![]() |
New Game: Power Game
We've all done it at least once, set up a game with 5000 racial points and other settings just to kick the crap out of the AI. But how well would you fare against other human players that have done the same thing?
Welcome to the Power Game! Starting resources: 100000 Starting planets: 3 Home planet value: Good Score display: Own Technology level: Low Racial points: 5000 Quadrant type: FQM (Standard) Dense Paradise Quadrant size: Medium or Large (player vote) Event frequency: None Event severity: N/A Technology cost: Low (yup,low) Victory conditions: Last man standing Maximum units: 20000 Maximum ships: 20000 Computer players: None Computer difficulty: High (in case we lose a player) Computer player bonus: Neutral empires: No Other game settings: No intel (spend your RP's elsewhere), no surrender, no tech trading We've got two so looking for six more! |
Re: New Game: Power Game
It will be done.
Brian |
Re: New Game: Power Game
Could we have the Talisman Banned, too? Also, what about population trading?
|
Re: New Game: Power Game
What is wrong with the Talisman. I plan on using missiles. And pop trading, why not lol.
Brian |
Re: New Game: Power Game
Pop trading is fine. I have no problem with the talisman but I'll put it to vote when we get all eight players.
|
Re: New Game: Power Game
The Talisman removes a very large part of the game by making combat sensors, ecm, training and experience completely irrelevant. It might be balanced at a cost of around 5000 race points and a much higher research cost, but as it is in stock, it's practically suicide to not take Deeply Religious if it isn't Banned and the game isn't expected to be very short. Low tech cost makes it even worse, as the Talisman will be researched much sooner.
|
Re: New Game: Power Game
Well okay no talisman. Although I'm still going to remove a very large part of the game and make combat sensors, ecm, training and experience irrelevant by using my Plasma Missile V lol =D.
Brian |
Re: New Game: Power Game
Douglas, with all due respect, I disagree. There are ways to defeat anything in this game, you just have to be creative. Also, even with low tech cost the religous player will be behind in other tech areas so it does balance out.
|
Re: New Game: Power Game
Quote:
Quote:
|
Re: New Game: Power Game
Quote:
Brian |
Re: New Game: Power Game
Quote:
|
Re: New Game: Power Game
Quote:
Douglas, like I said, once we get enough players we'll put it up for a vote and see how it comes out, I'm easy to get along with. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: New Game: Power Game
Two more players and this games a go!
|
Re: New Game: Power Game
Quote:
I wish there were more controls for setting up a game http://forum.shrapnelgames.com/images/smilies/frown.gif so that checking a box stopped it and not depending on players to. |
Re: New Game: Power Game
Quote:
|
Re: New Game: Power Game
Fyron said:
"I haven't come across very many players of SE4 that would blatantly violate house rules like that..." Possibly true (and I tend to agree) but if you ran across an empire that had 3 different pop types (counting his own), would you automatically assume he didn't violate the pop-trading rule or wonder if he had made a trade with somone else? Sometimes, not coming across many players who violate "house rules" means you just didn't catch them (or were too niave to suspect it). I tend to play around a pretty close circle of players. I'd say around 20-25 different players. Do I trust them? Yep, pretty much. They are active in the forum and I get a feel for how they play by comparing them to their comments. But what about that stray player that joins a game that you know nothing about? And ruins the game by breaking "house-rules"? Most recently, BTW, Geo and I played a game and I let him generate the map and set up the game. He's one of the players I trust implicitly. Lost that game, BTW. Never thought for a moment he used the master password to inspect things. And a lot of other players fall into that Category of trust. Reagan kind of said it best..."Trust but verify!". Not that I like quoting Reagan but I just prefer a better set of rules so there is no question about what a player did...just for that unknown player that may have joined a game I'm in. |
Re: New Game: Power Game
Quote:
|
Re: New Game: Power Game
Quote:
|
Re: New Game: Power Game
Game full!! http://forum.shrapnelgames.com/image...es/biggrin.gif
Fyron and Slynky, while it would be nice to have more control over the game rules I go with the outlook of trust a player until they prove unworthy of that trust. I have yet to see anyone prove unworthy. |
Re: New Game: Power Game
BTW - My race pics are from the Spelunker race in David Gervais's Miner Mod. Apparently, not on the drop-down list.
|
Re: New Game: Power Game
First turn is away! If there are any problems either contact me by e-mail or here.
Good luck and I hope everyone has a good time! |
Re: New Game: Power Game
I just relized there was a thread for this game or did I alrady post here and just forget. Anyways I am in this game. I am the Alarian Empire.
|
Re: New Game: Power Game
We have a problem in this game? Not moving very fast.
|
Re: New Game: Power Game
Yeah, the one player I can't e-mail hasn't uploaded his turn. http://forum.shrapnelgames.com/images/smilies/frown.gif I'll give him a little more time due to the holiday.
|
All times are GMT -4. The time now is 12:19 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.