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-   -   recruiting gone amok? (http://forum.shrapnelgames.com/showthread.php?t=21317)

Dogboy October 16th, 2004 02:50 PM

recruiting gone amok?
 
My land was undefended and all my people were in the castle. I recruited a huge army. An enemy army moved in from adjacent province. My recruiting did not work. Does this make sense? Shouldn't recruitment occur before they moved in and seiged me?

Endoperez October 17th, 2004 06:46 AM

Re: recruiting gone amok?
 
Yes, it should. Turn sequence is told at the third page of manual, and it clearly states that recruitment is the very first thing that happens. I think you should make a bug report.

Hakko October 17th, 2004 07:52 AM

Re: recruiting gone amok?
 
What was the unrest level in your land? If it is above 100, I believe you can't reliably recruit.

Dogboy October 17th, 2004 02:22 PM

Re: recruiting gone amok?
 
How do I make a bug report?
Thanks, DB

archaeolept October 17th, 2004 03:03 PM

Re: recruiting gone amok?
 
seriously, this problem is usually due to having too high levels of unrest. what was your unrest level in that province?

or you recruited beyond the available resources?

Dogboy October 17th, 2004 03:05 PM

Re: recruiting gone amok?
 
Unrest was <10. I was unaware that unrest keeps you from recruiting. Is that stated in the manual somewhere? I can't seem to find it.

Thanks, DB

Endoperez October 17th, 2004 04:03 PM

Re: recruiting gone amok?
 
Yes, on page 8 under Tax and Unrest...

There is a sticky thread called "Dominions II bug thread" in this forum. Post your report in there, and add whatever information you think matters. Unrest would be one of them.

Dogboy October 18th, 2004 05:08 AM

Re: recruiting gone amok?
 
Page 8 says that having unrest > 100% makes it impossible to recruit. In my case, unrest was < 10%. I've never seen this problem come up before, so I don't believe that unrest below 100% creates the possibility of a failed recruitment does it?

DB

Endoperez October 18th, 2004 10:40 AM

Re: recruiting gone amok?
 
(does unrest under 100 have a chance of blocking recruitment)

No, it doesn't.

Daynarr October 18th, 2004 01:34 PM

Re: recruiting gone amok?
 
Did, by any chance, some units teleport/cloud trapeze on your province that turn?

Endoperez October 18th, 2004 02:29 PM

Re: recruiting gone amok?
 
Even magical movement shouldn't have any effect, because recruitment happens (or is supposed to happen) first.

Dogboy October 18th, 2004 02:30 PM

Re: recruiting gone amok?
 
Nope! None of the other players have any idea why this happened.

Daynarr October 18th, 2004 04:00 PM

Re: recruiting gone amok?
 
Could you give me a little more info about that province you were recruiting in?
What type of castle did it contain?
Was it your home province?
Do you know how much resource did it produce (maybe units in queue couldn't be finished in 1 turn)?
How much population did it have?

NTJedi October 21st, 2004 03:19 PM

Re: recruiting gone amok?
 

I seriously doubt dogboy found a bug with what he is describing. If this bug did exist certainly many others would have found this by now.

Cainehill October 21st, 2004 04:42 PM

Re: recruiting gone amok?
 

Eh - lots of "intermittent" bugs come up almost astronomically infrequently, meaning that many others need not have experienced it. Or, they may not have noticed if it did happen to them.

An example in Dominions 2: There was a bug where immortals dying in friendly dominion still wound up dead, even though the battle report (as usual) said 0 friendly commanders killed. The bug existed - but very very few people found it.


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