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Something different...
So as the king of sandbox strategy gamers (an acquaintance once described my play style, very aptly, as "enacting a story"), I'm fond of playing default theme Pythium with a Virtue, and using neither 'evil' magic (death/blood rituals/spells/items, spells that target 'civilians' -- ie. population, etc.), nor things that are really game-y and wouldn't be too fun to read about in a fantasy novel (i.e. wishing for endless Doom Horrors, clamshelling, extreme micromanagement). In other words, I'm playing the Forces of Good (with a capital G). ^_^
Does anyone have any suggestions? Because Vestals are such a joke, I'm thinking there's no point in going for Air 9. Instead, I might go for Air 7, then invest the points saved in Growth and Fortune (1 each, for flavour), putting one each in Order and Productivity, and then probably putting the remaining 2 into Fortune. That, or putting one into each of Fortune and Productivity -- I tend to be swimming in gold by the lategame, but resources are still a problem when churning out Emeralds. What do you think? |
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Put all in magic scale and research master enslave. Then set up a communion squad and you can be the ultimate force of good: You dont kill them, just persuade them to join on your side!
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No, master enslave is an evil spell which has no persuasion involved.
If you want forceful persuasion, you get charm. But whoever said roleplaying "good" was a smart idea? |
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For a "good" game you could also try Marignon, make lots of crossbows and protect your Knights of the Chalice (+flagellants) with Air blessing... But if it is Pythium you want, then you should use communion a lot. That is one of the main strengths of Pythium, but cooperation is what good guys are known in most heroic adventures.
If you have troubles using up all your money you don't have enough castles. Especially as Pythium can recruit both Theurgs and Theurg Communicants from all their castles. If you think Wrath of God is good enough, then have strong magic scale and go for it! When you reach Evocation 6 you hopefully have Arch Theurg with 3 Air and another with 4 Astral. Research construction for Starshine Skullcap and Bag of Winds, give both to your 4S2A Arch-theurg and watch the fun. Also, remember to choose evil enemies. Ermor, C'tis, Mictlan, Jotunheim, Abysia, maybe Vanheim and Pangaea too. If you choose their themes here are (most) evil ones: Abysia (both), Vanheim (Helheim), Jotunheim (Niefelheim), Ulm (Black Forest), C'tis (Desert Tombs), Marignon (Diabolical Faith), two Ermor themes or Pangaea (Carrion Woods) if you want a challenge. R'lyeh could also be seen as evil. |
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I believe Communion would be just called 'vampirism' in mainstream litterature - or maybe even 'psychic vampirism', which sounds even worse. I find the blood slave status much more enviable: these are granted a quick death, and are so heavily drugged they don't even notice. On the other hand a communion slave's death is always a long and painful experience. |
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Maybe there should be a chance for communion slave rebellion..."when you find your servant is your master..."
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[/quote] Haha, that'd make for a wacky Pythium theme. Communicants and Gladiators running the show... [/quote] Do we have any volunteers? http://forum.shrapnelgames.com/images/smilies/laugh.gif I can just imagine Spartacus as a national hero. I can deal with the hydras problem easily (and the gladiator one, too; after all, having people fight to the death in the arenas for your pleasure isn't exactly Good) -- by not recruiting them. http://forum.shrapnelgames.com/images/smilies/smile.gif I like the Wrath of God and the enslave mind suggestions! Re: communicants -- well, they are volunteers, they are paid better than Emerald Guards, and one fine day, after their Pretender has achieved godhood, they might become theurgs themselves... http://forum.shrapnelgames.com/images/smilies/happy.gif I will also definitely be playing against the 'evil' AI opponents, although taking on R'lyeh might be problematic before the late-game, when I had magic/items that'd allow me to go into the sea and show them who's boss. I might also throw in the others, too, for more of a challenge -- what do you think? Re: castles, do you mean that I should build them so as to hurt each individual fortress' resource production, in the interests of being able to churn out national mages/troops from a greater number of less productive provinces? |
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And after their pretender succeeded they are rewarded in paradise http://forum.shrapnelgames.com/images/smilies/laugh.gif . I prefer though the sabbath slave which is honored after death either with endless torture if it is a really evil god or with becoming a demon allowed to torture the others http://forum.shrapnelgames.com/images/smilies/happy.gif . So the sabbath slave's hell should be at least more interesting then the communion slave's heaven http://forum.shrapnelgames.com/image...es/biggrin.gif . Hell is always better then heaven according to common belief . Ooops that was only Southpark http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...es/biggrin.gif |
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I mean, even working with the vague, not-at-all-rigorous, common usage meaning of "evil", I fail to see what's so bad about the little guys. Is this about enslaving the predator lizards? Abysia are unabashedly evil, even more so than all the nations based on actual civilizations, and Ermor's classic mix of hubris, myopia and, well, stupidity, would be called evil by most, but whassadeal with all this reptile-bashing? |
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Hey, necromancy was fine before Ermor's ineptitude gave it a bad name. No sauromancer would dream of actually casting Burden of Time, just as no Abysian would consider casting Resist Fire, despite access to the respective spells in question.
As for assassins and haunted forests, both seem like pretty legitimate defensive measures to me. You're just jealous because C'tis was building cities back when Eldergate was a nook in a mountainside and Pangaea was still struggling to figure out that whole mating thing. Also, C'tis' god is better than yours. I have proof. Edit: Oh, and the miasma qualifies as no more or less than a sound defensive strategy, as well. |
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UPDATE: After getting smashed by a house full of AIs again, I think I WILL go for max Order and Magic next time around. My field armies can beat the living daylights out of their large armies (since as we all know, they opt for hordes of low-quality troops), but that doesn't help me when each AI player is marching several armies at me from every direction at once. >_< Not to mention that in that game, my principes managed to kill my Virtue with javelin friendly fire!
Hopefully, in my next game, if I rush through Evocation and then Construction, then abuse Staff of Storms/Wrathful Skies, I should be able to deal with the AI hordes by simply sending in an Arch Theurg, a few communicants, and some Spring Hawks to deal with most AI armies. |
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Problem is, the main army can only be at one place at one time -- castles help, but they're not enough. Or at least, they WEREN'T enough. Hmm...
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Allrighty, castles + splitting your army(Despite resulting attrition) + preemptive strikes to force your enemy to split his own armies. Sound good?
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