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-   -   Fools Lament II - Ended - Mictlan wins!!! (http://forum.shrapnelgames.com/showthread.php?t=20828)

Soapyfrog September 13th, 2004 12:56 PM

Fools Lament II - Ended - Mictlan wins!!!
 
Server information can be found here:
http://www.soapyfrog.net/dom2

Server is up and running you can upload pretenders anytime.

I will be starting an MP game using the Peter Ebbesen modded Wars of Orania "Nasty Edition" map. The server will be running the v2.14 patch.

Current players:
Acrosephele - Baboune
Tien Chi - Soapyfrog
Ermor - Huzurdaddi
Man - Anatoli11
Pangea - Nappa
Jotunheim - Bluebird
Ctis - daesthai
Matchaka - deccan
Ulm - Cedric
Marignon - rex_havok
Mictlan - Yossar

The following house rules will be in effect:

The following items are outlawed:
  • Clams
    Fever Fetishes
    Blood Stones
    Soul Contracts
The following restrictions will be in effect:
  • Vampire Lords may not Summon Allies
    Caelum may not be used
    Watchtowers and Mausoleums will not be allowed
Site Frequency: 75
Research: Difficult
Victory: 1st to hold 7 capitals
HoF: 15
Events: common
Renaming: on
Master Password: on

Any interest? Watch this spot for server/port info.

archaeolept September 13th, 2004 01:14 PM

Re: Fools Lament II - Newbies Welcome
 
while the items can be discovered, so any cheating would run the real risk of eventual discovery, anyone using vampire lords could just claim to be summoning vampires independently.

what is the modded nature of the map? i can't recall off hand.

i'm glad to see the "no caelum, watchtowers, or mausoleums" meme going strong http://forum.shrapnelgames.com/images/smilies/happy.gif

Cohen September 13th, 2004 01:15 PM

Re: Fools Lament II - Newbies Welcome
 
I think you should allow a limited number of Blood Stones, since they give +1 E, that could be needed for some races, like Abysya ...
The Abysyan Warlock with random E can forge the Stone, then the E.Boots and so he can forge a Dwarven Hammer ...

This is only an example.
Even more these rules will cripple all Blood Nations, removing them some of the best items/strategies, and giving to other Nations the advantage of 75% magic site frequency.

Soapyfrog September 13th, 2004 01:20 PM

Re: Fools Lament II - Newbies Welcome
 
I thought about that and then I thought... why? There is no reason really... Earth boots and empowerment (or staff of elemental mastery) should be fine.

Having limited blood stones as opposed to none is an unneccessary complication.

Soapyfrog September 13th, 2004 01:25 PM

Re: Fools Lament II - Newbies Welcome
 
As for Blood nations I am not sympathetic.

Frankly I would gladly play Abysia under these rules. Even without contracts Blood Nations have some of the best summons going, and they have excellent national troops which will be much more relevant in a game like this (hopefully).

Also Abysia does use gems for a lot of stuff too (forging and summons) so its not like other nations have some kind of advantage if there are more magic sites http://forum.shrapnelgames.com/images/smilies/wink.gif

Soapyfrog September 13th, 2004 01:31 PM

Re: Fools Lament II - Newbies Welcome
 
Quote:

archaeolept said:
what is the modded nature of the map? I can't recall off hand.

From the readme:

"It is played on the Orania map that is included with the official release with a province setup that is identical to the Orania War scenario. The major change in the "Nasty Edition" is that every side starts with several powerful sites, units, or leaders, and that independents are set to strength 9. Victory goes to the nation that first occupies seven capitals including his own. Tread carefully."

archaeolept September 13th, 2004 01:35 PM

Re: Fools Lament II - Newbies Welcome
 
ahh, its the nasty edition then. why didn't you just say so? :p

I would agree w/ cohen in this case though, that blood stones are extremely important to abysia and mictlan in order to get earth going, though i agree that any limited rule would be a pain.

Cohen September 13th, 2004 01:36 PM

Re: Fools Lament II - Newbies Welcome
 
I believe this map could really screw up the game.

If someone checks the release note, all sites and stuff could be seen.
Here Abysya ie starts with Steel Ovens, + 40 resources and 20% const bonus.

Atlantis starts with "The Water Solstice" that gives 50 bonus in Enchantment.

Ulm starts with the Ancient Forge ... mmm hammer, + smith, + forge = 70% forge bonus (but it's only Ulm Smith limited)

These are only some of the stuff that could really change the way of gaming, however now I shut up because this is your game, and you can set it up as you prefer.

Soapyfrog September 13th, 2004 01:42 PM

Re: Fools Lament II - Newbies Welcome
 
Well I'd prefer new-er players, but anyone is welcome. Arco is already claimed however... (doh). There are 4 players from the previous Fools game who get first dibs. I'll post when they've all picked.

anatoli11 September 13th, 2004 01:44 PM

Re: Fools Lament II - Newbies Welcome
 
I'd like to try Man

Cohen September 13th, 2004 01:45 PM

Re: Fools Lament II - Newbies Welcome
 
You answered meanwhile I was editing.
I withdraw from this game for the reason of above.
I hope to play with you in other games.

archaeolept September 13th, 2004 01:49 PM

Re: Fools Lament II - Newbies Welcome
 
i always think that the nasty edition should create a hilarious game. I only wish i wasn't currently overcommitted.

hey soapyfrog, you might want to list which nations are already taken http://forum.shrapnelgames.com/images/smilies/wink.gif

Soapyfrog September 13th, 2004 02:08 PM

Re: Fools Lament II - Newbies Welcome
 
Quote:

Cohen said:
These are only some of the stuff that could really change the way of gaming

For sure, it will be a radical and hopefully very fun game http://forum.shrapnelgames.com/images/smilies/wink.gif

daesthai September 13th, 2004 03:16 PM

Re: Fools Lament II - Newbies Welcome
 
What kind of time element is expected for turns? I'm interested, but want to make sure it's a schedule I could adhere to so people aren't waiting on me. =)

Lepakko September 13th, 2004 03:41 PM

Re: Fools Lament II - Newbies Welcome *DELETED*
 
Post deleted by Lepakko

Soapyfrog September 13th, 2004 03:45 PM

Re: Fools Lament II - Newbies Welcome
 
I'd like to do 24 hour quickhost, but of course I am flexible.

Soapyfrog September 13th, 2004 07:48 PM

Re: Fools Lament II - Newbies Welcome
 
First post edited to show the current list of players.

Server information should appear soon.

archaeolept September 13th, 2004 09:20 PM

Re: Fools Lament II - Newbies Welcome
 
contrary to cohen, i think nasty edition should be a hoot. But, having played games to their bitter end on orania, I really would suggest having some sort of victory condition.

I know people think there's something epic about playing the game to the bitter end w/ only one player left, but really it ends up being epically painful...

http://forum.shrapnelgames.com/images/smilies/happy.gif

and I still wish I could join. ah well, good luck all.

edit: hey, I noticed that Ulm starts w/ massive resources. you could even try and pursue an iron faith bless strat :O

Soapyfrog September 14th, 2004 12:48 AM

Re: Fools Lament II - Newbies Welcome
 
I believe the victory condition is hard coded at 7 capitals... I am not sure. I think as long as we get 10 or so players that should make for a fun game!

Huzurdaddi September 14th, 2004 02:35 AM

Re: Fools Lament II - Newbies Welcome
 
Ok going in for Ermor. Ha! What an INSANE map. I mean totally crazy.

Soapyfrog September 14th, 2004 11:27 AM

Re: Fools Lament II - Newbies Welcome
 
Server information can now be found linked to the first post. Everyone who got first dibs is listed in the first post, so anyone interested can start claiming the other powers.

Soapyfrog September 14th, 2004 07:19 PM

Re: Fools Lament II - Newbies Welcome
 
Not much interest in Wars of Orania Nasty Edition? c'mon it will be a good old fashioned dust up http://forum.shrapnelgames.com/images/smilies/wink.gif

Nappa September 14th, 2004 07:37 PM

Re: Fools Lament II - Newbies Welcome
 
I'll try with Pangaea.

Huzurdaddi September 14th, 2004 11:48 PM

Re: Fools Lament II - Newbies Welcome
 
Quote:


I'll try with Pangaea.


Got to love Pangea on this map. It's gem income is almost as single minded as that of Ermor +20 nature gems and almost nothing else ( a little water and a little earth!).

Woot go vine men/vine ogres. And they start with a treelord. Hmm wonder what he will be doing ALL GAME?

Oh I just noticed you and I are neighbors! Welcome!

Bluebird September 15th, 2004 06:27 AM

Re: Fools Lament II - Newbies Welcome
 
Ok ... here I am: an absolute NEWBIE, but I still would like to try my luck playing ... ;-)

I will go with Jotunheim: They look rather "NEWBIE"-friendly.

deccan September 15th, 2004 07:02 AM

Re: Fools Lament II - Newbies Welcome
 
How many players do you intend to have?

P.S. Are you sure you don't want to ban "wish" as well? http://forum.shrapnelgames.com/images/smilies/wink.gif Else I may be tempted to take Pythium.

Soapyfrog September 15th, 2004 11:48 AM

Re: Fools Lament II - Newbies Welcome
 
I love to have a full house, but failing that having 10-12 and filling in the rest with AI seems like it would work out OK.

I dont want to ban wish... it is still very difficult to get a caster into position to cast wish.

Still if you think it is too powerful, join as Pythium and show us! http://forum.shrapnelgames.com/images/smilies/wink.gif

daesthai September 15th, 2004 01:34 PM

Re: Fools Lament II - Newbies Welcome
 
Another newbie here - currently playing in nagot's assasination game, and that was my first MP game out "in the real world" so to speak.

I'll give C'tis a shot.

I'll also reread the section on playing via server. I've only done PBEM before. =)

archaeolept September 15th, 2004 01:40 PM

Re: Fools Lament II - Newbies Welcome
 
playing a quickhost game on a server is so unbelievably simple you'll never look back http://forum.shrapnelgames.com/images/smilies/happy.gif

daesthai September 15th, 2004 04:10 PM

Re: Fools Lament II - Newbies Welcome
 
Since the game hasn't started yet, will it still be running in 2.13? or will we need to go ahead grab the new patch?

Soapyfrog September 15th, 2004 04:41 PM

Re: Fools Lament II - Newbies Welcome
 
Will probably use 2.14 barring any crazy unforseen problems.

Soapyfrog September 16th, 2004 10:02 AM

Re: Fools Lament II - Newbies Welcome
 
Any more takers?

If we dont get much more of a response I am going to fill in the rest with Hard AI. Otherwise their lands are just empty... and those lands are quite valuable!!!

Bluebird September 16th, 2004 10:39 AM

Re: Fools Lament II - Newbies Welcome
 
Why hard AI ... I am a newbie and already have problems with Easy AI. I know that I will get beaten, but please not by a computer player ...

Soapyfrog September 16th, 2004 11:02 AM

Re: Fools Lament II - Newbies Welcome
 
hmm.. ok I thought the AI was pretty lame. I can scale it back a bit.

deccan September 16th, 2004 07:59 PM

Re: Fools Lament II - Newbies Welcome
 
If you can hold it open for another 12 hours or so, I'll join as Pythium. Don't be expecting me to get off a wish any time soon though.

Soapyfrog September 17th, 2004 12:42 AM

Re: Fools Lament II - Newbies Welcome
 
No problem. I'd like to entice just a few more in and then we are good to go!

archaeolept September 17th, 2004 01:33 AM

Re: Fools Lament II - Newbies Welcome
 
you know if you had fun victory conditions to go w/ the nice crazy early and mid game...

ie. even though this will start hilariously, it'll still turn into a mindless slog by the endgame. orania is just too big w/out victory conditions.

god knows i'm tempted...

deccan September 17th, 2004 08:12 AM

Re: Fools Lament II - Newbies Welcome
 
Heh, I just had a close look at this map. It really is crazy. I mean, Ermor has an incredible starting province, but it is cut off by Atlantis!?! Vanheim's provinces are all separated from one another? I think I'm changing my mind and taking Machaka instead. At difficult research setting, I don't think I can survive with regular troops until "wish".

P.S. Jotuns have Blood 40 bonus?!? Vanheims Conjuration 50?!? Ermor has Thaumaturgy 40?!? (Burden of Time). I think I'm too wimpy for this map.

Soapyfrog September 17th, 2004 09:50 AM

Re: Fools Lament II - Newbies Welcome
 
Well, we all are, thats why it will be crazy fun!

Whats the worst that can happen?

deccan September 17th, 2004 11:08 AM

Re: Fools Lament II - Newbies Welcome
 
I've uploaded a Machaka pretender.

daesthai September 17th, 2004 02:06 PM

Re: Fools Lament II - Newbies Welcome
 
I think I'm doing something wrong. I'm trying to upload my pretender info using the ip and port info supplied, but I'm not able to connect.

Soapyfrog September 17th, 2004 02:11 PM

Re: Fools Lament II - Newbies Welcome
 
I just confirmed the server is up and witing for connections, is it possible you have a firewall?

daesthai September 17th, 2004 02:16 PM

Re: Fools Lament II - Newbies Welcome
 
not only possible, it's definite. I'm playing from work atm. I'll just have to upload tonight once I get home.

Should've thought of that ::slaps forehead::

Thanks

Soapyfrog September 17th, 2004 03:13 PM

Re: Fools Lament II - Newbies Welcome
 
np http://forum.shrapnelgames.com/images/smilies/wink.gif

rex_havok September 17th, 2004 08:30 PM

Re: Fools Lament II - Newbies Welcome
 
hi
this is rex_havok
and i would like to join using marignon

Cainehill September 17th, 2004 10:02 PM

Re: Fools Lament II - Newbies Welcome
 

A question - I noticed early on, you said you were hoping for newer players. Then, hoping for more players. Which has priority, as I'm certainly not one of the newer players, but could get a pretender in this evening.

Huzurdaddi September 17th, 2004 10:19 PM

Re: Fools Lament II - Newbies Welcome
 
AWESOME! Maybe will will be able to get a full house!

Cainehill September 18th, 2004 12:36 AM

Re: Fools Lament II - Newbies Welcome
 

Full house? Maybe, maybe not. Still waiting to hear if a strong intermediate isn't "new" enough, plus I'm debating whether or not I like any of the nations / setups left open.

Also - 24QH is fine for the start game, but with 5 provinces a nation, it's going to get busy fairly quick; not sure I want to commit to a game running that fast past 20 or so.

Soapyfrog September 18th, 2004 01:27 AM

Re: Fools Lament II - Newbies Welcome
 
All are welcome! As for hosting schedule, well, I figure we will probably subside to a 48 hour qh at some point... I guess I'll let people voice their opinions about that, I am not picky!

Bluebird September 18th, 2004 07:06 AM

Re: Fools Lament II - Newbies Welcome
 
I would prefer 48 hours, specially after the game has progressed a bit.


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