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-   -   Best EMP Set Up. (http://forum.shrapnelgames.com/showthread.php?t=21763)

Atrocities November 22nd, 2004 01:43 AM

Best EMP Set Up.
 
What in your opinions is the best way to set up a 2k, 3k, and 5k empire?

What advanced traits, culture, and characteristic settings would you use for all 3?

What is the best possible set up for 2k, 3k, and 5k?

Kamog November 22nd, 2004 02:51 AM

Re: Best EMP Set Up.
 
The best advanced trait must be Advanced Storage Techniques to get more facility spaces on your planets. The second best one is Hardy Industrialists to get the faster contruction rate. Beserker culture gives the nice combat bonus. For characteristics, it's good to set physical strength low and increase aggressivness and defensiveness. If you have extra points, it's nice to raise contruction aptitude and mining aptitude. If there are points left for racial techs, I think religious is the best (for the Talisman and shrines), and second best is probably crystalline, and third choice would be Organic.

Renegade 13 November 22nd, 2004 02:55 AM

Re: Best EMP Set Up.
 
For characteristics, don't forget about Maintenance reduction. Sending it up to +10% must be the best use of non-advanced trait racial points that you can use.

Fyron November 22nd, 2004 03:09 AM

Re: Best EMP Set Up.
 
There really is no absolute "best" setup... Personal playing style will cause some traits and charactersitics to be more valuable to one person than they are to another...

If you want my personal view, you can see it here:

Min-Maxing Article

Alneyan November 22nd, 2004 07:13 AM

Re: Best EMP Set Up.
 
Above all, settings alter the respective values of traits. For example, in a 1vs1 game, you will want to pick the KOTH Clone, and add a few variations if wanted, while such a setup would need a few tweaks for an epic game. I am not sure where the Clone is presented, but I could upload the common setup found in KOTH (and other similar games) if you wish.

For advanced traits, I will often go with Propulsion Experts (+1 to speed for early expansion and outrunning), Ancient (knowledge is too valuable), and Advanced Storage if the game is expected to Last long enough, with population trades. The Berserker culture is the only one I will ever take if an optimal setup is sought (vanilla game that is).

Raging Deadstar November 22nd, 2004 07:14 AM

Re: Best EMP Set Up.
 
I saw the thread title and thought...

Oh god...What is SJ building Now???!!! http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif

Lol, then i realised you meant EMPire files and Not Electro Magnetic Pulses. I can go to college now feeling much safer... http://forum.shrapnelgames.com/image...es/biggrin.gif

NullAshton November 22nd, 2004 09:53 AM

Re: Best EMP Set Up.
 
Maintenece reduction helps you a lot, so you probally would want to get 20 mainence reduction to get only 5% maintence costs. It multiplies the ships you can support by 5, and thats a whole lot of ships : ) In mods though, this probally won't work.

Alneyan November 22nd, 2004 10:27 AM

Re: Best EMP Set Up.
 
The problem of going above 110 in maintenance is the cost; 2,000 points isn't nothing to laugh at. Maintenance is also not much of a factor until the late game, as your economic growth and warring should lower the part of maintenance in your budget.

As the game draws on, Maintenance becomes nicer and nicer, especially if the galaxy is quite peaceful. You will have the time to reach your maintenance limits, giving you quite an edge over the neighbourhood. Likewise, if most of your income comes from treaties, a low maintenance will allow you to build a much bigger armada than otherwise possible, while still being able to maintain it. (Taking 119 rather than 120 may be better as well, for the sneaky players among us)

NullAshton November 22nd, 2004 11:21 AM

Re: Best EMP Set Up.
 
Take the merchants trait. You get 5% mainence reduction for free, and only minor reduction in other areas. That means you only have to have 15% in mainence, and thats a lot of points saved : )

Alneyan November 22nd, 2004 11:39 AM

Re: Best EMP Set Up.
 
You do not get the Merchant culture for free, as it means foregoing the Berserker culture. Merchant gives the rough equivalent of 1,000 points (if you have 110 maintenance or more), while Berserker gives +10 in both offence and defence, a virtual bonus of 2,000 points if you were already at 120 or above (and you should not be anywhere lower than 120).

The reductions are more or less the same for both cultures (mainly minerals and research for Berserkers, space combat for Merchants), but while going above 120% Maintenance is useless, Berserker is the only way to have Aggressiveness/Defensiveness above 125, making this culture the most appealing of the lot. Merchant is, of course, a strong second, along with Warrior.

TurinTurambar November 22nd, 2004 12:24 PM

Re: Best EMP Set Up.
 
Dr. Alneyan, if you weren't in France I'd invite you over for the Christmas holidays for a week and pick your brain about SE:IV mechanics the whole time!

Is there anything you don't know?

http://forum.shrapnelgames.com/images/smilies/wink.gifTurin

Alneyan November 22nd, 2004 12:46 PM

Re: Best EMP Set Up.
 
Well, feel free to send the plane ticket, along with the booking for the closest suite in the vicinity. My fees are quite abordable incidentally. http://forum.shrapnelgames.com/images/smilies/wink.gif

I couldn't set up a working military if my life depended on it, my strategies are *Coughs* less than optimal *Coughs* (read, Don't Get Hurt for warships is a common strategy), and I can manage to lose even with overwhelming odds on my side, due to a small mistake in tactics. In fact, I would be very worried if I didn't actually lose key battles, while quietly glassing enemy planets.

That, and I am still busy figuring out how to beat certain players. (Asmala, Joachim and Primitive, at the very least, are quite my nemeses, and do not have this annoying military incompetency) And some of my opinions are not exactly shared by most players, so you might want to ask someone else, and, above all, to try out the nice theories in actual practice. (For example, I seldom use Heavy Mounts on Light Carrier, and would not consider Advanced Storage to be mandatory for short games, but I am digressing once more)

And I have forgotten mentioning my inability to handle the late game (where you have baseships by the thousand, full tech, and scores with eight figures), among other things.

Atrocities November 22nd, 2004 05:22 PM

Re: Best EMP Set Up.
 
Oh come on guys, there has to be a combination that is better than most and is your personal Favorites. Stop being evasive and post what you would do if you were setting up a 2k, 3k, and 5k empire with no rules, and all is fair.

Fyron November 22nd, 2004 05:30 PM

Re: Best EMP Set Up.
 
Quote:

Atrocities said:
Oh come on guys, there has to be a combination that is better than most and is your personal Favorites. Stop being evasive and post what you would do if you were setting up a 2k, 3k, and 5k empire with no rules, and all is fair.

I wasn't evasive. Follow the link I posted. http://forum.shrapnelgames.com/image...ies/tongue.gif

PvK November 22nd, 2004 06:00 PM

Re: Best EMP Set Up.
 
For competetive play, use a mod that balances the costs better than the default set.

For my opinions, you can check the readme for PvK Balance mod (see link below).

There were some variations and a few possible approaches in the unmodded game, but there were many that were grossly over- or under-valued. Advanced Storage Techniques was probably the most undervalued. Combat bonuses and construction bonuses, and maintenance, were the other most important and cheap to get.

My favorite competetive setups were either my typical "all-out combat bonuses" configuration, or my "all-out swarm" configuration. In the Universe Cup, the only configuration and strategy that beat my "all-out combat bonuses" design was "all-out construction with as much combat bonuses", led by two players who were really good at rapid mass production, and good at other aspects as well. Nothing ever really defeated my swarm, but I only used it in three games.

PvK

Atrocities November 22nd, 2004 06:24 PM

Re: Best EMP Set Up.
 
I did not mean it in a bad way and was not directed at any one. http://forum.shrapnelgames.com/images/smilies/happy.gif Just trying to challenge people into giving up their secrets, thats all. http://forum.shrapnelgames.com/images/smilies/happy.gif

bearclaw November 22nd, 2004 07:17 PM

Re: Best EMP Set Up.
 
I personally enjoy Temporal race. 4x dmg to shields really does an impressive number. Especially on large ships which may have huge shields.

And I also can't get enough of the Temporal Shipyards. But I almost never pick Temporal with a 2k game. 3k mostly and always with 5k. Jack up mineral mining and shipyard rates, add Hardy Industrialists and I end up with a homeworld that can crank out a construction rate of 16k/16k/16k towards the end of the game.

narf poit chez BOOM November 22nd, 2004 07:35 PM

Re: Best EMP Set Up.
 
What's the 'all-out swarm' configuration?

Suicide Junkie November 22nd, 2004 07:47 PM

Re: Best EMP Set Up.
 
That would be maxxed build rate. You pump out ships twice as fast as the other guy, and overcome the combat bonuses with sheer numbers.

narf poit chez BOOM November 22nd, 2004 07:53 PM

Re: Best EMP Set Up.
 
ah. Thanks.

David E. Gervais November 22nd, 2004 08:52 PM

Re: Best EMP Set Up.
 
'God-Like' Research is a must in all my games, I love to research, research, research. second to that, Maintenance, makes the resources Last alot longer.

But, don't take this 'preference' as a winning strategy, I have yet to win a game. (even against the AI)

Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

TurinTurambar November 22nd, 2004 10:09 PM

Re: Best EMP Set Up.
 
Quote:

David E. Gervais said:
I have yet to win a game. (even against the AI)

http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/shock.gif

You don't play very often?

narf poit chez BOOM November 23rd, 2004 03:13 AM

Re: Best EMP Set Up.
 
Quote:

David E. Gervais said:
'God-Like' Research is a must in all my games, I love to research, research, research. second to that, Maintenance, makes the resources Last alot longer.

But, don't take this 'preference' as a winning strategy, I have yet to win a game. (even against the AI)

Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

turtle up with mines, get all three colony techs, planet improvement techs, then attack the rest of the universe while you build your first sphereworld. On a large map.

David E. Gervais November 23rd, 2004 09:09 AM

Re: Best EMP Set Up.
 
LOL, I have logged quite a few hours, I'm just not 'militarily' inclined. I believe the galaxy is big enough for several races. Unfortunately the 'Other' Races disagree with this point of view.

Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

TurinTurambar November 23rd, 2004 12:59 PM

Re: Best EMP Set Up.
 
Quote:

narf poit chez BOOM said:
turtle up with mines, get all three colony techs, planet improvement techs, then attack the rest of the universe while you build your first sphereworld. On a large map.

"Turtle up" is an interesting term for that. Just how many systems will you "turtle up" in? It seems to me if you're not expanding and building more research facilities and mining colonies to support a competitive military, coming out of your shell will be painful.

Turin

PS: I've adopted your quote in my sig —›

narf poit chez BOOM November 23rd, 2004 06:05 PM

Re: Best EMP Set Up.
 
Slow expansion is part of the turtle. You should start with as much area as you can quickly cover with mines.

Of course, this won't work very well against humans who'll research and effectively use minesweepers.


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