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Dominions 2 Power Rankings
For multi-player, rank the nations from "most likely to win" to "most likely to lose." You can rank them from 1 through 17 or by tiers. When judging nations that have multiple themes, use the theme you think is the strongest for MP.
This is by no means official, just a fun poll to see what nations people think are the most powerful. Please limit any kind of debate or at least start a new thread if you can't resist. I'm really curious to see which nations are deemed the worst. Maybe some of the stronger players here can start playing them to prove the poll wrong. http://forum.shrapnelgames.com/image...es/biggrin.gif I'll start with my list (which shouldn't really count because I'm such a n00b still but serves as an example): Tier 1: Vanheim Caelum Abysia Pythium Ermor Jotun Tier 2: Atlantis Ulm C'Tis Arco Pangaea Ry'leh Mictlan Tier 3: Man Marignon T'ien Ch'i Machaka |
Re: Dominions 2 Power Rankings
Tier 1:
Arcoscephale Pythium Abysia Caelum Tier 1.5: Ermor Tier 2: Jotunheim Marignon Machaka R'lyeh Tier 3: all the rest. However, I think I've seen all nations perform equally good or bad so far, with the exception of Arcoscephale, which appears to be always among the top three in any mp-game I played so far. |
Re: Dominions 2 Power Rankings
Arco is the first to die in Frosted Flake's "Musical Chairs". Ermor is doing the killing. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Dominions 2 Power Rankings
hmmm,
Caelum Vanheim Pythium Ermor Mictlan Arcoscephale Man Jotunheim Abysia Pangaia R'lyeh Marignon C'tis Atlantis Ulm Machaka T'ien Chi in approximate order, and w/ the caveat that game settings make all the difference :p |
Re: Dominions 2 Power Rankings
Using my grand total of 2 MP games experience, in no particular order within the tiers ...
Tier 1: Caelum Vanheim Abyssia Arcoscephale Tier 2: R'lyeh Pythium Mictlan Ermor C'tis Tier 3: Ulm Atlantis Man Pangea Machaka Jotunheim Tier 4: T'ien Chi Marignon |
Re: Dominions 2 Power Rankings
The great: Pythium, Vanheim, Caelum, Arcoscephale
The good: Ermor, C'tis, Mictlan, R'lyeh, Abysia, Atlantis, Jotunheim The not so good: Man, Pangaea, Machaka, Marignon The hopeless: Ulm, T'ien Ch'i |
Re: Dominions 2 Power Rankings
Firsts: Caelum, Vanheim, Pythium (Air AbUser).
Seconds: Ermor, Mictlan, Ryleh, Arcoshepale, Jotunheim, Machaka. Third: C'tis, Abysya, Atlantis, Pangea, Marignon, Man. Fourth: Ulm, Tien Chi. |
Re: Dominions 2 Power Rankings
I'm going to go with a few tiers, with a ranking roughly in order within each tier.
Tier 1. C'tis, Atlantis, Abysia, Mictlan, Pythium, Vanheim, Arcocesphale Tier 2: Caelum, Man, Machaka, Ulm, Jotunheim, Pangaea, R'lyeh, Ermor, Marignon Tier 3: T'ien C'Hi |
Re: Dominions 2 Power Rankings
What is so bad about Tien Chi? Their mages rock and their units are good too..
I can understand why people don't like Ulm (although they are my favorite). However, the research level really plays a factor here. On difficult research or a small map, I think they get boosted up a tier or two.. There's no denying they whip some serious *** in the early game. |
Re: Dominions 2 Power Rankings
Tier One: The might Hoburg Alliance. Tier Two : Everyone else. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Dominions 2 Power Rankings
Caelum
Abysia Vanheim Jotunheim Arcoscephale Ermor Man Pythium R'lyeh Marignon Mictlan Ulm Pangaia C'tis Atlantis Machaka T'ien Chi FAR below everything else... http://forum.shrapnelgames.com/images/smilies/frown.gif Ermor BE |
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1. Troops their troops really are "average" and by that I mean below average. They just don't have any "trick" units. They do not have elephants. They do not have excellent defence. They do not have sacred troops. They do not have serious HP. They do not have great strength. They do not have very high prot. Almost all nations have some trick unit. T'ien Ch'i doesn't. 2. Mages. Their widely recruitable mage ( the master of the way ) is somewhat underpowered although he does have a random which is a nice bonus and he makes a very efficient researcher. He is not however a great combat mage. Their combat mage is only recruitable in the capital and he has one astral which can be a serious liability. BTW I'm seeing a lot of common themes in the rankings. Caelum, Vanhiem, Pythum, Acro, Abysia, Ermor these all look like excellent nations to me! Is it "group think" or do these nations really have a leg up? Only time will tell I suppose. |
Re: Dominions 2 Power Rankings
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Mind you, T'ien C'hi S&A is a different proposition, as the Master of the 5 Elements can to some degree compensate when facing astral nations and as the Master of the Dead gives access to low level death magic, which has many useful spells. Additionally, the extra random pick on the Celestial Master can make him a much better ritual caster. The tradeoff is that the units are even worse and the theme specific summon is very mage-intensive. While probably the most versatile magical theme of any nation, it can be difficult to really exploit your magical strength. |
Re: Dominions 2 Power Rankings
My view
Tier 1 Outstanding Caelum Abysia Tier 2 Solid or powerful but flawed Ulm C'tis Machaka Mictlan Jotunheim R'lyeh Tier 3 Flawed Ermor Pangaea Tien Chi Others I have not experienced enough Arco Pythium Vanheim Atlantis Marignon Man Pickles |
Re: Dominions 2 Power Rankings
Here are the average tier. I treated tier 4 as tier 3 (thanks for changing the report method guys) and assumed the first 5 and Last 5 in lists were tier 1 and 3 respectively.
Tier 1 Abysia Arcosnuffle Caelum Pythium Vanheim Tier 2 Atlantis Ctis Ermor Jotunheim Marignon Mictlan R’lyeh Tier 3 Machaka Man Pangaea Tien Chi Ulm Of course this takes no account of settings. I assume that it takes the best theme of any nation. Pickles |
Re: Dominions 2 Power Rankings
My take
I am assuming the nations are handled by expert players. Since some nations are better in the hands of a master :;) I'm also assuming a large MAP with more the two thirds land mass. My list is based on MP experience only. And I admit I'm a bit biased towards Pythium. (Love makes us blind ::) Pythium Caelum Abysia Vanheim Machaka Ry'leh Arco Marignon C'Tis Ermor Jotun Pangaea Atlantis T'ien Ch'i Man Ulm Mictlan |
Re: Dominions 2 Power Rankings
Tier 1: Pythium, Arco
Tier 2: C'tis, Caelum, Abysia Tier 3: everything else Tier 4: Ulm, Tien Chi |
Re: Dominions 2 Power Rankings
Tier 1: Abysia, Mictlan (too much micromanagement though), Caelum, Ermor, Vanheim, Jotun
Tier 2: Arco, Pythium, Rlyeh, Man, Pangaea Tier 3: Everything else Tier 4: Tien Chi, Ulm |
Re: Dominions 2 Power Rankings
1. Mictlan ( micro is hell though )
2. Ermor 3. Jotunheim Niefelheim ... 16. Ulm 17. Tien Chi ( one of my real favourite nations though http://forum.shrapnelgames.com/images/smilies/frown.gif ) |
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D3?1 gives them the same magical power as Ermor, but with the ability to pay gold for your mages and buy many, many of them per turn. Then they also have access to nature magic and astral magic. They also have troops that fit into just about any situation you might need. |
Re: Dominions 2 Power Rankings
Of course, in Miasma, they are D2W1N2?1 and quite expensive. But worth every penny spent on them! The W1 is soooo darn nice for the instant quickness.
And you can make either nature 3 sauros with thistles or death 3 sauros with the skull weapon thingys, again each one with the instant quickness. The choices are quite good indeed. It is limited only by the skill of the player. The single biggest drawback to C'tis is that you won't get the power SCs like Ice Devils and Arch Devils and Air Queens. You almost have to wait for Tartarians to get a good SC, which takes practically forever in game terms. This is why, imho, that people rate them below races like Caelum and Pythium in general. |
Re: Dominions 2 Power Rankings
C'tis can have both Longdead Archers and Mandragora's in sigificant numbers fairly eary.
They can also have a Bane Lord Factory in Production early enough that your single SC won't be able to stop the 8-10 that are churning from C'tis. They also have access to Communion and early expansion power with either their Initial Spell (Terror) w/ Eagle Eye for fun OR Raise Skeletons (2 Sauromancers with something to distract will take most provinces, 3 for those HCav) Their lowgrade Researcher is Sacred and can switch to communion slave as well as go into Relief Duty if you need. They have a Castle Defender that doesn't cost alot in either gold or resources and a standard unit if you need some morale problems fixed. C'tis is very well rounded and the only nation with equally viable Themes as their Base Nation that can switch the dynamic of their magics (not really troops). Don't discount the lizards, or they will bite you in the ***. |
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