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-   -   SE4 Modder Question (http://forum.shrapnelgames.com/showthread.php?t=21279)

Grand Deceiver October 14th, 2004 12:06 AM

SE4 Modder Question
 
In the SE4 Modder program by David G. (which is an awsome program) when modifying components and in particilar weapons there are (3) Tabs: 1st=Damage at Range (self explanatory), 2d=Value at Range, and 3rd=Alpha Strike at Range.

What is the purpose of the 2d and 3rd options, how do they work??

Thanks

Timstone October 14th, 2004 06:32 AM

Re: SE4 Modder Question
 
How do they work?
Just hold your mouse over them and you'll get a tooltip.

What is their use?
To compare weapons based on their range, ROF (Rate Of Fire) and their damage.

se5a October 14th, 2004 03:10 PM

Re: SE4 Modder Question
 
ROF, Damage, and SIZE.

Timstone October 15th, 2004 02:02 PM

Re: SE4 Modder Question
 
Quote:

se5a said:
ROF, Damage, and SIZE.

Oops, forgot that one. Thanks.

Grand Deceiver October 16th, 2004 12:33 AM

Re: SE4 Modder Question
 
I saw how to use the tool tip...thanks

APB1:
Damage at Range: 1=20, 2=15, 3=15 (got it.)
Value at Range: 1=.66, 2=.5, 3=.5
Alha strike at Range: 1=.66, 2=.5, 3=.5

You said it was used "To compare weapons based on their range, ROF (Rate Of Fire) and their damage"

Maybe I'm being dense...I still dont understand what it is showing me or what it is comparing..

douglas October 16th, 2004 12:37 AM

Re: SE4 Modder Question
 
I don't know which is which, but one of Value and Alpha Strike is damage/size and the other is damage/(size*ROF).

Fyron October 16th, 2004 01:14 AM

Re: SE4 Modder Question
 
Quote:

douglas said:
I don't know which is which, but one of Value and Alpha Strike is damage/size and the other is damage/(size*ROF).

It would seem that Alpha Strike would imply the first strike (rate doesn't matter for the first shot of a weapon), seeing as "alpha" is the first letter in the Greek alphabet. It often means first, whereas "omega" tends to be Last.

Atrocities October 16th, 2004 01:15 AM

Re: SE4 Modder Question
 
Why don't we simply ask the guy who made the modder? Have him explain it.

Fyron October 16th, 2004 01:19 AM

Re: SE4 Modder Question
 
Because DavidG doesn't seem to come around very often any more...

Grand Deceiver October 16th, 2004 01:21 AM

Re: SE4 Modder Question
 
Not that I'm on that much..and speaking of not beeing around in a while ..I remember the AICampain thread used to be a quite a hot topic..it seems to have fallen by the wayside..and I didnt see many new Posts from JLS in a while..and his webpage is down...what gives?

Atrocities October 16th, 2004 01:22 AM

Re: SE4 Modder Question
 
I just saw him on MSN not more than 12 hours ago. Send him an email or IM him.

Fyron October 16th, 2004 01:25 AM

Re: SE4 Modder Question
 
Quote:

Grand Deceiver said:
Not that I'm on that much..and speaking of not beeing around in a while ..I remember the AICampain thread used to be a quite a hot topic..it seems to have fallen by the wayside..and I didnt see many new Posts from JLS in a while..and his webpage is down...what gives?

Well in the mean time, you can download AIC from SpaceEmpires.net: AIC Download

I think I have the latest Version on there, but am not sure...

Grand Deceiver October 16th, 2004 01:29 AM

Re: SE4 Modder Question
 
Actually I did send him an IM (or whatever its called on here) asking him to answer in this forum so we could all figure it out.

And I do have the Lastest AIC...my problem with it was the map editor not working with Mods I guess...but thanks

Atrocities October 16th, 2004 01:37 AM

Re: SE4 Modder Question
 
Sorry GD, I was talking about DavidG not our MIA JLS. http://forum.shrapnelgames.com/images/smilies/frown.gif I do hope JLS and DavidG come around soon.

Grand Deceiver October 16th, 2004 01:41 AM

Re: SE4 Modder Question
 
I knew you were talking about David..Hes who I sent the IM too...Hope to see JLS around too...

Atrocities October 16th, 2004 01:49 AM

Re: SE4 Modder Question
 
I often wonder how large our MIA situation is. I figure around 2,500 members unoffically.

David E. Gervais October 16th, 2004 08:18 AM

Re: SE4 Modder Question
 
Quote:

Grand Deceiver said:
I knew you were talking about David..Hes who I sent the IM too...Hope to see JLS around too...

Yup, I got your PM, but as you will see in the reply, I was forced to give you a wee bit of bad news,.. but don't loose hope, that 'Other' DavidG is out there in the land of lurk. I hope he makes an appearance soon.

LoL, Have a great day, Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

Ruatha October 18th, 2004 09:53 AM

Re: SE4 Modder Question
 
David G still sends swift responses to e-mails..
I think it was:

dgunstensen

@

sympatico.

ca

DavidG October 25th, 2004 10:31 PM

Re: SE4 Modder Question
 
Quote:

Atrocities said:
Why don't we simply ask the guy who made the modder? Have him explain it.

Because maybe he doesn't know either. http://forum.shrapnelgames.com/image...ies/tongue.gif I forget who sugested I add this (the sugestion is posted somewhere here) but I think in general the tell you how good the weapon is compared to it's size and fire rate and how good it is as a first strike weapon.

If anyone really wants to know the formula e-mail me and I'll check out the code.

P.S. BOOO I'm still alive.

TerranC October 25th, 2004 11:43 PM

Re: SE4 Modder Question
 
Quote:

DavidG said:P.S. BOOO I'm still alive.

That you are, nice to see you posting again. Are you going to go back to lurking or are you going to stay a little while longer and maybe work on the modder again? http://forum.shrapnelgames.com/images/smilies/laugh.gif

Kana October 26th, 2004 12:15 AM

Re: SE4 Modder Question
 
Quote:

DavidG said:
P.S. BOOO I'm still alive.

Good that means he is still around to write the SE5 modder program.... http://forum.shrapnelgames.com/image...es/biggrin.gif

Kana

Ed Kolis October 26th, 2004 01:47 PM

Re: SE4 Modder Question
 
Ah, maybe I'll get to that first, once I get that universal Malfador data file reader finished... http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif

(Hmm, I wonder what happened to that project anyway... it's not depending on the expression evaluator to be redone or anything - it would be nice to have the ability built-in to an SE4-Modder type tool to generate components and such from templates, but that could be done in the background while the user is working or I could require the user to save each item individually so the generation time is barely noticed... of course in SE5 the templates won't even be necessary since we'll have formulas to play with in the data files themselves http://forum.shrapnelgames.com/images/smilies/wink.gif)


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