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Fools Lament II - Ended - Mictlan wins!!!
Server information can be found here:
http://www.soapyfrog.net/dom2 Server is up and running you can upload pretenders anytime. I will be starting an MP game using the Peter Ebbesen modded Wars of Orania "Nasty Edition" map. The server will be running the v2.14 patch. Current players: Acrosephele - Baboune Tien Chi - Soapyfrog Ermor - Huzurdaddi Man - Anatoli11 Pangea - Nappa Jotunheim - Bluebird Ctis - daesthai Matchaka - deccan Ulm - Cedric Marignon - rex_havok Mictlan - Yossar The following house rules will be in effect: The following items are outlawed:
Research: Difficult Victory: 1st to hold 7 capitals HoF: 15 Events: common Renaming: on Master Password: on Any interest? Watch this spot for server/port info. |
Re: Fools Lament II - Newbies Welcome
while the items can be discovered, so any cheating would run the real risk of eventual discovery, anyone using vampire lords could just claim to be summoning vampires independently.
what is the modded nature of the map? i can't recall off hand. i'm glad to see the "no caelum, watchtowers, or mausoleums" meme going strong http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Fools Lament II - Newbies Welcome
I think you should allow a limited number of Blood Stones, since they give +1 E, that could be needed for some races, like Abysya ...
The Abysyan Warlock with random E can forge the Stone, then the E.Boots and so he can forge a Dwarven Hammer ... This is only an example. Even more these rules will cripple all Blood Nations, removing them some of the best items/strategies, and giving to other Nations the advantage of 75% magic site frequency. |
Re: Fools Lament II - Newbies Welcome
I thought about that and then I thought... why? There is no reason really... Earth boots and empowerment (or staff of elemental mastery) should be fine.
Having limited blood stones as opposed to none is an unneccessary complication. |
Re: Fools Lament II - Newbies Welcome
As for Blood nations I am not sympathetic.
Frankly I would gladly play Abysia under these rules. Even without contracts Blood Nations have some of the best summons going, and they have excellent national troops which will be much more relevant in a game like this (hopefully). Also Abysia does use gems for a lot of stuff too (forging and summons) so its not like other nations have some kind of advantage if there are more magic sites http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Fools Lament II - Newbies Welcome
Quote:
"It is played on the Orania map that is included with the official release with a province setup that is identical to the Orania War scenario. The major change in the "Nasty Edition" is that every side starts with several powerful sites, units, or leaders, and that independents are set to strength 9. Victory goes to the nation that first occupies seven capitals including his own. Tread carefully." |
Re: Fools Lament II - Newbies Welcome
ahh, its the nasty edition then. why didn't you just say so? :p
I would agree w/ cohen in this case though, that blood stones are extremely important to abysia and mictlan in order to get earth going, though i agree that any limited rule would be a pain. |
Re: Fools Lament II - Newbies Welcome
I believe this map could really screw up the game.
If someone checks the release note, all sites and stuff could be seen. Here Abysya ie starts with Steel Ovens, + 40 resources and 20% const bonus. Atlantis starts with "The Water Solstice" that gives 50 bonus in Enchantment. Ulm starts with the Ancient Forge ... mmm hammer, + smith, + forge = 70% forge bonus (but it's only Ulm Smith limited) These are only some of the stuff that could really change the way of gaming, however now I shut up because this is your game, and you can set it up as you prefer. |
Re: Fools Lament II - Newbies Welcome
Well I'd prefer new-er players, but anyone is welcome. Arco is already claimed however... (doh). There are 4 players from the previous Fools game who get first dibs. I'll post when they've all picked.
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Re: Fools Lament II - Newbies Welcome
I'd like to try Man
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Re: Fools Lament II - Newbies Welcome
You answered meanwhile I was editing.
I withdraw from this game for the reason of above. I hope to play with you in other games. |
Re: Fools Lament II - Newbies Welcome
i always think that the nasty edition should create a hilarious game. I only wish i wasn't currently overcommitted.
hey soapyfrog, you might want to list which nations are already taken http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Fools Lament II - Newbies Welcome
Quote:
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Re: Fools Lament II - Newbies Welcome
What kind of time element is expected for turns? I'm interested, but want to make sure it's a schedule I could adhere to so people aren't waiting on me. =)
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Re: Fools Lament II - Newbies Welcome *DELETED*
Post deleted by Lepakko
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Re: Fools Lament II - Newbies Welcome
I'd like to do 24 hour quickhost, but of course I am flexible.
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Re: Fools Lament II - Newbies Welcome
First post edited to show the current list of players.
Server information should appear soon. |
Re: Fools Lament II - Newbies Welcome
contrary to cohen, i think nasty edition should be a hoot. But, having played games to their bitter end on orania, I really would suggest having some sort of victory condition.
I know people think there's something epic about playing the game to the bitter end w/ only one player left, but really it ends up being epically painful... http://forum.shrapnelgames.com/images/smilies/happy.gif and I still wish I could join. ah well, good luck all. edit: hey, I noticed that Ulm starts w/ massive resources. you could even try and pursue an iron faith bless strat :O |
Re: Fools Lament II - Newbies Welcome
I believe the victory condition is hard coded at 7 capitals... I am not sure. I think as long as we get 10 or so players that should make for a fun game!
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Re: Fools Lament II - Newbies Welcome
Ok going in for Ermor. Ha! What an INSANE map. I mean totally crazy.
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Re: Fools Lament II - Newbies Welcome
Server information can now be found linked to the first post. Everyone who got first dibs is listed in the first post, so anyone interested can start claiming the other powers.
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Re: Fools Lament II - Newbies Welcome
Not much interest in Wars of Orania Nasty Edition? c'mon it will be a good old fashioned dust up http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Fools Lament II - Newbies Welcome
I'll try with Pangaea.
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Re: Fools Lament II - Newbies Welcome
Quote:
Woot go vine men/vine ogres. And they start with a treelord. Hmm wonder what he will be doing ALL GAME? Oh I just noticed you and I are neighbors! Welcome! |
Re: Fools Lament II - Newbies Welcome
Ok ... here I am: an absolute NEWBIE, but I still would like to try my luck playing ... ;-)
I will go with Jotunheim: They look rather "NEWBIE"-friendly. |
Re: Fools Lament II - Newbies Welcome
How many players do you intend to have?
P.S. Are you sure you don't want to ban "wish" as well? http://forum.shrapnelgames.com/images/smilies/wink.gif Else I may be tempted to take Pythium. |
Re: Fools Lament II - Newbies Welcome
I love to have a full house, but failing that having 10-12 and filling in the rest with AI seems like it would work out OK.
I dont want to ban wish... it is still very difficult to get a caster into position to cast wish. Still if you think it is too powerful, join as Pythium and show us! http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Fools Lament II - Newbies Welcome
Another newbie here - currently playing in nagot's assasination game, and that was my first MP game out "in the real world" so to speak.
I'll give C'tis a shot. I'll also reread the section on playing via server. I've only done PBEM before. =) |
Re: Fools Lament II - Newbies Welcome
playing a quickhost game on a server is so unbelievably simple you'll never look back http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Fools Lament II - Newbies Welcome
Since the game hasn't started yet, will it still be running in 2.13? or will we need to go ahead grab the new patch?
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Re: Fools Lament II - Newbies Welcome
Will probably use 2.14 barring any crazy unforseen problems.
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Re: Fools Lament II - Newbies Welcome
Any more takers?
If we dont get much more of a response I am going to fill in the rest with Hard AI. Otherwise their lands are just empty... and those lands are quite valuable!!! |
Re: Fools Lament II - Newbies Welcome
Why hard AI ... I am a newbie and already have problems with Easy AI. I know that I will get beaten, but please not by a computer player ...
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Re: Fools Lament II - Newbies Welcome
hmm.. ok I thought the AI was pretty lame. I can scale it back a bit.
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Re: Fools Lament II - Newbies Welcome
If you can hold it open for another 12 hours or so, I'll join as Pythium. Don't be expecting me to get off a wish any time soon though.
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Re: Fools Lament II - Newbies Welcome
No problem. I'd like to entice just a few more in and then we are good to go!
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Re: Fools Lament II - Newbies Welcome
you know if you had fun victory conditions to go w/ the nice crazy early and mid game...
ie. even though this will start hilariously, it'll still turn into a mindless slog by the endgame. orania is just too big w/out victory conditions. god knows i'm tempted... |
Re: Fools Lament II - Newbies Welcome
Heh, I just had a close look at this map. It really is crazy. I mean, Ermor has an incredible starting province, but it is cut off by Atlantis!?! Vanheim's provinces are all separated from one another? I think I'm changing my mind and taking Machaka instead. At difficult research setting, I don't think I can survive with regular troops until "wish".
P.S. Jotuns have Blood 40 bonus?!? Vanheims Conjuration 50?!? Ermor has Thaumaturgy 40?!? (Burden of Time). I think I'm too wimpy for this map. |
Re: Fools Lament II - Newbies Welcome
Well, we all are, thats why it will be crazy fun!
Whats the worst that can happen? |
Re: Fools Lament II - Newbies Welcome
I've uploaded a Machaka pretender.
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Re: Fools Lament II - Newbies Welcome
I think I'm doing something wrong. I'm trying to upload my pretender info using the ip and port info supplied, but I'm not able to connect.
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Re: Fools Lament II - Newbies Welcome
I just confirmed the server is up and witing for connections, is it possible you have a firewall?
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Re: Fools Lament II - Newbies Welcome
not only possible, it's definite. I'm playing from work atm. I'll just have to upload tonight once I get home.
Should've thought of that ::slaps forehead:: Thanks |
Re: Fools Lament II - Newbies Welcome
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Re: Fools Lament II - Newbies Welcome
hi
this is rex_havok and i would like to join using marignon |
Re: Fools Lament II - Newbies Welcome
A question - I noticed early on, you said you were hoping for newer players. Then, hoping for more players. Which has priority, as I'm certainly not one of the newer players, but could get a pretender in this evening. |
Re: Fools Lament II - Newbies Welcome
AWESOME! Maybe will will be able to get a full house!
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Re: Fools Lament II - Newbies Welcome
Full house? Maybe, maybe not. Still waiting to hear if a strong intermediate isn't "new" enough, plus I'm debating whether or not I like any of the nations / setups left open. Also - 24QH is fine for the start game, but with 5 provinces a nation, it's going to get busy fairly quick; not sure I want to commit to a game running that fast past 20 or so. |
Re: Fools Lament II - Newbies Welcome
All are welcome! As for hosting schedule, well, I figure we will probably subside to a 48 hour qh at some point... I guess I'll let people voice their opinions about that, I am not picky!
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Re: Fools Lament II - Newbies Welcome
I would prefer 48 hours, specially after the game has progressed a bit.
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