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-   -   Furbal VI on PBW (http://forum.shrapnelgames.com/showthread.php?t=21355)

Puke October 18th, 2004 09:01 PM

Furbal VI on PBW
 
Allright, all you Furball veterans. Puke's Furball VI is up on PBW. Come and get it. New people welcome, too.

One system, Max-Tech, 10 planets per player. Just like Furball I and Furball III. with one little change:

5 ship limit.

so come on in, and get ready to be creative.

David E. Gervais October 18th, 2004 09:24 PM

Re: Furbal VI on PBW
 
Are these furballs anything like tribbles? And if so, do they eat the red ones Last?

Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

Edit: Woohoo, with this post I got a promotion. Gee, it seems like it took forever to get to Lt. General.

Muahahahahaha http://forum.shrapnelgames.com/image...es/biggrin.gif

spoon October 18th, 2004 09:46 PM

Re: Furbal VI on PBW
 
Quote:

Puke said:
5 ship limit.


Evil!

Renegade 13 October 18th, 2004 09:58 PM

Re: Furbal VI on PBW
 
Interesting...are there any limits to what sort of racial setup you can put together? And how about units, any limit on those? One more thing, all player planets are in the same system? Instant battles!

narf poit chez BOOM October 18th, 2004 10:55 PM

Re: Furbal VI on PBW
 
5 ships?

'Sire, the enemy fleet is approaching!'

'It's...It's massive! They managed to get all five ships together!'

Puke October 18th, 2004 11:02 PM

Re: Furbal VI on PBW
 
no limits to race creation. 100 unit limit. yes, only one system. stock game. all the details are available at PBW.

Furballs II and IV had multiple systems, but this one will not.

note that Talisman races have not always been victorious in Furball games. Maybe about half the time, if memory serves.

narf poit chez BOOM October 18th, 2004 11:04 PM

Re: Furbal VI on PBW
 
Any advance info on what the systems will look like?

spoon October 18th, 2004 11:50 PM

Re: Furbal VI on PBW
 
It is only 1 system total... not "One system per player". So if there are 10 players, it will have 100 planets in it.

Last time, there was no sun (so no one can blow up the system)... not sure if that will be the case this time.

Ed Kolis October 18th, 2004 11:56 PM

Re: Furbal VI on PBW
 
Five ships? You can set the limit that low? I thought it only went in increments of 100 http://forum.shrapnelgames.com/images/smilies/frown.gif

Puke October 19th, 2004 12:37 AM

Re: Furbal VI on PBW
 
You can set it to odd numbers by editing the settings.txt file.

narf poit chez BOOM October 19th, 2004 01:00 AM

Re: Furbal VI on PBW
 
Hmmm...Ok, I'm in.

geoschmo October 19th, 2004 08:36 AM

Re: Furbal VI on PBW
 
Quote:

Puke said:
You can set it to odd numbers by editing the settings.txt file.

Interesting. And I expect you won't need a special mod for this right? Since ship limit is only used at game creation.

Puke October 19th, 2004 08:30 PM

Re: Furbal VI on PBW
 
oh, bloody #&%(ing hell! I can use settings.txt to set the ship limit to 331, or 505, or 201, or any number that is 200 or greater. But I can't set the default limit below 200 (though I can lower it by hand down to 100).

ARGH! I tried to find the setting with a hex editor, but C8 is just too darned common. WHY did that >200 check have to be coded in there?

spoon October 19th, 2004 10:00 PM

Re: Furbal VI on PBW
 
Well, we could always play with the special circumstance: If you ever have more than 5 ships, you lose. Not the same, I know, but still could work.

narf poit chez BOOM October 19th, 2004 10:09 PM

Re: Furbal VI on PBW
 
P would have to check each empire manually, or people could be cloaking them.

spoon October 19th, 2004 10:39 PM

Re: Furbal VI on PBW
 
We could play with View All Scores on, and/or we could say if you are caught with more than 5 ships, then you lose.

Renegade 13 October 19th, 2004 10:41 PM

Re: Furbal VI on PBW
 
Simple solution. Trust. After all, who'd want to win a game by cheating?

spoon October 19th, 2004 11:51 PM

Re: Furbal VI on PBW
 
Quote:

Renegade 13 said:
After all, who'd want to win a game by cheating?

Puke. He's getting desperate to win one of these. http://forum.shrapnelgames.com/images/smilies/wink.gif

Puke October 20th, 2004 06:01 PM

Re: Furbal VI on PBW
 
no, i have come to accept the fact that i will never win a furball.

its not a problem of trust, its a problem of accidents. people will probably want to have their build queue's full and with 0.1 years of build time remaining for large ships, just waiting for one of their five to be destroyed.

if someone misses a turn, or forgets to check one of their queues, extra ships could slip out.

in the begining, you might want to set all of your planets building ships, assuming that one of the planets might get glassed and not produce.

but i guess thats a moot point now. the only way to do it is to make all scores visible, and penalize players that have more than 5 ships.

It might be possible to just have the computer control players that build more than 5 ships, until they are back under the limit. of course, that could cause more problems if the AI keeps building ships...

Aiken October 20th, 2004 06:30 PM

Re: Furbal VI on PBW
 
Afaik, you can setup pbw player statistics page to display only desirable parameters such as player's score only or amount of ships only.

Puke October 20th, 2004 08:01 PM

Re: Furbal VI on PBW
 
hey, thats right. i forgot about that.

Puke November 16th, 2004 06:22 AM

Re: Furbal VI on PBW
 
Okay, this one is starting Friday the 19th. Thats in three days, so this is your Last chance to jump in on this one.

narf poit chez BOOM November 17th, 2004 02:50 AM

Re: Furbal VI on PBW
 
Gah! I completly forgot about this.

WhatamIgettingintoWhatamIgettingintoWhatamIgetting intoWhatamIgettingintoWhatamIgettinginto
WhatamIgettingintoWhatamIgettingintoWhatamIgetting intoWhatamIgettinginto

AAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHH!!!!!! !!!!!!!!!!!!!

Now that that is gotten over with, I'll have my empire up later tonight.

narf poit chez BOOM November 19th, 2004 04:54 AM

Re: Furbal VI on PBW
 
Or, um, this tonight. Sorry.

narf poit chez BOOM November 19th, 2004 06:59 AM

Re: Furbal VI on PBW
 
Drones. We havn't decided about drones. Counted as ships, units or Banned? Be nice to know before the game starts. Might want to tweak my race.

And weapon platforms. What about weapon platforms?

spoon November 19th, 2004 04:00 PM

Re: Furbal VI on PBW
 
Ships and Bases are ships. Everything else is a unit (mines, fighters, drones, sats, troops, weapon platforms)


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