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Leadership Formulas
Anyone know formulas for regular and magical leadership? I put a crown of command on a demon lord in an SP game to see if he could support more infernal knights, and I got squatewski (ie still only 45). Strikes me that I may really be limited in my ability to summon huge demon hordes due to command issues. Once you get past the unique summons, what are good leaders for summoned creatures? How do the formulas work?
One Last random question: where is size of a creature located? This same demon lord (Belphegor) looks big in the picture, but I cannot tell if he can trample... |
Re: Leadership Formulas
Normal "Leadership" applies to normal units only.
Size is under HP in the info window for the unit. And as for good leaders, you should take a look at the unit list or Zen's SCQR. Fallen angels are pretty decent, though, at 90/65/55 normal/undead/magical leadership...if you are looking purely at blood. - Kel |
Re: Leadership Formulas
devils require, due to some bizarre holdover from dominions I, undead leadership. hence, while anyone w/ some blood magic can lead 5 devils per pt of blood, death magic is where its at - each point of death will allow you to lead 25 devils IIRC. Magical leadership is for summonables w/ that little "magic" icon.
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Re: Leadership Formulas
I usually hand all blood summons over to death mages...
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Re: Leadership Formulas
Does 55 score for undead leadership translate to 55 undead units?
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Re: Leadership Formulas
Bane lords are the cheapest undead leaders in terms of leadership/gem so far as I remember. That's 125 undead leadership for 10 gems. A real bargin!
Boots of flying and you are set. |
Re: Leadership Formulas
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Re: Leadership Formulas
[casts Reanimate Thread]
Does magical leadership also let a commander lead undead? I'm playing Ermor for the first time (in a single-player game), and I've noticed that some of my Thaumaturges (s1d1u2) will let me assign more undead to them than their paths should allow. The only explanation I could think of is that their magical leadership from astral is covering the excess. |
Re: Leadership Formulas
Doesn't Unholy also boost undead leadership?
And if it doesn't apply to *all* thaumaturags despite having exactly the same paths, then I hardly think its a path related issue. |
Re: Leadership Formulas
interestingly, being cursed also allows you, i think, one more undead, or maybe it was 5.
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Re: Leadership Formulas
Leadership values for magic are as follows:
Undead: 20 per death loevel, 10 per unholy priest level, 5 per blood, none for anything else. Normal: 5 per fire magic level Magic: 5 for each level of fire, air, earth, water, nature and blood magic, 10 per astral magic level and nothing for death and unholy priest levels. Crown of command increases normal leadershp by 50 and magic leadership by 25. Whip of command and Scepter of Authority also increase normal leadership. Having all three on the same commander gives that commander awe(+0). Substituting O'al K'an's Sceptre for the authority sceptre boosts the awe to awe(+1) and gives better leadership. Rod of the Leper King and some other items boost undead leadeship. If a unit is both magic being and undead (such as mandragoras and manikins), the capability to lead them is determined by undead leadership and magic leadership requirement is discarded. So a bane lord with no magic can lead them but a master smith of Ulm could not. Edi |
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As often as I've looked at that table in the manual, I can't believe I made such a dumb mistake. Thanks for the correction. BTW, the only reason I didn't say it was affecting "all" my Thaumaturges is that I've only seen this happen when assigning troops by double-clicking them; when I'm shift-clicking them, I only select as many as I thought the commander could take. |
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