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-   -   New Adamant Mod Game with RPG required. (http://forum.shrapnelgames.com/showthread.php?t=21241)

brianeyci October 12th, 2004 12:27 AM

New Adamant Mod Game with RPG required.
 
So far I have seven games, all of them stock. I am already starting to grow tired of stock.

So the new game will be with Adamant Mod. Thirty-six hour turns. And a unique concept.

The galaxy has been invaded by extra-galactic entities. All of the planets of your race, save one, have been destroyed. You maintain contact with your galactic network through crystal plantair magical balls.

Each year (ten turns), you elect a new leader of the Galactic Council based on a vote system. One vote per Empire. The leader gets to generally direct the military operations of the galactic alliance, although micromanagement of the empire still rests with the leader.

As well, the Galactic Council regularly meets to discuss strategic and tactical matters.

All the RPG elements will be handled in the Game Forum. Posts will have to be declared either in-character or out-of-character.

Join in on this comp-stomp, eight player romp. I shall be spending the next few days creating/finding some devious AI's.

Brian

brianeyci October 12th, 2004 12:27 AM

Re: New Adamant Mod Game with RPG required.
 
Game is up, called "Galactic Invasion"

Brian

Fyron October 12th, 2004 01:41 AM

Re: New Adamant Mod Game with RPG required.
 
1 Attachment(s)
You will definitely want to use the 0.15.00 Version of Adamant Mod (as of yet unreleased), as it fixes some of the more glaring issues with the AIs (as well as having 74 items in the changelog! http://forum.shrapnelgames.com/images/smilies/shock.gif). I am implementing Machine and Energy races, but they are still a ways off from being completed... I can release 0.15.00 in the next day or so for you now, with those race types unavailable of course. Note that all empire files created prior to 0.15.00 will _not_ be usable in 0.15.00.

I am not sure that the AI for Adamant can be classified as "devious" though... It is probably about the same level as stock SE4 AI, albiet rather uniform... If you decide to create some better AIs, I would be more than happy to include them in the mod. http://forum.shrapnelgames.com/images/smilies/happy.gif

Have you been playing Adamant in single player mode?

Edit:
I have attached the current 0.15.00 history file to this post.

se5a October 12th, 2004 01:57 AM

Re: New Adamant Mod Game with RPG required.
 
I'll probibly be in with my Organic seeker/fighter race!

brianeyci October 12th, 2004 10:34 AM

Re: New Adamant Mod Game with RPG required.
 
Okay Fyron, I'll wait til the new Version of the adamant mod is included.

No, I don't play single player at all.. except for that short stint that my internet was down. But I digress.

I chose Adamant Mod because the website seemed to present some fun ideas, and the only website I can ever remember is www.spaceempires.net =D

I was thinking maybe Proportions, but I didn't want to start a game that would take two years to finish =D.

<edit> Game is not up now, gonna wait for Fyron's update.

Brian

se5a October 12th, 2004 03:55 PM

Re: New Adamant Mod Game with RPG required.
 
if you want a 1vs1 game while we wait...

brianeyci October 13th, 2004 01:23 AM

Re: New Adamant Mod Game with RPG required.
 
Sure. What kind of settings do you want? The only thing I care about is making it at least 36 hour turns -- 48 hour turns would be nice.

Brian

se5a October 13th, 2004 02:46 AM

Re: New Adamant Mod Game with RPG required.
 
I'm not to fussed as long as it's adamant, Do you want to create it or shall I?

brianeyci October 13th, 2004 12:23 PM

Re: New Adamant Mod Game with RPG required.
 
You create, therefore guaranteeing no fuss =D

I suggest 5k racial points so we get feel for the game.

Either we play against AI's together, or no AI's. No neutrals =D

Brian

se5a October 13th, 2004 01:14 PM

Re: New Adamant Mod Game with RPG required.
 
game name = se5a vs brianeyci
no ai http://forum.shrapnelgames.com/images/smilies/wink.gif
if you havent played adamant before I would sugest you go for phisical race, and hang around IRCchan
irc.freenode.net
#spaceempires
so you can ask questions from fyron http://forum.shrapnelgames.com/images/smilies/wink.gif

do you want us to have the same type of race? if we do it means that when we capture ships we will be able to anilize the ship and get tech, if we don't it means that we cant get tech from anilizing but it makes the game a little more interesting.

check over the settings and let me know what you think.

brianeyci October 13th, 2004 01:59 PM

Re: New Adamant Mod Game with RPG required.
 
Hrm, okay cool. Will get a chance to check out the new tech. Only thing I care about is setting the racial points to 5k, so we have a chance to try out all the traits.

Brian

brianeyci October 13th, 2004 02:09 PM

Re: New Adamant Mod Game with RPG required.
 
Wow look at all the fun traits. I'm tempted to pick a ton of them... actually I do want to try a lot of stuff out. What happens if you pick organic and physical and magical all at the same time? Should you only pick one?

If we were playing a competitive game, I would automatically go for the two 120% build rate traits, and make ships like water. Perhaps pick organic, and see how fast my fleet can grow.

Actually, how about we play AI's? That way we'll be able to choose traits according to how we want to try them out, and not because we want to win. It's going to be hard for two players to RP unless they are on the same team lol.

Brian

brianeyci October 13th, 2004 02:12 PM

Re: New Adamant Mod Game with RPG required.
 
Oh, and when you include the AI's, don't randomly generate AI's or randomly generate neutral AI's.

Put in some really cool AI's -- especially lots of Space Monster races. I think six space monster races, versus us, will make a fun game -- we might get killed early on, but if we manage to survive it will be so fun!

How do you defeat space monster races if their planets are cloaked?

Brian

Fyron October 13th, 2004 02:42 PM

Re: New Adamant Mod Game with RPG required.
 
Quote:

brianeyci said:
Wow look at all the fun traits. I'm tempted to pick a ton of them... actually I do want to try a lot of stuff out. What happens if you pick organic and physical and magical all at the same time? Should you only pick one?

Then you are a cheater. http://forum.shrapnelgames.com/images/smilies/wink.gif Same with all of the "Natives" traits. Picking multiples will be much, much harder in 0.15.00. Make sure to read the Empire_Setup.html file in the Help folder.

Quote:

If we were playing a competitive game, I would automatically go for the two 120% build rate traits, and make ships like water.

Note that they do not stack, as they apply to different types of SYs.

Quote:

brianeyci said:
Put in some really cool AI's -- especially lots of Space Monster races. I think six space monster races, versus us, will make a fun game -- we might get killed early on, but if we manage to survive it will be so fun!

Even one space monster race is going to be very, very difficult to beat for 2 players on a low tech, 1 planet start...

Quote:

How do you defeat space monster races if their planets are cloaked?

Star Destroyers, Nebulae Creators, or Black Hole Generators.

se5a October 13th, 2004 03:43 PM

Re: New Adamant Mod Game with RPG required.
 
I dislike AI, but we could do monsters if you want, I probibly should play a proper game vs monsters to get a better feel of how they work etc.
I am currently playing around with a diferent Version of monsters which should be fun.
Fyron, how well DO monsters work in 14?
when I did a quick mess around with them in 15 I was easly able to protect my plannets with a copple of missile platforms, missile ships and fighters however were prety much useless, even with decoy missiles. at least in the early game anyway...

Fyron October 13th, 2004 10:23 PM

Re: New Adamant Mod Game with RPG required.
 
0.15.00 is now available. *link*

brianeyci October 13th, 2004 10:33 PM

Re: New Adamant Mod Game with RPG required.
 
Quote:

se5a said:
I dislike AI, but we could do monsters if you want.

Great. I'm downloading the Adamant new Version now, and will make an energy race -- I really want something different from the stock, and physical race would be too similar to the stock for me.

2 of us versus one space monster race? Great =D

Brian

brianeyci October 13th, 2004 10:34 PM

Re: New Adamant Mod Game with RPG required.
 
Oh one more note, make sure to turn on "evenly distributed throughout galaxy" option so we don't start out right next to the space monsters...

Brian

Ed Kolis October 13th, 2004 10:37 PM

Re: New Adamant Mod Game with RPG required.
 
Uhh... sorry, but energy races don't seem to be playable... in order to rush this mod out the door for you, Fyron had to take them out because they don't have any actual components yet... http://forum.shrapnelgames.com/images/smilies/frown.gif
edit: and are you only accepting 2 players? I might want to join too http://forum.shrapnelgames.com/images/smilies/wink.gif

Fyron October 13th, 2004 10:39 PM

Re: New Adamant Mod Game with RPG required.
 
Quote:

Ed Kolis said:
Uhh... sorry, but energy races don't seem to be playable... in order to rush this mod out the door for you, Fyron had to take them out because they don't have any actual components yet... http://forum.shrapnelgames.com/images/smilies/frown.gif

Actually they are in there, but the trait is just quite unselectable (100,000 cost). Same with Machine Races. Hopefully I can find the time and motivation to undertake this colossal task soon here... http://forum.shrapnelgames.com/images/smilies/wink.gif

Fyron October 13th, 2004 10:44 PM

Re: New Adamant Mod Game with RPG required.
 
Quote:

brianeyci said:
Great. I'm downloading the Adamant new Version now, and will make an energy race -- I really want something different from the stock, and physical race would be too similar to the stock for me.

Perhaps Magical Race is what you need then. http://forum.shrapnelgames.com/images/smilies/wink.gif

Ed Kolis October 13th, 2004 10:45 PM

Re: New Adamant Mod Game with RPG required.
 
Magical pirates! http://forum.shrapnelgames.com/images/smilies/laugh.gif

brianeyci October 13th, 2004 10:50 PM

Re: New Adamant Mod Game with RPG required.
 
Hrm, okay you know what. Se5a, now that Fyron rushed the mod out for us to play, let's forgo the two player comp-stomp and make the game a six player beta test for Fyron.

The game name will be "Galactic Invasion". The point of the game will be to comp-stomp the space monster races, which will be # of players/2. And as well, to participate in political intrigue, bickering, and so on... an RPG game =D.

Brian

brianeyci October 13th, 2004 11:07 PM

Re: New Adamant Mod Game with RPG required.
 
Game name is "The Galactic Invasion" as there is already another game called "Galactic Invasion".

Take a look at the game forum to have a feel for what you are getting yourself into.

Brian

Fyron October 13th, 2004 11:09 PM

Re: New Adamant Mod Game with RPG required.
 
You might need to edit the game options and make the game forum readable to the public (if you have not already done so).

brianeyci October 13th, 2004 11:39 PM

Re: New Adamant Mod Game with RPG required.
 
Game forum readable to public now. Take a look Fyron, maybe you'll want to join =D.

Brian

se5a October 14th, 2004 02:26 AM

Re: New Adamant Mod Game with RPG required.
 
ok ill kill the 1vs1

Ragnarok-X October 14th, 2004 02:01 PM

Re: New Adamant Mod Game with RPG required.
 
applied

Ragnarok-X October 14th, 2004 02:04 PM

Re: New Adamant Mod Game with RPG required.
 
Hey sorry for bothering, but couldnt we just skip all the "post-in-the-Boards" thingy ? Why dont we just do a losely based RPG adamant game, without restrictions and galactic council thingy ? I guess the game will not even get enough players if you dont edit the "hard" rules.

btw. How many starting planets ? I suggest 1.

brianeyci October 14th, 2004 02:27 PM

Re: New Adamant Mod Game with RPG required.
 
hrm you must have applied to the wrong game. It's "The Galactic Invasion" not "Galactic Invasion".

Loosely based RPG element... doh lol. Oh well I guess you're right.

Brian

Enigma October 14th, 2004 03:43 PM

Re: New Adamant Mod Game with RPG required.
 
I am going to give this a try, always wanted to play the Adamant Mod.

Fyron October 14th, 2004 04:00 PM

Re: New Adamant Mod Game with RPG required.
 
Quote:

Enigma said:
I am going to give this a try, always wanted to play the Adamant Mod.

You can play it in single player mode, which might be a good idea to get a basic feel for the mod. http://forum.shrapnelgames.com/images/smilies/happy.gif

Enigma October 14th, 2004 04:04 PM

Re: New Adamant Mod Game with RPG required.
 
Yes I will do a single player game to get a feel for it! Thanks, I am downloading the newest mod now.

Ragnarok-X October 14th, 2004 05:28 PM

Re: New Adamant Mod Game with RPG required.
 
Hey, you can still join in the pbw game http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif

Enigma October 14th, 2004 05:44 PM

Re: New Adamant Mod Game with RPG required.
 
Ok I am sure this something simple. I the game crashes when I try to start a new game of the Adamant 0.15 mod. I am sure I have the image mod installed. This was with both the race I created and when I tried a quick start. Any ideas?

Enigma October 14th, 2004 05:48 PM

Re: New Adamant Mod Game with RPG required.
 
OK very poor posting. It crashes the game at 42% while creating the universe. Again did it three times with both my race and just doing a quick start.

Fyron October 14th, 2004 06:37 PM

Re: New Adamant Mod Game with RPG required.
 
Oi. Forgot to update "Ringworld" to "LargeRingworld" in SectType.txt... sorry about that. I am uploading a revised Version now, and it should be there in about half an hour...

Fyron October 14th, 2004 07:00 PM

Re: New Adamant Mod Game with RPG required.
 
Ok it is available now. You can just download Adamant 0.15.00 Data and apply it as a patch to your current Adamant installation.

brianeyci October 15th, 2004 03:01 AM

Re: New Adamant Mod Game with RPG required.
 
Ok. How many do we want, do we want to wait for more or start with 4 (I will join in)? AI's/no AI's? Settings Okay?

Brian

Atrocities October 15th, 2004 04:44 AM

Re: New Adamant Mod Game with RPG required.
 
__________________________________________________ __________________________________________

__ ___ __ __ __ __ __ __ ______ __ __ __ ___
/|| ||\\ ||\ |\ /| ||\ |\ || |__ __| |\ /| //\\ ||\\
//|| || \\ ||\\ ||\ /|| ||\\ ||\ || || ||\ /|| // \\ || \\
---//-||--||--|]--||-\\----||\\//||--||-\\----||\\-||----||------||\\//||--[|----|]--||--|]-
//==|| || // ||==\\ || \/ || ||==\\ || \\|| || || \/ || \\ // || //
// || ||// || \\ || || || \\ || \|| || || || \\// ||//
ŻŻ ŻŻ ŻŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻŻ
__________________________________________________ __________________________________________

Sorry, this didn't come out the way it was suppose to.

Fyron October 15th, 2004 05:00 AM

Re: New Adamant Mod Game with RPG required.
 
Thus the magic of code tags (quote this post to see...):
<font class="small">Code:</font><hr /><pre>
__________________________________________________ __________________________________________

__ ___ __ __ __ __ __ __ ______ __ __ __ ___
/|| ||\\ ||\ |\ /| ||\ |\ || |__ __| |\ /| //\\ ||\\
//|| || \\ ||\\ ||\ /|| ||\\ ||\ || || ||\ /|| // \\ || \\
---//-||--||--|]--||-\\----||\\//||--||-\\----||\\-||----||------||\\//||--[|----|]--||--|]-
//==|| || // ||==\\ || \/ || ||==\\ || \\|| || || \/ || \\ // || //
// || ||// || \\ || || || \\ || \|| || || || \\// ||//
ŻŻ ŻŻ ŻŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻŻ
__________________________________________________ __________________________________________

</pre><hr />Now, why you would want to post this is beyond me... It will probably break page formatting on lower resolution screens....

Ed Kolis October 15th, 2004 11:26 AM

Re: New Adamant Mod Game with RPG required.
 
But it looks u8412 1337.... now all we need is an ascii-art Version of the adamant intro screen http://forum.shrapnelgames.com/images/smilies/wink.gif
(actually there ARE programs that generate ascii-art out of bitmaps, want to try it out? might be good if you're playing a machine race! http://forum.shrapnelgames.com/images/smilies/laugh.gif)

se5a October 15th, 2004 11:39 AM

Re: New Adamant Mod Game with RPG required.
 
keep it open a little longer

se5a October 15th, 2004 12:58 PM

Re: New Adamant Mod Game with RPG required.
 
You will need to get a pbw admin to change the Version to.

Ragnarok-X October 15th, 2004 01:39 PM

Re: New Adamant Mod Game with RPG required.
 
I agree, i suggest we wait until 6-7 players (serious players who wont miss one turn after another) are in.

Enigma October 15th, 2004 01:56 PM

Re: New Adamant Mod Game with RPG required.
 
OK uploaded my empire. I know this is boring but I am a straight "Physical" race with no religion or crysal tech etc. Just your basic blue collar race with a couple of advanced traits. I figured somebody had to do it.

Enigma October 15th, 2004 02:24 PM

Re: New Adamant Mod Game with RPG required.
 
Probably wrong thread for this. But in my solo game I designed a research outpost and when I added a bridge component it told me I needed one. When I took it off the warning disappeared.

Fyron October 15th, 2004 02:43 PM

Re: New Adamant Mod Game with RPG required.
 
Quote:

Enigma said:
Probably wrong thread for this. But in my solo game I designed a research outpost and when I added a bridge component it told me I needed one. When I took it off the warning disappeared.

If you don't want to post such things in this thread, there is always the Adamant Mod Discussion Thread.

The Research Lab component contains a ship bridge, LS and CQ. It satisfies all C&amp;C requirements for the Research Outpost.

Adamant 0.15.00 is now available on PBW, and your game is now using it. http://forum.shrapnelgames.com/images/smilies/wink.gif

Enigma October 15th, 2004 03:30 PM

Re: New Adamant Mod Game with RPG required.
 
OK so I need to redesign the Research Compound

Aiken October 15th, 2004 04:46 PM

Re: New Adamant Mod Game with RPG required.
 
I'd like to join too. Gonna test either nomads or pirates.


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