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Reload time.
I've found two abilities for the weapons and I want to know the difference between them.
- Dirupt Reload Time - Increase Reload Time |
Re: Reload time.
One of them (the one for the Energy Dampener) is not countered by the Master Computer. As the history.txt file puts it:
"Added a new damage type "Disrupt Reload Times" so that the Energy Dampner weapon would not be stopped by a Master Computer. " |
Re: Reload time.
Alrighty then! Thanks Alneyan!
I think I'll post some more questions in this thread when I have them. *Timstone goes back to his Mod* |
Re: Reload time.
How many kT of cargo can a sphereworld harbor?
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Re: Reload time.
As many as you wish. In stock:
Max Cargo Spaces := 128000 {kt} |
Re: Reload time.
Could you imagine filling a sphere up with cargo facilities? http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif
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Re: Reload time.
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Now that's some parkingspace. Thanks for the answer. |
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Aren't planets supposed to be able to target only ten ships per turn? (The game says so, but I have never seen this kind of situation)
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Re: Reload time.
Yes, planets can only target 10 ships per turn.
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Re: Reload time.
So, enough WP to totally destroy 10 ships per turn and the rest shield or armor.
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Re: Reload time.
Can it target 10 with DF, and then more with seekers?
You could also put on some drones and fighters. During beta I ran a test of how many fighters would crash the program, and there didn't seem to be a limit. The zoom map looked pretty scary when almost the entire tactical map was filling with fighters spreading from planets (this was using the simulator and Proportions mod where there is plenty of room on planets). PvK |
Re: Reload time.
If a ship has no bridge, no lifesupport and no crewquarters (and they are not a requirement), can it go faster then 1 move per turn?
Which of the mentioned three are exactly needed to let a ship go faster then 1 move per turn? |
Re: Reload time.
Never mind my question below, I figured it out myself.
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