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Call me Dr. Atrocities.
I have never to my recollection, ever finsihed a game of SEIV that I have started out side of PBW or PBEM. Normally I play to around 400 turns before calling it a game, or moving onto other things.
The highest game I had was an old 1.49 game that I started shortly after the 1.49 patch came out. That game was up wards of nearly 4,000 turns when that computer up and died on me. I still remember most of my SP and PBW games, or minute parts of them, and even now, after four years of playing SEIV, occasional and regual bouts of boardom aside, I still come bakc to this day on a daily basis. No other game, not even Tribes, has ever captivated my interest so completely for so long. I have in fact been playing SEIV for so long now, I can actaully say that I have a Doctraits in game play. (If not for spelling for something then.) I have offically worn out at least three mouses as a direct result of this game, and I do recall that being listed as a sign that your are addicted to the game. Jokes aside, we all know how addictive this game is, and I we all have been aflicted with the "one more turn" syndrom at least twice in our gaming career. No I put to you this simple question, should Space Empires be listed as an addictive product? And if yes, then by default shouldn't SE V also be listed? If you agree that SEIV is an addictive product then shouldn't it have come with a warning label? The reason I ask is because with all the trial lawyers suing just about any manufacture or company that makes products from hamburgers to seat covers, I want in on the action. No seriously, that was just a joke, an old one to be sure, but still it does go to the heart of this phenomenon (sp) that seems to keep me, and many of you, coming back for more of the same. All in all I really only believe there are about 300 people who play Space Empires, of that 300, only about 60 that are hard core die hards. Of that 60, only about 40 of them post here with any frequence. |
Re: Call me Dr. Atrocities.
You may want to limit the number of choices in some of those questions, doc.
Edit: oh, and at least its better than Dr Death (I think http://forum.shrapnelgames.com/image...s/confused.gif) |
Re: Call me Dr. Atrocities.
Interesting poll, I cast my votes, but I'll keep my choices 'private' (I'm not ready to admit any adiction and join SE Annonomous.)
...Hi My name is David E. Gervais,... Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Call me Dr. Atrocities.
I'm such a hopeless SE4 addict... I've played the game to the bitter end against the AI more than a few times. I wonder if anyone else has practically won, then built a fleet to track down the Last remaining 1 or 2 enemy planets.
At times I've erased savefiles out of windows, to prevent the "one more turn" sickness from causing me to miss work, fail to buy food, sleep, etc. |
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I'm not addicted, you don't know me, I'm not addicted, who are you to say that I'm addicted? I'm not addicted, I can live perfectly fine without se4 or without having se4 installed on my computer, see? My hand is perfectly stable, I'm not addicted, who are you to say that I'm addicted, I'm not addicted, I'm fine and I'm normal.
http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Call me Dr. Atrocities.
Damn poll system, it confused poor old Atrocities.
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Re: Call me Dr. Atrocities.
What restrictions are on the demo of SEIV?
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Re: Call me Dr. Atrocities.
Perhaps some people should really start what David E. Gervais suggested. SEA or Space Empires Annonomous.
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Re: Call me Dr. Atrocities.
The only game I've found more addictive than SE is Civilization. It doesn't matter which Version, either. In the early game, when you're trying to get your technologies and getting your civilization to grow, that "one more turn" does me in.
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Re: Call me Dr. Atrocities.
Yeah, I'm addicted. And of course I would have bought it knowing that it's addictive. A great game should be addictive if it's good. http://forum.shrapnelgames.com/images/icons/icon7.gif I kind of knew it would be addictive, because SEIII was addictive... And no, I don't have an addictive personality in that I don't drink or smoke or use drugs, etc. I have finished a few games of SEIV but not that many, because I keep starting new games.
Hey who voted they won't buy SEV??? [img]/threads/images/Graemlins/Cold.gif[/img] I don't have the "one more turn" affliction. I have the "keep playing until I lose consciousness from exhausion" affliction. http://forum.shrapnelgames.com/images/smilies/wink.gif |
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Agree also, In matter of fact, I still play CIV II and III on regular bases (started a new game yesterday http://forum.shrapnelgames.com/images/smilies/happy.gif ) |
Re: Call me Dr. Atrocities.
When I was in school, I noticed that some of my classmates were spending an awful lot of time playing Civilization. So I purposely stayed away from the game because I didn't want to get addicted and have my marks plummet. I was already spending too much time playing Star Control, Tetris, Risk, and so on when I should have been studying. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Call me Dr. Atrocities.
Ugh... how can you play Civ 3? Every time I try to play it, the same horrible design decisions crop up and make me angry about it again... bleh. :angry: The AI in that game employs quite possibly the most rampant cheating of any game that has ever been made... not to mention the vast absurdities of the game system... http://forum.shrapnelgames.com/images/smilies/Sick.gif
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Re: Call me Dr. Atrocities.
Most can not be modified, as they are fundamental problems with the game code...
The AI cheats way too much. The various AI civs have no problem finding ways to trade their technologies with each other. As soon as one gets a new tech, most of them will have it within a turn or two... They will always demand far more from me than what a tech is worth. If the game was fair and they demanded the same things from AI civs, they wouldn't be able to get new techs to each other so very quickly. Additionally, it has happened maybe 50 times that when I am building a wonder, circumstances will have it that an AI civ completes the construction of that wonder exactly 1 turn before I would have completed it. There is no way this could just be coincidence, due to the fact that it happens with such regularity... The entire nature of the combat system is just... wrong. They should have stuck with the Civ 2 system... 16 attack strength units should almost never lose against units with 3/4 defense, yet tanks frequently are destroyed by _pikemen_ and _musketeers_. Yeah, that makes a whole lot of sense... And don't bother with those absurd arguements that the units could have modernized weapons and whatnot. They do not. They are pikemen and musketmen. They have pikes or muskets. Further, the bombardment system is just absurd. 40 bombers bombing a city and doing maybe 2 or 3 points of damage to units in the city and not even destroying a single building or any population doesn't make any sense... Such problems can be ameliorated by increasing the values of more advanced units, yes, but they will still occur... Spying is useless. It costs so much gold to perform that it is completely impractical. There was nothing wrong with spy units... The idea of armies as stolen from Call to Power was nice, but very poorly implemented. Actually, the more I play CTP and CTP2, the more I realize that Civ 3 is very little more than ideas stolen from Activision... so much for the "genius" of Sid Meier... The lack of anything added in Civ 2 Test of Time, other than animated units and terrain, is just appalling. Civ 2 ToT is the pinnacle of the Civ line (the "official" Civ games, not CTP). The expansions for Civ 3 didn't even add anything new, they just added features that should have been in the original but were cut due to marketering pressures... Yeah, let's charge 50 + 40 + 40 for the game, without adding anything new in those expansions... good idea. One of the most glaring ommissions from the Civ 2 ToT features is the lack of a good events system. This greatly reduces the possibilities in creating mods and scenarios... Another annoyance is the lack of the 4-map feature of Civ 2 ToT. It was really fun playing mods where you have up to 4 different "worlds" or "layers of the world" in a single game... The use of resources in Civ 3 hurts the game more than it helps it. Sure, it might be realistic to not be able to progress past stone/bronze age units if you don't find any iron (aka North America pre-Columbian age), but it sure doesn't make the game any fun to play when you have no units available after spearmen for a huge portion of the game just because you have no iron... At least allow weakened Versions of the units that require special resources! The necessity of building cultural facilities to establish a border of your empire is, quite frankly, absurd. It leads to the AI sending streams of settlers through the gaps to colonize cities in small pockets of "free land", which by all accounts should be within your borders, but are not due to not having enough "culture"... Because everyone knows that to claim territory you have to have plenty of religious organizations, museums and acting troupes... Oh yeah... and one major problem is the idiotic move of making the data files _not_ editable in a text editor. You have are forced to use the clunky "scenario editor" to make mods... ugh. I am sure there are plenty of other things I have forgotten, but that is enough ranting for the time being... |
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As for all the Test of Time features, I can't really comment, as by some odd set of circumstances I do not own it and have only played it once, so I have no reference point. Judging by what you have said, there are indeed many features that could have been implemented and were not, which is odd, all things considered. However, as one who hasn't played it, I don't miss what I didn't know. Indeed, Civ 3 could have been better than it is, but it is still a good game worth playing, imho. |
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