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-   -   rate of the construction (http://forum.shrapnelgames.com/showthread.php?t=20899)

lithiumxsl September 16th, 2004 11:33 PM

rate of the construction
 
http://forum.shrapnelgames.com/image...s/confused.gif I’m looking for a formula on how the rate works in this game. If a planet has [100% Min] [100% Org] [100% rad] how does the rate get determined in the construction....?

Fyron September 16th, 2004 11:38 PM

Re: rate of the construction
 
Construction of facilities, ships, etc. is not affected by planetary value. Only resource production from facilities or remote mining components (as long as there is no colony on the planet) are affected by value. If all you have on a planet is a mineral miner, the production is (mineral miner production) * (min value / 100).

lithiumxsl September 16th, 2004 11:55 PM

Re: rate of the construction
 
That can’t be right...I deleted every Facility on the planet and system and it still showed Rates at the construction rate . I was looking for a way to get a grasp of how the game comes up with population and rate in the construction area, and it made no sense on how it comes up with those numbers.

Fyron September 16th, 2004 11:59 PM

Re: rate of the construction
 
You get a base 2000 construction rate with no facilities. Space Yard facilities can increase the construction rate.

Note that there is a huge difference between "construction" and "production." "Construction" refers to the rate at which you can build stuff per turn. 2000 minerals construction means that you can apply 2000 minerals to a project in one turn. "Production" refers to actually producing resources. Mineral Miners produce minerals each turn, for example. Construction and production are not interrelated, except in the sense that you have to be producing resources in the empire in order to be able to build anything.

lithiumxsl September 17th, 2004 12:06 AM

Re: rate of the construction
 
Go to your SE game and look at the Space Empires IV Manual. Look for the "Set Construction Queue" and youll see rates that say 2400 for all three. how do they get those numbers..? RATES

Fyron September 17th, 2004 12:10 AM

Re: rate of the construction
 
Does your empire have the Hardy Industrialist trait, and/or a bonus to Construction Aptitude?

lithiumxsl September 17th, 2004 12:10 AM

Re: rate of the construction
 
You mean there is a base (2000) for all planats that have 100% or all planats have that as a base no matter what..? (the 2000)

Sivran September 17th, 2004 12:11 AM

Re: rate of the construction
 
To Fyron you listen, for he is the SE4 Expert Guy.

Fyron September 17th, 2004 12:11 AM

Re: rate of the construction
 
Quote:

lithiumxsl said:
You mean there is a Base for all planats that have 100% or all planats have that as a base no matter what..? (the 2000)

Value has _nothing_ to do with construction rates. It only affects the generation of resources by facilities each turn. Construction rates are determined by either the base rate (2000) or by the space yard facility on the planet. There is no affect upon build rates by planetary value.

Fyron September 17th, 2004 12:14 AM

Re: rate of the construction
 
As for population... it provides a percent bonus to construction rates and to resource production rates. You can see the bonus your planet gets by selecting the planet from the main game window and clicking on the Abilities tab.

lithiumxsl September 17th, 2004 12:15 AM

Re: rate of the construction
 
ok Im getting it....So the 2000 is a base that all planets get and bonus are added to that...?

Sivran September 17th, 2004 12:17 AM

Re: rate of the construction
 
Yes.

And planet value has nothing to do with it.

A tiny planet with 0% value and no SY will produce at 2000 minerals/orgs/rads per turn and so will a huge planet with 200% value.

And then bonuses for population, racial traits, and SYs are added

Fyron September 17th, 2004 12:19 AM

Re: rate of the construction
 
Quote:

lithiumxsl said:
ok Im getting it....So the 2000 is a base that all planets get and bonus are added to that...?

If a planet has no Space Yard, it gets a build rate of 2000. If it has a Space Yard, the build rate is that of the Space Yard facility. Bonuses are then applied to this, from racial traits, culture, and population.

Resource production is the total of all facilities that produce resources (Mineral Miners, Organic Farms, etc.), modified by bonuses from culture, racial traits, population, planetary value, etc. 100% value means that a facility that produces 800 minerals produces 800 minerals. 110% value means it will produce 880 minerals instead.

Sivran September 17th, 2004 12:22 AM

Re: rate of the construction
 
What he said ^

lithiumxsl September 17th, 2004 12:25 AM

Re: rate of the construction
 
Ok ..thanks for the help i couldnt find any help in the manual that flat said that or a stragtegy listing. If it did I missed it. You been very helpfull. This will give me a better understanding of what I need and dont need right away. For Now I am Off to Continue Saving us all in my own little universe.


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