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Hey, this thing\'s starting to look like a modeller
http://home.fuse.net/koliset/Programming/YAM.rar
YAM stands for Yet Another Modeller... OK, it's not much of a modeller yet, as all you can do is spin the teapot around (by holding the middle button down and dragging, or use both buttons if you have a 2-button mouse) and zoom in and out on it (with the mousewheel, if you have one), but it is pretty nifty, isn't it? http://forum.shrapnelgames.com/images/smilies/wink.gif edit: changed thread title to garner attention http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Hey, this thing\'s starting to look like a mode
All right, check it out NOW, since no one seemed to care before...
Now you can add shapes! And import .X files! Ooh! Ahh! http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/image...ies/tongue.gif Next will probably be moving, rotating, and scaling said shapes and .X files around to make a scene... then saving them into a NEW .X file... starting to sound a bit like DoGA? That's not all, I hope to add mesh modelling features like those found in Wings, if I can get the hang of this winged-edge data structure (actually I'll be using a variant called the half-edge data structure, which looks easier to understand and somewhat more flexible...) If, that is, I don't get sidetracked back into the Templatizer project I was working on before I got sidetracked onto this! http://forum.shrapnelgames.com/image...ies/tongue.gif Atrocities especially, I think you'll really like this, if I can pull it off... a modeller that works natively in .X format so there's no conVersion trouble when working with SE5! http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Hey, this thing\'s starting to look like a mode
I get a "Failed to innitialize properly" error message. Too bad, I have been looking for a good .x model file viewer for a long time now.
Oh well, I'll wait for your next update and try again. Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Hey, this thing\'s starting to look like a mode
You probably need to install the C# .NET runtime, as undoubtedly Ekolis used this for his program...
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Re: Hey, this thing\'s starting to look like a mode
Sorry then, I'm not about to install any .NET runtime or other. the .net framework is the #1 biggest leak and source for web based viruses. FYI, it's how most of the malware, spyware and otherwise hijackers get installed without so much as a thank you. The JRE runtime enviorment is the second biggest culpret for spreading malware and hijackers, but some sites I go to require that I have it installed so it's a necessary evil. The .net framework is not needed by me for any reason.
anyway, enough babbling, Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Hey, this thing\'s starting to look like a mode
That's right, it's a .NET program, and I'm sorry you don't want to install it, because I'd really like to help you out... maybe someone else would like to try this out, at least? Atrocities, perhaps? Or any of the other artist types around here? http://forum.shrapnelgames.com/images/smilies/wink.gif
And hey, maybe if this program becomes useful enough, someday you'll install the .NET runtime just to use it? http://forum.shrapnelgames.com/images/smilies/wink.gif There is also Mono, which is an open-source Version of .NET, if that makes you any more comfortable... I'd have to recompile the program and I'm not sure if it would be compatible with Mono or not to begin with (for one thing I know I wouldn't be able to visually design any forms or dialog boxes; I'd have to code them from scratch http://forum.shrapnelgames.com/images/smilies/frown.gif) Wait... if you want an X file viewer, have you tried MeshX? It has basic modelling functions as well, and it's only $20 shareware... http://www.spinnerbaker.com/meshx.htm |
Re: Hey, this thing\'s starting to look like a modeller
Sorry, I'm a .NOT person, too.
Edit: Actually, I could try it out at work... |
Re: Hey, this thing\'s starting to look like a mode
I was willing to give it a go Ed. However I'm getting an error right off the start. I have the .net framework installed but it may not be up to date. Once I check on that I'll get back to you. Also, what Version of directx are you using, that might cause some problems.
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Re: Hey, this thing\'s starting to look like a mode
I get this when I start it up, I have the .NET stuff I believe
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.FileNotFoundException: File or assembly name Microsoft.DirectX.Direct3D, or one of its dependencies, was not found. File name: "Microsoft.DirectX.Direct3D" at YAM.MainForm.MainFormLoad(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& amp; m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m) at System.Windows.Forms.ContainerControl.WndProc(Mess age& m) at System.Windows.Forms.Form.WmShowWindow(Message& ; m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.ControlNativeWindow.OnMessage (Message& m) at System.Windows.Forms.ControlNativeWindow.WndProc(M essage& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) === Pre-bind state information === LOG: DisplayName = Microsoft.DirectX.Direct3D, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 (Fully-specified) LOG: Appbase = C:\Documents and Settings\JT\Desktop\YAM\bin\Debug\ LOG: Initial PrivatePath = NULL Calling assembly : YAM, Version=0.0.3.887, Culture=neutral, PublicKeyToken=null. === LOG: Publisher policy file is not found. LOG: Host configuration file not found. LOG: Using machine configuration file from C:\WINDOWS\Microsoft.NET\Framework\v1.1.4322\confi g\machine.config. LOG: Post-policy reference: Microsoft.DirectX.Direct3D, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 LOG: Attempting download of new URL file:///C:/Documents and Settings/JT/Desktop/YAM/bin/Debug/Microsoft.DirectX.Direct3D.DLL. LOG: Attempting download of new URL file:///C:/Documents and Settings/JT/Desktop/YAM/bin/Debug/Microsoft.DirectX.Direct3D/Microsoft.DirectX.Direct3D.DLL. LOG: Attempting download of new URL file:///C:/Documents and Settings/JT/Desktop/YAM/bin/Debug/Microsoft.DirectX.Direct3D.EXE. LOG: Attempting download of new URL file:///C:/Documents and Settings/JT/Desktop/YAM/bin/Debug/Microsoft.DirectX.Direct3D/Microsoft.DirectX.Direct3D.EXE. ************** Loaded Assemblies ************** mscorlib Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/microsoft.net/fra...2/mscorlib.dll ---------------------------------------- YAM Assembly Version: 0.0.3.887 Win32 Version: 0.0.3.887 CodeBase: file:///C:/Documents%20and%20Setting.../Debug/YAM.exe ---------------------------------------- System.Windows.Forms Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/syst...dows.forms.dll ---------------------------------------- System Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/syst...089/system.dll ---------------------------------------- System.Drawing Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/syst...em.drawing.dll ---------------------------------------- ************** JIT Debugging ************** To enable just in time (JIT) debugging, the config file for this application or machine (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the machine rather than being handled by this dialog. |
Re: Hey, this thing\'s starting to look like a mode
I checked everything out and I'm up to date. I'm getting the same error as CW.
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Re: Hey, this thing\'s starting to look like a mode
Well it sounds like you guys either don't have DirectX installed, or you have an old Version... do you have Version 9.0c (the Summer 2004 update Version)?
Sorry for all your trouble just to see some spinning teapots! http://forum.shrapnelgames.com/images/smilies/frown.gif Hopefully I'll have more features soon... |
Re: Hey, this thing\'s starting to look like a mode
Aha!
I found the problem! When you install DirectX, you have to use the command-line option /InstallManagedDX on the installer! Otherwise Microsoft assumes you're not interested in running .NET DirectX applications and doesn't install support for them http://forum.shrapnelgames.com/image...s/rolleyes.gif BTW, when I say the installer, I mean the dxsetup.exe that you get after extracting the initial self-extracting archive. Try downloading the program again, too... now you can move the most recently created shape around by using the Translate menu options... currently Screen coordinates are not implemented, though, and Local and World do the same thing since I haven't added object rotation (just camera orbiting)... http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Hey, this thing\'s starting to look like a mode
Quote:
Give me some real world stats, 'cause I suspect none of that is true. The .NET Framework has a built-in security system, which prevents untrusted code (stuff from the internet) from using certain system resources (reg keys, read/write access to HD, etc). The Java Run-time Environment runs code in a protected sandbox (which has admittedly been patched recently for a potential breach). The #1 method for viruses to run is with the IA-32 instruction set. Think about it. |
Re: Hey, this thing\'s starting to look like a mode
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