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-   -   "put down rebellions," (http://forum.shrapnelgames.com/showthread.php?t=20822)

Atrocities September 12th, 2004 10:20 PM

\"put down rebellions,\"
 
From the description of SEIV at GameFront.

Quote:

Research technology, design new ships, wage war on a tactical level, put down rebellions, meet and greet new species,

I found this funny. Putting down rebellions. LOL How many of you have ever had a rebellion before? I have on occation and the best way to put it down is simply to DEMAND their surrender, hit F12 and presto, rebellion put down. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Fyron September 12th, 2004 10:21 PM

Re: \"put down rebellions,\"
 
I've had it happen on occasion. Mostly from puppet political parties intel projects, but occasionally a "natural" rebellion...

Atrocities September 12th, 2004 10:30 PM

Re: \"put down rebellions,\"
 
If only REBELLIONS were a real threat aside from INTEL projects.

Fyron September 12th, 2004 10:37 PM

Re: \"put down rebellions,\"
 
Oh they can be... make a few dozen copies of a rebellion event, and you get lots more of them. http://forum.shrapnelgames.com/images/smilies/wink.gif

Atrocities September 12th, 2004 10:47 PM

Re: \"put down rebellions,\"
 
I know. But to bad the politcal or Intel system is not in place to use the rebellion system correctly. You know you, where you specifically SEND agents to X planet to intice rebellion and your oponent sends in counter intel agnets to stop you.

Caduceus September 13th, 2004 12:44 AM

Re: \"put down rebellions,\"
 
What irritates me is early (i.e. less than ten turns in), a colony spontaneously revolts, long before anyone has intel and forms a little splinter colony.

Grr.

Guess I need to put away the whip.

Wildcard [img]/threads/images/Graemlins/icon46.gif[/img]

Atrocities September 13th, 2004 12:59 AM

Re: \"put down rebellions,\"
 
Events. Those pesky events files.

Alneyan September 13th, 2004 02:05 AM

Re: \"put down rebellions,\"
 
You should have taken over my Empire in Adamant 012 Atrocities; you would have the pleasure to *attempt* putting down a rebellion. The rebellion of one of my homeworlds in fact; good luck for retaking a world with 12 billion inhabitants and 2,500 militia units. That should fit the bill for your revolt needs. http://forum.shrapnelgames.com/images/smilies/wink.gif

This aside, it is true actual rebellions usually do not matter. What does matter is the slow slide from Jubilant to Angry and then to Rioting, but that probably does not qualify as being rebellions.

Atrocities September 13th, 2004 04:32 AM

Re: \"put down rebellions,\"
 
I remember I took over an empire in one of the Dark Nova PBW games and found that I was powerless. When even your own homeworld has an indifferent attitude your screwed.

Say that brings to mind a couple of questions?

1. Can a home world rebel?
2. Does the disposition of the population effect production? I know that if they rebel you get no production, but if they are just indifferent, does that decrease your production?

If in SE V the attitude of the population had an effect on the production then maintaining positive moral would be that much more important than it is currently in SE IV.

Randallw September 13th, 2004 04:55 AM

Re: \"put down rebellions,\"
 
I have an interesting question. To my knowledge I have never had a planet rebel against me (probably because I place military police everywhere) but If they did I'd either drop more troops on them or just nuke the population if they cause trouble. If I bomb or "Deathstar" the rebels does my Empire's happines drop because my own people take damage or go up becuase I have defeated another empire?.

Alneyan September 13th, 2004 05:18 AM

Re: \"put down rebellions,\"
 
1) Your homeworld cannot go below Angry. If you are playing with more than one homeworld, the others might riot, or not. I am not too sure here.

2) Happiness is the main factor to determine production. Jubilant gives +20% to production, Indifferent gives nothing (which could be argued to be a loss compared to Jubilant), and Angry gives -20% to production. So going from Angry to Jubilant increases the production of this planet by no less than 50%, and going down from Jubilant to Angry decreases your total production by one third. And obviously, once you are Angry, the massive riotings are waiting for you.

Your happiness is, to the best of my knowledge (the happiness.txt file) not affected by glassing enemy planets or destroying Empires. Even if you have lost one of your planets, glassing it will decrease the happiness of the player currently holding the planet, and not yours. Capturing a planet increases your happiness, however (and lowers the happiness of the other Empire).

Randallw September 13th, 2004 06:26 AM

Re: \"put down rebellions,\"
 
Quote:

Capturing a planet increases your happiness, however (and lowers the happiness of the other Empire).

Yet another reason to capture a planet instead of glassing it.

Atrocities September 13th, 2004 06:30 AM

Re: \"put down rebellions,\"
 
Glassing is always a good alternative though. It feels so good to bLast the population of your enemies strait to hell where they can be sorted out by whatever paigon god they worship. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Alneyan September 13th, 2004 06:49 AM

Re: \"put down rebellions,\"
 
Glassing also makes it easier to bring the other side down to full rioting (you only need to glass five planets per turn to reach the happiness loss cap, assuming the enemy has UPCs III everywhere; six planets or seven if they have some troops on all their planets), but it will be difficult to actually use this advantage in diplomacy.

"Our direct assaults against enemy colonies are indeed not crimes against alienkind; instead, we were following a rational decision to maximise the impact on the enemy, thus bringing a swifter end to the colony. The fact that one billion aliens died in the process is irrelevant." Somehow, I have the feeling this declaration will not convince your outraged allies.

You need to capture nine planets per turn to reach the happiness loss cap (with only UPCs III everywhere), and the figure will be increasing with enemy police troops. Since I am such a lazy leader, I seldom capture planets myself; building nine troop transports and their reinforcements doesn't have the same subtle implications as using a Battlemoon filled with Planetary Napalm (with the Planetary Core mount). Dashing nice 960,000 damage points per turn on their planet (for a fully filled Battlemoon) is so nice; it is also quite useless, except as a display of your Imperial Ego.

Atrocities September 13th, 2004 06:51 AM

Re: \"put down rebellions,\"
 
http://www.astmod.com/images/glassing.PNG

Yef September 13th, 2004 11:03 AM

Re: \"put down rebellions,\"
 
I wish we get more diplomatic options in SE5.
Granting independance, real rebellions, as in civil wars, with half your fleet going over the rebels, political simulation, with everything from political parties, dinasties, castes, megacorporations buying politicians and mining in non-controlled space, independent colonists, random pirates, trade lines, letters of privateer, and so on.
I can see myself passing laws against independent colonization. http://forum.shrapnelgames.com/images/smilies/laugh.gif
I wish we could influence, and define an empire, by passinf laws. That would be awesome.
If our world today is politically complicated, imagine an Space Empire with 100 planets.

I can see certain colonist exterminating the local predators, while a animal rights group on the Homeworld trying to get to goverment to stop them, not to mention colonists getting in trouble with local primitives, and local primitives buying a nuke from some gunrunners, and nuking the colony, and full out war, and at Last when the goverment intervine it actually tries to separate the sides, but the colonists see that as treason from the gov., as siding with aliens, and so on, and so on.

Heck, I'm dreaming too much today. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Randallw September 13th, 2004 11:26 AM

Re: \"put down rebellions,\"
 
Come on Atrocities, fess up, where'd you get that image?. Is it perchance a secret SEV still?.

Atrocities September 13th, 2004 12:05 PM

Re: \"put down rebellions,\"
 
No Comment. http://forum.shrapnelgames.com/images/smilies/laugh.gif

narf poit chez BOOM September 13th, 2004 12:17 PM

Re: \"put down rebellions,\"
 
/me steals AT's DOGA.

Ragnarok September 13th, 2004 12:19 PM

Re: \"put down rebellions,\"
 
I highly doubt it. AT simply rendered a planet and then changed the angle on his ship models, looks like either the starwolf or pandoran, and then added some laser beams. Nothing related to SEV.

Atrocities September 13th, 2004 12:52 PM

Re: \"put down rebellions,\"
 
No Comment phase 2. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Fyron September 13th, 2004 01:34 PM

Re: \"put down rebellions,\"
 
Quote:

Alneyan said:
1) Your homeworld cannot go below Angry. If you are playing with more than one homeworld, the others might riot, or not. I am not too sure here.

Only the primary homeworld is immune to rioting. All other "homeworlds" count as colony worlds. There really isn't an easy way to determine which HW from a multi-planet start is the primary HW. It might also be immune to some planet-affecting events, such as planetary core instability. It is not immune to being destroyed by events such as star destroying ones, however.

Atrocities September 13th, 2004 01:40 PM

Re: \"put down rebellions,\"
 
I remember when I started a game, and within two turns my planet core went bad. I posted about this. (1.49)

Then in a PBW game, my homeworld core went bad around turn 60 or so. That ended poorly as well.


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