![]() |
SE4 Modder Question
In the SE4 Modder program by David G. (which is an awsome program) when modifying components and in particilar weapons there are (3) Tabs: 1st=Damage at Range (self explanatory), 2d=Value at Range, and 3rd=Alpha Strike at Range.
What is the purpose of the 2d and 3rd options, how do they work?? Thanks |
Re: SE4 Modder Question
How do they work?
Just hold your mouse over them and you'll get a tooltip. What is their use? To compare weapons based on their range, ROF (Rate Of Fire) and their damage. |
Re: SE4 Modder Question
ROF, Damage, and SIZE.
|
Re: SE4 Modder Question
Quote:
|
Re: SE4 Modder Question
I saw how to use the tool tip...thanks
APB1: Damage at Range: 1=20, 2=15, 3=15 (got it.) Value at Range: 1=.66, 2=.5, 3=.5 Alha strike at Range: 1=.66, 2=.5, 3=.5 You said it was used "To compare weapons based on their range, ROF (Rate Of Fire) and their damage" Maybe I'm being dense...I still dont understand what it is showing me or what it is comparing.. |
Re: SE4 Modder Question
I don't know which is which, but one of Value and Alpha Strike is damage/size and the other is damage/(size*ROF).
|
Re: SE4 Modder Question
Quote:
|
Re: SE4 Modder Question
Why don't we simply ask the guy who made the modder? Have him explain it.
|
Re: SE4 Modder Question
Because DavidG doesn't seem to come around very often any more...
|
Re: SE4 Modder Question
Not that I'm on that much..and speaking of not beeing around in a while ..I remember the AICampain thread used to be a quite a hot topic..it seems to have fallen by the wayside..and I didnt see many new Posts from JLS in a while..and his webpage is down...what gives?
|
Re: SE4 Modder Question
I just saw him on MSN not more than 12 hours ago. Send him an email or IM him.
|
Re: SE4 Modder Question
Quote:
I think I have the latest Version on there, but am not sure... |
Re: SE4 Modder Question
Actually I did send him an IM (or whatever its called on here) asking him to answer in this forum so we could all figure it out.
And I do have the Lastest AIC...my problem with it was the map editor not working with Mods I guess...but thanks |
Re: SE4 Modder Question
Sorry GD, I was talking about DavidG not our MIA JLS. http://forum.shrapnelgames.com/images/smilies/frown.gif I do hope JLS and DavidG come around soon.
|
Re: SE4 Modder Question
I knew you were talking about David..Hes who I sent the IM too...Hope to see JLS around too...
|
Re: SE4 Modder Question
I often wonder how large our MIA situation is. I figure around 2,500 members unoffically.
|
Re: SE4 Modder Question
Quote:
LoL, Have a great day, Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: SE4 Modder Question
David G still sends swift responses to e-mails..
I think it was: dgunstensen @ sympatico. ca |
Re: SE4 Modder Question
Quote:
If anyone really wants to know the formula e-mail me and I'll check out the code. P.S. BOOO I'm still alive. |
Re: SE4 Modder Question
Quote:
|
Re: SE4 Modder Question
Quote:
Kana |
Re: SE4 Modder Question
Ah, maybe I'll get to that first, once I get that universal Malfador data file reader finished... http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif
(Hmm, I wonder what happened to that project anyway... it's not depending on the expression evaluator to be redone or anything - it would be nice to have the ability built-in to an SE4-Modder type tool to generate components and such from templates, but that could be done in the background while the user is working or I could require the user to save each item individually so the generation time is barely noticed... of course in SE5 the templates won't even be necessary since we'll have formulas to play with in the data files themselves http://forum.shrapnelgames.com/images/smilies/wink.gif) |
All times are GMT -4. The time now is 11:24 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.