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Grr... Mod question
Modding a new R'lyeh weapon, but having problems. Basically it's an AoE Mind BLast. I know the basics, but I can't find how to add in the Paralyze effect. Any way to do so? Or is it possible to just "clone" the Mind BLast as a new weapon and add in the AoE?
Also, what exactly does that Last line in the Mind BLast description mean? Something like, "additional damage (1 an+mr)" or something. |
Re: Grr... Mod question
I believe its 1 armor negating dmg if the unit fails a magic resistance roll
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Re: Grr... Mod question
Currently it is impossible to add secondary effects to weapons via modding. That option may or may not become available in later patches. Hence, you cannot add paralyzation or other effects. What you can do is take either Mind BLast (86, 12 and dmg) or Mind BLast (311, 10 an), use the #selectweapon command and assign aoe 1. If you do this, you should mod those R'lyeh units that use the now modified mind bLast to use the other one, and use the modified one for the new units you have in mind.
Edi |
Re: Grr... Mod question
We could only hope Dom3 will include improved modding abilities which will allow such things... *cough* *cough*
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Re: Grr... Mod question
Cutting off one head only causes two to grow. -_- Thanks for the advice. I fixed the Mind BLast problem, I think. 311 was edited and the 3 R'lyeh troops who used it now use the other. I don't think there are any other units that use weapon #311, but I may be wrong.
The unit being worked on is a Pretender. I am now having problems with the description showing up. I used #desc "Text description here." but no matter what I substitute in, it still says "no description available" ingame. Also, the unit image. I thought black was used as transparent, but the unit is encased in a big black rectangle now. ^^; Edit: Never mind about the description. I used #desc instead of #descr, the actual command. My mistake. |
Re: Grr... Mod question
Looking like black isn't enough... it should be as black as possbile! I don't remember which end it was (0,0,0) or (255,255,255), but other is white and other black. You should use *that* black.
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Re: Grr... Mod question
Black is 0 each of RGB. That's the colour I'm using. ^^; Believe me, that was the first thing I checked.
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Re: Grr... Mod question
Try to flatten the image or check if there is an alpha channel or something. Otherwise (0,0,0) should do it.
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Re: Grr... Mod question
While we're on it, what can cause a mod to crash the game with a "bad armor for new monster" error?
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Re: Grr... Mod question
If you mistyped the armor name when modding it, I would presume. Some of the armors don't have capitalization of every word (mostly some of the rusty armors, Rusty Ring mail Hauberk, Rusty Scale mail Hauberk and Rusty Chain mail Hauberk). They should have the word "mail" capitalized, but don't, so if you're using one of them, it's probably the problem.
I'm actually going to have to fix that for my W&A database, because I apparently have made an error here, typing everything capitalized. I'm also not sure if you need to add _ in place of spaces, but I do not expect that to be the case. Edi |
Re: Grr... Mod question
Woah!
Finally, I managed to sort out my mod (which got messed up in my attempts to fix it http://forum.shrapnelgames.com/image...es/redface.gif ). Your tip did help and now is a good time to thank you for making me notice capitalization =P |
Re: Grr... Mod question
Quote:
I tend to be something of a grammar nazi, misspellings and inconsistencies annoy me out of all proportion to their actual significance. It might have something to do with the way I learnt English, I started reading books in English at 7th grade and basically from then on I've had rather little use for school English classes. Learning by reading with a dictionary absolutely hammers spelling into your brain and brands it there with runes of fire, which is why I notice these things so easily. Add to that the W&A DB, where I went through everything, and the unit DB where I put every unit and their equipment, it helps remember these particular details. By the way, is my assumption that you're the same Agrajag as the one on SDnet correct? Edi |
Re: Grr... Mod question
I assume you are mistaken as I have no idea what SDnet is =P
Though its probably because it is a name taken from a book. Try reading "The Hitchhiker's Guide to the Galaxy" by Douglas Adams. (Unless you already read that) Though you'd have to read most of it, its in page ~300 IIRC (in the "Complete Hitchhiker's Guide"). |
Re: Grr... Mod question
Ah, I see, case of mistaken identity then. SDnet is shorthand for stardestroyer.net, a very nice Star Wars and Star Trek related site with a forum. I've read part of the Hitchhiker's Guide, but didn't finish the book for some reason or another, so I didn't recognize the name as being from there. You and the SDnet Agrajag have a somewhat similar posting style, so that's why I wondered.
Edi |
Re: Grr... Mod question
Its ok, no harm done. =P
You should really read the hitchhiker's guide to the galaxy, you only have half a year or so before the movie gets published. And its quite a surprise to hear someone else has a similar posting style, I bet he isn't from Israel though http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Grr... Mod question
http://forum.shrapnelgames.com/image...es/redface.gif http://forum.shrapnelgames.com/image...es/redface.gif Should have looked at your location, that would have sorted it out. No, he's not from Israel, though some other posters there are.
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