tend to use site searching spells. However, more choices are always better http://forum.shrapnelgames.com/images/smilies/wink.gif

Thanks for the continued Dominions II support!

Edit: Why doesn't the Skratti have any water (cold) magic? I'd have removed the frost father and replaced it with the Skratti.

NTJedi August 31st, 2004 05:35 PM

Re: Patch 2.13 available now
 
I haven't seen anything in the details for the patch... but has anyone noticed any improvements with the AI??

examples= more aggressive, more heavy troop-types, more researching, etc???


If not... then maybe that can be the focus of the next patch.

Arralen August 31st, 2004 05:53 PM

Re: Patch 2.13 available now
 
..would be great if it at least would build forts now.
Does it?

Nothin' about it in the readme... http://forum.shrapnelgames.com/images/smilies/frown.gif

Sheap August 31st, 2004 06:30 PM

Re: Patch 2.13 available now
 
The Great Warlock is not really any better than any of the other nation-specific rainbow mages. He simply has heat and fire resistance, so he fits with other Abysians, and a point of blood, but 1 point of magic is not a big difference on a human(oid).

The Skratti, on the other hand, is great. He is tougher than a Virtue, and people use the Virtue as a SC. Now, granted the Virtue's lightning resistance is better than the Skratti's cold resistance, and the Virtue also flies, and can give you an air blessing. On the other hand, the Skratti will have a much easier time gaining access to water/earth/nature magic for buffing, and of course, he's a *rainbow mage*, not just an SC. Easily top of the heap as humanoid pretenders go, and maybe even in the top half overall. His only real downside is bad dominion, as with all rainbows.

Gandalf Parker August 31st, 2004 06:40 PM

Re: Patch 2.13 available now
 
Quote:

NTJedi said:
I haven't seen anything in the details for the patch... but has anyone noticed any improvements with the AI??

examples= more aggressive, more heavy troop-types, more researching, etc???


If not... then maybe that can be the focus of the next patch.

Or not depending on who you play. Well maybe more research but only if it can be tied into the AI settings which Im guessing would be a Dom3 thing.

Gandalf Parker August 31st, 2004 06:43 PM

Re: Patch 2.13 available now
 
Quote:

DeathDaemon said:

Edit: Why doesn't the Skratti have any water (cold) magic? I'd have removed the frost father and replaced it with the Skratti.

The Frost Father is one of the forms which must be there in support of Dragons. The 3 human forms have to be there.
The dragons and their human forms arent high on the pretender scale but the fact that the dragons are supposed to make it unclear which form you chose is part of their theme.

Johan K August 31st, 2004 06:45 PM

Re: Patch 2.13 available now
 
As Mosehansen pointed out the linux patch is no good. It only containts files from 2.12 due to some bad archiving. http://forum.shrapnelgames.com/images/smilies/Sick.gif

New linux patches are on the way.

Stormbinder August 31st, 2004 06:54 PM

Re: Patch 2.13 available now
 
Good patch Johan, thanks a lot! Many good changes and bug fixing. I especailly like improved cheat detection, if it prevents gem/castle cheats that was described in several threads recently. Item moding is also great.


The only big thing that I failed to find in that patch is that old lifedraining and Mirror Image bug. http://forum.shrapnelgames.com/images/smilies/frown.gif Currently Mirror image does not work at all vs Lifedraining (you can and will be lifedrained for fatique, while your mirror image stay in place.) At the very least it does not work, or it may actually make you *more* prone to be lifedrained. Any chance that it'll be fixed? IMHO lifedraining weapons are a bit owerpowered as it is atm, based upon simple fact that 90%-95% of SCs in MP games uses them. This bug gives them another boost, something that they don't really need.

Anyway, thank you for all your hardwork and continious support for the game!

PhilD August 31st, 2004 06:59 PM

Re: Patch 2.13 available now
 
Quote:

Johan K said:
As Mosehansen pointed out the linux patch is no good. It only containts files from 2.12 due to some bad archiving. http://forum.shrapnelgames.com/images/smilies/Sick.gif

New linux patches are on the way.

Good news. I'd hate to be basically unable to play in my MP games because everybody ran to use 2.13, and I'm still stuck with 2.12 (and yes, being unable to view correct battle replays is a big deal for me).

NTJedi August 31st, 2004 11:11 PM

Re: Patch 2.13 available now
 
The new patch appears to have broken my existing single player game. Anytime I try ending the turn I get the error: kv_c:bad mt0

I believe it's somehow related with a golem using the Amon Hotep helm. Anytime I try changing his command from the mummification spell I get what appears to be a related error: rho:bad mt0

Anyplace where I can download the previous dom2.exe ?? that might not fix it... but worth a chance


===============
UPDATE
===============
Restarted the turn from the beginning and reproduced the error instantly by giving the golem the mummification command after switching to another commander then coming back to change the golems command the same error. Problem is definitely either with the Golem creature itself or the Amon Hotep helm.

===============
UPDATE_2
===============

The bug definitely appears to be with the 'mummification' summoning command. I was able to continue my game as long as I don't use this spell. Also when setting combat commands I noticed 'mummification' was also listed here which must be part of the bug since this is not suppose to be a battle spell.
geo981010 was able to find another related with my bug discovery as well... nice work.

geo981010 August 31st, 2004 11:56 PM

Re: Patch 2.13 available now
 
It isn't just Amon Hotep - I get the same problem when I select the "Summon Djin" with the Magic Lamp if I try to anyway alter the command after giving the summon order or if I try to alter the commander's orders or if I try to execute the turn with the summon command.

I can use the Vine Crown and the Wolfstone no problem, need to try Gatestone and Kurgi's Gift next... cheat protection was on btw, so I wonder if this related to that?

Thilock_Dominus September 1st, 2004 04:34 AM

Re: Patch 2.13 available now
 
Quote:

Johan K said:
As Mosehansen pointed out the linux patch is no good. It only containts files from 2.12 due to some bad archiving. http://forum.shrapnelgames.com/images/smilies/Sick.gif

New linux patches are on the way.

Yeah, it seems that the 'Dom2' execuable file is missing.

Johan K September 1st, 2004 05:02 AM

Re: Patch 2.13 available now
 
NTJedi, your first bug is related to the cheat detection and will not appear if you disable it. The second one only happens if you remove the order. So if you make sure to not remove that order and disable cheat protection it will be possible to make mummies. But on the other hand you can't disable the cheat detection in ongoing games.

Beorne September 1st, 2004 06:00 AM

Re: Patch 2.13 available now
 
An information on patching a running game:

The correct order to patch is:
- patch the host
- host the turn
- sent trn to players
- patch the players
- players make and send the 2h

or:
- sent trn to players
- patch the players
- players make and send the 2h
- patch the host
- host the turn


Thank you very much

Ozymandias September 1st, 2004 07:06 AM

Re: Patch 2.13 available now
 
I noticed you fixed the Mother of Tuatha's stealth. Thanks, I'll try some more things with her.

Boron September 1st, 2004 07:57 AM

Re: Patch 2.13 available now
 
Quote:

NTJedi said:
Anyplace where I can download the previous dom2.exe ?? that might not fix it... but worth a chance


where is the cd - key stored ?
if you let you send the exe by a friend who hasn't patched yet it should work but is the cd - key in the exe stored ?
that would be rather bad then http://forum.shrapnelgames.com/images/smilies/frown.gif

reverend September 1st, 2004 08:04 AM

Re: Patch 2.13 available now
 
The cdkey is stored in a plain text file appropriately named "key". Replacing the .exe shouldn't do anything to the cdkey.

deccan September 1st, 2004 08:07 AM

Re: Patch 2.13 available now
 
Quote:

Boron said:
where is the cd - key stored ?


I believe that the cd key is stored in a simple text file in your dom2 directory called "key".


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