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Newbie has Questions.
I have been playing Domions2 demo. For the past couple monthes and have finaly ordered the full game. I have also been a lurker at this forum, reading it several times aday.
My questions: It seems to me that the whole mid-end game phase is all about massing deviles/demons and such, is this true? Do national troops lose their power at this time? If every one gets devils and demons, how does races like arco, or pyth get them? When does the late game time start? On average from turns 1-10 on indie 9 how many provinces you get? Are Nifeil Giants and Ulm Black templar incredibly powerful in multiplayer as they are against the AI? As ulm/jotunhiem, whats the best way to take down Mountain Citidals? Sry I have so many questions. |
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> It seems to me that the whole mid-end game phase is all about massing
> deviles/demons and such, is this true? Not really. Some players do it, but I personally prefer teams of mages working together to massed troops of one type. That is not to say that it is not very nice to have some tough summons protecting your mages. > Do national troops lose their power at this time? Many do. Sneaky raiders do not. Massed crossbows have their uses. If your blessings are powerful, sacred troops can come in handy. But in general, yes. As early as turn 20-25, national troops are useful only in some specific cases. > If every one gets devils and demons, how does races like arco, or pyth > get them? A 'smart' answer would be, 'with enslave mind'. But, frankly Arco and Pythium have their own strategies, which involve massing not troops, but mages. > When does the late game time start? For me, it starts when the research levels get high enough so that players can choose between different strategies, in addition to their race's Favorites. When wars are waged mostly through magic, and front and rear become meaningless. Usually this happens at about turn 50. > On average from turns 1-10 on indie 9 how many provinces you get? It absolutely depends on your pretender, your race, the map, how hard you are searching for sites, and whether you are willing to attract attention. Some players on this board expand like wildfire, piss off everyone around them, and cry like babies once they get mobbed. With Pythium I ideally expand 0-0-1-2-0-2-1-2... on indie 6, if the map is big enough. > Are Nifeil Giants and Ulm Black templar incredibly powerful in multiplayer as > they are against the AI? No, especially not the templars. Your milleage may vary, but in my opinion Iron Faith Ulm is one of the two races that have no chance in regular games, i.e. without some uncommon rules or overpopulated maps. The Giants are better, but unless you are on a small map and your target is without a combat pretender, you cannot expect them to achieve much. > As ulm/jotunhiem, whats the best way to take down Mountain Citidals? No worries. No one uses these in multiplayer. In single player, use the Ulm Sappers, or just mass giants. |
Re: Newbie has Questions.
Thanks alot, your answers helped me alot.
Tuidjy, how is it that Iron Faith Ulm has no chance in regular games, also their units are not very different from regular ulm. You also said that Iron Faith Ulm is one of two that has no chances, what is the other? |
Re: Newbie has Questions.
My opinion for the other hopeless theme would be T'ien Ch'i Barbarian Kings.
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Re: Newbie has Questions.
And all the themes for Abysia. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Newbie has Questions.
First, let me say that all personal opinions should be taken with a grain of
salt. Even good players can totally disagree on balance matters. About the only thing you can rely on is that if a player says that the race he plays sucks he is either a moron, a liar or both. > Tuidjy, how is it that Iron Faith Ulm has no chance in regular games, also > their units are not very different from regular ulm. The problem is not so much with the units... it's with the mages. Templars may be better than the knights that base Ulm has, but unless you have an amazing blessing, they become irrelevant at the same time as their counterparts. The mages have a random, keep the forge bonus and cost only half as much to maintain, but lose the second level in Earth magic, and the drain immunity. On top of that Iron Faith has an enforced drain scale. Research is abismal, all the forged items are very low level, and your gem income is earth only. You cannot afford to take a rainbow mage, because you will be stomped in the early game by a combat pretender. You cannot afford to expand like crazy, because you will piss off other players, and get mobbed in middle game. Unless you are extremely lucky with independants, you will be very limited in your magic, and will be irrelevant in late game. The one thing that can make Iron Faith thrive in a multiplayer game is diplomacy, and trade alliances. Now, anyone who wants to play a war game so he can be a small fish and play nice with the big guys, is welcome to the theme. It is just not my idea of fun. > You also said that Iron Faith Ulm is one of two that has no chances, what is > the other? T'ien Ch'i: Barbarian Kings. It's even worse than Iron Faith Ulm, in my opinion. Limited build-everywhere mages, crippled capitol mages, indifferent units, and enforced turmoil. By the way, for a good discussion of relative nation powers, search for the "Dominions 2 Power Rankings" thread. |
Re: Newbie has Questions.
I now have a question about Arcane Nexus, cause i casted it thinking it gave me gems when people cast spells, so i casted, then next turn i get Arcane nexus has absorbed 95 astral gems, so im like OOOO ya! I can cast another wish!!! But those gems did not show up in my lab or my pretender, so what does Astral Nexus do?
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Re: Newbie has Questions.
I think that you have to divide the number of gems reported by about four. I had Astral Vortex active for a while in 'Live and Learn', and it was reporting about 400 gems per turn, but I was getting about a hundred.
What's awesome about this spell is that you can wish for gems, use the gems to forge items, and then astral vortex gathers pearls from both the wish and the construction materials... as well as from the dispell attempts :-) But be careful. Astral Vortex is very much like a red flag to most competitive players. In the above mentioned Live and Learn, all remaining players united against me after I had AV and FoA up for about ten turns. :-( |
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178 / (959 - 885 - 29) = 3.9555 It divides by 4. [edit] By the way, astrals spells are, indeed, not absorbed. So I guess wishing for gems is only moderately awesome :-) |
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