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No more mods ? no more docs ? no more maps ?
Hi all,
is a long time that I have no news of new mods, docs or maps apart from the great Zen Conceptual Balance mod. What is happening ? Are all of you too much busy playing dom2 ? Are all of you playtesting the new patches ? In my wish list there are still some big project I waiting for: 1) Zen BSQR 2) Warhammer maps 3) Warhammer mods 4) New races for Black Moon Chronicles 5) Dracasia mod ? 6) Kolum mod ? 7) new maps as good as Cradle ... ... still I waiting for answer to some big question to be included in my manual addenda, like precision, morale ... ... is there anybody outthere ? good play Liga |
Re: No more mods ? no more docs ? no more maps ?
Myself I'm eager to see Zen mods finalized, I really think it can become an "unofficial official balance mod" http://forum.shrapnelgames.com/images/smilies/happy.gif .
But there's not much teamwork nor feedback/testing it seems, Zen seems to have slowed progress http://forum.shrapnelgames.com/images/smilies/frown.gif . For the rest I miss new maps mainly. A revival of the LotR mod could be fun too. |
Re: No more mods ? no more docs ? no more maps ?
I am also awaiting Zen's mods!!!
I am also missing small wrap around maps (about 70~90 provinces). I am thus currently drawing on such a small wrap around map, but since I am not proficient with drawing things, this is slow process. I am currently drawing the province boundaries, but I wonder whether a map with a simple graphical backgound can be successful... |
Re: No more mods ? no more docs ? no more maps ?
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I would like very much a nice looking and well designed maps for a quick game for 3-4 players good luck Liga |
Re: No more mods ? no more docs ? no more maps ?
I'm actually working on a nice mod, it's a "light" mod, adding a nation without much depth but good for some lightheaded playing.
I've finished working on the actual mod and now its work on the graphics (which aren't that good) so that means work is slowing down to a halt. Though I bet thats not what you meant =P |
Re: No more mods ? no more docs ? no more maps ?
The DomMap project was going strong and coming up on efforts for some new switches (wrap-arounds, continent surrounded by water, place image items such as trees and mountains like the other maps have).
It was also about to spur some other projects (unique naming, AI building, random AI selection, 1/2 dommap (read in a map image found on the net and create provinces), a tool to increase the map image and provide sidebars for text or keypress charts or flag to nation names help chart. Im afraid that some of the Dom3 announcement pulled the wind out of the sails unless some programmer feels like taking it up. Thats besides all of the half-done projects on my site (www.dom2minions.com) which didnt get fueled. |
Re: No more mods ? no more docs ? no more maps ?
Zen has entered into what is called the "4th Quarter Crunch". He will, when he has time to actually breath put a little more effort into the mods. If you have feedback that I can quickly test, look into, take another look at about the current mods it would ease up on that process considerably.
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Re: No more mods ? no more docs ? no more maps ?
Well, I have a couple of modding projects but I haven't been able to finish those. Maybe I'm just too lazy. http://forum.shrapnelgames.com/images/smilies/wink.gif
My unfinished projects: Fantasy General Mod - Features units, items, musics and hopefully maps from the greatest general-series game Fantasy General. Devil's Lair - I need to draw new graphics for demons... Trolls - I have updated that Illwinter's Troll-mod a bit. Graphics unfinished. Shapeshifter God - New shapeshifter pretender. |
Re: No more mods ? no more docs ? no more maps ?
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Re: No more mods ? no more docs ? no more maps ?
I was toying around with making an Elemental mod but it would require substantially reworking the units of 4 nations and MANY of the spells. Couldnt convince myself it was worth the effort given the modding tools we have available :/
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Re: No more mods ? no more docs ? no more maps ?
I'm playing PBEM and single-player games, and working on a "Hard Magic" mod, but I can't finish that mod until I get the ability to mod the requirements to forge magic items (which from Zen's CBM mod thread seem to exist but are undocumented).
PvK |
Re: No more mods ? no more docs ? no more maps ?
PvK, the commands for item costs are these:
#firstpath <0-7> #firstlevel <0-5> #secondarypath <0-7> #secondarylevel <0-5> Currently the #second... commands are bugged and works just like the first ones (fixed in upcoming patch). Cost for an item is 5,10,20,40,... for level 1,2,3,4,... |
Re: No more mods ? no more docs ? no more maps ?
Great! Thanks very much Johan!
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Re: No more mods ? no more docs ? no more maps ?
My thought on the topic is that if you want to see more action on mods, then either:
1) Make one of your own, or 2) Comment on someone else's work. For example, I posted GreyElfLite mod a while back. Last time I checked, 12 people had downloaded it, but the only comment I ever got back was a failure to find the .dm file (which was in with the tga's). I'd love to see some feedback. I had some weird nonfatal glitches that I documented in the readme, but I'd also like to see someone with a little more modding experience take a shot at explaining or debugging these. Nothing I've tried has worked. The December Mod-Jam update has been posted and the next update is scheduled for the 2nd week in January. I've set aside modding temporarily to work on an updated spell database. The raw work on this is mostly done, but tracking down individual spell Queries has been taking more time than I thought it would. Last AI drytest on GreyElfLite, I used the AI (from the AI discussion thread) to run the Jotunheim (dummy) player position. That test went about about 60 turns before the AI GreyElfLite position died--the standard game AI doesn't seem to run the Grey Elf mod that well. I have almost enough results to do a 1.01 GreyElfLite, but I'd really like to see some outside feedback before posting a new Version. I sent a PDF Arco revision to Illwinter over a month ago (filled in the unit flavor text, updated the new commander unit's leader rating, and corrected a minor stat error), but that file seems to have disappeared into the ozone somewhere. Modding is fun, but I also try to take some time to actually play the game as well! Aside from that, the holiday season is upon us, which slows up new stuff a bit. |
Re: No more mods ? no more docs ? no more maps ?
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My site www.dom2minions.com is a wonderful collection of undone projects because it didnt seem like too many people were interested in them |
Re: No more mods ? no more docs ? no more maps ?
I just had a three-day weekend, but haven't had time to do anything of my own 'till now. I expect to post nation doublings of Abysia, Pythium, Man, C'tis, Arcoscephale, Caelum, Marignon, Pangaea, Vanheim, Jotunheim, T'ien Ch'i and Machaka default themes sometimes this week, and might start doubling some of the easier themes like New Era Pangaea and Vanheim themes.
I would like to create a program that writes single .dm file that replaces chosen nations with e.g. my nation replacement mods, so that a game with 3 Pangaeas, 2 New Eras, 4 base Mans and 1 Ulm could be done with only one .dm file. I also have some ideas for creating an Ice Age mod on the lines of Saber Cherry's ancient post. To have that working I would have to create a program that generates Ice Aged .map files by reading terrains and then choosing poptypes and adding defenders, with poptypes changed to something appopriate for Ice Age and defenders being savage monsters. If I ever manage to start it, hopefully most nations will be replaced by their Ice Age variants. I hope there are more people like me who have plans for making a mod, but not enough time just now. |
Re: No more mods ? no more docs ? no more maps ?
@Gandalf
I am interested, but there's so much to do and so few spare time. And now I'm under a NDA so I cannot tell you what I'm spending this time on atm. It's not related to Illwinter or Shrapnel, though. I doubt I'll be back in time to do anything meaningful for DOM2, but maybe I'll sign the next NDA with Shrapnel http://forum.shrapnelgames.com/images/smilies/wink.gif c.u. A. |
Re: No more mods ? no more docs ? no more maps ?
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Re: No more mods ? no more docs ? no more maps ?
It seems I won't be able to do, or atleast upload, my Nation Replica mod (or Mod of Thousand Names http://forum.shrapnelgames.com/images/smilies/wink.gif I can't seem to stick to only one name very long ) this weekend. Not only has my home access to internet been on/off for a few days, I have had to do schoolwork, will be away most of the Saturday and have an annoying exam on Monday. However, I can promise that it is ready before Christmas of 2005... http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: No more mods ? no more docs ? no more maps ?
I'm a bit halted with the Dracasia mod, Liga. Not because I won't make it, but some of the things I want to give the Dracasia mod is not possible at the moment due to limited modding options http://forum.shrapnelgames.com/images/smilies/frown.gif.
I don't if there gonna be more patches which give more modding commands, if not I just hope that Dom3 gonna be full mod-abilities. (That's one of my biggest wishes for dom3 http://forum.shrapnelgames.com/images/smilies/happy.gif ) |
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