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-   -   Karanian Conquest (closed) Ready for quickhost (http://forum.shrapnelgames.com/showthread.php?t=20778)

Truper September 9th, 2004 03:06 PM

Karanian Conquest (closed) Ready for quickhost
 
Thanks to Sheap, the game is now up on a 24 x 7 server.

Its on benatar.snurgle.org port 2007

For now, the game is set to quickhost with no time limit to give everyone a chance to find this post and get used to the idea of resuming the game. Once we've played a turn or two, I'll ask Sheap to set it to 24 hour host with quickhost as stated in the origianl game ad.

__________________________________________________ _____

Archaeolept and I both need a new game, so we've decided to create one. There are some special conditions, so read carefully.

We want to begin the game as a "blitz" - a game where everyone is Online at the same time, taking their turns quickly, in order to get the opening turns out of the way as fast as possible. After the opening 3 to 4 hour blitz session, the game will move to 24 hour quickhost, and later to 48 hour quickhost on a majority vote of the players. We will meet on the irc.gamesurge.net #dominions channel to kick-off the blitz session. If you'd like to play, but aren't IRC savvy, PM me and I'll try to help you out. We'll meet at 3pm Eastern Time this Sunday 9/12. (GMT -5)

Map: Karan
Players: 9
Indies: 9 (indies 9 is fun, and makes one think)
Site Frequency: 50% (good amount of gems - not overboard)
Research: normal (we considered difficult, but indies 9 can get tedious without some magic quickly available)
Victory conditions: Capitals are worth 1 VP, and 11 other VPs on the map, 11 VPs needed to win (we don't want a drawn-out endgame)

Special rules:

Caelum is Banned. Sorry Caelum fans, but Seraph False-Horror spam is in our opinion the most over-powered tactic in Dom2.

Watchtowers/Mausoleums are Banned. If you want to cover the map in castles, you're going to have to pay for the Wizard's Tower.

We'll be using patch 2.13, so anyone attempting to use the Djinn, or summon Mummies with Amon Hotep automatically loses.

4 slots are already taken, as we've been discussing the game on #dominions, and a few of the regulars have expressed interest. That leaves 5 slots open. If you'd like to play, and can be available on Sunday, post your nation choice here.

______________________________________________

7 slots are now taken:

So far:

Truper: Marignon
Archaeolept: Jotunheim
Cohen: undecided
msew: R'lyeh
Maltrese: Vanheim
anatoli11: Man
jeffr: Pangaea

archaeolept September 9th, 2004 03:34 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
well, i reserve the right to repeatedly change my mind as to what nation I want http://forum.shrapnelgames.com/images/smilies/happy.gif

jots vans jots vans...

the pyth?

JaydedOne September 9th, 2004 05:23 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
That sounds like a perfect game start-up to me. Is the host going to be reliable thereafter?

I'll take Ulm.

At some point in IRC, someone will have to tell me about what this "Seraph - False Horror" cheese is. I always love seeing a nation get the overpowered tag. http://forum.shrapnelgames.com/images/smilies/happy.gif

Maltrease September 9th, 2004 05:32 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
Sounds great!

I will play as Jotuns or the Vans, depending on which nation Archaeolept doesn't choose.

archaeolept September 9th, 2004 05:36 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
maltrease = the anti-me :O

anyways that's cool, since it allows me to flip-flop a bit w/out really putting you out at all.

I've only played Vans once in MP, and haven't played the Jots in ages, hence my dilemna ;-)

anatoli11 September 9th, 2004 06:17 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
I'd like to try Man...

archaeolept September 9th, 2004 07:05 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
anatoli, do you use IRC? it will make things easier if you show up in #dominions on irc.gamesurge.net a bit before the game start at least.

jeffr September 9th, 2004 08:35 PM

Re: New Game: Karanian Conquest - begins Sunday 9/12
 
Hi,

I'm new at this (I've never played a mp game before), but if that's ok, I'd like to try Pangea.

Do I just create my god and then choose network and enter in the ip and port info, play my turn and then press host?

I also have never used IIRC before. I've heard of it and I assume it's communications software that I have to download from somewhere. I then somehow connect to the #dominions channel?

I just upgraded to 2.13. I've never used the Djinni and the Amon Hotep stuff before, and I won't in this game, but why is their use considered an automatic loss. Are they overpowered?

Lastly, is it possible to have one Pangea god for your MP game and a different Pangea god for my SP games?

Thanks, Jeff.

archaeolept September 9th, 2004 09:01 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
there's a bug w/ 2.13 that can cause perhaps irremediably serious problems if either of those two items is used as specified. hence, the ban on such use.

i'm not sure if this is really a total newb friendly game - since there is a certain emphasis on speed during the blitz part, you'ld need to be able to run your empire w/ alacrity.

d/l a trial Version of MIRC and try to join irc.gamesurge.net, then type /join #dominions. PM truper if you are stuck.

JaydedOne September 10th, 2004 12:41 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
As to Jeff's Last question re: SP and MP gods, there -is- a backup utility to save your pretenders, but the short answer is that the game uses (and saves) the pretender you currently have in memory for a game when you BEGIN that game. So you can make a pretender for SP play and continue using it in SP play even if you make another for MP play. However, the pretender file goes away when you make your MP Pretender, so if you want to make that same pretender for another SP game (not the one already running), then you'll need to either do it from scratch or use the backup utility.

Make sense?

archaeolept September 11th, 2004 10:59 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
bumpity-bump.

I guess i'll be playing the friendly jots. all we want to do is clear out a little bit of scrubbrush for our peacful farms. don't mind us.

anyways, anyone interested should show up on irc.gamesurge.net #dominions a little before 3:00 EST. hopefully there aren't any hitches and we can get a snappy 3-4 hrs in.

http://forum.shrapnelgames.com/images/smilies/happy.gif

JaydedOne September 12th, 2004 01:04 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
Well, damn. I'm not going to be done with a school assignment in time to get in on the blitz. Definitely let me know if we're getting another one going anytime soon.

Bleah.

Truper September 12th, 2004 03:09 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
Sorry you can't make it, Jayded.

Less than an hour to go before game time, and I am doubting that Cohen or jeffr will be participating. We may have a rather sparcely populated Karan.

Still time for anyone interested to come to #dominions on irc.gamesurge.net and get in on the fun.

Thufir September 12th, 2004 03:17 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
Quote:

Truper said:
Sorry you can't make it, Jayded.

Less than an hour to go before game time, and I am doubting that Cohen or jeffr will be participating. We may have a rather sparcely populated Karan.

Still time for anyone interested to come to #dominions on irc.gamesurge.net and get in on the fun.

Sorry, but I'm over committed to games as it is right now. But, this is a perfect game setup you've got, and I'd love to get in on a game like this once, I've lightened my load a bit. http://forum.shrapnelgames.com/images/smilies/happy.gif

jeffr September 12th, 2004 03:41 PM

Re: New Game: Karanian Conquest - begins Sunday 9/12
 
i'll be there

Truper September 14th, 2004 11:22 PM

Re: New Game: Karanian Conquest - begins Sunday 9/12
 
bump - see the top post for hosting info

archaeolept September 15th, 2004 03:45 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
bumpity bump

benatar.snurgle.org, port 2007

still waiting on vanheim and ulm

Maltrease September 15th, 2004 04:09 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
Cool, thanks for the second bump. I hadn't noticed it was active again. I will be able to take my turn in about 3 hours or so.

archaeolept September 15th, 2004 08:28 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
boy, the front page is really a bit short...

gotta bump for MajorMajor

jeffr September 16th, 2004 07:35 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
Are we staying at 2.13 or are we going to 2.14?

Maltrease September 16th, 2004 07:37 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
I can't connect to this game. I have tried with 2.13 and 2.14. I get to the screen where I could click "Vanheim" to take my turn, but the screen dissapperas. It appears intermitentantly for a flash or two every couple seconds, but I can't seem to click the button in time (if it would even matter).

Weirdest thing I yet to see....

archaeolept September 16th, 2004 07:45 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
yeah its very strange. only major reports being able to connect normally, or at least he could...

you can still enter through careful clicking or, better i think, holding down your mouse button in the appropriate spot...

edit: yah, double checked. the "hold down mouse button" works well, after you position it

http://forum.shrapnelgames.com/images/smilies/happy.gif

Maltrease September 16th, 2004 08:41 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
Ya that did work. Perhaps major made it in because he was the Last one that still needed to submit his turn?

Strange...

archaeolept September 16th, 2004 10:52 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
further however, even though I can get in and play my turn, when back on the flashing nation selection screen it still shows me as not having done my turn...

major^3 September 20th, 2004 11:39 AM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
its working fine for me but it hasnt hosted in forever

jeffr September 20th, 2004 10:56 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
i'm still getting the flashing nation selection screen. I'm using the 2.14 client, which works fine for my other games.

Truper September 21st, 2004 11:06 AM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
There is some problem, and Sheap has yet to resurface. All we can do is have patience. Sorry for the trouble.

Ironhawk October 4th, 2004 08:18 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
Is this game still borked? I'm in charge of administrating all Sheap's games now. I can bounce the server and change settings and whatnot.

Ironhawk October 6th, 2004 01:48 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
I take it from the lack of activity that no one is playing this game anymore?

archaeolept October 6th, 2004 01:51 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
well, I think it has been too long, and it only was played as a blitz beforehand. As well, it has some very strange error going on w/ it, so I'm not sure what you can do to repair it. Anyone trying to join is presented w/ a flashing nation selection screen and, even after getting in and doing one's turn, it still says that the turn has not been taken...

Ironhawk October 8th, 2004 05:25 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
Ok. I will give it the axe unless someone complains in PM in the next day or two

Ironhawk October 13th, 2004 06:49 PM

Re: New Game: Karanian Conquest - begins Sunday 9/
 
This game has been closed due to inactivity and possible technical problems.


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