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I think I now understand Cohen
Like some others, I've been critical of the behaviour, attributed mainly to Cohen, of going AI as soon as a the slightest setback is encountered in a game. Recently, in a couple of games, I've been strongly tempted to do the same myself although I like to think that the motivating circumstances are more significant than a slight setback.
In one game, I've encountered an SC and a nation-specific tactic to which I have no answer. I've looked for an answer, taken advice etc but had no success whatever and in light of that, see my winning chances in the game as zero. Perhaps, if I were a stronger player and knew of these things beforehand and was able to prepare (probably by madcastling) then I'd be OK, but that's not really the point. The point that is irking me is that my plan to go AI is being viewed as unethical by the game's administrator (and my nemesis in the game). When the game started, he explicitly said that he didn't want players that would drop when the going got tough. My view is that the situation is more than tough, it's hopeless, and that it serves no purpose to force a player to play on in those circumstances. I think Cohen has been here before me, and I failed to properly appreciate the situation. My apologies to Cohen, if that's the case. |
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So why not play, but in a way that involves minimal time? Don't micromanage, just do things in broad strokes, and limit your time to say ten minutes per turn.
PvK |
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I think this sort of thing would/could fuel a very interesting discussion on hard counters vs. soft counters. I'd expect a game like dominions to be a really soft counter game, but there are many strategies which require very hard counters.
To anyone who may not be familiar with the terms, a hard counter is something like a rock-paper-scissors game where paper ALWAYS counters rock. A hard counter in a computer game is along the same lines but is usually modified to almost always, like a 95%-99% chance of success. A soft counter would be a unit/spell/item that grants an advantage for one player but not an outright victory. |
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'Lame' would be a more appropriate adjective, especially if you have alliances / treaties and go AI. People get burned by that. *shrug* I can understand wanting to quit in a blitz game - it's no fun to have your turn done in 1-5 minutes while everyone else is taking half an hour, while you have to stay near the computer just in case everyone gets done with their turns quickly. If you're one of the smallest / weakest nations left, and don't have alliances and treaties, it probably doesn't do too much harm to quit and go AI - it certainly beats the behavior of those who simply stop bothering to do their turns. Otherwise, you're shafting the other players in the game, not just your nemesis, kinda like quiting a game of risk or monopoly. The big bad probably gets to gobble up the AI run nation quicker than it would have against you. No, it's not necessarily a boat load of fun, continuing when you're getting your boat kicked, but then again, it doesn't have to take an hour a turn. Also, you can try different things out, riskier / experimental than you normally would. Or try diplomacy and alliance against the nemesis. But, please - don't apologize to Cohen. He quits when he is still one of the leading nations in the game, at least on one occasion he was _the_ top nation, according to the graphs. He also quits after making a kamakaze run against another player - he causes boatloads of damage to the other player's nation, finally gets repulsed, and takes his toys and goes home. All his own doing. |
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But there's another issue. As you say, it's not a "boatload of fun" playing positions like this. Where does my obligation to spend not-fun-time in order to protect other people's fun-time start and end? Some such obligation exists, I would say, but it may be that I can't play as well as the AI in the time I'm obliged to give. |
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If anyone's interested in playing this position, please speak up. That would be the ideal solution, for me. |
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That's not really the details. What nation are you? What map? What strong points do you have? |
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Well, I have Conjuration 9, Construction 9, Evocation 3 and about 6 in everything else. About 3rd in gem income, I think. I hold the Chalice, the Gate Stone and the Hammer of the Forge Lord. What else do you want to know? |
Re: I think I now understand Cohen
Zap, you were overly aggressive, made a play for a huge chunk of territory too early, and got yourself in a war w/ 3 other nations as a result. you are still very strong, even if the derivatives are against you. having machaka go AI would certainly be a bit of a mess in this game - why not just try for an honorable defense? Storm has a couple vicious SC's, and raiders. you can probably respond in a similar fashion, I would think - you certainly still have a large gem income.
But i understand how a war going poorly can be very disheartening, and this game takes so much effort w/ a big war, that its not that hard to lose the will to continue. I'd suggest just bulldogging through it, and see what happens. start going defensive - storm does not have huge armies w/ which to control his territories either. |
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If you're going backwards with no way to arrest that backslide (and I've been trying unsuccessfully to do exactly that for some time now) then it doesn't matter how many provinces you're about to lose. It just changes the amount of un-fun time it's going to take to lose them. Quote:
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What about your obligation to not join a game that explicitly asks for "No Quitters" if you're going to quit? You're not having any success, so therefor you're not having any fun, so therefor you want to quit. Tell me - is the first time you've ever run into a situation where you can't seem to do anything??? I mean - I've been through it in a couple dozen games, probably. I wouldn't think it was the first time for you either. So - you joined a game that asked for players who were willing to play through to the bitter end, figuring you'd only keep playing as long as you're doing well enough. Bravisimo. (Applause gremlin) This is the sort of thing that makes me wish we could have a sticky topic, maybe just one post, with the names of people who quit, especially after voluntarily undertaking an obligation not to do so in a given game. What's so hard to understand about, "please don't join if you're going to quit"? And frankly, Machaka has any number of things that should work well against Vans and even air queens, depending on immunities and MR. Vans don't fight very well when blind. Nor when entangled. They're quite vulnerable to blade wind, which Machaka can get casters for pretty easily. Likewise, Machaka can get casters for Charm without too much difficulty. And casters for their own Ghost Riders, and Call of the Wild for stealth armies, etc, etc. Albeit I guess you are possibly discovering why I think Mad Castling isn't the problem, raiders having too great an advantage is. You can never ever catch them in the province they're in, save for air trapeze, teleport, etc, which mostly pit a couple of casters against an army, and which are screwed if the raiders are over your fort. There really, REALLY ought to be a chance for one army to catch another - as any juggler can tell you, there is no such thing as simultaneity. |
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I've just been reading bugthreads and whatnot where it looks like a major demoralizing (for me) event in this game has been reported. The SC I've had the most trouble with should have routed and died through lack of retreat space, but instead fought on to victory.
I'm just thinking what a huge difference it would have made to my morale if that battle had resolved as it should have, under the common understanding of how the rout rules work. |
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Zap - I'm not an MP guy, but why not go for my friend's and I's time-honored board-game tradition when faced with certain defeat in games like Risk, etc: Sacrifice your nation in a kamikaze effort to use everything you have to take down/thwart your nemesis:
- scorched earth tactics on the territory that you're losing to him. (ie: pop killer rituals on high-pop provinces, bane venom charms on scouts, etc) - stop fighting your other enemies, withdraw all your forces for use to fight your nemesis. - send gold, gems, artifacts, & intelligence to any players that might also be fighting your nemesis or that have the best chance to defeat him. The idea here is fourfold: 1) maybe you get revenge by helping take down the player that sunk you. Revenge is good. 2) the revenge motive can make a game just as or possibly even more fun/interesting than trying to win, so playing a losing game isn't such a drag. 3) These kamikaze tactics will also likely result in the game ending for you *sooner* rather than dragging on longer, so you will be free of the game without needing to go AI and disappoint anyone. 4) if in future games people know you will do this when sinking, they may not be so willing to mess with you. http://forum.shrapnelgames.com/image...es/biggrin.gif win-win-win-win, IMHO. http://forum.shrapnelgames.com/image...es/biggrin.gif |
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omg i've lost pretenders left and right due to bizarre rout rules. that's just part of the game as presently constituted. We don't know why she didn't rout - it looks to me like you're just trying to come up w/ some rationalization, talking about how a battle "should have" resolved...
no one i play with understands how routing really works in all situations; as such, there is no "common understanding". Perhaps in that situation, her 30 morale prevented the rout. hopefully you can find someone to sub for you if you so much hate playing. and no other player has quit w/out being totally defeated. Arcos quit w/, what, one or two territories left? same pretty well w/ the jots. You are still a major player - certainly stronger than rlyeh or marignon. |
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And yes, I plan to withdraw from Dom altogether, over the next few weeks. |
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Zapmeister's description of the situation is true and accurate. I am extremely tempted to add my own bit of advice regarding how to deal with me to what was already mentioned here, but I understand that it would be like shooting myself in the leg. http://forum.shrapnelgames.com/image...es/biggrin.gif I promise Zap I'll tell you what I would try to do in your place, but it'll have to be until after the game. I did send few small bits of advice to you in PMs over the Last several days. As for my own nation - I only have 1 real army though which I put together 1 turn ago. And I only have 2 SCs (AQs), in addition to vans, who are good raiders but not up to par agaisnt real SC. I do have one kickass AQ prophet though, who is real ***** to kill. http://forum.shrapnelgames.com/images/smilies/happy.gif As Zapmesiter said, the problem is that if huge Machaka Empire would go AI at this point (turn 47) I could overun most of it in 1 turn, with my raiders, summons and teleporting SCs. And I would hate to win the game in this way. I imagine all other players would not like as well. Meanwhile I can only say that I agree with what was saod by Archae, Graeme and Cain(gasp! http://forum.shrapnelgames.com/images/smilies/shock.gif), both in tactical and global points of view. In Zapmeister's defense I can say that it must be very frustrating for him to play against such raiding tactic, when enemy strike and retreat into shadow. And he also correct, I am not sure myself how my AQ have survived this Last turn big battle, after she was the only one commander left in the castle. I have few theories why it would happen, most likely this was due to that battle being castle defense. Or it could be a bug indeed. I even posted about it myself earlier today (look at the pinned Dom2's FAQ on the top of the first page, I've added some corrections to it today, routing mechanism is one of them). And btw I also lost my banelord to you due to routing wierdness Last turn (he was scripted to hold 5 turns, since I was expecting your Ghost riders attack, and he was supposed to retreat once you kill the regular troops, which he didn't http://forum.shrapnelgames.com/image...s/confused.gif). Although to be honest banelord and that AQ SC are not in the same wieght Category of course. Regards, Stormbinder |
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I have to agree with Cainehill (gasp!) on this one.
In Schmork's Ye Olde Game, here is the exact house rules: 'good clean fun: no quitters, no house rules, 48h-quick' So, I build up, biding my time until I am ready to take out Cainehill (Caelum). I enlist my neighbor, Kinky Imp as Marignon, with whom I have had an agreement all game, to help me in this. Marignon casts his gaze northward, seeing splendid provinces in his eyes for the taking. I even agree to attack first, draw Cainehill's arimes towards me and let my ally attack two turns later to smack Cainehill in the behind. So, guess what happens? The very move my 'ally' is supposed to attack our mutual enemy, he suddenly quits without ANY warning at all. He sends an in-game message to me, saying he was sorry. He also sends me some gold and gems, as if this makes up for his sudden quitting. Of course, the next turn I receive a message from the AI saying it has decided to eliminate my sorry a$$. So it invades me along my totally unprotected border with a bunch of knights of the chalice under command of his prophet casting mass bless. Meanwhile, Cainehill is not any easy pushover by any stretch of the imagination. And my nice, well planned 2 on 1 becomes a chaotic 1 on 2. So, don't get me started on this deal about people who join 'no quitters' games and then quit. I am just not in the mood for it! |
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actually worse, given that you've previously threatened to "throw the game", first to storm, and now, for instance if you follow Lintman's horrible advice, maybe to someone else.
frankly, we all invest a lot of time in these games for some entertainment, and because the game is so fascinating. to have it end w/ someone, say, throwing the game or giving all their stuff to another player who is already a top contender or such like, would be horrible. i'd likely just quit and know whom not to play w/ in future games. |
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yes. threatening to "throw a game" is piss poor sportsmanship. its like a child's temper tantrum.
being a "kingmaker" is a different thing entirely. in such a case you can perhaps parlay a minor position to one's own advantage by drawing the attention of numerous suitors for your support. you instead said you would throw the game to storm if other players didn't agree to have things go your way. I find it very amusing that even so you were unable to strengthen your position. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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But this thread wasn't supposed to be about the kingmaker tactic, it was about the extent of the obligation to play on when you're not having fun. |
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Personally I think kingmaker threat was ethical. After all simular situations happened histrically quite often, so personally don't have much problems with it. It is just that I didn't want to benefit from that situation either, that's why I played active shuttle diplomacy between Archaeolept and Zapmeister, to avoid having the victory in this game thrown on my laps back than. http://forum.shrapnelgames.com/images/smilies/wink.gif But going AI while being one of the largest nations in "no quiters" game is a different matter, IMO. However it looks to me that Zap is likely to reconsider his decision, in which case I would certanly appreciate it. Regards, Stormbinder |
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yes. threatening to throw a game is a common tactic amongst children and bad players everywhere
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I admit that I don't see anything wrong with playing to the bitter end for the sole purpose of trying to inflict just as MUCH pain as possible on whomever is taking you down. It is a perfectly legit strategy, saying, in essence, you may kill me this game, but next game you will think twice before attacking me! Scorched earth policy? Heck yeah! It sure worked for the Russians in WW2.
I also think it is excellent strategy to send money and gems and artifacts to a neighbor who says he will attack the guy who is killing you, for maybe it is enough to save your own sorry behind. I definitely feel that arch is overracting here and didn't read the LintMan's post very closely. Lint did not say he would give stuff to the leading contender on the other side of the board and 'throw' the game. He said he would give stuff to other people fighting your enemy. After all, the enemy of my enemy is my friend. I would certainly do the exact same thing. |
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Quitting at this point for Zapmeister, as in, actually turning AI, is just a formality.
It's obvious he's not enthused about his chances anymore, and you can't force him to have motivation. If he doesn't turn AI but logs onto the server, hits Machaka and then immediately ends his turn, he has really also quit. IMO, the damage is already done. Quote:
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Lint's advice in this situation was grotesque, as he was encouraging this childish behaviour. Fighting to the end to inflict maximum damage on an opponent is completely different from throwing a game. one is honorable, the other is not. As is so often the case in these situations, Zap can dish it out but he sure as hell can't take it. |
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I said nothing at all about whatever the heck is going on inside the game mentioned at the start of this thread. NOT ONE WORD! I even feel that you did not read my post either. I merely pointed out that you skimmed a post and overracted. There is nothing written is the above post that I would not also do. And probably 95% of the other players in this game too. If any of these strategies are considered unethical, I would surely like to know this. One thing I would never do is lay down and die to HELP a guy who is overruning me. But I suspect there are people who will do this, maybe for a future vague favor. I happen to not be one of them. |
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Frankly I never used such tactic myself in any of my games, but I don't see it as being too unethical, especially when there are no other choices left to avoid disastorious 1 vs 4 war, including 2 major powers. As I said, it happend historicaly, and quite often. In particular in european history very often 3rd countires (large and small) played two major competing countries against each other to pursue their own goals, using similar "kingmaking" tactics and threats, often successefuly. The fact that I din't want to take advantage of it and worked to avoid it doesn't mean that I consider it unethical. Note that it is very different from current situation though. Threating to give your items or territory to your rival to avoid disastorious 4 vs 1 war is one thing. Going AI while being one of the largest nation, especailly in the game with specific "no quiters, everybody stick to the end, no matter sweet one or bitter one" rules to which you have agreed and which everybody honored, is totally different. Let's not confuse these two things together. Regards, Stormbinder |
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storm, there is no historical analogy for throwing a game: ie. vacating a front, sending national treasuries; all in order to make good the threat to do so. I don't even know where to begin in saying how wrongheaded the claim of historical validation is.
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What more, people do it left in right in dominion, sending gems/items to your enemy's rivals when faced with cerain defeat, as they indicated even here on this thread. Hell, in our game Cohen did it when you have defeated him, by sending all his gems/items to Pangeya. Was I happy about it? No, since Pangeya is my neigbor and one of my rivals. But I think it was up to Cohen what to do with his national treasury. Other players do this often as well, it is a pretty common thing in Dom2. But we have to separate threatening to send gems/item and threatening to go AI while having one of the largest empires in the world. They are totally different, and I made clear that I agree that the 2nd situation is indeed unethical, especially in the game with rules such as ours. Just my two cents. |
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storm, do not elide the question. please give me a specific historical analogy for an action such as Zap was threatening to do. ie. names, places, etc.
since, in fact if anything you were the arch-enemy, as I had not been in any conflict at all, your claim of historical basis is especially weak. As well, no one, least of all me, claimed that sending gems and items is not a legitimate and/or common tactic; or that there was something wrong w/ sending the remnants of your wealth to an ally when you are about to lose. Neither of these is appropriate to the present situation. Cohen had relatively few resources at the end, and he did not send until he had truly been defeated. Zap did not threaten to send "some gems" or whatever. He threatened to throw the game such that you would receive his whole empire; which is even now one of the largest and most powerful in the game. You yourself said that that was not how you wished to win. It is not "name calling" to say that such behaviour is unsportsmanlike, childish, or petulant. It is every bit as bad as threatening to go AI: both do great damage to the game. In fact, throwing a game does the greater harm. |
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Historically, I think it's damn rare, to say the least, for a nation to say "If you attack me, I'm giving all my gold, weapons and ships to so-and-so so they can destroy you". They used their weapons and ships in battle themselves. The gold, they may have given to another nation as an inducement to the other to ally with them, but they did _NOT_ say, "If you attack me, I'm giving so-and-so all my gold so they can conquer the world." There's a difference between sending gifts to someone who may avenge you ("France may destroy me in the month to come; in case they do, here is the location of weapon stashes in the mountains, and the information about their plans that my spies have gathered...") and de facto threatening suicide by promising to give all your resources to someone else in retaliation. Germany didn't send all their gold to Japan when it was obvious they were going to lose. The Confederates didn't threaten to give everything to England and France if the Union didn't back off. I do think Arch over-reacted to Lintman's post, which was _NOT_ advocating throwing the game, but frankly, threatening to throw the game is a bit of a childish tantrum. I expect I would have attacked with a vengeance, forcing him to decide whether or not to _really_ send everything over and totally throw the game away, and then avoided playing with the person again. |
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again, I never responded to lintman's post in the first place. that supposed over-reaction on my part to Lintman was an invention on Panther's part. I'm only talking about Zap, and his earlier threat to throw the game. Lintman did not enter into it.
"and then avoided playing with the person again. " yes. no doubt that is the best strategy, though not always easy in public games. Edit: ahh, i see I did mention lintman. i said his advice was horrible, but horrible as advice for someone who threatens to throw a game, in that it encourages his excessive responses. the context is that of zapmeister already threatening to throw the game away, and then later instead to go AI: we would all be happy if he were to tenaciously defend his holdings. |
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And all that despite the fact that there was never much love lost between Germany and Japan, despite them being allies in Axis. Germany badly wanted Japan to attack Soviets from the East, while Japans did not want any of that after Khalhing Goll mess. The Japan wanted military assistance from advanced Germany's military technology and scientists, which Hotler refused to give it since he didn't trust japanese. Nevertheless, when Germany was faced with the certain defeat by the end of WW2 they tried to screw their enemies one Last time by sending these boats to Japan and hoping they will revenge them. Anyway, it's all beside the point. I was arguing that threating the country to make his own rival the "king" is a somewhat valid and historically proven tactic. Zap have pushed it harder than the most, true, but that by itself does not make it unethical, in my opinion. But vialating "no quiters rule" in such way does, IMHO. Answering Archae: I agree that in both situations I would end up as a winner. And yes, I did not want to win the game in such manner, neither back than not now, and that's why I worked hard to avoid it, both back than and now, as you know. But just because the results of such actions are similar(meaning I end up as a winner) does not mean that the actions themself are the same, since both the situations back than and now, as well as what Zap have threatened to do is very different. But anyway, enough about it. Time to hit the bed for me. http://forum.shrapnelgames.com/images/smilies/yawn.gif |
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Thx for the apologies, I appreciated.
About Cainehill saying I went AI in a game where I was ruling, true, in that turn I was still the biggest, but with 5 or 6 Nations against ... how long I will be still ruling? 1-2 turns ? |
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I've not played Machaka in MP before, so Zap, if it's not too late, I'll take this off your hands if you like.
Mark |
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I'll PM the password to you now. |
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For what it's worth, Black Sorcerers casting Bane Fire should kill an Airqueen quite well, regardless of her defense.
Also for what it's worth, I would not join a game that said "no quitters" without taking my commitment very seriously. Like it or not, joining an MP game implies some sort of commitment to the other players. Usually it is a general commitment, such as "I will not cheat and I will try to play the game to the best of my ability." In this case, that commitment was explicit, and backing out of the commitment is pretty much a breach of contract. There is no legal penalty for the breach of contract, but there is definitely loss of face and respect within your community. Having said that, it looks like you found a good solution. |
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Air Queens has usually at least 9 Mirror Images, so on 1 banefire out of 9 will hit the target.
You should need Incinerate, or Soul Slay, or however 100% precision spells that target a single person, not an area even of 1. |
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Incinerate is conceivable, too, for a Black Sorcerer with a Skull of Fire or a random in fire, or even casting Phoenix Power. |
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Are you sure about it Cohen?
From general logic perspective spells that target single person should be fooled by Mirror Images, reducing chances to hit to 1/n, where n is number of mirror images (2*airschool+1), while area effect spells such as Fireball, etc should completely ignore Mirror Image defense. At least this is the way it works in D&D, and IMHO it makes sense. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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