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-   -   The Last of the patches. (http://forum.shrapnelgames.com/showthread.php?t=20670)

Timstone September 2nd, 2004 11:59 AM

The Last of the patches.
 
When I was reading the chatlogs for the Last chat with Aaron. I noticed you guys talking about one Last patch for SE IV Gold. Is this true, will there be one Last patch?
When will it be released and more importantly what will it fix/add?

Ragnarok September 2nd, 2004 12:00 PM

Re: The Last of the patches.
 
If there is indeed a patch in the works, of which I have heard nothing about, then it will not be released until after SEV is out, so that is after at least Summer of 2005.

Atrocities September 2nd, 2004 12:09 PM

Re: The Last of the patches.
 
Lets get the bug list going then. If there is to be one Last patch, we need to have as much FIXED as we can get. Any one here willing to lend a hand and help compile a concise list of bugs and must haves for a final patch for SE IV?

(HINT: The more people who support a patch, hopefully the more likely we can convince Aaron to do one.)

Ed Kolis September 2nd, 2004 12:50 PM

Re: The Last of the patches.
 
Bugs? OK, how about the bug with the new abilities added in 1.91, where the resource generation doesn't show up in the empire status screen?

Ragnarok-X September 2nd, 2004 01:21 PM

Re: The Last of the patches.
 
yep, thats indeed VERY good Ed Kolis. Thats very important for modding and i really hope it gets fixed !!!

PvK September 2nd, 2004 01:27 PM

Re: The Last of the patches.
 
I'd love to see another patch too, just to fix the few remaining gripes.

However regarding that chat log about one more patch - was it not the SE5 chat that happened right before the 1.91 patch?

PvK

Ragnarok September 2nd, 2004 02:22 PM

Re: The Last of the patches.
 
The patch has been out for a few months now, while the chat was just a few weeks ago. Unless Timstone read a chatlog from way long ago...

Fyron September 2nd, 2004 02:24 PM

Re: The Last of the patches.
 
Quote:

Timstone said:
When I was reading the chatlogs for the Last chat with Aaron. I noticed you guys talking about one Last patch for SE IV Gold. Is this true, will there be one Last patch?
When will it be released and more importantly what will it fix/add?

There was no mention of a new patch for SEIV in the chat logs of a few weeks ago. 1.91 was the final patch that was discussed about a year ago in the first round of chats. Check the dates. http://forum.shrapnelgames.com/images/smilies/wink.gif

Makinus September 2nd, 2004 03:36 PM

Re: The Last of the patches.
 
where i can find these "chatlogs"?

Fyron September 2nd, 2004 03:43 PM

Re: The Last of the patches.
 
From what used to be the #se4 web site. Now #SpaceEmpires. http://forum.shrapnelgames.com/images/smilies/wink.gif

http://seirc.spaceempires.net/archives.php

Timstone September 3rd, 2004 05:44 AM

Re: The Last of the patches.
 
Woops! Okay, my mistake. But why wouldn't Aaron do one more patch. I can think of some things I would love to use in SE IV.
And besides AT and Ed already spoke of bugs. They are not allowed in SE IV!!
But I'm sorry to cause this consternation among you guys. I should have checked the date.

narf poit chez BOOM September 3rd, 2004 06:21 AM

Re: The Last of the patches.
 
He can only work on one massive program at a time. At the moment, that is SE:V.

Ruatha September 3rd, 2004 06:52 AM

Re: The Last of the patches.
 
IMO SE IV is a finished game and should never be patched again.
Do SE V instead.

Ragnarok September 3rd, 2004 10:49 AM

Re: The Last of the patches.
 
I agree with Ruatha. Even when SEV is out he will be patching the bugs out of it for awhile. I see SEIV as a completed game as well and that it is bug-free enough for me. http://forum.shrapnelgames.com/images/smilies/happy.gif

DeadZone September 3rd, 2004 11:44 AM

Re: The Last of the patches.
 
I just wished our alien friends would come down and give Aaron a hand so he can get it done faster (lets face it, with everything he intends to put into it, he cant know the meaning of sleep)

Baron Munchausen September 3rd, 2004 03:50 PM

Re: The Last of the patches.
 
What people are not considering here is that SE V is the patch for SE IV!

Think about it. Do you really think MM is starting over from scratch to make such a huge program as SE V? There's a sort of running joke among programmers that they are always working on the same program all of their lives because they always tend to implement the same 'understood' solutions to problems in whatever program they are working on. In this case he's going back and attacking the same problems with a better idea of what he is doing. Yes, he is also producing a lot of new code for new features but the same basic underlying problems have to be handled in any 4X strategy game. I'm sure that SE V will be close to 50 percent SE IV code when it finally comes into beta and not a whole lot less than that when it is actually released.

Timstone September 4th, 2004 03:47 PM

Re: The Last of the patches.
 
Hmm... I really like your way of looking at things Baron. Yes, I can live with that.
Thanks for this great piece of philosophy. Thumbs up for you! http://forum.shrapnelgames.com/image...es/biggrin.gif

Phoenix-D September 4th, 2004 03:51 PM

Re: The Last of the patches.
 
It wouldn't surprise me at all if the underlying ship movement code was the same from SE3-SE5. Except for the additions to deal with simultanious mode.

Fyron September 4th, 2004 04:06 PM

Re: The Last of the patches.
 
This is why Aaron always refuses to make SE3 or SE4 open sourced after the release of SE5. SE2 is fine, since it was coded in a different language, so nothing was really portable from it. http://forum.shrapnelgames.com/images/smilies/wink.gif

Q September 5th, 2004 04:41 AM

Re: The Last of the patches.
 
Still I would appreciate a Last patch for SE IV as there are still bugs around. Especially large combats with more than 1000 ship crash frequently after the end/closing of the combat window (at least on my computer) giving "access violation at address 00CFF759. Read of address 00CFF759" or something similar.
And there are blocked AI ghost fleets, wrong cargo loaded to AI ships forever, zero AI population colonies where never a population transport is sent to, the AI trying to make stellar manipulations with cloaked ships over and over again without getting the idea to decloak the ships first. Just to mention some bugs that come into my mind.
I played quite a long time the final Version of SE III and I have encountered no bugs there. But SE IV is certainly more complex.


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