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Does this math work?
I usually put 4 bloodhunters (priests with SDW as Mictlan) in a province, although everything I read says other's stick with no more than 3. Anyone figured this out for fact ie that 3 is the best return for the gold?
FWIW, I also set taxes to 0 and have a patroller w/around 30 slaves mopping up unrest. Is there a better plan to be had? Something that will allow me to have unparalleled blood income and maybe keep a little gold? Lastly, I almost always watchtower/lab/temple each province. No sense getting your bloodhunters wiped out by raiders..., but am open to other ideas. Thoughts appreciated, especially concerning MP strategies here. |
Re: Does this math work?
the thing is 3 works w/out patrollers, and using patrollers will very much speed up the population loss in a province. Its a strategy, but most people are more comfortable w/ minimizing pop loss.
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Your strat is good .
I normally hunt with 2 bloodhunters without patrolling but i played abysia more often than mictlan . Unrest per bloodhunter is about 3-5 + 1/slave captured but with some outliers . 0 Tax gives you -33 to -35 unrest . So in theory 3 hunters could hunt without need for patrol with tax at 0 but because of the outliers this just works with 2 and even there every about 10th turn you get a real big outlier which gives you positive unrest . Patrolling is 2 edged . It gives you further populationloss ( not so important ) but more important : You reduce 0-number of patrollers unrest per turn where each value has equal chances . So it is not really reliable . The evil thing is with unrest >20 the event hordes of peasants left their home gets more likely . With your 4 hunter strat + 30 slaves patrolling is this normally enough to keep unrest <20 ? |
Re: Does this math work?
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Does this method sound too wimpy for you blood veterans out there? |
Re: Does this math work?
I have found three hunters with SDRs as Mictlan to work quite well. You do not need to waste a hero on patrolling and the accompaning pop loss. Pop loss is not a big deal unless it drops below 5000, in which case your hunters are less efficient.
My current Mictlan strategy is to have 4 of the cheap priests in each province where there is 4500-8000 population. I set the tax rate at zero and let 3 priests with SDRs hunt virgins. More than 8000 pop, I would rather have the income. Less than 5000, the hunters are not as efficient. The fourth priest has a jade knife and sacrifices 4 slaves per month. The ideal population for hunting is exactly 5000. It is uncommon to have the unrest rise with this, for the Mictlan hunters with the SDR are only 90% efficient. So when they miss finding virgins, the unrest dissapears due to the zero tax rate. Most of the time, I have zero unrest in all of my hunting provinces. If I need more blood slaves, I just set up shop in a different province instead of putting another commander on hunting and yet another on patrolling. As you said, you definitely want a cheap castle to protect your vulnerable hunting/sacrificing operations. If you are hunting in a lower population province, like say below 4000 people, then 4 hunters may well work without patrolling since they find less slaves on average. |
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I personally meanwhile like Abysia much much more for bloodhunting . The SDR is not so much needed and you have normally a better start than mictlan anyway . So you have i think good chances if you want to get the ice devils to summon them before mictlan if you have put 3 water and 3 blood on your pretender http://forum.shrapnelgames.com/image...es/biggrin.gif . Hopefully mictlan doesn't even think when he sees that to try to get arch devils http://forum.shrapnelgames.com/image...es/biggrin.gif . Probably BoH Abysia is the overall better blood hunter than mictlan . 100 vs 80 gold for a blood 1 sacred hunter . But mictlan has always the blood spend problem for dominion spread which makes them a micromanagement pain http://forum.shrapnelgames.com/images/smilies/fear.gif . And the blood loss for dominionspread is imo significantly early-midgame . About 20% early then 10% midgame . |
Re: Does this math work?
Typically, I have no unrest at the end of a turn. That usually depends, however, on having 15+ slaves patrolling with a tribal chief. Often, I get two tribal chiefs in the early going - one captures while 1 patrols with the new found troops. Of course, the capture slaves function drives down population as well. Population loss is a problem. I like the point about more blood hunters (w/o patrolling) in a low pop province. How much pop loss does bloodhunting drive anyhow?
Boron - I note your point on arch devils - had not given it much thought, but am I hearing that you like ice devils more than arch devils? Is there hierarchy to the blood summons you prefer? Curious, since I typically go after a few ID's (all but icicle fists) and then move to arch devils, followed by Helio, and Lords. If I ever max these out, I move to vamps/angels/father illearth etc. If some of these are not worth the investment (ignoring research progression for a sec), I'd be curious to hear why. What thoughts on having extra researching priests in a province. With a decent magic scales, these guys get up to 6 MR after a bit of bloodhunting. Not a great researcher, but they can be produced everywhere. Plus, opponents using assassination approaches to damage blood income will have that many more guys to chew through. You can also turn up the 'b'hunting' juice in any turn you need it. Lastly, how many hunters can you have if you want to keep taxes peaked (or high)? A point was made in an old post that base population growth on a highly populated province is strong (as a % of the base). Given that patrolling unrest works on a fixed population basis (1 unrest = 10 pop), it seems that you could employ 2 BH's with a patroller and suffer minor population effects while keeping taxes close to 100. |
Re: Does this math work?
I tested bloodhunting quite a bit .
The poploss is not that severe : <font class="small">Code:</font><hr /><pre> Bloodslaves captured Populationloss 0 0 1-5 10 6-10 20 11-15 30 etc. etc. </pre><hr /> Same pattern with patrolling . Every 5 brigands killed = 10 poploss . Each brigand killed = -1 point of unrest . A growthscale of 3 gives you +0,6% pop / turn . With 5000 pop this is 30 population . So if you hunt with 2 lvl 2-3 bloodhunters you will normally find about 10-12 slaves in average which is 20-30 poploss . So unless events happen a 5000 pop province basically stays forever at 5k or grows even a bit . My point on archdevils was intended psychologically : Mictlan normally techs to construction 4 first for SDR . If it has no W3B3 pretender most likely even to construction 6 for water bracelet . As Abysia you can start the other way round because the SDR is not so urgent for your demonbreds , only from 90% to 100% while it is for mictlan from 50% to 90% with their Blood 1 priests . So as abysia you can tech to blood 6-7 first and then to construction if you have W3B3 on your pretender . Then you should get most of the Ice devils before mictlan does . Then he will surely think if Abysia even summons the ice devils they will surely have the arch devils too and won't even try . If you are lucky you don't need to summon all ice / arch devils : Bifrons the ice devil , Nycator the ice devil ( no hand slots !) and Magoth the arch devil are pretty useless as SCs because of their weaker base hp and their low Astral magic . So if you have all but these stop summoning http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...es/biggrin.gif . You have to watch jotunheim/marignon more they are often more likely to catch away a few ice devils / arch devils from you as Abysia than Mictlan . 2 Bloodhunters but keeping Taxes at almost 100% doesn't work . This way you get about +10-30 Unrest each turn . 100 unrest give you already 25% less chance to find blood : Quote:
Hunt with lots of hunters (5+) at 0 taxes and patrol . I haven't tried this way practically but it should work and the populationloss/unrest should be not so significantly and it should take really lots of turns until a 15k province in which you do this falls beyond 5k population . But since i mostly played Abysia and lack cheap patrollers there i just hunt with 2-3 hunters at 0 tax with them in every province 4-8k or every significant poor province with slightly higher pop . |
Re: Does this math work?
I believe it goes like this:
Each hunting attempt causes unrest, from 0 to maybe as much as 35 (the outliers mentioned by Boron). Supposedly, it averages 3 per attempt. Each captured slave causes an additional 1 point of unrest plus, on average, a loss of 2 in population. A growth level of 1 (0.2%) is almost enough to stop population loss without patrolling. For patrolling, don't forget that slaves are lousy patrollers since they are weak and slow. Plus both the chiefs and slaves cost you upkeep, so you must factor this into your equation. I prefer to use my free slaves as front-line fodder. Each briggand killed is the same pop loss as the slaves: a loss, on average, of 2 in population per briggand. Of course, the killed briggand decreases unrest by one which cancels the 1 increase from the captured slave. I have always thought that because the primary blood nation (supposed to be Mictlan) is actually WORSE at blood hunting than Abysia, then something must be terribly wrong indeed. The fact that you have to sacrifice something like 20-30 slaves per turn just to keep your diminion in MP is a disaster for Mictlan. This is one reason you don't see very many MP experts choosing Mictlan whereas Abysia is typically one of the first nations grabbed. |
Re: Does this math work?
I favour at the moment my "alternative" blood strat slightly more by playing a good airnation which can clamhoard ( Caelum/Pythium ) . Then i clamhoard and try to get at least 1-2 of the airqueens .
Later in the game i can wish for blood then and wish 1-2 of the demon lords i need . They can then chainsummon e.g. storm demons and do everything else i need with blood . This way i have the blood really only very late but as compensation i have clamhoarded , more goldincome from provinces and probably more gemincome from provinces too because Abysia is not the best sitesearchnation/clamhoarder but rather bad there while mictlan would be but mictlan is so fragile earlygame and has to waste significant amounts of blood for dominion . And with Air i hopefully get the probably best Summonable SCs / Airqueens as compensation for the ice / arch devils . For creatures/miniscs i can use Death until i can wish for blood . Blood gives imo the best troops , good unique SCs and with Blood thorns/Hellswords the 2 best allround weapons . But the costs are high : - The goldloss - The mageloss (they could research/forge/fight) - The poploss - The hidden goldloss : you need at least a lab but you should build a castle too otherwise a clever enemy will annoy you with call of the winds or similiar http://forum.shrapnelgames.com/images/smilies/fear.gif Finally thnx to random events , ermor/pan cw presence , the good raiding tactics , spies and a few good populationkillspells ( plague ) normally your bloodincome will reach its peak midgame but drop then slowly but surely . Lategame the clamhoarder who wishes for blood will probably overhaul you . But my more severe concerns go to the following neighbors : -Ermor . This is worst case they may corrupt a few of your provinces already early with their dominion . They can raid you very well early-midgame . -Ulm , other nations with instill uprising units . -Uberraiding nations like vanheim/caelum . As Abysia/Mictlan earlygame your only good defense when you try to get the blood running is your SC and perhaps a few merchants while a Pythium that intends to clamhoard is normally a lot saver but lategame extremely strong too if he invested in clams + got airqueens . You shouldn't play caelum , they are Banned in lots of games because they can abuse the false horror strat too well http://forum.shrapnelgames.com/images/smilies/fear.gif |
Re: Does this math work?
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Re: Does this math work?
Graeme this time you are not totally correct i think :
First Abysia can sacrifice blood for dominionpush too but it spreads also by its temples etc. normally . So Abysia spreads dominion if it wants to even stronger than Mictlan . Quote:
One demonbred 260 gold . So here the ratio is 1 to 3,25 . The drawback is though that the demonbred is capitol only . If you would play Abysia BoH Sanguine Acolyte costs "only" 100 gold too and is not capitol only too . That is 25% more expensive . So it is more expensive but the difference is really not severe . For this they are 100% fire immune and don't need to sacrifice blood for dominionpush . Not to forget that you get rid of the annoying micromanagement of assigning the slaves for sacrifice . |
Re: Does this math work?
The real power of Mictlain over Abysia is the Tribal King. These guys and the free slaves under them keep the populace under control while you blood hunt like mad.
Mictalin is basically 100% blood. Their troops are there for inital expansion but once that is done you should not use your gold on anything but: Tribal Kings Blood hunters Various capital only preists to spend the blood Watchtowers/Labs/Temples Keep that tax rate at 100%, you can do that as Mictlain. The slaves will keep the people in line. Blood hunt in EVERY province. Seriously, the power of Mictlain is the Tribal King. Use it. Heck, abuse it! Quote:
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Graeme Dice said: Quote:
I did pool blood slaves and then reassign the slaves to the sacrificers atm . Your solution should be again a bit more quick http://forum.shrapnelgames.com/images/smilies/happy.gif I haven't played BoH yet but i will try them perhaps soon . The 5% goldhit because of Heat 2 only is annoying but shouldn't be too severe i think . No Magic is annoying too but on the other hand free points and you don't need so much research as Abysia . Since your bloodhunters need SDRs anyway you could go construction 6 as primary research goal . Then you get your devils most cost effective anyway via soul contracts forged by your warlocks . But all in all i think you are very right that mictlan is better there . I wonder why so many ppl play abysia but few mictlan . Your explanations were all very good . Abysia seems to have nothing which mictlan doesn't have too . Which other "advantage" does Abysia have over Mictlan than +80 points from heat 3 and normal dominionspred ? These advantages are so minimal . Mictlan in return has : -very cool magic flexibility , clamhoarding , x-breed , with water bracelet the national mages can summon ice devils , the fire priests can summon arch devils . -hunt slaves -as you and Huzurdaddi pointed out with magic 3 those 80 gold sacred blood 1 priests are damn good researchers ( 6 rp ) . This even almost beats sages . So why do so many ppl play abysia ? |
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Furthermore a demonbred can build everything . If you fly in 2 demonbreds the one builds 2 turns the watchtower while the other one buids a lab + a temple meanwhile . then they can start bloodhunting in a fully protected and built up province http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Does this math work?
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They are high protection but resourcewise extremely expensive . With a Fire 9 Bless i personally consider mictlans troops even superior . Imo any other bloodnation ( jotunheim , ulm , pangenea , marignon , vanheim ) has better troops than Abysia . To add pain most of Abysia's troops have only stratmove 1 . Most of Abysia's heavy inf costs 20 gold / 30 resources . Marignon DF can build lots of x-bows which are useful later too by flaming arrows . With jotunheim i don't need to say a single word . Vanheim is not really cheaper but Vans are really good and skinshifters/huskarls etc. can be useful too . Mictlan can use a few slaves as fodder and blessed sun warriors or eagle warriors etc. do the job . If you play abysia do you play them with a cheap castle or an expensive one ? With something like a watchtower you won't get more than 3 HI / turn resourcewise . I personally have really not found a way how to use Abysian troops in large enough numbers that they are good . They have rather low morale unfortunately so routing is really always for me a problem with them . Btw : Does flaming arrows work with slingers etc. too ? that they hurl flaming stones ? |
Re: Does this math work?
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Apprentice base cost 150 gold, upkeep 150/15 = 10 per turn Demonbred base cost 260 gold, upkeep 260/30 = 8.666 per turn. Purchase price difference = 110 gold Upkeep price difference = 10 - 8.666 = 1.334 Should take 80 turns to make up the difference, no? |
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Or you take some sloth, take a 30-40 admin castle, and build castles strategically, to maximize production. But the bottom line is, just like many other nations with good but resource heavy troops - you decide before the game starts whether you want to use those good troops, or not. |
Re: Does this math work?
Ok if you use a castle or similiar you may have bigger numbers . But how do you defend your bloodhunters then early-midgame ?
At least they will waste hordes of slaves they gathered to cast imps and you will lose your bloodhunters often . I haven't seen this yet but i guess a typical caelum drop in with a few archers as decoy + false horror spamming wins even if your bloodmages summon a few imps . |
Re: Does this math work?
Nice to see you up and about Boron! You slept, what, four, five hours? http://forum.shrapnelgames.com/images/smilies/wink.gif
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Now taking my turns http://forum.shrapnelgames.com/images/smilies/happy.gif I enjoy atm being the Last or 2nd Last guy this way i can always do 2 turns in a row http://forum.shrapnelgames.com/images/smilies/happy.gif |
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I don't play Mictlan much but rather Abysia : usually I put 3-4 hunters w/SDR and no patrol, and it works fine, except for some temporary unrest peaks.
I'm reluctant to patrol due to pop loss and the fact that unrest isn't a real problem for bloodhunting before it reaches approx 40 (10% chance it foils the hunt). Even with my poor Mictlan experience I can't see how it can be more efficient at bloodhunting than Abysia BoH, sacred 100 gold B1 sacred mages recruitable everywhere, sacrifice possible but in addition to normal temple dominion, they get every advantage possible ! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Does this math work?
PDF Graeme said that sacrificing for Blood cancels the normal temple check .
I were your opinion but Graeme's points against it were really good . But you are a more experienced dominionplayer than i iirc you played even dominion 1 so here Graeme's main points perhaps you find something i overlooked and Graeme has forgotten http://forum.shrapnelgames.com/images/smilies/happy.gif Quote:
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Re: Does this math work?
Boron,
I didn't know sacrifice precluded temple check, so my experience ain"t that good ! http://forum.shrapnelgames.com/images/smilies/wink.gif However sacrifice leads to 1 check PER SLAVE, so it's still more effective (and simpler mm-wise!) to use it with Abysia than Mictlan... As per the Abysian debate : Abysia rocks in early game, their unit are clearly superior to all except Jotuns IMHO. Plus the fact that you can throw fire all around them without any bad effect (they're also immune to Flame Arrows, my Last Marignon opponent still reminds this ! http://forum.shrapnelgames.com/images/smilies/laugh.gif ) The sacred LW isn't much useful, and Bless strategies aren't worth their cost with them I think. They are bloody devil summonners as much as Mictlan also, but without all the crap base Mictlan troops http://forum.shrapnelgames.com/image...s/rolleyes.gif Their problems is that all their unit are bloody expensive too, their mages are capitol only, and they suck at research (due to high cost, limited production and need for hunters). Mictlan OTOH doesn't have those... BoH theme is IMHO much better at bloodhunting and research (considering however they can't have above Magic 0 they're just "correct", not "good"). The sacred GP *is* quite correct however and BoH can use effectively a Bless strategy. I agree with you that they're less good at summoning due to their lower grade mages, they need pretender support to start off. |
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I am surprised that you use the demonbreds as blood hunters, especially early game. I usually use the apprentices (the 150 gold ones) as I can make one every turn, use them first for research and then blood when I hit const 4. I don't find that I have the gold to make a demonbred every turn in the early game.
I still like Aby a bit better (though I don't consider myself a blood veteran, at all). Faster early expansion, great HI (and even PD, for whatever that's worth), 120 free design points from heat 3, temple and sacrifice dominion spread (sorry, temple + sacrifice is still better than just sacrifice, especially early-mid game if you are trying to get unique blood summons before other people). - Kel |
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And when I have the gold to buy a Demonbred,I normally rather buy a real Warlock in early game. Basic Abysia is great,fun to play and quite strong. I dont like BoH that much though. |
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Or you put your blood hunters in the rear echelon, with some chaff in front of and around them, and script them to retreat, which means they don't waste your blood slaves casting spells. |
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I have to admit too that Abysian infantry is not that bad . But what i don't like about that is that it doesn't fit too well with the watchtower strat i like . I should try out a nonwatchtowerstrat i know http://forum.shrapnelgames.com/images/smilies/happy.gif So thnx again for your helpful tips graeme . |
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Dominions has really a quite huge learning curve http://forum.shrapnelgames.com/images/smilies/happy.gif And now i have a reference that my "Abysia-strat" at the moment doesn't work too well with the hardslog game too . I would see me there as probably 3-4 th but well Archeolopt is too far away and you are not a promising target with your jotuns and GoH up too . |
Re: Does this math work?
Interesting comments all. A valuable difference 1 person has highlighted between Abyssia and Mictlan is use of tribal chiefs and patrolling to keep taxes high in a province while bloodhunting.
Anyone have good specifics for ratios of BH's w/SDRs, tribal chiefs w/slaves, and tax levels for a good bloodhunt country. Strikes me that you can do this in EVERY province versus the typical recommendation for just low pop provinces. Given the population deaths this will drive, you probably want to start in the high pop provinces anyhow... Thoughts from an experienced BH'er? |
Re: Does this math work?
Also, a random question on AI's... Does sitting on the AI castle/home province cause all AI forces to drop what they're doing and come back to defend?
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Re: Does this math work?
One advantage Mictlan has over Abysia is that it starts stock with the summon fiend spell, which means you can concentrate on concstruction and still summon up a indep stomping demon army, with the ability to push their dominion extremely well and find massive numbers of bloodslaves they are also very good at chainsummoning vampires and being able to use them in positive dominion.
IMO the real disadvantage of Mictlan is just its micromanagement, it can get downright un-fun to do that turn after turn after turn...at least for me. If that problem ever got fixed I'd guess Mictlan would move up to its rightful spot on the powercharts (high'ish). |
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