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New Dom3 races! Post suggestions here!
I think we should have some furries! What more could one want??
"Wrowl!" ______\________________ http://fursuit.timduru.org/dirlist/I...furry-giza.gif It's a whole new market to sell to as well! http://forum.shrapnelgames.com/image...es/redface.gif ...so come on, I've posted my idea, you post yours http://forum.shrapnelgames.com/images/smilies/happy.gif Cal |
Re: New Dom3 races! Post suggestions here!
I'm more serious ... but I would like to see/play a rat-society like the WHFB Skaven ... and also I really miss the dwarves!
good play Liga |
Re: New Dom3 races! Post suggestions here!
Furries say "hiss!"
Ahh well. Insert picture of a furry in a rat costume. Hehehe http://forum.shrapnelgames.com/images/smilies/happy.gif But yes, would be fun. Peter |
Re: New Dom3 races! Post suggestions here!
Would't mind seeing somekind of "tunnelrunner" race myself. Or a disease theme faction to challenge Ermor and Pangea CW for undead supremacy. A dinorider theme for C'tis could perhaps draw a crowd. Since a new waternation perhaps even in the process of creation I don't need to wish for one. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: New Dom3 races! Post suggestions here!
Standard Ulm is as close to Dwarves as can be reasonably required, the only difference between them is flavor texts. Almost everything else that could be reasonably suggested is going to be of the generic fantasy cliche variety (orcs, elves, gnomes, halflings, draconians, all have been done). We've already got elves in the form of Tuatha Man and less so with Vanheim. Halflings are present as independent poptypes. So are trolls, they just need to be enabled. Jotunheim includes goblins alongside giants too.
I have a hard time even thinking of any ideas that have not already been done several times over. The frostlings that made an appearance in Age of Wonders and the Syron and Demon nations in AoW:SM were new stuff, but ripping those off would require permission from Triumph Studios. I suppose a barbarian nation could be cobbled together from some of the indepedents. The basic barbarians, tribal warriors, archers and cavalry, and certain Indep mages (cloud mage, moon mage, enchantresses and witches) would make it possible, but such a nation would have to be magically weak to be thematic. That could be compensated for by maybe having them able to recruit some of the lower end summons type monsters as sacred units (thinking of drakes here, mostly), or similar that could give them some parity. Maybe having some stealth troops too, then they'd be similar to Pangaea in some respects. The Amazon nation that has been done as a mod for Dom2 is looking like a good candidate that I suppose will make an appearance. I also would not mind seeing a second lizard nation based on the predatory ones enslaved by C'tis. Eliminate death magic, give them elementals and nature instead and it'd work. I was actually half-seriously contemplating making a mod that would have done just this, but I'm too lazy and unskilled to do the graphics work required. If I had some graphics base templates to go from, I might even do that, but so many other things to do... An angelic nation to serve as a counterpart to Mictlan could be another new one, some human troops and various angel summons the same way there are lots of blood summons now. This become especially feasible if divine and unholy magic are revamped to more resemble the others, or else it could be done by using astral as the benevolent counterpart to blood (especially appropriate, as blood combos seem to be thematically corruptions of the pure forms of other paths, witness Fallen Angel, for example). Edi |
Re: New Dom3 races! Post suggestions here!
I would love to see a new undead nation with quality undeads . So either a vampire nation with vampires , werewolfes , ghosts , liches etc. or a undead beast nation which is led by undead dragons http://forum.shrapnelgames.com/images/smilies/happy.gif .
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Re: New Dom3 races! Post suggestions here!
Drow swordsmen! Drow priestesses! Drow mages! Driders! (And not puny humans riding on spiders either!)
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Re: New Dom3 races! Post suggestions here!
Actually I like Fantasy stuff, but I've found it very refreshing that Dom2 didnt include Orces & Elves et al. I think it's pretty cute that it orients itself at more historic myths than the usual DnD-stuff, making it much more unique...
That aside, before making up a new theme for a new race, one should rather consider their new strategic abilities, e.g. I could envision a subterrean race having something like the "stealthy"-ability called "digger": A "digger" commander and all his "digger" mininons can be ordered to target a distant province. They then "dig-in" and a few turns later they suddenly pop-up in the target province. So strategically, it would be better than stealth, since those units could not be detected by patrollers (and faster) and it would be much worse than teleporting, since it would not be instant, but taking some turns (a fixed amount regardless of distance maybe). Units once ordered to dig-in should not be accessible until they appear at their destination, so diggin would require some strategical foresight, since one could not stop those tunnelers once they were set to home in on their target... Or one could improve upon flying nations, by adding a nation whose natives innately have some limited teleport possibilites. Maybe all their commanders should have a minor astral skill or other severe offsets for the added mobility... |
Re: New Dom3 races! Post suggestions here!
I suppose the Bandar tiger riders qualify as furries. You can even se their sideburns.
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Re: New Dom3 races! Post suggestions here!
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Infidel! The Drow are absolutely the Last thing EVER that I want to see in Dominions. They were cool in AD&D, but ever since the Icewind Dale and Dark Elf trilogies, everyone and their dog has felt it necessary to stick them in all fantasy, and I'm goddamn sick and tired of it. Machaka as a concept is much more interesting than the drow. Using them would be stale beyond words. Drow do not imnsho belong in Dominions. Kristoffer, are the tiger riders something akin to the tigrans of AoW2 or the tigermen seen briefly in Raymond E. Feist's Magician books? I was thinking that a felinoid nation would be cool, and seems I'm not to be disappointed... Edi |
Re: New Dom3 races! Post suggestions here!
(I assume a new water nation is coming, so no more suggestions there.)
Here are a few candidates for new nations: 1. Make the Ashikaga Shogunate an official nation—that is, separate it from T’ien Ch’i so both can show up on the same board. Ramp up MP tests for balance on this one, and blunt the fatal weakness Cainehill mentioned. 1a. A new Oriental fantasy nation populated by spirit animals, ogres/oni, kami, tengu, and similar spirit/supernatural types, and mixing Chinese and Japanese fantasy traditions. Sort of an Oriental Pangaea, based on Elemental magics. Maybe Mistress Centipede as one of the pretenders. (She’s like Lloth, but half centipede instead of spider—something like this appeared in the first episode of the Inuyasha anime series, but I got my own soft pLastic figure of this creature years ago from Archie McPhee’s—and you have to see their Cat Buddha—another Pretender wannabe IMHO.) 2. Add the classic Arabian Nights nation. Basically a Caliphate with irregular Bedouin-like auxiliaries. Magic would be Air + Fire. Jann elites. Flavor magic items (Ebony Horse, etc.). There was a thread on this one. 3. Add a quasi-historical Ottoman Turkish Nation—Janissaries! Maybe Earth + Air. Cf. Tim Powers Drawing of the Dark novel. 4. Classic Egyptian nation—Astral + Death magic. Jackal elite warriors. Mummies. Scorpion King Pretender. Possibly do a “what if” that extends the motif/tech into the medieval period, similar to Andre Norton’s Wraiths of Time novel. 5. A Cthulhoid nation, cold-based, using the Mi-Go/Shuggoth (Lovecraft’s Mountains of Madness). 6. Freakland: A nation built around the Freak Lord pretender (and others, like maybe an Eater of the Dead, etc). High Growth scale. Crossbreeds are breeding true, and Freakland nation-specific spells can convert captured units into additional, augmented freaks. Instead of killing population like undead, they could convert human populations into freak populations. Blood + Nature. Maybe converts Blood Slaves into advanced freaks. 7. Maybe Swiss cantons with a generous slice of Central European fantasy. A legendary crossbow-wielding Hero is a must! (A long shot but, after all, No Ask = No Tell.) |
Re: New Dom3 races! Post suggestions here!
There already is an Egyptian flavored nation: C'tis. C'tis seems to be a cross between Egyptian myths and the Stygians from Robert E. Howard's Conan stories, just with humans switched for lizards.
There is also already a Cthulhoid nation, R'lyeh. It doesn't get any more Cthulhu than that. Arabian nights and the two oriental nations are good suggestions, however. http://forum.shrapnelgames.com/images/smilies/happy.gif Edi |
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Re: New Dom3 races! Post suggestions here!
I'd like to see a Tibetan Monk race with warrior monks, and ascets, and they can call in aid the powerful mystical tapyrs (that once they were bigger and gifted with uber intelligence and magical powers).
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Re: New Dom3 races! Post suggestions here!
Uberintelligent TAPYRS of vast magical powers is a must in any good fantasygame. http://forum.shrapnelgames.com/images/smilies/happy.gif . They are not yet implemented. Until it is you'll have to do with the Catoblepas.
Tibetans never were warrior monks and tapyrs live in South America unless I'm mistaken http://forum.shrapnelgames.com/images/smilies/happy.gif . BTW, have you ever seen the burial of a tibetan monk. Carrion birds eat the dead monk while the other monks sit and watch. It's a rather ghastly show, even on film. |
Re: New Dom3 races! Post suggestions here!
Warrior traditions in Tibet stem from the pre-Buddhist Bon religion. There is a strong strain of shamanistic demon worship in Tibet even today.
A Kabbalistic nation might work: strong astral and earth (golem construction) and a strong line in angelology, good research and priests, weak conventional troops. Flavor troops might be beefed up slingers, zealots, spearmen, rabbis, Masters of the Zohar, Anointed Champion, etc. |
Re: New Dom3 races! Post suggestions here!
There is another direction we could come at this from. Im trying to come up with a missing "Category" and drawing a blank. What niche would a new nation fill? Or what niche is abit light in its coverage? We seem to have adequate options for:....
flying undead high defense high research high offense heat cold water reptile avian amphibian religious power swarm tactics barbarian horde tactics stealth tactics OK a 3rd water nation will be good. That will provide some variety to games. The only one I can come up with would be one trying to make more use of mounted troops. |
Re: New Dom3 races! Post suggestions here!
Hmm, interesting. I've never heard of the Bon religion. Is it prehistoric? Oral tradition? Connections with Shambala myth?
Do you know any good sources? |
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Found some sites and books on the net. Thanks anyway!
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Re: New Dom3 races! Post suggestions here!
Ninjas and Pirates of course!
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Re: New Dom3 races! Post suggestions here!
... and more vikings. We've been over this, Calistas.
Anyway, if we're just indiscriminately adding in historical and semihistorical human nations, I wouldn't object to seeing something vaguely Polynesian. If Dom 3 ends up having proper naval combat, rather than just submarine combat, this might be extra-fuzzy. In a good way. Proper, folklore-heavy eastern Europe(Era of your choice) might be nice, if it doesn't overlap BF Ulm too much, and there's always something to be said for India. Furthermore, please make T'ien Ch'i even more ubercool than they are at present. Thanks. I'd also like to see existing nations changed by the Ascension Wars. For instance(And this is a very particular instance which by no means begins to encapsulate the whole), you'd assume a few predator lizards woulda found their way into the other nations' societies, rather than remaining nothing more than a C'tissian slave race. Especially if certain otherwise feeble nations end up using them as the backbone of their armies on very hard research games. Ditto regarding humanbred Abysians. We assume they're anatomically compatible and, whether conquerors or conquered, it's safe to assume at least some of them worked their way into the gene pool of the postwar generations, adding a bit of ethnic and possibly cultural diversity to, oh, say... T'ien Ch'i. They'd never have seen that coming. Lastly, I think it might be both strategically and thematically interesting to have a nation that somehow changes, in significant ways, with the passing of the seasons. No matter how you interpret a suggestion that vague, the results are all sorts of cool rolled into one. Of course, this might just be an expression of my wanting to have terrain and other environmental conditions have more of an impact on gameplay(And style, people, STYLE). Even with a fully equipped Heliophagus on hand, one does not invade Russia in winter. Other than that, it's all the same to me, so long as you continue avoid generic fantasy and other strains of the dreaded cliche like the plague. Honestly, no orcs. |
Re: New Dom3 races! Post suggestions here!
PS: Let it further be noted that I dig the notion of a kingdom of mystic accountants and warrior-jews. Particularly alongside Marignon. One side all snooty and convinced that they are the only beings in the cosmos that actually have souls, or that they have two or three more souls than everyone else, and the other side... Marignon. Clash of the egos. Well suggested.
Another afterthought, I'm not sure how long Atlantis have been abducting members of other races to serve as mages but, unless they only steal infants*, I imagine this makes them prime candidates for that whole "changing with the times" thing I suggested. Particularly since mages were worth more than their weight in... well... other mages, during the Ascension Wars. *Which seems kinda silly, as one would have no way of telling whether said babies have any aptitude for magic, in half the game's cultures. And one would not want to steal a Machakan baby from the Lord's bloodline. Eep. |
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Pretty sure T'ien C'hi has some stir fried Versions as well. |
Re: New Dom3 races! Post suggestions here!
How about insect people living in a highly structured colony-like society. I would imagine it as primarily infantry-based (some winged) with good priests and strong on sacred troops.
* Swarming tactics would make sense. * Nature magic seems to fit. * Lots of Poison sting attacks and poison resistance but with fire susceptibility to offset. * High morale and even some Berserk for insect-like single-minded purpose. * Edit: Paralysis/web attacks for more expensive units - Basic quadrapedal infantry - the real insects - Basic bipedal infantry - more like insect-men, using natural weapons and armor - Winged infantry - insect-men warriors in chitin armors and using various hand-held weapons in addition to natural weapons - Ranged - Some type of short-ranged, poison dart shooting bugs - Priests - insect-men with priest magic and maybe Nature. - Mages - Nature, Earth, Air magics This is all just off the top of my head. I'm sure it needs work... http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: New Dom3 races! Post suggestions here!
Insects being incredibly numerous and diverse, you'd have a number of options to draw from.
For instance, a huge number of species fly, and some are amphibious or aquatic for at least part of their life cycle (hm: it would be interesting if units could 'evolve' based on, say, experience? Currently, the Eater o' the Dead grows on corpses, but that's a rule that has limited applicability outside of, well, eaters of the dead.). Poison, ambush (mimicry, coloration, ability to remain nearly motionless for periods of time, use of tunnels, use of webs as tripwires (well, OK, mostly thinking of trapdoor spiders here, not bona fide insects)), high basic prot (chitin), high morale (perhaps mindlessness, requiring the Queen?) for the soldier castes of colony insects, siege bonuses for others (tunneling)... I'm a bit hard-pressed at the moment to recall any insects that use ranged warfare, and can't really speculate as to their religion or magical capabilities. That said, somebody who's not stayed up watching Sox games might be in a position to have a reasonably coherent vision of a fantasy Version of the insect kingdom. |
Re: New Dom3 races! Post suggestions here!
So no Tapyric mithology in Dom3 ... damn this is a real shame.
I'd really liked to see a furry white tigrated tapyr trampling enemies and jumping from square to square splatting enemies under his weight (in Tapyric mithology the Tapyrs are the guardians of dead warriors/heroes' paradise, and are oversized, shapechanger to human form to "communicate" or aid directly with their protected mortal, have thick furry, and were famous for their charges and by jumping on enemies in battle. They allowed their protect to ride them too, if he earned this privilege. There were many Tapyr type, depending on their fur colour and eventual stripes - like a tiger has orange or white with black stripes. White and gray tapyrs were the most powerful. Brown were the lesser powerful, dark brown or gray the mid stage, and there was the unique black tapyr even if it seemed more a legend that never intervened or never had guided or protected a mortal being. They all serve the Great Tapyr God.) |
Re: New Dom3 races! Post suggestions here!
As someone else has also suggested: I would love to see somekind of Arabian Nights nation. And of course Ashikaga Shogunate -style nation too.
Orcs and other typical fantasy races are a bit boring IMHO. Mythological/semi-historical races are much more interesting. |
Re: New Dom3 races! Post suggestions here!
I have only one suggestion. One that would fit Dom perfectly: Kalevala.
Instead of all the fantasy stuff mostly suggested here, I'd like to see races based on real folklore. Warhammer, as nice as it is as a boardgame doesn't really belong to Dom. Dom is all about spiced up folklore. Not that I wouldn't mind having some Dino-riding C'tis. Would be fun, but where goes the line between WH,Dom and other fantasy titles? IMHO, Dom should stay in the course it has so far been on. I'd really like to see all the WH suff in Dom, but as a mod. I wouldn't cry if there was a MiddleEarth mod either. I like the battle engine of Dom very much. It could be used for "historical" simulation too. Some historical races, Assyrians, Babylonians, Late Kingdom Egyptians. No magic (maybe some weak rituals), just priests. Of course this would require all magic to be turned off in the server or they would be beaten to pulp. Anyway a real world setting would be a nice option... Also a new magic path to go with the Kalevala-race. Chanting. It couldn't be piled and stored as magic gems or bloodslaves. It would be dependent of the amount of singing and chanting created by characters present at the battle or in a province. Works a bit like the master-slave spells in Dom2. The one doing a Chant ritual would draw on the power of the chanting in the same province or battle. I think Chanting should be included in Dom even if the Kalevala race would not. Chanting and singing is throghout time the most common way of doing magic for most cultures. It's STILL done in all the so called modern cultures. Just go to the closest church/temple you find and listen a bit. |
Re: New Dom3 races! Post suggestions here!
Another thought...
What on earth has happened to the mysterious power source of Atlantis? Did it get short-circuited when Atlantis sank? It would be fun to have a new gem-source just for Atlantis. IMHO Atlantis and R'lyeh are a bit underpowered in the game. Yes, its a huge advantage to be under water, but they do not stand a chance in late game battles. If somebody has won a mp game with either atlantis or r'lyeh. I salute you. It is easy to hang on in the game as nobody is interested in attacking you. Until some race like ermor who really is not that bad in water comes and walks all over you. Rlyeh is doing better, but in my games Atlantis has been always on the receiving end of the sword. Or maybe I just suck at playing it. |
Re: New Dom3 races! Post suggestions here!
I wouldn't mind seeing a nation based on the mythology of the Australian aboriginals, and one based on recent (18th and 19th century) Scandinavian folklore: Troll, huldre, draugar, nisser (tomtegubbar) and so on. Maybe something based on the old pagan religion(s?) from the Baltic.
For something completely different, how about a steam-fantasy nation? (I suspect Illwinter already know which nations they're going to add; but it's still fun to try and think of new additions.) |
Re: New Dom3 races! Post suggestions here!
Yes! I demand some neighborly attention in the form of a nation based on Finnish mythology! [img]/threads/images/Graemlins/Flag_Finland.gif[/img] If for no other reason than to name my pretender Ukko and have Väinämöinen show up as a national hero. http://forum.shrapnelgames.com/image...es/biggrin.gif
K. |
Re: New Dom3 races! Post suggestions here!
a pre-renaissance gnomish nation, with muskets, black power bombs, zeppelins, steam catapults, etc.
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Re: New Dom3 races! Post suggestions here!
*kills Pocus*
Urgh, no tinker gnomes from Krynn, thank you... I'd be pretty leery of putting anything of the gunpowder era or later into Dom2, somehow ut just destroys the feel of ancient mystery and power in it. The Mechanical Men, Iron Dragons etc are advanced, but also animated by magic, and they are mechanical inventions, not chemical discoveries like gunpowder. Edi |
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As a special pretender they could have the "Material Girl" who comes with glamour and astral and is armed with a magical Red Thread. She is immortal, or at least appears to age very slowly. |
Re: New Dom3 races! Post suggestions here!
Actually, I was thinking of something more akin to China Mieville's New Crobuzon.
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Re: New Dom3 races! Post suggestions here!
ah sorry, typo http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: New Dom3 races! Post suggestions here!
a wererat nation?
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Re: New Dom3 races! Post suggestions here!
Here's a couple of ideas for races:
1. A byblical jewish race, as in, a race which will be similar to the Israelites as described in the bible: Their units will be pretty weak, after all bronze was the commonly used metal back then and wasn't really that good, only a handful of byblical nations had iron at that time, and even that doesnt compare to steel, and no armor was used back then... They would probably have the said bronze and iron (iron wielding units being very expensive) but would compensate for that by having powerful magicians. Their magicians should along the prophet-like model, religious leader capable of powerful elemental spells (and possibly astral as well). 2. Race #1's counterparts, byblical pagans. They would have slightly better units (cheaper iron units etc.) but instead of powerful elemental religious leader they would have sorcery-practicing mages, focusing on blood and death mainly. You could also add this radical idea for a race, but I doubt it: A race of hyper-intelligent LAND creatures, they would be powerful in astral magic and would have some strange special abilities, like an ability that has a chance to take over an enemy unit when striking it, and commanders could hypnotize the population for quick militia and possibly a magical mutation ability, changing humans units into freakish monsters. Also, their mind control should render the target mindless. (Yep, Im back, if anyone remembers me, though I don't think DomII can connect to the internet, but atleast the internet is working...) |
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*runs away from the pun-punishing mob* |
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You know how we finnish love swedish. |
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Re: New Dom3 races! Post suggestions here!
Gamle vise Väinämöinen
Vida känd i nordens länder Kalevalas kloke trollkarl Kan han visa sig i spelet Väinämöinen sjunger kraftsång Jag får höra den i drömmen Kanske kommer Väinämöinen Leda Kalevalas hjältar I dominions datorspelet Om jag mäktar läsa sagan Bleh. The original is better. I like Kalevala, but I have only read a fifth or so of it. My current knowledge of it feels somewhat insufficient. I would like to have Kalevala in the game. It is currenly on my wishlist, but not on my to-do list. |
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*Including pastiches, even if crappy. |
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Re: New Dom3 races! Post suggestions here!
After seeing Gandalf's list of themes/ideas that already exist in Dominions I started to think. I found two theme/ideas that I don't think already exist: culture that values spartan way of life, resistance to pain, strength of body and mind strong enough to control it perfectly. Another one has been in side-role many times, but never really the main thing of a race: monasteries. I think they would go well together:
*only light to medium infantry, but very skilled and not expensive *sacred heavy infantry, if it is made different enough from Heart Brothers *monk/eunuch mages and leaders, also quite skilled I don't know what magics I would give them, but some levels of Earth could represent the hardiness of theirs. No Death, as the dead should be given rest, but maybe a path with strong summons. Astral could be, but more for the spiritual/divine guidance than for any 'real' reason. Maybe nature, as monks often worked as healers and herbalists in the middle ages. I would like the leaders being viable choice for casting some personal buffs and going to front line, but they would have to have many hitpoints, extreme skills or be way too cheap. I don't know of a real theme for it, so it it more of an idea than a nation ready enough for a mod, but anyway... |
Re: New Dom3 races! Post suggestions here!
I'd like to see nations modeled on the Persians, Mongols, and Indians.
Persia was one of the great empires of antiquity and battled it out with the Greeks and Romans for centuries. They had a rich mythic and magical tradition and should be easy to make a nation out of. Fire, air, and hoards of bowman for starters. Mongolia would be tougher to do in DomII since light cav is such a crappy troop type, but perhaps DomIII will address that. India is a huge chunk of the world and home of all kinds of exotic mysticism. I don't know much about ancient India, and it might be hard to isolate a mythic thematic thread, but something could be done. A Celtic nation might be good too. Man has a wiff of it already, but i'd like to see more of a pure dark age celtic thing instead of Romano-Celts. Carthage or the Phoniceans (the "sea peoples") might work. I like the suggestions above for the Shogunate and a real Eygptian nation. |
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