![]() |
More spell questions...
What happens when you wish for a summonable unique who is already in play?
|
Re: More spell questions...
He disappears from his former owner in a puff of smoke only to appear at your feet begging to serve http://forum.shrapnelgames.com/images/smilies/happy.gif
|
Re: More spell questions...
Quote:
|
Re: More spell questions...
Does he/she/it keeps his/her/its items ? I suppose no, they should get to the former master Lab if possible, isn't it ?
|
Re: More spell questions...
Quote:
Iirc you can wish for uniques endless , so you could have e.g. 10 Belphegors etc. . |
Re: More spell questions...
No, Kristoffer O was kidding. You can wish for an unique commander, but you will get a brand new Version. No items, experience, or HoF abilities will be copied. Furthermore, if an Air Queen dies, and you call her back, she appears with no experience, injuries, or abilities, even if she was in the HoF. You can then even mummify the original.
|
Re: More spell questions...
Quote:
Still, do wished for commanders need to be GoRed? And what do you think I can wish for that can best deal with an air queen? I still think another air queen... And I have another question: if I cast a global enchantment in a province with an enchantment bonus site, will the discounted cost properly count towards resisting a dispel? |
Re: More spell questions...
Quote:
|
Re: More spell questions...
> Still, do wished for commanders need to be GoRed?
If it is a wished commander, no. But if you wish for something that starts as a unit that needs to be led, like for example a Tarrasque, you have to GoR it. > And what do you think I can wish for that can best deal with an air queen? I still think another air queen... Well, it depends on how the Air Queen is equipped, and what equipment you have available. In the best of worlds, she is parading around naked, and you can send an Arch Devil equipped with Mage Bane, Blood thorn, Amon Hotep, Chainmail of displacement, boots of quickness, pendant of luck and a ring of lightning. In less perfect world, you may be better off swarming her with Caelum scouts wielding elf slayers, or spamming her with false horrors while freezing her heart... i.e. you have to look at what she is vulnerable to, and see which of these vulnerabilities you can exploit. If you want advice from the forum, you should tell us what she is wearing, and what race you are playing. |
Re: More spell questions...
Quote:
As for what you should wish for, you might want to not wish for anything, and instead alchemize your pearls to something else. |
Re: More spell questions...
Quote:
|
Re: More spell questions...
Quote:
But it still makes a good example, y'know like in a strictly academical, not that I would ever want to use it or consider breaking our NAP but let's just ask anyway just in case way... http://forum.shrapnelgames.com/images/smilies/wink.gif I'm playing AE Ermor in that game with Reverend Zombie. The scenario I want to ask about a counter for involves an AQ (the one with glamor) equipped with a flambeau casting Wrathful Skies before attacking. In Reverend Zombie's case, the AQ did not have CR or FR at that time, but it wouldn't be wise to rely on it. After thinking about it for a while, the best thing I could come up with was a swarm of mechanical men led by a few SR firbolgs armed with Standards of the Damned. This should work but the setup has low mobility and it would be hard to catch the AQ specifically. Moonblades (Huz's suggestion) probably won't work too well IMHO, because you need to count on the AQ's mirror image protecting her from a few hits (in which time she will most certainly hit you). But IIRC, wraith swords do fatigue damage even if it hits a mirror image, so that would be my choice, but using what anti-SC chassis? Any sort of undead / demonic chassis would die quickly to the flambeau, so what else? Firbolgs are too fragile, which is why I'm thinking of another AQ... |
Re: More spell questions...
Quote:
Quote:
|
Re: More spell questions...
Quote:
Quote:
|
Re: More spell questions...
golems w/ skull standards.
fairly cheap, can't be sucked w/ lifedraining weapons, and can teleport right into the action. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: More spell questions...
Quote:
|
Re: More spell questions...
Quote:
|
Re: More spell questions...
Quote:
|
Re: More spell questions...
Quote:
|
Re: More spell questions...
I have read that post by alexti about domes not Lasting as long as they should when cast in a province with an enchantment bonus site and suspected that the same problem might exist for globals as well, though I wanted to know if anyone had first-hand experience of this. I guess it's kind of hard to tell though, unless someone set up an SP game to test this specifically.
Oh well, never mind. Here's are another two questions to anyone who knows: 1) If a stealthy mage teleports / cloud trapezes to an enemy controlled province, is it a sneak or a move? 2) Is a stealthy mage that is researching stealthed or not? How about forging, casting ritual, site searching, summoning allies etc.? |
Re: More spell questions...
1. a move
caveat: if its a glamoured unit trapezing out, i believe he/she would still be stealthy in the originating province 2. don't believe they are hidden, but i'm not sure. certainly stealthy priests can preach stealthily. |
Re: More spell questions...
Quote:
Quote:
|
Re: More spell questions...
Quote:
|
Re: More spell questions...
Priests gather in catacombs, wisper words of faith to small secluded Groups and are hidden by their friends at the hidden cults.
Mages on the other hand stand on high ground, preferably on the balcony of an imposing tower, raise their wizards staffs and shout arcane words that travel far in the storm just conjured. If they just sit in the library and study everyone knows it as well. Libraries are open to the public and besides the mages constantly complain that the book they want to study is already taken by that old bookworm Theostratus. A clever assassin should have no problem finding Theostratus. Especially as he brings a huge trunk of books with him home each night. Mages are not bright enough to hide from mundane threats. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: More spell questions...
Quote:
The 175 gems you get per wish equal 325 pearls . The costs for a "normal" wishcaster which starts with S3 are about 200-300 pearls depending what you can forge and what not . But compared to not empowering a wishcaster + alchemizing the pearls instead normally wishing reaches break even point at the 2nd wish for gems already . And wishing gives you the best flexibility . In a few turns a non-bloodnation can become a superior blood nation too by wishing a few pazuzus ( 2-3 ) and then blood . The pazuzus summon a few vampire lords and then can summon monthly storm demons while the vampire lords can do horde from hell , forge soul contracts or summon forces of darkness . Imo wishing is the most economic "strat" , the problem is only always time but you can often influence that a lot in your favour with good diplomacy . |
Re: More spell questions...
I have even more spell questions...
1) What does "Wind of Death" do? 2) I suppose that "Rain of Stones" is a "do damage to everything on the battlefield once" spell rather than a "do damage to everything for the duration of the battle" spell? 3) If my caster is in a domed province and casts "Wind Ride" out from that province, will the targeted commander enter that province correctly? 4) Does anything protect against acid type spells, e.g. Acid Storm? |
Re: More spell questions...
Quote:
Quote:
Quote:
Quote:
|
Re: More spell questions...
Armor does protect versus acid, to an extent... Unfortunately, acid eats your armor away!
|
Re: More spell questions...
One more spell question: how bad is the downside to Stygian Paths? Is there an actual combat or does the mage / troops just get damage or something?
|
Re: More spell questions...
They get damaged. I'm not sure how much, but it was enough to kill a pretender when it used to be all applied to the mage leading the troops.
|
Re: More spell questions...
Used to be? So now it's applied to all troops equally?
|
Re: More spell questions...
I don't know how it's applied, just that it is. I also don't know what kind of damage it is.
|
Re: More spell questions...
I think it's borked. It will often say that {some insane number} of units has perished. Commander (even sneaky seems to usually die in those cases). However, sneaky units doesn't seem to suffer much.
|
Re: More spell questions...
Wow, looks like a spell to stay away from. I'll try to run some tests in SP.
|
Re: More spell questions...
Stygian Paths was bugged earlier. It hopefully works better now.
There is no battle. Some units take dmg and others are targeted by a MR attempt on their lives IIRC. Undead are not immune IIRC. The lord of the underworld takes back what is rightfully his. |
Re: More spell questions...
Quote:
|
Re: More spell questions...
A couple of questions:
1) Are demons immune to "Darkness"? 2) I tried windriding one of my harbingers out of a province but it said it was too big and heavy. But harbingers are only size 4. So is there some randomness to the allowed size? |
Re: More spell questions...
Quote:
|
Re: More spell questions...
You need to use the title of the unique creature to summon it: Queen of Clouds for example to get the appropriate Air Queen.
|
Re: More spell questions...
Thanks. I know I had tried "Limne Queen of the Lake", so I was close http://forum.shrapnelgames.com/images/smilies/happy.gif
|
All times are GMT -4. The time now is 07:52 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.