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-   -   Mining a Sphere World (http://forum.shrapnelgames.com/showthread.php?t=21379)

bbq October 20th, 2004 03:19 PM

Mining a Sphere World
 
Hmmm, isn't mining a Sphere World kinda like us digging a hole in the basement of our houses for buried treasures? http://forum.shrapnelgames.com/images/smilies/happy.gif In this case when you dig through the Gravity Platings you are gonna wear a hole in the ground and get empty space beyond. So...I don't understand how we can build mines on our Sphere Worlds. Afterall, there was nothing there before and I made the whole world, so where did those extra minerals come from? http://forum.shrapnelgames.com/image...s/confused.gif

Also, I'm curious to know if any of you think the building cost for a Ring World Placement component should be *different* than a Sphere World Placement? Like, perhaps cheaper in terms of resources?

Colonel October 20th, 2004 03:23 PM

Re: Mining a Sphere World
 
I geuss you could say your getting the minerals out of the sun

geoschmo October 20th, 2004 03:34 PM

Re: Mining a Sphere World
 
The ring/sphere world component descriptions as gravity plating/generator as if in effect you are collecting all the micellaneous material floating around the system to use for the constructed world. You have to just ignore the fact that there probably isn't enough mass floating around the system to construct such a shell, and disregard that the exsisting planets and asteroids are still there when you are done. http://forum.shrapnelgames.com/images/smilies/wink.gif

Once you get past those two leaps in logic, it's a small step to think you could then mine that collected material for resources. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Fyron October 20th, 2004 05:02 PM

Re: Mining a Sphere World
 
There is always the material in the Oort cloud and Kuiper belt that could be used. Likely not enough to build a Ringworld, but it is something. Also, what is wrong with assuming that solar energy is converted into matter? Replicators anyone? http://forum.shrapnelgames.com/images/smilies/wink.gif Heck, Crystalline races have facilities that do this explicitly already.

Phoenix-D October 20th, 2004 05:07 PM

Re: Mining a Sphere World
 
The problem with using solar energy to make matter is it takes an absolutely ridiclous amount of energy to make a small amount of matter- you're basiclly undoing the matter/antimatter reaction. E = mc^2 is nice for bombs but a pain in the butt when trying to make matter:

m = E/C^2

From a game perspective, you can mine the ring/sphereworlds because if you couldn't they'd be pretty much useless.

Fyron October 20th, 2004 05:09 PM

Re: Mining a Sphere World
 
There is a lot of energy coming out of the star...

mottlee October 20th, 2004 05:18 PM

Re: Mining a Sphere World
 
You know...This is a game..you need little things to keep it "Fun" yes some things do not make sense to us BUT maybe in the future it will http://forum.shrapnelgames.com/images/smilies/laugh.gif

douglas October 20th, 2004 06:44 PM

Re: Mining a Sphere World
 
Stars don't just radiate energy. I did some searching on google, and if I understood the article I found correctly, the sun sends out over 1,000,000,000 kilograms of material every second as solar wind. Harvesting even a tiny fraction of this enormous material output would easily explain where a sphereworld's resources are coming from.

Kamog October 21st, 2004 01:54 AM

Re: Mining a Sphere World
 
It's strange how a sphere world counts as a star but it doesn't count as a star. You're not allowed to create any new stars in the system if a sphere world is present, so it's as if there's a star. But if you only have a sphere world and no star in the system, you can't turn you asteroids into planets because there's no star.

One of my planets was destroyed recently but I couldn't rebuild it because I already turned the star in that system into a sphere world. I couldn't do anything about it...

bbq October 21st, 2004 05:07 AM

Re: Mining a Sphere World
 
I think the problem with the logic of getting resources from the sun is that if you can do that then all the mineral Ratings for all the planets become sorta meaningless since it becomes the sun's rating, not the planets. http://forum.shrapnelgames.com/images/smilies/happy.gif

Fyron October 21st, 2004 11:36 AM

Re: Mining a Sphere World
 
Quote:

bbq said:
I think the problem with the logic of getting resources from the sun is that if you can do that then all the mineral Ratings for all the planets become sorta meaningless since it becomes the sun's rating, not the planets. http://forum.shrapnelgames.com/images/smilies/happy.gif

The planet's value is meaningless for the Crystalline race's solar resource generator. http://forum.shrapnelgames.com/images/smilies/wink.gif For the RW/SW, it is based directly on the star, so the value could be said to be the value of the energy/materials being projected off of the star. The amount of material from the star that reaches the planets is very low, considering that it is more or less evenly distributed over a spherical area. But a RW/SW is capable of trapping a lot of it, seeing as it is so close to the star and completely encircles it (as a ring or a sphere). With a stretch of the imagination, it works out. http://forum.shrapnelgames.com/images/smilies/wink.gif

Krsqk October 21st, 2004 06:20 PM

Re: Mining a Sphere World
 
Quote:

Kamog said:
It's strange how a sphere world counts as a star but it doesn't count as a star. You're not allowed to create any new stars in the system if a sphere world is present, so it's as if there's a star. But if you only have a sphere world and no star in the system, you can't turn you asteroids into planets because there's no star.

One of my planets was destroyed recently but I couldn't rebuild it because I already turned the star in that system into a sphere world. I couldn't do anything about it...

I can understand the not creating a new star, since that would kinda mess up the established orbits (not that making a ring/sphereworld wouldn't http://forum.shrapnelgames.com/image...s/rolleyes.gif), not to mention that whole new day/night thing. Not being able to make a planet is kinda weird, though. http://forum.shrapnelgames.com/images/smilies/happy.gif

Possum October 21st, 2004 07:34 PM

Re: Mining a Sphere World
 
Imagine the process of getting a building permit to make a new planet...


RL Diegession:
I own some property in Julian (small resort town in the mountains, east of my home in San Diego). I can't sell it because I dont have the ~$3,500 for the perk tests needed...and you can't really sell it without perk testing, because the building permit depends on the results of the perk test. Nobody wants to buy a pig in a poke.

Maybe this is only in California...


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