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-   -   SE.net ModWorks Launched! (http://forum.shrapnelgames.com/showthread.php?t=21623)

Captain Kwok November 10th, 2004 03:15 AM

SE.net ModWorks Launched!
 
The new ModWorks forums at SE.net will be dedicated to all aspects of modding Space Empires IV, from data files to making effective AIs.

There's nothing there yet, but the goal of ModWorks is to develop an extensive repertoire of modding tricks and techniques, while building a helpful FAQ and encouraging discussion of new ideas.

Feel free to drop by and post questions or tips you might have.

You can find the ModWorks forums here:
ModWorks Forums

Fyron November 10th, 2004 03:36 AM

Re: SE.net ModWorks Launched!
 
"The concept behind SpaceEmpires.net ModWorks is a simple one.

A one stop place for all SEIV, V, and SF mods. A site that can host new mods, old mods, has information on each mod, and a forum to discuss the mods.

A site that modders can use to talk about there mods, ideas, concepts, bugs, problems and solutions.

A site that has a wealth of modding information from how to’s through problem solving and solution discussions.

With the support of Malfador, the modding community, and others, this site can become a hub of activity dedicated to the art of modding Malfador games.

All of us who mod have ran into problems while doing so and have, for the most part, over come those problems. With this site we can share those problems and how they were fixed with others.

SpaceEmpires.net ModWorks can, with your help, become they place for all of our mods."

- Atrocities

We launch the system with Space Empires IV as a testbed.

tesco samoa November 10th, 2004 01:48 PM

Re: SE.net ModWorks Launched!
 
Thats Great.

I would like to add that

tescosamoa.com ship sets will be changing over to One big download for all shipsets... Plus addon's ( a montly update of new released shipsets that the author has allowed to be downloaded from tescosamoa.com)

This will occur on the 3rd week of December.

This will help with going to sotas to get individual ship sets or my site to get the full set.

Image Mod sites for images.

And Se.Net for mods.

Fyron November 10th, 2004 06:33 PM

Re: SE.net ModWorks Launched!
 
There is now an actual site for it, which will be improved further as we go along:

http://modworks.spaceempires.net/

Captain Kwok November 10th, 2004 08:38 PM

Re: SE.net ModWorks Launched!
 
Does this mean I have to make a banner now? http://forum.shrapnelgames.com/image...s/confused.gif

Aiken November 10th, 2004 08:42 PM

Re: SE.net ModWorks Launched!
 
Do you have any idea of about such banner appearance http://forum.shrapnelgames.com/image...s/confused.gif

Fyron November 10th, 2004 08:53 PM

Re: SE.net ModWorks Launched!
 
Quote:

Captain Kwok said:
Does this mean I have to make a banner now? http://forum.shrapnelgames.com/image...s/confused.gif

No, I have a certain someone working on that. http://forum.shrapnelgames.com/images/smilies/wink.gif

tesco samoa November 10th, 2004 09:34 PM

Re: SE.net ModWorks Launched!
 
better be kwok... or i will no longer go there.

kwok = good banner

Captain Kwok November 10th, 2004 11:31 PM

Re: SE.net ModWorks Launched!
 
Thanks for the ego boost Tesco, but I'm sure this other artist he has lined up is quite respectable as well. http://forum.shrapnelgames.com/image...ies/tongue.gif

Atrocities November 11th, 2004 12:09 AM

Re: SE.net ModWorks Launched!
 
I sent out a ton of emails and PM's to poeple about this a while back asking them to join and NOT ONE PERSON ever responded. http://forum.shrapnelgames.com/images/smilies/frown.gif It was a real let down.

I am happy to see Fyron going ahead with the launch. http://forum.shrapnelgames.com/images/smilies/happy.gif That is a great thing to do. http://forum.shrapnelgames.com/images/smilies/happy.gif

Fyron November 11th, 2004 12:45 AM

Re: SE.net ModWorks Launched!
 
David Gervais' new logo is now in place! Note that there are new banners in several other modules as well. http://forum.shrapnelgames.com/images/smilies/happy.gif

Captain Kwok November 11th, 2004 12:59 AM

Re: SE.net ModWorks Launched!
 
Quote:

Atrocities said:
I am happy to see Fyron going ahead with the launch. http://forum.shrapnelgames.com/images/smilies/happy.gif That is a great thing to do. http://forum.shrapnelgames.com/images/smilies/happy.gif

To be fair, it was I who pushed Fyron to set it up Last night. http://forum.shrapnelgames.com/image...ies/tongue.gif

Fyron November 11th, 2004 01:21 AM

Re: SE.net ModWorks Launched!
 
Yes indeedy. I did all the hard work though, you just gawked from the sidelines... http://forum.shrapnelgames.com/image...es/Injured.gif hehe just kidding.

bearclaw November 11th, 2004 02:02 AM

Re: SE.net ModWorks Launched!
 
Quote:

Imperator Fyron said:
Yes indeedy. I did all the hard work though, you just gawked from the sidelines... http://forum.shrapnelgames.com/image...es/Injured.gif hehe just kidding.

Never underestimate the importance of a good gawker.

narf poit chez BOOM November 11th, 2004 03:00 AM

Re: SE.net ModWorks Launched!
 
Yes, if it weren't for people like me, nobody would enjoy work. http://forum.shrapnelgames.com/image...ies/tongue.gif

David E. Gervais November 11th, 2004 06:51 AM

Re: SE.net ModWorks Launched!
 
Quote:

tesco samoa said:
better be kwok... or i will no longer go there.

kwok = good banner

Does this mean that I'll have to bear the horrible burden of knowing that I have pushed you away from SE.Net? Oh, for woah is me,.. David does the "walk of shame" away from his computer and burries his head in the sand. Muffeled sounds of moaning can be heard echoing throughout the forums.

..and Kwok, I'm sorry if I robbed you of some banner making fun. Oh for woah is me,.. when I try to do a good thing and so many people are hurt as a result,.. Oh for woah is me..

http://forum.shrapnelgames.com/images/smilies/frown.gif http://forum.shrapnelgames.com/image...es/Injured.gif ... http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/images/smilies/wink.gif

Ragnarok November 11th, 2004 04:14 PM

Re: SE.net ModWorks Launched!
 
Quote:

Imperator Fyron said:
David Gervais' new logo is now in place! Note that there are new banners in several other modules as well. http://forum.shrapnelgames.com/images/smilies/happy.gif

Now if only you would redesign the root page of spaceempires.net... http://forum.shrapnelgames.com/image...ies/tongue.gif

And no, that is not me volunteering for the job.

Fyron November 11th, 2004 04:19 PM

Re: SE.net ModWorks Launched!
 
Quote:

Ragnarok said:
Now if only you would redesign the root page of spaceempires.net... http://forum.shrapnelgames.com/image...ies/tongue.gif

What do you mean by that? http://forum.shrapnelgames.com/images/smilies/frown.gif

spoon November 11th, 2004 05:20 PM

Re: SE.net ModWorks Launched!
 
Quote:

Imperator Fyron said:
Quote:

Ragnarok said:
Now if only you would redesign the root page of spaceempires.net... http://forum.shrapnelgames.com/image...ies/tongue.gif

What do you mean by that? http://forum.shrapnelgames.com/images/smilies/frown.gif

It needs an unskippable flash intro... http://forum.shrapnelgames.com/images/smilies/wink.gif

Ed Kolis November 11th, 2004 06:50 PM

Re: SE.net ModWorks Launched!
 
Aaron, quick, add "Skips Flash Intros" as a damage type to SE5! http://forum.shrapnelgames.com/images/smilies/wink.gif

(no offense to the guy who made the unskippable flash intro, I'm sure it was very nice looking, just annoying as heck after the first time http://forum.shrapnelgames.com/images/smilies/happy.gif)


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