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-   -   still dont get it .......Rate (http://forum.shrapnelgames.com/showthread.php?t=20916)

lithiumxsl September 17th, 2004 07:50 PM

still dont get it .......Rate
 
Last night I put up a post about rate...called [Rate of the Construction]... I was tired and it all made since. But this morning it all faded to a "what the hell was he talking about” I got the part about how mineral extractors produce 800 and more upon upgrade and I got the part about the construction time. I even got the part about the value. Can someone now put it all together to how the numbers work. How the resource production of a planet is made up (calculated). I ran the numbers with bonuses and it doesn’t come out right. you can ask me questions about , "if am running a mod", "does my civ have bonuses" ...etc. but before you do just answer the One about the formula that is used to calculate the numbers . Examples would be welcome. If you can help as newbie approach this would help... with flash cards and walkthrough.

Alneyan September 17th, 2004 07:58 PM

Re: still dont get it .......Rate
 
A nice formula has been given somewhere to calculate your planetary production, but I am no good at maths, so I will only explain how to calculate it. In the meantime, I fully expect three other posters to beat me to it.

- Your facilities have a basic production value. 800 minerals in the case of Mineral Extraction I.
- Your planetary value multiplies this value. So, in the case of a planet with 120% mineral value, you will have 960 mineral production.
- Your Empire may have bonuses to mineral production. Having 110% in this field would result in a +10% bonus, making your 800 facility produce 880 minerals.
- Special facilities increase resource production in a given planet/system. At the highest technology level, it can give a hefty +45% bonus to mineral production, making the output of a Mineral Extraction I 1,160 minerals.
- Happiness increases resource production as well. At Jubilant level (the best), production will be increase by 20%, making the same facility produce 960 minerals.
- Lastly, high levels of population increase production. It is why your homeworld will produce more per facility than your colony worlds.

Now the amusing question, does all the above multiply or add? I have never been positive about it, but then I usually have more than enough minerals in storage. I think some (all?) multiply, but don't quote me on that.

Fyron September 17th, 2004 08:23 PM

Re: still dont get it .......Rate
 
Based on the formula in th Newbie FAQ:

(Extraction Facility value) x (planet’s resource type %) x (empire’s racial %) x (Planet Robotoid Facility %) x (System Robotoid Facility %) x (planet’s happiness %) x (population %) = total mineral resources committed to your empire for that facility.

Construction rate is as follows:

(rate of SY facility OR 2000 if no SY is present) x (empire’s racial %) x (population %) = total build rate

Note that a modifier of 10% means you multiply by 1.1.

Note also that racial % is the sum of Construction Aptitude, advanced racial traits (Hardy Industirialists) and cultural modifier.

spoon September 17th, 2004 08:29 PM

Re: still dont get it .......Rate
 
If it still isn't making sense after these explanations, maybe you should post a specific example. Let us see what numbers you are running when you run your numbers...

Alneyan September 17th, 2004 08:43 PM

Re: still dont get it .......Rate
 
I can't get the figures to work either. A homeworld miner I produces 1652 minerals. The relevant values are as follow:

- 4,000 million inhabitants (+50% production according to the game)
- 120% mineral aptitude, minus 5 because of my Berserker culture, making it 115%.
- Happy planet, so +10%
- Planetary value of 118%
- No planetary/system facility improving production.

So it should be 1791 minerals according to the formula, but both the planetary value and the Empire balance screen says 1652.

It doesn't really bother me, but I would like to know what I am missing here.

Fyron September 17th, 2004 08:54 PM

Re: still dont get it .......Rate
 
Quote:

Alneyan said:
I can't get the figures to work either. A homeworld miner I produces 1652 minerals. The relevant values are as follow:

- 4,000 million inhabitants (+50% production according to the game)
- 120% mineral aptitude, minus 5 because of my Berserker culture, making it 115%.
- Happy planet, so +10%
- Planetary value of 118%
- No planetary/system facility improving production.

So it should be 1791 minerals according to the formula, but both the planetary value and the Empire balance screen says 1652.

It doesn't really bother me, but I would like to know what I am missing here.

I didn't look too closely at the formula at first... but, some of those factors should be added together before multiplying. Not everything is multiplied. I don't recall which though.

Alneyan September 17th, 2004 08:58 PM

Re: still dont get it .......Rate
 
My trusted calculator eventually stumbled on the correct order. The basic formula should be as follow:

(Extraction Facility value) x (planet’s resource type %) + [(empire’s racial %) x (planet’s happiness %) x (population %)] = total mineral resources committed to your empire for that facility.

Planetary values alone multiply with basic production, and all the rest adds together. I do not know what role the special facilities have however.

Fyron September 17th, 2004 09:15 PM

Re: still dont get it .......Rate
 
I think that the robotoids multiply after the racial bonuses are multiplied, and each is separate (system vs. planetary).

Atrocities September 18th, 2004 12:03 AM

Re: still dont get it .......Rate
 
My brain hurts.

narf poit chez BOOM September 18th, 2004 01:25 AM

Re: still dont get it .......Rate
 
Mine doesn't...I just glanced at the calculations. http://forum.shrapnelgames.com/images/smilies/laugh.gif

lithiumxsl September 18th, 2004 03:14 AM

Re: still dont get it .......Rate
 
Hey ...I just Had a few beers and all makes since Now...No ...seriously You all helped me very much in my answers. I got what I needed to make a more efficient empire. I have talking what you have given as a major stepping stone in my quest of the galaxy. You will all be thanking me for my Patience in this trival manner and groveling at my feet when my goal as sepreme ruler riegns in history.............Sorry bout that my arrogance got in the way ..thanks for all your help. If you find anymore calculations please post em.

by the way Atrocities .......... You should of seen my brain when I was trying to figure all this out.

Makinus September 20th, 2004 10:06 AM

Re: still dont get it .......Rate
 
Quote:

Alneyan said:

(Extraction Facility value) x (planet’s resource type %) + [(empire’s racial %) x (planet’s happiness %) x (population %)] = total mineral resources committed to your empire for that facility.

The correct formula would no be the following (and oes it make any difference?):

(Extraction Facility value) x {(planet’s resource type %) + [(empire’s racial %) x (planet’s happiness %) x (population %)]} = total mineral resources committed to your empire for that facility.

Alneyan September 20th, 2004 10:20 AM

Re: still dont get it .......Rate
 
*Slaps self* I see your meaning, but my attempt at a formula is very, very wrong. I wrote that Happiness/Population/Racial multiplied in the formula, when they actually add. So the proper formula is as follow:

(Extraction Facility value) x (planet’s resource type %) x [(empire’s racial %) + (planet’s happiness %) + (population %)] = total mineral resources committed to your empire for that facility.

If you hate maths as much as I do, here is the explanation:
1) Multiply your basic extraction value with the planetary value. This will be your basic production for this facility on this planet.
2) Add in the bonuses based on your Empire and your planet. These are population, happiness and racial characteristics.
3) Multiply the result obtained in 1) with the result obtained in 2). This gives the final production of this facility on this planet.
4) According to Fyron, the planetary/system facilities increasing resource output multiply with each other, and multiply with the result in 3).

Thanks Makinus for having made read my formula again! There was indeed quite a problem here.

Grandpa Kim September 20th, 2004 02:01 PM

Re: still dont get it .......Rate
 
To use Alneyan's example:

800 x 1.18 = 944 (base amount)

944 + (944 x .5) + (944 x .15) + (944 x .1) = 1652

or add the decimals together first:

944 + (944 x .75) = 1652

I'm not sure if Robotoids and the like multiply the 944 or the 1652 but I get a feeling it is the 1652.

se5a September 20th, 2004 04:30 PM

Re: still dont get it .......Rate
 
Quote:

Imperator Fyron said:
Construction rate is as follows:

(rate of SY facility OR 2000 if no SY is present) x (empire’s racial %) x (population %) = total build rate

Note that a modifier of 10% means you multiply by 1.1.

Note also that racial % is the sum of Construction Aptitude, advanced racial traits (Hardy Industirialists) and cultural modifier.

Does happyness not effect construction?


[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]

Alneyan September 20th, 2004 04:36 PM

Re: still dont get it .......Rate
 
Happiness only affects production, and not construction rates. Rioting will effectively destroy your construction rates, but that is another matter.

Makinus September 20th, 2004 05:54 PM

Re: still dont get it .......Rate
 
What about adding these formulas to the newbie FAQ?

Fyron September 20th, 2004 07:15 PM

Re: still dont get it .......Rate
 
Correct, complete formula for resource production:

(base facility production rate) * (planet's resource value) * [(empire's racial characteristic modifier) + (empire's cultural modifier) + (planet's happiness modifier) + (population modifier)] * (Resource Gen Modifier Planet modifer) * (Resource Gen Modifier System modifier) = resource production

No Phongs were harmed in the derivation of this formula. Plenty of Jraenar were, however.

Note that the ability "Resource Gen Modifier Planet" is the ability used by Mineral Scanners, Robotoids, etc. The ability "Resource Gen Modifier System" is used by System Mineral Scanners, System Robotoid Factories, etc.


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