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-   -   Is Ermor still broken for the AI? (http://forum.shrapnelgames.com/showthread.php?t=20766)

En Forcer September 8th, 2004 05:39 PM

Is Ermor still broken for the AI?
 
Is Ermor still considered broken for the AI as of 2.13? I just ask because it seems to be functioning okay in an sp game I have going now...

Gandalf Parker September 8th, 2004 06:05 PM

Re: Is Ermor still broken for the AI?
 
You need to be more specific. Whos concept of "broken" are you referring to?

Vicious Love September 8th, 2004 06:06 PM

Re: Is Ermor still broken for the AI?
 
Erm, correct me if I'm wrong, but I thought the problem wasn't that the AI can't make good use of Ermor, but rather that it hasn't the slightest chance of defeating Ermor.

En Forcer September 8th, 2004 06:25 PM

Re: Is Ermor still broken for the AI?
 
Well, I had read some time back (several patches ago) that you don't want the AI playing Ermor or R'ley because it was broken.

This was a long time ago but I think in regards to Ermor one point mande was that the AI didn't summon or levy troops effectively and that anyone could easily defeat Ermor.

I'm playing a game now and Ermor seems to be moving troops around, raising replacements, and making regular offensive moves. Which all seems normal to me.

DeathDaemon September 8th, 2004 07:02 PM

Re: Is Ermor still broken for the AI?
 
I dunno what you are talking about, the AI seems to destroy everyone with Ermor, even on Easy AI. I play with all nations on difficult AI, but still Easy AI for Ermor and it's always Ermor that is the one to beat. But as for playing Ermor as mentioned above, the computer can't compete with an Ermor opponent, as an opponent of Ermor needs to focus a lot on the use of priests - a strategy that is pretty useless against most if not all other nations.

reverend September 8th, 2004 09:44 PM

Re: Is Ermor still broken for the AI?
 
Even the AI playing Ermor seems funny. We played a game against an AI Ermor Last week, and it just sat on it's capitol and three or four other provinces, massing 800+ armies, but not actually DOING anything. The other nations were Marignon and Abysia, which each had 100 units at most.

Yossar September 9th, 2004 12:46 AM

Re: Is Ermor still broken for the AI?
 
Oh ya, I had that happen in a game a few weeks ago. I thought the AI was dead so I sent an army to take the capiitol. Unfortunately it was patrolling with a lot of the units and next turn finally moved out to counterattack.

Kristoffer O September 9th, 2004 04:04 AM

Re: Is Ermor still broken for the AI?
 
Yuo don't want the AI to play Ermor because two of the themes have economies based on autosummoning of weak undead. If the AI uses default Ermor there is no problem, but otherwise ther might be.

Undead Ermor might amass troops if they do not have enough commanders. Logistics is a problem for undead Ermor, especially if beaten in big battles. Mages are often used in research and priests to reanimate. Ordinary commanders are scarce.

The AI is not good at defending vs hordes of weak undead. If at war with Ermor the AI will spend additional money on priests, but it is not clever enough to make specific strategies vs undead. It will never try to quickly research combinations such as solar brilliance and gift of health to be able to bLast undead and keep troops with sight. It is basically stuck with the single strategy of recruiting priests, and that in itself is not enough to stop the undead hordes.

reverend September 9th, 2004 08:16 AM

Re: Is Ermor still broken for the AI?
 
So basically, Ermor should be marked "Human player only"?

magnate September 9th, 2004 10:32 AM

Re: Is Ermor still broken for the AI?
 
My experience with SP is that if I want to play a game against Ermor, I'll put Ermor in as one of the AI nations. If I don't fancy that, I won't.

I have had one game where Ermor still only had 5-6 provinces by the time I found them, but usually AI Ermor expands very quickly and conquers the other AIs, becoming a very hard opponent to beat. Interesting sometimes, but not every game.

CC

NTJedi September 9th, 2004 12:10 PM

Re: Is Ermor still broken for the AI?
 
More then anything else the next patch hopefully will have some improved AI features. It's sad when the AI masses a huge army of low_class units which are starving because there's so many. You can guess the outcome of battles for the AI.
Perhaps the developers can provide a disable/enable starving for AI opponents.
Perhaps the developers can also change the formula being used by the AI on purchasing less low_class units.

Arryn September 9th, 2004 01:30 PM

Re: Is Ermor still broken for the AI?
 
Quote:

reverend said:
So basically, Ermor should be marked "Human player only"?

No, it should be marked as MP-only. A human player using Ermor in SP is even more of a problem for the AI than an AI-controlled Ermor.

En Forcer September 9th, 2004 06:52 PM

Re: Is Ermor still broken for the AI?
 
Okay, this makes a lot of sense. I've played about 10 more turns since I posted this and I've been consistantly hitting (and getting hit by) Ermorian armies numbering between 150 - 200 units. The AI has been fairly contstant in replenishing these guys but the funny thing is I now have 12 hero priests in my army!

My scouts show a mass of Ermorian troops (close to 500) sitting 2 provinces away and he keeps breaking off pieces to throw at me. Never moving the whole stack at once. Odd...

magnate September 10th, 2004 06:44 AM

Re: Is Ermor still broken for the AI?
 
Yes, a HoF full of 50gp priests is very funny. Sadly they don't make much use of many of the heroic abilities - but then again they are at least able to make good use of heroic precision, which most melee heroes aren't ....

Arralen September 10th, 2004 07:04 AM

Re: Is Ermor still broken for the AI?
 
Quote:

En Forcer said:
My scouts show a mass of Ermorian troops (close to 500) sitting 2 provinces away and he keeps breaking off pieces to throw at me. Never moving the whole stack at once. Odd...

Mmmh, maybe the next time you could pause at the start of battle and check which ermorian commanders are present. I think the AI might be sending enough commanders that it acutally would be able to send all 500 troops as well. Maybe something is 'broken' with troop grouping / squad assembly but the error does not show up with the limited number of "standard" troops but only with the hughe numbers of free summons - Does the AI assign mulitple squads to one commmander? (seldom I think) - Is there a (unintentionally) fixed max number of troops in a squad?

En Forcer September 10th, 2004 11:59 AM

Re: Is Ermor still broken for the AI?
 
The commander assignments seem okay. The "smaller" armies are anywhere from 3 to 6 mound kings.

The big Groups that come at me are commanded by dusk elder and 2-3 mound kings.

I've put together enough troops now to push them back into their territory. We'll see what happens in the next 6 turns.

von_Schmidt September 10th, 2004 12:38 PM

Re: Is Ermor still broken for the AI?
 
Quote:

Arralen said:
Quote:

En Forcer said:
My scouts show a mass of Ermorian troops (close to 500) sitting 2 provinces away and he keeps breaking off pieces to throw at me. Never moving the whole stack at once. Odd...

Mmmh, maybe the next time you could pause at the start of battle and check which ermorian commanders are present. I think the AI might be sending enough commanders that it acutally would be able to send all 500 troops as well. Maybe something is 'broken' with troop grouping / squad assembly but the error does not show up with the limited number of "standard" troops but only with the hughe numbers of free summons - Does the AI assign mulitple squads to one commmander? (seldom I think) - Is there a (unintentionally) fixed max number of troops in a squad?

Max nr depend on the commander's command (leadership) rating.
Unless that is not what you mean?

Arryn September 10th, 2004 12:56 PM

Re: Is Ermor still broken for the AI?
 
Quote:

von_Schmidt said:
Max nr depend on the commander's command (leadership) rating.
Unless that is not what you mean?

The game's max number of troops per squad, not the max number that can be commanded by a given leader.


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