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Furbal VI on PBW
Allright, all you Furball veterans. Puke's Furball VI is up on PBW. Come and get it. New people welcome, too.
One system, Max-Tech, 10 planets per player. Just like Furball I and Furball III. with one little change: 5 ship limit. so come on in, and get ready to be creative. |
Re: Furbal VI on PBW
Are these furballs anything like tribbles? And if so, do they eat the red ones Last?
Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif Edit: Woohoo, with this post I got a promotion. Gee, it seems like it took forever to get to Lt. General. Muahahahahaha http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Furbal VI on PBW
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Re: Furbal VI on PBW
Interesting...are there any limits to what sort of racial setup you can put together? And how about units, any limit on those? One more thing, all player planets are in the same system? Instant battles!
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Re: Furbal VI on PBW
5 ships?
'Sire, the enemy fleet is approaching!' 'It's...It's massive! They managed to get all five ships together!' |
Re: Furbal VI on PBW
no limits to race creation. 100 unit limit. yes, only one system. stock game. all the details are available at PBW.
Furballs II and IV had multiple systems, but this one will not. note that Talisman races have not always been victorious in Furball games. Maybe about half the time, if memory serves. |
Re: Furbal VI on PBW
Any advance info on what the systems will look like?
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Re: Furbal VI on PBW
It is only 1 system total... not "One system per player". So if there are 10 players, it will have 100 planets in it.
Last time, there was no sun (so no one can blow up the system)... not sure if that will be the case this time. |
Re: Furbal VI on PBW
Five ships? You can set the limit that low? I thought it only went in increments of 100 http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Furbal VI on PBW
You can set it to odd numbers by editing the settings.txt file.
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Re: Furbal VI on PBW
Hmmm...Ok, I'm in.
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Re: Furbal VI on PBW
oh, bloody #&%(ing hell! I can use settings.txt to set the ship limit to 331, or 505, or 201, or any number that is 200 or greater. But I can't set the default limit below 200 (though I can lower it by hand down to 100).
ARGH! I tried to find the setting with a hex editor, but C8 is just too darned common. WHY did that >200 check have to be coded in there? |
Re: Furbal VI on PBW
Well, we could always play with the special circumstance: If you ever have more than 5 ships, you lose. Not the same, I know, but still could work.
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Re: Furbal VI on PBW
P would have to check each empire manually, or people could be cloaking them.
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Re: Furbal VI on PBW
We could play with View All Scores on, and/or we could say if you are caught with more than 5 ships, then you lose.
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Re: Furbal VI on PBW
Simple solution. Trust. After all, who'd want to win a game by cheating?
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Re: Furbal VI on PBW
no, i have come to accept the fact that i will never win a furball.
its not a problem of trust, its a problem of accidents. people will probably want to have their build queue's full and with 0.1 years of build time remaining for large ships, just waiting for one of their five to be destroyed. if someone misses a turn, or forgets to check one of their queues, extra ships could slip out. in the begining, you might want to set all of your planets building ships, assuming that one of the planets might get glassed and not produce. but i guess thats a moot point now. the only way to do it is to make all scores visible, and penalize players that have more than 5 ships. It might be possible to just have the computer control players that build more than 5 ships, until they are back under the limit. of course, that could cause more problems if the AI keeps building ships... |
Re: Furbal VI on PBW
Afaik, you can setup pbw player statistics page to display only desirable parameters such as player's score only or amount of ships only.
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Re: Furbal VI on PBW
hey, thats right. i forgot about that.
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Re: Furbal VI on PBW
Okay, this one is starting Friday the 19th. Thats in three days, so this is your Last chance to jump in on this one.
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Re: Furbal VI on PBW
Gah! I completly forgot about this.
WhatamIgettingintoWhatamIgettingintoWhatamIgetting intoWhatamIgettingintoWhatamIgettinginto WhatamIgettingintoWhatamIgettingintoWhatamIgetting intoWhatamIgettinginto AAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHH!!!!!! !!!!!!!!!!!!! Now that that is gotten over with, I'll have my empire up later tonight. |
Re: Furbal VI on PBW
Or, um, this tonight. Sorry.
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Re: Furbal VI on PBW
Drones. We havn't decided about drones. Counted as ships, units or Banned? Be nice to know before the game starts. Might want to tweak my race.
And weapon platforms. What about weapon platforms? |
Re: Furbal VI on PBW
Ships and Bases are ships. Everything else is a unit (mines, fighters, drones, sats, troops, weapon platforms)
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